Index: source/libvpx/vp9/common/vp9_quant_common.c |
=================================================================== |
--- source/libvpx/vp9/common/vp9_quant_common.c (revision 281795) |
+++ source/libvpx/vp9/common/vp9_quant_common.c (working copy) |
@@ -12,7 +12,6 @@ |
#include "vp9/common/vp9_quant_common.h" |
#include "vp9/common/vp9_seg_common.h" |
-#if 1 |
static const int16_t dc_qlookup[QINDEX_RANGE] = { |
4, 8, 8, 9, 10, 11, 12, 12, |
13, 14, 15, 16, 17, 18, 19, 19, |
@@ -83,44 +82,6 @@ |
1597, 1628, 1660, 1692, 1725, 1759, 1793, 1828, |
}; |
-void vp9_init_quant_tables(void) { } |
-#else |
-static int16_t dc_qlookup[QINDEX_RANGE]; |
-static int16_t ac_qlookup[QINDEX_RANGE]; |
- |
-#define ACDC_MIN 8 |
- |
-// TODO(dkovalev) move to common and reuse |
-static double poly3(double a, double b, double c, double d, double x) { |
- return a*x*x*x + b*x*x + c*x + d; |
-} |
- |
-void vp9_init_quant_tables() { |
- int i, val = 4; |
- |
- // A "real" q of 1.0 forces lossless mode. |
- // In practice non lossless Q's between 1.0 and 2.0 (represented here by |
- // integer values from 5-7 give poor rd results (lower psnr and often |
- // larger size than the lossless encode. To block out those "not very useful" |
- // values we increment the ac and dc q lookup values by 4 after position 0. |
- ac_qlookup[0] = val; |
- dc_qlookup[0] = val; |
- val += 4; |
- |
- for (i = 1; i < QINDEX_RANGE; i++) { |
- const int ac_val = val; |
- |
- val = (int)(val * 1.01975); |
- if (val == ac_val) |
- ++val; |
- |
- ac_qlookup[i] = (int16_t)ac_val; |
- dc_qlookup[i] = (int16_t)MAX(ACDC_MIN, poly3(0.000000305, -0.00065, 0.9, |
- 0.5, ac_val)); |
- } |
-} |
-#endif |
- |
int16_t vp9_dc_quant(int qindex, int delta) { |
return dc_qlookup[clamp(qindex + delta, 0, MAXQ)]; |
} |