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Unified Diff: bench/AlternatingColorPatternBench.cpp

Issue 375823005: Remove gpu shader optimatization for solid white or trans black colors (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Change ignore function name Created 6 years, 5 months ago
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Index: bench/AlternatingColorPatternBench.cpp
diff --git a/bench/AlternatingColorPatternBench.cpp b/bench/AlternatingColorPatternBench.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..b497979a892816642fb813492b768113303d6709
--- /dev/null
+++ b/bench/AlternatingColorPatternBench.cpp
@@ -0,0 +1,200 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "Benchmark.h"
+#include "SkCanvas.h"
+#include "SkGradientShader.h"
+#include "SkPaint.h"
+#include "SkString.h"
+
+enum ColorPattern {
+ kWhite_ColorPattern,
+ kBlue_ColorPattern,
+ kOpaqueBitmap_ColorPattern,
+ kAlphaBitmap_ColorPattern,
+};
+
+static const struct ColorPatternData{
+ SkColor fColor;
+ bool fIsBitmap;
+ const char* fName;
+} gColorPatterns[] = {
+ // Keep this in same order as ColorPattern enum
+ { SK_ColorWHITE, false, "white" }, // kWhite_ColorPattern
+ { SK_ColorBLUE, false, "blue" }, // kBlue_ColorPattern
+ { SK_ColorWHITE, true, "obaqueBitMap" }, // kOpaqueBitmap_ColorPattern
+ { 0x10000000, true, "alphaBitmap" }, // kAlphaBitmap_ColorPattern
+};
+
+enum DrawType {
+ kRect_DrawType,
+ kPath_DrawType,
+};
+
+static void makebm(SkBitmap* bm, int w, int h) {
+ bm->allocN32Pixels(w, h);
+ bm->eraseColor(SK_ColorTRANSPARENT);
+
+ SkCanvas canvas(*bm);
+ SkScalar s = SkIntToScalar(SkMin32(w, h));
+ static const SkPoint kPts0[] = { { 0, 0 }, { s, s } };
+ static const SkPoint kPts1[] = { { s/2, 0 }, { s/2, s } };
+ static const SkScalar kPos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
+ static const SkColor kColors0[] = {0x80F00080, 0xF0F08000, 0x800080F0 };
+ static const SkColor kColors1[] = {0xF08000F0, 0x8080F000, 0xF000F080 };
+
+
+ SkPaint paint;
+
+ paint.setShader(SkGradientShader::CreateLinear(kPts0, kColors0, kPos,
+ SK_ARRAY_COUNT(kColors0), SkShader::kClamp_TileMode))->unref();
+ canvas.drawPaint(paint);
+ paint.setShader(SkGradientShader::CreateLinear(kPts1, kColors1, kPos,
+ SK_ARRAY_COUNT(kColors1), SkShader::kClamp_TileMode))->unref();
+ canvas.drawPaint(paint);
+}
+
+/**
+ * This bench draws a grid of either rects or filled paths, with two alternating color patterns.
+ * This color patterns are passed in as enums to the class. The options are:
+ * 1) solid white color
+ * 2) solid blue color
+ * 3) opaque bitmap
+ * 4) partial alpha bitmap
+ * The same color pattern can be set for both arguments to create a uniform pattern on all draws.
+ *
+ * The bench is used to test a few things. First it can test any optimizations made for a specific
+ * color pattern (for example drawing an opaque bitmap versus one with partial alpha). Also it can
+ * be used to test the cost of program switching and/or batching when alternating between different
+ * patterns when on the gpu.
