OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkEmptyShader.h" | 9 #include "SkEmptyShader.h" |
10 #include "SkReadBuffer.h" | 10 #include "SkReadBuffer.h" |
(...skipping 191 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
202 | 202 |
203 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const
{ | 203 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const
{ |
204 return kNone_BitmapType; | 204 return kNone_BitmapType; |
205 } | 205 } |
206 | 206 |
207 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { | 207 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { |
208 return kNone_GradientType; | 208 return kNone_GradientType; |
209 } | 209 } |
210 | 210 |
211 bool SkShader::asNewEffect(GrContext* context, const SkPaint& paint, | 211 bool SkShader::asNewEffect(GrContext* context, const SkPaint& paint, |
212 const SkMatrix* localMatrixOrNull, GrColor* grColor, | 212 const SkMatrix* localMatrixOrNull, GrColor* paintColo
r, |
213 GrEffect** grEffect) const { | 213 GrEffect** effect) const { |
214 return false; | 214 return false; |
215 } | 215 } |
216 | 216 |
217 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const { | 217 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const { |
218 return NULL; | 218 return NULL; |
219 } | 219 } |
220 | 220 |
221 SkShader* SkShader::CreateEmptyShader() { | 221 SkShader* SkShader::CreateEmptyShader() { |
222 return SkNEW(SkEmptyShader); | 222 return SkNEW(SkEmptyShader); |
223 } | 223 } |
(...skipping 117 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
341 info->fTileMode = SkShader::kRepeat_TileMode; | 341 info->fTileMode = SkShader::kRepeat_TileMode; |
342 } | 342 } |
343 return kColor_GradientType; | 343 return kColor_GradientType; |
344 } | 344 } |
345 | 345 |
346 #if SK_SUPPORT_GPU | 346 #if SK_SUPPORT_GPU |
347 | 347 |
348 #include "SkGr.h" | 348 #include "SkGr.h" |
349 | 349 |
350 bool SkColorShader::asNewEffect(GrContext* context, const SkPaint& paint, | 350 bool SkColorShader::asNewEffect(GrContext* context, const SkPaint& paint, |
351 const SkMatrix* localMatrix, GrColor* grColor, | 351 const SkMatrix* localMatrix, GrColor* paintColor
, |
352 GrEffectRef** grEffect) const { | 352 GrEffect** effect) const { |
353 *grEffect = NULL; | 353 *effect = NULL; |
354 SkColor skColor = fColor; | 354 SkColor skColor = fColor; |
355 U8CPU newA = SkMulDiv255Round(SkColorGetA(fColor), paint.getAlpha()); | 355 U8CPU newA = SkMulDiv255Round(SkColorGetA(fColor), paint.getAlpha()); |
356 *grColor = SkColor2GrColor(SkColorSetA(skColor, newA)); | 356 *paintColor = SkColor2GrColor(SkColorSetA(skColor, newA)); |
357 return true; | 357 return true; |
358 } | 358 } |
359 | 359 |
360 #else | 360 #else |
361 | 361 |
362 bool SkColorShader::asNewEffect(GrContext* context, const SkPaint& paint, | 362 bool SkColorShader::asNewEffect(GrContext* context, const SkPaint& paint, |
363 const SkMatrix* localMatrix, GrColor* grCol
or, | 363 const SkMatrix* localMatrix, GrColor* paint
Color, |
364 GrEffect** grEffect) const { | 364 GrEffect** effect) const { |
365 SkDEBUGFAIL("Should not call in GPU-less build"); | 365 SkDEBUGFAIL("Should not call in GPU-less build"); |
366 return false; | 366 return false; |
367 } | 367 } |
368 | 368 |
369 #endif | 369 #endif |
370 | 370 |
371 #ifndef SK_IGNORE_TO_STRING | 371 #ifndef SK_IGNORE_TO_STRING |
372 void SkColorShader::toString(SkString* str) const { | 372 void SkColorShader::toString(SkString* str) const { |
373 str->append("SkColorShader: ("); | 373 str->append("SkColorShader: ("); |
374 | 374 |
(...skipping 12 matching lines...) Expand all Loading... |
387 #include "SkEmptyShader.h" | 387 #include "SkEmptyShader.h" |
388 | 388 |
389 void SkEmptyShader::toString(SkString* str) const { | 389 void SkEmptyShader::toString(SkString* str) const { |
390 str->append("SkEmptyShader: ("); | 390 str->append("SkEmptyShader: ("); |
391 | 391 |
392 this->INHERITED::toString(str); | 392 this->INHERITED::toString(str); |
393 | 393 |
394 str->append(")"); | 394 str->append(")"); |
395 } | 395 } |
396 #endif | 396 #endif |
OLD | NEW |