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Issue 375863005: Touch emulator: allow multiple touch streams. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Do not clear sequence count when reenabling Created 6 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/renderer_host/input/touch_emulator.h" 5 #include "content/browser/renderer_host/input/touch_emulator.h"
6 6
7 #include "content/browser/renderer_host/input/motion_event_web.h" 7 #include "content/browser/renderer_host/input/motion_event_web.h"
8 #include "content/browser/renderer_host/input/web_input_event_util.h" 8 #include "content/browser/renderer_host/input/web_input_event_util.h"
9 #include "content/common/input/web_touch_event_traits.h" 9 #include "content/common/input/web_touch_event_traits.h"
10 #include "content/public/common/content_client.h" 10 #include "content/public/common/content_client.h"
(...skipping 29 matching lines...) Expand all
40 // Time between two consecutive mouse moves, during which second mouse move 40 // Time between two consecutive mouse moves, during which second mouse move
41 // is not converted to touch. 41 // is not converted to touch.
42 const double kMouseMoveDropIntervalSeconds = 5.f / 1000; 42 const double kMouseMoveDropIntervalSeconds = 5.f / 1000;
43 43
44 } // namespace 44 } // namespace
45 45
46 TouchEmulator::TouchEmulator(TouchEmulatorClient* client) 46 TouchEmulator::TouchEmulator(TouchEmulatorClient* client)
47 : client_(client), 47 : client_(client),
48 gesture_provider_(GetGestureProviderConfig(), this), 48 gesture_provider_(GetGestureProviderConfig(), this),
49 enabled_(false), 49 enabled_(false),
50 allow_pinch_(false) { 50 allow_pinch_(false),
51 emulated_stream_active_sequence_count_(0),
jdduke (slow) 2014/07/18 15:01:05 Good catch.
52 native_stream_active_sequence_count_(0) {
51 DCHECK(client_); 53 DCHECK(client_);
52 ResetState(); 54 ResetState();
53 55
54 bool use_2x = gfx::Screen::GetNativeScreen()-> 56 bool use_2x = gfx::Screen::GetNativeScreen()->
55 GetPrimaryDisplay().device_scale_factor() > 1.5f; 57 GetPrimaryDisplay().device_scale_factor() > 1.5f;
56 float cursor_scale_factor = use_2x ? 2.f : 1.f; 58 float cursor_scale_factor = use_2x ? 2.f : 1.f;
57 cursor_size_ = InitCursorFromResource(&touch_cursor_, 59 cursor_size_ = InitCursorFromResource(&touch_cursor_,
58 cursor_scale_factor, 60 cursor_scale_factor,
59 use_2x ? IDR_DEVTOOLS_TOUCH_CURSOR_ICON_2X : 61 use_2x ? IDR_DEVTOOLS_TOUCH_CURSOR_ICON_2X :
60 IDR_DEVTOOLS_TOUCH_CURSOR_ICON); 62 IDR_DEVTOOLS_TOUCH_CURSOR_ICON);
(...skipping 17 matching lines...) Expand all
78 // We cannot cleanup properly in destructor, as we need roundtrip to the 80 // We cannot cleanup properly in destructor, as we need roundtrip to the
79 // renderer for ack. Instead, the owner should call Disable, and only 81 // renderer for ack. Instead, the owner should call Disable, and only
80 // destroy this object when renderer is dead. 82 // destroy this object when renderer is dead.