+ */
+class AlternatingColorPatternBench : public Benchmark {
+public:
+ enum {
+ NX = 5,
+ NY = 5,
+ NUM_DRAWS = NX * NY,
+ };
+ SkShader* fBmShader;
+
+ SkPath fPaths[NUM_DRAWS];
+ SkRect fRects[NUM_DRAWS];
+ SkColor fColors[NUM_DRAWS];
+ SkShader* fShaders[NUM_DRAWS];
+
+ SkString fName;
+ ColorPatternData fPattern1;
+ ColorPatternData fPattern2;
+ DrawType fDrawType;
+ SkBitmap fBmp;
+
+
+ AlternatingColorPatternBench(ColorPattern pattern1, ColorPattern pattern2, DrawType drawType)
+ : fBmShader(NULL) {
+ fPattern1 = gColorPatterns[pattern1];
+ fPattern2 = gColorPatterns[pattern2];
+ fName.printf("colorPattern_%s_%s_%s",
+ fPattern1.fName, fPattern2.fName,
+ kRect_DrawType == drawType ? "rect" : "path");
+ fDrawType = drawType;
+ }
+
+ virtual ~AlternatingColorPatternBench() {
+ SkSafeUnref(fBmShader);
+ }
+
+protected:
+ virtual const char* onGetName() SK_OVERRIDE {
+ return fName.c_str();
+ }
+
+ virtual void onPreDraw() {
+ int w = 40;
+ int h = 40;
+ makebm(&fBmp, w, h);
+ fBmShader = SkShader::CreateBitmapShader(fBmp,
+ SkShader::kRepeat_TileMode,
+ SkShader::kRepeat_TileMode);
+ int offset = 2;
+ int count = 0;
+ for (int j = 0; j < NY; ++j) {
+ for (int i = 0; i < NX; ++i) {
+ int x = (w + offset) * i;
+ int y = (h * offset) * j;
+ if (kRect_DrawType == fDrawType) {
+ fRects[count].set(SkIntToScalar(x), SkIntToScalar(y),
+ SkIntToScalar(x + w), SkIntToScalar(y + h));
+ } else {
+ fPaths[count].moveTo(SkIntToScalar(x), SkIntToScalar(y));
+ fPaths[count].rLineTo(SkIntToScalar(w), 0);
+ fPaths[count].rLineTo(0, SkIntToScalar(h));
+ fPaths[count].rLineTo(SkIntToScalar(-w + 1), 0);
+ }
+ if (0 == count % 2) {
+ fColors[count] = fPattern1.fColor;
+ fShaders[count] = fPattern1.fIsBitmap ? fBmShader : NULL;
+ } else {
+ fColors[count] = fPattern2.fColor;
+ fShaders[count] = fPattern2.fIsBitmap ? fBmShader : NULL;
+ }
+ ++count;
+ }
+ }
+ }
+
+ virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
+ SkPaint paint;
+ paint.setAntiAlias(false);
+ paint.setFilterLevel(SkPaint::kLow_FilterLevel);
+
+ for (int i = 0; i < loops; ++i) {
+ for (int j = 0; j < NUM_DRAWS; ++j) {
+ paint.setColor(fColors[j]);
+ paint.setShader(fShaders[j]);
+ if (kRect_DrawType == fDrawType) {
+ canvas->drawRect(fRects[j], paint);
+ } else {
+ canvas->drawPath(fPaths[j], paint);
+ }
+ }
+ }
+ }
+
+private:
+ typedef Benchmark INHERITED;
+};
+
+DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
+ (kWhite_ColorPattern, kWhite_ColorPattern,
+ kPath_DrawType)); )
+DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
+ (kBlue_ColorPattern, kBlue_ColorPattern,
+ kPath_DrawType)); )
+DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
+ (kWhite_ColorPattern, kBlue_ColorPattern,
+ kPath_DrawType)); )
+
+DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
+ (kOpaqueBitmap_ColorPattern, kOpaqueBitmap_ColorPattern,
+ kPath_DrawType)); )
+DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
+ (kAlphaBitmap_ColorPattern, kAlphaBitmap_ColorPattern,
+ kPath_DrawType)); )
+DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
+ (kOpaqueBitmap_ColorPattern, kAlphaBitmap_ColorPattern,
+ kPath_DrawType)); )
+
+DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
+ (kOpaqueBitmap_ColorPattern, kOpaqueBitmap_ColorPattern,
+ kRect_DrawType)); )
+DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
+ (kAlphaBitmap_ColorPattern, kAlphaBitmap_ColorPattern,
+ kRect_DrawType)); )
+DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
+ (kOpaqueBitmap_ColorPattern, kAlphaBitmap_ColorPattern,
+ kRect_DrawType)); )
+
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