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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder_unittest_drawing.cc

Issue 375733004: Fixes for re-enabling more MSVC level 4 warnings: gpu/ edition (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix compile Created 6 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include "base/command_line.h" 7 #include "base/command_line.h"
8 #include "base/strings/string_number_conversions.h" 8 #include "base/strings/string_number_conversions.h"
9 #include "gpu/command_buffer/common/gles2_cmd_format.h" 9 #include "gpu/command_buffer/common/gles2_cmd_format.h"
10 #include "gpu/command_buffer/common/gles2_cmd_utils.h" 10 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
(...skipping 487 matching lines...) Expand 10 before | Expand all | Expand 10 after
498 InitDecoder(init); 498 InitDecoder(init);
499 499
500 Enable cmd; 500 Enable cmd;
501 cmd.Init(GL_STENCIL_TEST); 501 cmd.Init(GL_STENCIL_TEST);
502 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); 502 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
503 EXPECT_EQ(GL_NO_ERROR, GetGLError()); 503 EXPECT_EQ(GL_NO_ERROR, GetGLError());
504 504
505 SetupDefaultProgram(); 505 SetupDefaultProgram();
506 SetupTexture(); 506 SetupTexture();
507 AddExpectationsForSimulatedAttrib0(kNumVertices, 0); 507 AddExpectationsForSimulatedAttrib0(kNumVertices, 0);
508 SetupExpectationsForApplyingDirtyState(true, // Framebuffer is RGB 508 SetupExpectationsForApplyingDirtyState(
509 false, // Framebuffer has depth 509 true, // Framebuffer is RGB
510 true, // Framebuffer has stencil 510 false, // Framebuffer has depth
511 0x1110, // color bits 511 true, // Framebuffer has stencil
512 false, // depth mask 512 0x1110, // color bits
513 false, // depth enabled 513 false, // depth mask
514 -1, // front stencil mask 514 false, // depth enabled
515 -1, // back stencil mask 515 GLES2Decoder::kDefaultStencilMask, // front stencil mask
516 true); // stencil enabled 516 GLES2Decoder::kDefaultStencilMask, // back stencil mask
517 true); // stencil enabled
517 518
518 EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) 519 EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
519 .Times(1) 520 .Times(1)
520 .RetiresOnSaturation(); 521 .RetiresOnSaturation();
521 DrawArrays draw_cmd; 522 DrawArrays draw_cmd;
522 draw_cmd.Init(GL_TRIANGLES, 0, kNumVertices); 523 draw_cmd.Init(GL_TRIANGLES, 0, kNumVertices);
523 EXPECT_EQ(error::kNoError, ExecuteCmd(draw_cmd)); 524 EXPECT_EQ(error::kNoError, ExecuteCmd(draw_cmd));
524 EXPECT_EQ(GL_NO_ERROR, GetGLError()); 525 EXPECT_EQ(GL_NO_ERROR, GetGLError());
525 526
526 EXPECT_CALL(*gl_, GetError()) 527 EXPECT_CALL(*gl_, GetError())
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2249 target, 2250 target,
2250 kServiceTextureId, 2251 kServiceTextureId,
2251 level)) 2252 level))
2252 .Times(1) 2253 .Times(1)
2253 .RetiresOnSaturation(); 2254 .RetiresOnSaturation();
2254 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER_EXT)) 2255 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER_EXT))
2255 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) 2256 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
2256 .RetiresOnSaturation(); 2257 .RetiresOnSaturation();
2257 2258
2258 EXPECT_CALL(*gl_, ClearStencil(0)).Times(1).RetiresOnSaturation(); 2259 EXPECT_CALL(*gl_, ClearStencil(0)).Times(1).RetiresOnSaturation();
2259 SetupExpectationsForStencilMask(-1, -1); 2260 SetupExpectationsForStencilMask(GLES2Decoder::kDefaultStencilMask,
2261 GLES2Decoder::kDefaultStencilMask);
2260 EXPECT_CALL(*gl_, ClearDepth(1.0f)).Times(1).RetiresOnSaturation(); 2262 EXPECT_CALL(*gl_, ClearDepth(1.0f)).Times(1).RetiresOnSaturation();
2261 SetupExpectationsForDepthMask(true); 2263 SetupExpectationsForDepthMask(true);
2262 SetupExpectationsForEnableDisable(GL_SCISSOR_TEST, false); 2264 SetupExpectationsForEnableDisable(GL_SCISSOR_TEST, false);
2263 2265
2264 EXPECT_CALL(*gl_, Clear(GL_DEPTH_BUFFER_BIT)).Times(1).RetiresOnSaturation(); 2266 EXPECT_CALL(*gl_, Clear(GL_DEPTH_BUFFER_BIT)).Times(1).RetiresOnSaturation();
2265 2267
2266 SetupExpectationsForRestoreClearState(0.0f, 0.0f, 0.0f, 0.0f, 0, 1.0f, true); 2268 SetupExpectationsForRestoreClearState(0.0f, 0.0f, 0.0f, 0.0f, 0, 1.0f, true);
2267 2269
2268 EXPECT_CALL(*gl_, DeleteFramebuffersEXT(1, _)).Times(1).RetiresOnSaturation(); 2270 EXPECT_CALL(*gl_, DeleteFramebuffersEXT(1, _)).Times(1).RetiresOnSaturation();
2269 EXPECT_CALL(*gl_, BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0)) 2271 EXPECT_CALL(*gl_, BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0))
2270 .Times(1) 2272 .Times(1)
2271 .RetiresOnSaturation(); 2273 .RetiresOnSaturation();
2272 2274
2273 SetupExpectationsForApplyingDefaultDirtyState(); 2275 SetupExpectationsForApplyingDefaultDirtyState();
2274 EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) 2276 EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
2275 .Times(1) 2277 .Times(1)
2276 .RetiresOnSaturation(); 2278 .RetiresOnSaturation();
2277 DrawArrays cmd; 2279 DrawArrays cmd;
2278 cmd.Init(GL_TRIANGLES, 0, kNumVertices); 2280 cmd.Init(GL_TRIANGLES, 0, kNumVertices);
2279 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); 2281 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
2280 EXPECT_EQ(GL_NO_ERROR, GetGLError()); 2282 EXPECT_EQ(GL_NO_ERROR, GetGLError());
2281 } 2283 }
2282 2284
2283 } // namespace gles2 2285 } // namespace gles2
2284 } // namespace gpu 2286 } // namespace gpu
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