81 } 83 }
82 84
83 void TouchEmulator::ResetState() { 85 void TouchEmulator::ResetState() {
84 last_mouse_event_was_move_ = false; 86 last_mouse_event_was_move_ = false;
85 last_mouse_move_timestamp_ = 0; 87 last_mouse_move_timestamp_ = 0;
86 mouse_pressed_ = false; 88 mouse_pressed_ = false;
87 shift_pressed_ = false; 89 shift_pressed_ = false;
88 touch_active_ = false;
89 suppress_next_fling_cancel_ = false; 90 suppress_next_fling_cancel_ = false;
90 pinch_scale_ = 1.f; 91 pinch_scale_ = 1.f;
91 pinch_gesture_active_ = false; 92 pinch_gesture_active_ = false;
92 } 93 }
93 94
94 void TouchEmulator::Enable(bool allow_pinch) { 95 void TouchEmulator::Enable(bool allow_pinch) {
95 if (!enabled_) { 96 if (!enabled_) {
96 enabled_ = true; 97 enabled_ = true;
97 ResetState(); 98 ResetState();
98 } 99 }
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after
148 149
149 if (mouse_event.type == WebInputEvent::MouseDown) 150 if (mouse_event.type == WebInputEvent::MouseDown)
150 mouse_pressed_ = true; 151 mouse_pressed_ = true;
151 else if (mouse_event.type == WebInputEvent::MouseUp) 152 else if (mouse_event.type == WebInputEvent::MouseUp)
152 mouse_pressed_ = false; 153 mouse_pressed_ = false;
153 154
154 UpdateShiftPressed((mouse_event.modifiers & WebInputEvent::ShiftKey) != 0); 155 UpdateShiftPressed((mouse_event.modifiers & WebInputEvent::ShiftKey) != 0);
155 156
156 if (FillTouchEventAndPoint(mouse_event) && 157 if (FillTouchEventAndPoint(mouse_event) &&
157 gesture_provider_.OnTouchEvent(MotionEventWeb(touch_event_))) { 158 gesture_provider_.OnTouchEvent(MotionEventWeb(touch_event_))) {
158 client_->ForwardTouchEvent(touch_event_); 159 ForwardTouchEventToClient();
159 } 160 }
160 161
161 // Do not pass mouse events to the renderer. 162 // Do not pass mouse events to the renderer.
162 return true; 163 return true;
163 } 164 }
164 165
165 bool TouchEmulator::HandleMouseWheelEvent(const WebMouseWheelEvent& event) { 166 bool TouchEmulator::HandleMouseWheelEvent(const WebMouseWheelEvent& event) {
166 if (!enabled_) 167 if (!enabled_)
167 return false; 168 return false;
168 169
169 // Send mouse wheel for easy scrolling when there is no active touch. 170 // Send mouse wheel for easy scrolling when there is no active touch.
170 return touch_active_; 171 return emulated_stream_active_sequence_count_ > 0;
171 } 172 }
172 173
173 bool TouchEmulator::HandleKeyboardEvent(const WebKeyboardEvent& event) { 174 bool TouchEmulator::HandleKeyboardEvent(const WebKeyboardEvent& event) {
174 if (!enabled_) 175 if (!enabled_)
175 return false; 176 return false;
176 177
177 if (!UpdateShiftPressed((event.modifiers & WebInputEvent::ShiftKey) != 0)) 178 if (!UpdateShiftPressed((event.modifiers & WebInputEvent::ShiftKey) != 0))
178 return false; 179 return false;
179 180
180 if (!mouse_pressed_) 181 if (!mouse_pressed_)
181 return false; 182 return false;
182 183
183 // Note: The necessary pinch events will be lazily inserted by 184 // Note: The necessary pinch events will be lazily inserted by
184 // |OnGestureEvent| depending on the state of |shift_pressed_|, using the 185 // |OnGestureEvent| depending on the state of |shift_pressed_|, using the
185 // scroll stream as the event driver. 186 // scroll stream as the event driver.
186 if (shift_pressed_) { 187 if (shift_pressed_) {
187 // TODO(dgozman): Add secondary touch point and set anchor. 188 // TODO(dgozman): Add secondary touch point and set anchor.
188 } else { 189 } else {
189 // TODO(dgozman): Remove secondary touch point and anchor. 190 // TODO(dgozman): Remove secondary touch point and anchor.
190 } 191 }
191 192
192 // Never block keyboard events. 193 // Never block keyboard events.
193 return false; 194 return false;
194 } 195 }
195 196
196 bool TouchEmulator::HandleTouchEventAck(InputEventAckState ack_result) { 197 bool TouchEmulator::HandleTouchEvent(const blink::WebTouchEvent& event) {
197 const bool event_consumed = ack_result == INPUT_EVENT_ACK_STATE_CONSUMED; 198 // Block native event when emulated touch stream is active.
198 gesture_provider_.OnTouchEventAck(event_consumed); 199 if (emulated_stream_active_sequence_count_)
199 // TODO(dgozman): Disable emulation when real touch events are available. 200 return true;
200 return true; 201
202 bool is_sequence_start = WebTouchEventTraits::IsTouchSequenceStart(event);
203 // Do not allow middle-sequence event to pass through, if start was blocked.
