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Side by Side Diff: src/gpu/effects/GrDistanceFieldTextureEffect.h

Issue 374923002: Goodbye GrEffectRef. (Closed) Base URL: https://skia.googlesource.com/skia.git@noref3
Patch Set: Address comments Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrDistanceFieldTextureEffect_DEFINED 8 #ifndef GrDistanceFieldTextureEffect_DEFINED
9 #define GrDistanceFieldTextureEffect_DEFINED 9 #define GrDistanceFieldTextureEffect_DEFINED
10 10
11 #include "GrEffect.h" 11 #include "GrEffect.h"
12 #include "GrVertexEffect.h" 12 #include "GrVertexEffect.h"
13 13
14 class GrGLDistanceFieldTextureEffect; 14 class GrGLDistanceFieldTextureEffect;
15 class GrGLDistanceFieldLCDTextureEffect; 15 class GrGLDistanceFieldLCDTextureEffect;
16 16
17 /** 17 /**
18 * The output color of this effect is a modulation of the input color and a samp le from a 18 * The output color of this effect is a modulation of the input color and a samp le from a
19 * distance field texture (using a smoothed step function near 0.5). 19 * distance field texture (using a smoothed step function near 0.5).
20 * It allows explicit specification of the filtering and wrap modes (GrTexturePa rams). The input 20 * It allows explicit specification of the filtering and wrap modes (GrTexturePa rams). The input
21 * coords are a custom attribute. Gamma correction is handled via a texture LUT. 21 * coords are a custom attribute. Gamma correction is handled via a texture LUT.
22 */ 22 */
23 class GrDistanceFieldTextureEffect : public GrVertexEffect { 23 class GrDistanceFieldTextureEffect : public GrVertexEffect {
24 public: 24 public:
25 #ifdef SK_GAMMA_APPLY_TO_A8 25 #ifdef SK_GAMMA_APPLY_TO_A8
26 static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params, 26 static GrEffect* Create(GrTexture* tex, const GrTextureParams& params,
27 GrTexture* gamma, const GrTextureParams& gammaPar ams, float lum, 27 GrTexture* gamma, const GrTextureParams& gammaParams , float lum,
28 bool similarity) { 28 bool similarity) {
29 return SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params, gamma, gamm aParams, lum, 29 return SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params, gamma, gamm aParams, lum,
30 similarity)); 30 similarity));
31 } 31 }
32 #else 32 #else
33 static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params, 33 static GrEffect* Create(GrTexture* tex, const GrTextureParams& params,
34 bool similarity) { 34 bool similarity) {
35 return SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params, similarit y)); 35 return SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params, similarit y));
36 } 36 }
37 #endif 37 #endif
38 38
39 virtual ~GrDistanceFieldTextureEffect() {} 39 virtual ~GrDistanceFieldTextureEffect() {}
40 40
41 static const char* Name() { return "DistanceFieldTexture"; } 41 static const char* Name() { return "DistanceFieldTexture"; }
42 42
43 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE; 43 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE;
44 #ifdef SK_GAMMA_APPLY_TO_A8 44 #ifdef SK_GAMMA_APPLY_TO_A8
(...skipping 27 matching lines...) Expand all
72 }; 72 };
73 73
74 /** 74 /**
75 * The output color of this effect is a modulation of the input color and sample s from a 75 * The output color of this effect is a modulation of the input color and sample s from a
76 * distance field texture (using a smoothed step function near 0.5), adjusted fo r LCD displays. 76 * distance field texture (using a smoothed step function near 0.5), adjusted fo r LCD displays.
77 * It allows explicit specification of the filtering and wrap modes (GrTexturePa rams). The input 77 * It allows explicit specification of the filtering and wrap modes (GrTexturePa rams). The input
78 * coords are a custom attribute. Gamma correction is handled via a texture LUT. 78 * coords are a custom attribute. Gamma correction is handled via a texture LUT.
79 */ 79 */
80 class GrDistanceFieldLCDTextureEffect : public GrVertexEffect { 80 class GrDistanceFieldLCDTextureEffect : public GrVertexEffect {
81 public: 81 public:
82 static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params, 82 static GrEffect* Create(GrTexture* tex, const GrTextureParams& params,
83 GrTexture* gamma, const GrTextureParams& gammaPar ams, 83 GrTexture* gamma, const GrTextureParams& gammaParams ,
84 SkColor textColor, 84 SkColor textColor, bool uniformScale, bool useBGR) {
85 bool uniformScale, bool useBGR) {
86 return SkNEW_ARGS(GrDistanceFieldLCDTextureEffect, 85 return SkNEW_ARGS(GrDistanceFieldLCDTextureEffect,
87 (tex, params, gamma, gammaParams, textColor, uniformSc ale, useBGR)); 86 (tex, params, gamma, gammaParams, textColor, uniformSc ale, useBGR));
88 } 87 }
89 88
90 virtual ~GrDistanceFieldLCDTextureEffect() {} 89 virtual ~GrDistanceFieldLCDTextureEffect() {}
91 90
92 static const char* Name() { return "DistanceFieldLCDTexture"; } 91 static const char* Name() { return "DistanceFieldLCDTexture"; }
93 92
94 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE; 93 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE;
95 GrColor getTextColor() const { return fTextColor; } 94 GrColor getTextColor() const { return fTextColor; }
(...skipping 17 matching lines...) Expand all
113 GrColor fTextColor; 112 GrColor fTextColor;
114 bool fUniformScale; 113 bool fUniformScale;
115 bool fUseBGR; 114 bool fUseBGR;
116 115
117 GR_DECLARE_EFFECT_TEST; 116 GR_DECLARE_EFFECT_TEST;
118 117
119 typedef GrVertexEffect INHERITED; 118 typedef GrVertexEffect INHERITED;
120 }; 119 };
121 120
122 #endif 121 #endif
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