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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/GrGLShaderBuilder.h" | 8 #include "gl/GrGLShaderBuilder.h" |
9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
10 #include "gl/GrGLUniformHandle.h" | 10 #include "gl/GrGLUniformHandle.h" |
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157 | 157 |
158 GrGLSLExpr4 inputColor; | 158 GrGLSLExpr4 inputColor; |
159 GrGLSLExpr4 inputCoverage; | 159 GrGLSLExpr4 inputCoverage; |
160 | 160 |
161 if (GrGLProgramDesc::kUniform_ColorInput == header.fColorInput) { | 161 if (GrGLProgramDesc::kUniform_ColorInput == header.fColorInput) { |
162 const char* name; | 162 const char* name; |
163 fOutput.fUniformHandles.fColorUni = | 163 fOutput.fUniformHandles.fColorUni = |
164 this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrS
LType, "Color", | 164 this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrS
LType, "Color", |
165 &name); | 165 &name); |
166 inputColor = GrGLSLExpr4(name); | 166 inputColor = GrGLSLExpr4(name); |
167 } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fColorInput) { | |
168 inputColor = GrGLSLExpr4(1); | |
169 } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fColorInput) { | |
170 inputColor = GrGLSLExpr4(0); | |
171 } | 167 } |
172 | 168 |
173 if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) { | 169 if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) { |
174 const char* name; | 170 const char* name; |
175 fOutput.fUniformHandles.fCoverageUni = | 171 fOutput.fUniformHandles.fCoverageUni = |
176 this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrS
LType, "Coverage", | 172 this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrS
LType, "Coverage", |
177 &name); | 173 &name); |
178 inputCoverage = GrGLSLExpr4(name); | 174 inputCoverage = GrGLSLExpr4(name); |
179 } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fCoverageInput)
{ | 175 } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fCoverageInput)
{ |
180 inputCoverage = GrGLSLExpr4(1); | 176 inputCoverage = GrGLSLExpr4(1); |
181 } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fCoverageInput)
{ | |
182 inputCoverage = GrGLSLExpr4(0); | |
183 } | 177 } |
184 | 178 |
185 if (k110_GrGLSLGeneration != fGpu->glslGeneration()) { | 179 if (k110_GrGLSLGeneration != fGpu->glslGeneration()) { |
186 fFSOutputs.push_back().set(kVec4f_GrSLType, | 180 fFSOutputs.push_back().set(kVec4f_GrSLType, |
187 GrGLShaderVar::kOut_TypeModifier, | 181 GrGLShaderVar::kOut_TypeModifier, |
188 declared_color_output_name()); | 182 declared_color_output_name()); |
189 fHasCustomColorOutput = true; | 183 fHasCustomColorOutput = true; |
190 } | 184 } |
191 | 185 |
192 this->emitCodeBeforeEffects(&inputColor, &inputCoverage); | 186 this->emitCodeBeforeEffects(&inputColor, &inputCoverage); |
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1103 | 1097 |
1104 GrGLPathTexGenProgramEffectsBuilder pathTexGenEffectsBuilder(this, | 1098 GrGLPathTexGenProgramEffectsBuilder pathTexGenEffectsBuilder(this, |
1105 effectCnt); | 1099 effectCnt); |
1106 this->INHERITED::createAndEmitEffects(&pathTexGenEffectsBuilder, | 1100 this->INHERITED::createAndEmitEffects(&pathTexGenEffectsBuilder, |
1107 effectStages, | 1101 effectStages, |
1108 effectCnt, | 1102 effectCnt, |
1109 keyProvider, | 1103 keyProvider, |
1110 inOutFSColor); | 1104 inOutFSColor); |
1111 return pathTexGenEffectsBuilder.finish(); | 1105 return pathTexGenEffectsBuilder.finish(); |
1112 } | 1106 } |
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