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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include <stdio.h> | 7 #include <stdio.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <list> | 10 #include <list> |
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3115 state_.SetDeviceColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | 3115 state_.SetDeviceColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
3116 glClearStencil(0); | 3116 glClearStencil(0); |
3117 state_.SetDeviceStencilMaskSeparate(GL_FRONT, kDefaultStencilMask); | 3117 state_.SetDeviceStencilMaskSeparate(GL_FRONT, kDefaultStencilMask); |
3118 state_.SetDeviceStencilMaskSeparate(GL_BACK, kDefaultStencilMask); | 3118 state_.SetDeviceStencilMaskSeparate(GL_BACK, kDefaultStencilMask); |
3119 glClearDepth(1.0f); | 3119 glClearDepth(1.0f); |
3120 state_.SetDeviceDepthMask(GL_TRUE); | 3120 state_.SetDeviceDepthMask(GL_TRUE); |
3121 state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, false); | 3121 state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, false); |
3122 bool reset_draw_buffer = false; | 3122 bool reset_draw_buffer = false; |
3123 if ((backbuffer_needs_clear_bits_ | GL_COLOR_BUFFER_BIT) != 0 && | 3123 if ((backbuffer_needs_clear_bits_ | GL_COLOR_BUFFER_BIT) != 0 && |
3124 group_->draw_buffer() == GL_NONE) { | 3124 group_->draw_buffer() == GL_NONE) { |
| 3125 DCHECK(gfx::g_driver_gl.ext.b_GL_ARB_draw_buffers); |
3125 reset_draw_buffer = true; | 3126 reset_draw_buffer = true; |
3126 GLenum buf = GL_BACK; | 3127 GLenum buf = GL_BACK; |
3127 if (GetBackbufferServiceId() != 0) // emulated backbuffer | 3128 if (GetBackbufferServiceId() != 0) // emulated backbuffer |
3128 buf = GL_COLOR_ATTACHMENT0; | 3129 buf = GL_COLOR_ATTACHMENT0; |
3129 glDrawBuffersARB(1, &buf); | 3130 glDrawBuffersARB(1, &buf); |
3130 } | 3131 } |
3131 glClear(backbuffer_needs_clear_bits_); | 3132 glClear(backbuffer_needs_clear_bits_); |
3132 if (reset_draw_buffer) { | 3133 if (reset_draw_buffer) { |
3133 GLenum buf = GL_NONE; | 3134 GLenum buf = GL_NONE; |
3134 glDrawBuffersARB(1, &buf); | 3135 glDrawBuffersARB(1, &buf); |
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10916 } | 10917 } |
10917 } | 10918 } |
10918 | 10919 |
10919 // Include the auto-generated part of this file. We split this because it means | 10920 // Include the auto-generated part of this file. We split this because it means |
10920 // we can easily edit the non-auto generated parts right here in this file | 10921 // we can easily edit the non-auto generated parts right here in this file |
10921 // instead of having to edit some template or the code generator. | 10922 // instead of having to edit some template or the code generator. |
10922 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 10923 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
10923 | 10924 |
10924 } // namespace gles2 | 10925 } // namespace gles2 |
10925 } // namespace gpu | 10926 } // namespace gpu |
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