204 if (!native_stream_active_sequence_count_ && !is_sequence_start)
205 return true;
206
207 if (is_sequence_start)
208 native_stream_active_sequence_count_++;
209 return false;
210 }
211
212 void TouchEmulator::ForwardTouchEventToClient() {
213 const bool event_consumed = true;
214 // Block emulated event when emulated native stream is active.
215 if (native_stream_active_sequence_count_) {
216 gesture_provider_.OnTouchEventAck(event_consumed);
217 return;
218 }
219
220 bool is_sequence_start =
221 WebTouchEventTraits::IsTouchSequenceStart(touch_event_);
222 // Do not allow middle-sequence event to pass through, if start was blocked.
223 if (!emulated_stream_active_sequence_count_ && !is_sequence_start) {
224 gesture_provider_.OnTouchEventAck(event_consumed);
225 return;
226 }
227
228 if (is_sequence_start)
229 emulated_stream_active_sequence_count_++;
230 client_->ForwardEmulatedTouchEvent(touch_event_);
231 }
232
233 bool TouchEmulator::HandleTouchEventAck(
234 const blink::WebTouchEvent& event, InputEventAckState ack_result) {
235 bool is_sequence_end = WebTouchEventTraits::IsTouchSequenceEnd(event);
236 if (emulated_stream_active_sequence_count_) {
237 if (is_sequence_end)
238 emulated_stream_active_sequence_count_--;
239
240 const bool event_consumed = ack_result == INPUT_EVENT_ACK_STATE_CONSUMED;
241 gesture_provider_.OnTouchEventAck(event_consumed);
242 return true;
243 }
244
245 // We may have not seen native touch sequence start (when created in the
246 // middle of a sequence), so don't decrement sequence count below zero.
247 if (is_sequence_end && native_stream_active_sequence_count_)
248 native_stream_active_sequence_count_--;
249 return false;
201 } 250 }
202 251
203 void TouchEmulator::OnGestureEvent(const ui::GestureEventData& gesture) { 252 void TouchEmulator::OnGestureEvent(const ui::GestureEventData& gesture) {
204 WebGestureEvent gesture_event = 253 WebGestureEvent gesture_event =
205 CreateWebGestureEventFromGestureEventData(gesture); 254 CreateWebGestureEventFromGestureEventData(gesture);
206 255
207 switch (gesture_event.type) { 256 switch (gesture_event.type) {
208 case WebInputEvent::Undefined: 257 case WebInputEvent::Undefined:
209 NOTREACHED() << "Undefined WebInputEvent type"; 258 NOTREACHED() << "Undefined WebInputEvent type";
210 // Bail without sending the junk event to the client. 259 // Bail without sending the junk event to the client.
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after
260 suppress_next_fling_cancel_ = false; 309 suppress_next_fling_cancel_ = false;
261 break; 310 break;
262 311
263 default: 312 default:
264 // Everything else goes through. 313 // Everything else goes through.
