OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef Benchmark_DEFINED | 8 #ifndef Benchmark_DEFINED |
9 #define Benchmark_DEFINED | 9 #define Benchmark_DEFINED |
10 | 10 |
(...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
69 // before the initial draw. | 69 // before the initial draw. |
70 void preDraw(); | 70 void preDraw(); |
71 | 71 |
72 // Bench framework can tune loops to be large enough for stable timing. | 72 // Bench framework can tune loops to be large enough for stable timing. |
73 void draw(const int loops, SkCanvas*); | 73 void draw(const int loops, SkCanvas*); |
74 | 74 |
75 void setForceAlpha(int alpha) { | 75 void setForceAlpha(int alpha) { |
76 fForceAlpha = alpha; | 76 fForceAlpha = alpha; |
77 } | 77 } |
78 | 78 |
79 void setForceAA(bool aa) { | |
80 fForceAA = aa; | |
81 } | |
82 | |
83 void setForceFilter(bool filter) { | |
84 fForceFilter = filter; | |
85 } | |
86 | |
87 void setDither(SkTriState::State state) { | 79 void setDither(SkTriState::State state) { |
88 fDither = state; | 80 fDither = state; |
89 } | 81 } |
90 | 82 |
91 /** Assign masks for paint-flags. These will be applied when setupPaint() | 83 /** Assign masks for paint-flags. These will be applied when setupPaint() |
92 * is called. | 84 * is called. |
93 * | 85 * |
94 * Performs the following on the paint: | 86 * Performs the following on the paint: |
95 * uint32_t flags = paint.getFlags(); | 87 * uint32_t flags = paint.getFlags(); |
96 * flags &= ~clearMask; | 88 * flags &= ~clearMask; |
(...skipping 11 matching lines...) Expand all Loading... |
108 virtual const char* onGetName() = 0; | 100 virtual const char* onGetName() = 0; |
109 virtual void onPreDraw() {} | 101 virtual void onPreDraw() {} |
110 // Each bench should do its main work in a loop like this: | 102 // Each bench should do its main work in a loop like this: |
111 // for (int i = 0; i < loops; i++) { <work here> } | 103 // for (int i = 0; i < loops; i++) { <work here> } |
112 virtual void onDraw(const int loops, SkCanvas*) = 0; | 104 virtual void onDraw(const int loops, SkCanvas*) = 0; |
113 | 105 |
114 virtual SkIPoint onGetSize(); | 106 virtual SkIPoint onGetSize(); |
115 | 107 |
116 private: | 108 private: |
117 int fForceAlpha; | 109 int fForceAlpha; |
118 bool fForceAA; | |
119 bool fForceFilter; | |
120 SkTriState::State fDither; | 110 SkTriState::State fDither; |
121 uint32_t fOrMask, fClearMask; | 111 uint32_t fOrMask, fClearMask; |
122 | 112 |
123 typedef SkRefCnt INHERITED; | 113 typedef SkRefCnt INHERITED; |
124 }; | 114 }; |
125 | 115 |
126 typedef SkTRegistry<Benchmark*(*)(void*)> BenchRegistry; | 116 typedef SkTRegistry<Benchmark*(*)(void*)> BenchRegistry; |
127 | 117 |
128 #endif | 118 #endif |
OLD | NEW |