| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| index c2b08e722741834f3e8ec84954d9708f6e05b3a3..f120f39bf54a13090479978fb77dc03c940ee54a 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| @@ -58,7 +58,6 @@
|
| #include "gpu/command_buffer/service/vertex_array_manager.h"
|
| #include "gpu/command_buffer/service/vertex_attrib_manager.h"
|
| #include "third_party/smhasher/src/City.h"
|
| -#include "ui/gl/gl_bindings.h"
|
| #include "ui/gl/gl_fence.h"
|
| #include "ui/gl/gl_image.h"
|
| #include "ui/gl/gl_implementation.h"
|
| @@ -556,6 +555,8 @@ class AsyncUploadTokenCompletionObserver
|
|
|
| // } // anonymous namespace.
|
|
|
| +static const GLuint kDefaultStencilMask = static_cast<GLuint>(-1);
|
| +
|
| bool GLES2Decoder::GetServiceTextureId(uint32 client_texture_id,
|
| uint32* service_texture_id) {
|
| return false;
|
| @@ -3107,8 +3108,8 @@ bool GLES2DecoderImpl::CheckFramebufferValid(
|
| offscreen_target_color_format_) & 0x0008) != 0 ? 0 : 1);
|
| state_.SetDeviceColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
| glClearStencil(0);
|
| - state_.SetDeviceStencilMaskSeparate(GL_FRONT, -1);
|
| - state_.SetDeviceStencilMaskSeparate(GL_BACK, -1);
|
| + state_.SetDeviceStencilMaskSeparate(GL_FRONT, kDefaultStencilMask);
|
| + state_.SetDeviceStencilMaskSeparate(GL_BACK, kDefaultStencilMask);
|
| glClearDepth(1.0f);
|
| state_.SetDeviceDepthMask(GL_TRUE);
|
| state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, false);
|
| @@ -3629,8 +3630,8 @@ bool GLES2DecoderImpl::ResizeOffscreenFrameBuffer(const gfx::Size& size) {
|
| offscreen_target_color_format_) & 0x0008) != 0 ? 0 : 1);
|
| state_.SetDeviceColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
| glClearStencil(0);
|
| - state_.SetDeviceStencilMaskSeparate(GL_FRONT, -1);
|
| - state_.SetDeviceStencilMaskSeparate(GL_BACK, -1);
|
| + state_.SetDeviceStencilMaskSeparate(GL_FRONT, kDefaultStencilMask);
|
| + state_.SetDeviceStencilMaskSeparate(GL_BACK, kDefaultStencilMask);
|
| glClearDepth(0);
|
| state_.SetDeviceDepthMask(GL_TRUE);
|
| state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, false);
|
| @@ -5060,8 +5061,8 @@ void GLES2DecoderImpl::ClearUnclearedAttachments(
|
| if (framebuffer->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT) ||
|
| framebuffer->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)) {
|
| glClearStencil(0);
|
| - state_.SetDeviceStencilMaskSeparate(GL_FRONT, -1);
|
| - state_.SetDeviceStencilMaskSeparate(GL_BACK, -1);
|
| + state_.SetDeviceStencilMaskSeparate(GL_FRONT, kDefaultStencilMask);
|
| + state_.SetDeviceStencilMaskSeparate(GL_BACK, kDefaultStencilMask);
|
| clear_bits |= GL_STENCIL_BUFFER_BIT;
|
| }
|
|
|
| @@ -7860,8 +7861,8 @@ bool GLES2DecoderImpl::ClearLevel(
|
| return false;
|
| }
|
| glClearStencil(0);
|
| - state_.SetDeviceStencilMaskSeparate(GL_FRONT, -1);
|
| - state_.SetDeviceStencilMaskSeparate(GL_BACK, -1);
|
| + state_.SetDeviceStencilMaskSeparate(GL_FRONT, kDefaultStencilMask);
|
| + state_.SetDeviceStencilMaskSeparate(GL_BACK, kDefaultStencilMask);
|
| glClearDepth(1.0f);
|
| state_.SetDeviceDepthMask(GL_TRUE);
|
| state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, false);
|
| @@ -10005,8 +10006,8 @@ void GLES2DecoderImpl::DoCopyTextureCHROMIUM(
|
| return;
|
| }
|
|
|
| - GLenum dest_type_previous;
|
| - GLenum dest_internal_format;
|
| + GLenum dest_type_previous = dest_type;
|
| + GLenum dest_internal_format = internal_format;
|
| bool dest_level_defined = dest_texture->GetLevelSize(
|
| GL_TEXTURE_2D, level, &dest_width, &dest_height);
|
|
|
|
|