265 client_->ForwardGestureEvent(gesture_event); 314 client_->ForwardGestureEvent(gesture_event);
266 } 315 }
267 } 316 }
268 317
269 void TouchEmulator::CancelTouch() { 318 void TouchEmulator::CancelTouch() {
270 if (!touch_active_) 319 if (!emulated_stream_active_sequence_count_)
271 return; 320 return;
272 321
273 WebTouchEventTraits::ResetTypeAndTouchStates( 322 WebTouchEventTraits::ResetTypeAndTouchStates(
274 WebInputEvent::TouchCancel, 323 WebInputEvent::TouchCancel,
275 (base::TimeTicks::Now() - base::TimeTicks()).InSecondsF(), 324 (base::TimeTicks::Now() - base::TimeTicks()).InSecondsF(),
276 &touch_event_); 325 &touch_event_);
277 touch_active_ = false;
278 if (gesture_provider_.OnTouchEvent(MotionEventWeb(touch_event_))) 326 if (gesture_provider_.OnTouchEvent(MotionEventWeb(touch_event_)))
279 client_->ForwardTouchEvent(touch_event_); 327 ForwardTouchEventToClient();
280 } 328 }
281 329
282 void TouchEmulator::UpdateCursor() { 330 void TouchEmulator::UpdateCursor() {
283 if (!enabled_) 331 if (!enabled_)
284 client_->SetCursor(pointer_cursor_); 332 client_->SetCursor(pointer_cursor_);
285 else 333 else
286 client_->SetCursor(InPinchGestureMode() ? pinch_cursor_ : touch_cursor_); 334 client_->SetCursor(InPinchGestureMode() ? pinch_cursor_ : touch_cursor_);
287 } 335 }
288 336
289 bool TouchEmulator::UpdateShiftPressed(bool shift_pressed) { 337 bool TouchEmulator::UpdateShiftPressed(bool shift_pressed) {
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
345 if (mouse_event.type != WebInputEvent::MouseDown && 393 if (mouse_event.type != WebInputEvent::MouseDown &&
346 mouse_event.type != WebInputEvent::MouseMove && 394 mouse_event.type != WebInputEvent::MouseMove &&
347 mouse_event.type != WebInputEvent::MouseUp) { 395 mouse_event.type != WebInputEvent::MouseUp) {
348 return false; 396 return false;
349 } 397 }
350 398
351 WebInputEvent::Type eventType; 399 WebInputEvent::Type eventType;
352 switch (mouse_event.type) { 400 switch (mouse_event.type) {
353 case WebInputEvent::MouseDown: 401 case WebInputEvent::MouseDown:
354 eventType = WebInputEvent::TouchStart; 402 eventType = WebInputEvent::TouchStart;
355 touch_active_ = true;
356 break; 403 break;
357 case WebInputEvent::MouseMove: 404 case WebInputEvent::MouseMove:
358 eventType = WebInputEvent::TouchMove; 405 eventType = WebInputEvent::TouchMove;
359 break; 406 break;
360 case WebInputEvent::MouseUp: 407 case WebInputEvent::MouseUp:
361 eventType = WebInputEvent::TouchEnd; 408 eventType = WebInputEvent::TouchEnd;
362 touch_active_ = false;
363 break; 409 break;
364 default: 410 default:
365 eventType = WebInputEvent::Undefined; 411 eventType = WebInputEvent::Undefined;
366 NOTREACHED(); 412 NOTREACHED();
367 } 413 }
368 touch_event_.touchesLength = 1; 414 touch_event_.touchesLength = 1;
369 touch_event_.modifiers = mouse_event.modifiers; 415 touch_event_.modifiers = mouse_event.modifiers;
370 WebTouchEventTraits::ResetTypeAndTouchStates( 416 WebTouchEventTraits::ResetTypeAndTouchStates(
371 eventType, mouse_event.timeStampSeconds, &touch_event_); 417 eventType, mouse_event.timeStampSeconds, &touch_event_);
372 418
373 WebTouchPoint& point = touch_event_.touches[0]; 419 WebTouchPoint& point = touch_event_.touches[0];
374 point.id = 0; 420 point.id = 0;
375 point.radiusX = 0.5f * cursor_size_.width(); 421 point.radiusX = 0.5f * cursor_size_.width();
376 point.radiusY = 0.5f * cursor_size_.height(); 422 point.radiusY = 0.5f * cursor_size_.height();
377 point.force = 1.f; 423 point.force = 1.f;
378 point.rotationAngle = 0.f; 424 point.rotationAngle = 0.f;
379 point.position.x = mouse_event.x; 425 point.position.x = mouse_event.x;
380 point.screenPosition.x = mouse_event.globalX; 426 point.screenPosition.x = mouse_event.globalX;
381 point.position.y = mouse_event.y; 427 point.position.y = mouse_event.y;
382 point.screenPosition.y = mouse_event.globalY; 428 point.screenPosition.y = mouse_event.globalY;
383 429
384 return true; 430 return true;
385 } 431 }
386 432
387 bool TouchEmulator::InPinchGestureMode() const { 433 bool TouchEmulator::InPinchGestureMode() const {
388 return shift_pressed_ && allow_pinch_; 434 return shift_pressed_ && allow_pinch_;
389 } 435 }
390 436
391 } // namespace content 437 } // namespace content
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