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Side by Side Diff: Source/core/rendering/svg/RenderSVGModelObject.cpp

Issue 374833007: Use reference for paintInvalidationContainer param of invalidatePaintIfNeeded (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (c) 2009, Google Inc. All rights reserved. 2 * Copyright (c) 2009, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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130 // FIXME: Should share code with RenderBox::invalidateTreeAfterLayout(). 130 // FIXME: Should share code with RenderBox::invalidateTreeAfterLayout().
131 ASSERT(!needsLayout()); 131 ASSERT(!needsLayout());
132 132
133 if (!shouldCheckForPaintInvalidationAfterLayout()) 133 if (!shouldCheckForPaintInvalidationAfterLayout())
134 return; 134 return;
135 135
136 ForceHorriblySlowRectMapping slowRectMapping(&paintInvalidationState); 136 ForceHorriblySlowRectMapping slowRectMapping(&paintInvalidationState);
137 137
138 const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect(); 138 const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect();
139 const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositi onFromPaintInvalidationContainer(); 139 const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositi onFromPaintInvalidationContainer();
140 ASSERT(paintInvalidationState.paintInvalidationContainer() == containerForPa intInvalidation()); 140 ASSERT(paintInvalidationState.paintInvalidationContainer() == containerForPa intInvalidation());
Xianzhu 2014/07/08 17:53:39 I'm wondering why we are allowing comparison betwe
leviw_travelin_and_unemployed 2014/07/08 18:39:17 You're right. That seems wrong. How about fixing i
141 setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&paintInvali dationState.paintInvalidationContainer(), &paintInvalidationState)); 141 setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&paintInvali dationState.paintInvalidationContainer(), &paintInvalidationState));
142 setPreviousPositionFromPaintInvalidationContainer(RenderLayer::positionFromP aintInvalidationContainer(this, &paintInvalidationState.paintInvalidationContain er(), &paintInvalidationState)); 142 setPreviousPositionFromPaintInvalidationContainer(RenderLayer::positionFromP aintInvalidationContainer(this, &paintInvalidationState.paintInvalidationContain er(), &paintInvalidationState));
143 143
144 // If an ancestor container had its transform changed, then we just 144 // If an ancestor container had its transform changed, then we just
145 // need to update the RenderSVGModelObject's repaint rect above. The invalid ation 145 // need to update the RenderSVGModelObject's repaint rect above. The invalid ation
146 // will be handled by the container where the transform changed. This essent ially 146 // will be handled by the container where the transform changed. This essent ially
147 // means that we prune the entire branch for performance. 147 // means that we prune the entire branch for performance.
148 if (!SVGRenderSupport::parentTransformDidChange(this)) 148 if (!SVGRenderSupport::parentTransformDidChange(this))
149 return; 149 return;
150 150
151 // If we are set to do a full paint invalidation that means the RenderView w ill be 151 // If we are set to do a full paint invalidation that means the RenderView w ill be
152 // issue paint invalidations. We can then skip issuing of paint invalidation s for the child 152 // issue paint invalidations. We can then skip issuing of paint invalidation s for the child
153 // renderers as they'll be covered by the RenderView. 153 // renderers as they'll be covered by the RenderView.
154 if (view()->doingFullRepaint()) { 154 if (view()->doingFullRepaint()) {
155 RenderObject::invalidateTreeAfterLayout(paintInvalidationState); 155 RenderObject::invalidateTreeAfterLayout(paintInvalidationState);
156 return; 156 return;
157 } 157 }
158 158
159 invalidatePaintIfNeeded(containerForPaintInvalidation(), oldPaintInvalidatio nRect, oldPositionFromPaintInvalidationContainer); 159 invalidatePaintIfNeeded(paintInvalidationState.paintInvalidationContainer(), oldPaintInvalidationRect, oldPositionFromPaintInvalidationContainer);
160 160
161 RenderObject::invalidateTreeAfterLayout(paintInvalidationState); 161 RenderObject::invalidateTreeAfterLayout(paintInvalidationState);
162 } 162 }
163 163
164 } // namespace WebCore 164 } // namespace WebCore
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