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1 /* | 1 /* |
2 * Copyright 2010 Google Inc. | 2 * Copyright 2010 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGr.h" | 8 #include "SkGr.h" |
9 #include "SkColorFilter.h" | 9 #include "SkColorFilter.h" |
10 #include "SkConfig8888.h" | 10 #include "SkConfig8888.h" |
11 #include "SkData.h" | 11 #include "SkData.h" |
12 #include "SkMessageBus.h" | 12 #include "SkMessageBus.h" |
13 #include "SkPixelRef.h" | 13 #include "SkPixelRef.h" |
14 #include "GrResourceCache.h" | 14 #include "GrResourceCache.h" |
15 #include "GrGpu.h" | 15 #include "GrGpu.h" |
16 #include "effects/GrDitherEffect.h" | 16 #include "effects/GrDitherEffect.h" |
17 #include "GrDrawTargetCaps.h" | 17 #include "GrDrawTargetCaps.h" |
18 #include "effects/GrYUVtoRGBEffect.h" | |
18 | 19 |
19 #ifndef SK_IGNORE_ETC1_SUPPORT | 20 #ifndef SK_IGNORE_ETC1_SUPPORT |
20 # include "ktx.h" | 21 # include "ktx.h" |
21 # include "etc1.h" | 22 # include "etc1.h" |
22 #endif | 23 #endif |
23 | 24 |
24 /* Fill out buffer with the compressed format Ganesh expects from a colortable | 25 /* Fill out buffer with the compressed format Ganesh expects from a colortable |
25 based bitmap. [palette (colortable) + indices]. | 26 based bitmap. [palette (colortable) + indices]. |
26 | 27 |
27 At the moment Ganesh only supports 8bit version. If Ganesh allowed we others | 28 At the moment Ganesh only supports 8bit version. If Ganesh allowed we others |
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186 | 187 |
187 GrResourceKey key; | 188 GrResourceKey key; |
188 GrTexture* result = ctx->createTexture(params, desc, cacheID, bytes, 0, &key ); | 189 GrTexture* result = ctx->createTexture(params, desc, cacheID, bytes, 0, &key ); |
189 if (NULL != result) { | 190 if (NULL != result) { |
190 add_genID_listener(key, bm.pixelRef()); | 191 add_genID_listener(key, bm.pixelRef()); |
191 } | 192 } |
192 return result; | 193 return result; |
193 } | 194 } |
194 #endif // SK_IGNORE_ETC1_SUPPORT | 195 #endif // SK_IGNORE_ETC1_SUPPORT |
195 | 196 |
197 static GrTexture *load_yuv_texture(GrContext* ctx, const GrTextureParams* params , | |
198 const SkBitmap& bm, const GrTextureDesc& desc ) { | |
199 GrTexture* result = NULL; | |
200 | |
201 SkPixelRef* pixelRef = bm.pixelRef(); | |
202 SkISize yuvSizes[3]; | |
203 void* planes[3] = { NULL, NULL, NULL }; | |
204 int rowBytes[3] = { 0, 0, 0 }; | |
205 if ((NULL == pixelRef) || !pixelRef->getYUV8Planes(yuvSizes, planes, rowByte s)) { | |
206 return NULL; | |
207 } | |
208 | |
209 // Allocate the memory for YUV | |
210 size_t totalSize = 0; | |
211 size_t sizes[3]; | |
212 for (int i = 0; i < 3; ++i) { | |
213 rowBytes[i] = yuvSizes[i].fWidth; | |
214 totalSize += sizes[i] = rowBytes[i] * yuvSizes[i].fHeight; | |
215 } | |
216 SkAutoMalloc storage(totalSize); | |
217 planes[0] = storage.get(); | |
218 planes[1] = (uint8_t*)planes[0] + sizes[0]; | |
219 planes[2] = (uint8_t*)planes[1] + sizes[1]; | |
220 | |
221 // Get the YUV planes | |
222 if ((NULL == planes[0]) || !pixelRef->getYUV8Planes(yuvSizes, planes, rowByt es)) { | |
reed1
2014/07/10 17:15:15
I don't think SkAutoMalloc can ever fail, can it?
sugoi1
2014/07/10 17:54:24
I don't know. What happens if we're out of memory?
| |
223 return NULL; | |
224 } | |
225 | |
226 GrTextureDesc yuvDesc; | |
227 yuvDesc.fConfig = kAlpha_8_GrPixelConfig; | |
228 SkAutoTUnref<GrTexture> yuvTextures[3]; | |
229 for (int i = 0; i < 3; ++i) { | |
230 yuvDesc.fWidth = yuvSizes[i].fWidth; | |
231 yuvDesc.fHeight = yuvSizes[i].fHeight; | |
232 GrTexture* tex = ctx->createUncachedTexture(yuvDesc, planes[i], rowBytes [i]); | |
bsalomon
2014/07/10 18:29:39
We should probably use scratch textures here. We'd
sugoi1
2014/07/10 19:59:06
Done.
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233 if (NULL == tex) { | |
234 return NULL; | |
235 } | |
236 yuvTextures[i].reset(tex); | |
237 } | |
238 | |
239 GrTextureDesc rtDesc = desc; | |
240 rtDesc.fFlags = rtDesc.fFlags | | |
241 kRenderTarget_GrTextureFlagBit | | |
242 kNoStencil_GrTextureFlagBit; | |
243 | |
244 // This texture is likely to be used again so leave it in the cache | |
245 GrCacheID cacheID; | |
246 generate_bitmap_cache_id(bm, &cacheID); | |
247 | |
248 GrResourceKey key; | |
249 result = ctx->createTexture(params, rtDesc, cacheID, NULL, 0, &key); | |
250 GrRenderTarget* renderTarget = result ? result->asRenderTarget() : NULL; | |
251 if (NULL != renderTarget) { | |
252 add_genID_listener(key, bm.pixelRef()); | |
253 SkAutoTUnref<GrEffect> yuvToRgbEffect(GrYUVtoRGBEffect::Create( | |
254 yuvTextures[0].get(), yuvTextures[1].get(), yuvTextures[2].get())); | |
255 GrPaint paint; | |
256 paint.addColorEffect(yuvToRgbEffect); | |
257 SkRect r = SkRect::MakeWH(yuvSizes[0].fWidth, yuvSizes[0].fHeight); | |
258 GrContext::AutoRenderTarget autoRT(ctx, renderTarget); | |
259 GrContext::AutoMatrix am; | |
260 am.setIdentity(ctx); | |
261 GrContext::AutoClip ac(ctx, r); | |
bsalomon
2014/07/10 18:29:39
Maybe ac(ctx, GrContext::AutoClip::kWideOpen_Initi
sugoi1
2014/07/10 19:59:06
Will that work if I'm rendering a JPEG while rende
sugoi1
2014/07/11 18:46:15
Done. Seems to work properly in all cases I've tes
| |
262 ctx->drawRect(paint, r); | |
263 } else { | |
264 SkSafeSetNull(result); | |
265 } | |
266 | |
267 return result; | |
268 } | |
269 | |
196 static GrTexture* sk_gr_create_bitmap_texture(GrContext* ctx, | 270 static GrTexture* sk_gr_create_bitmap_texture(GrContext* ctx, |
197 bool cache, | 271 bool cache, |
198 const GrTextureParams* params, | 272 const GrTextureParams* params, |
199 const SkBitmap& origBitmap) { | 273 const SkBitmap& origBitmap) { |
200 SkBitmap tmpBitmap; | 274 SkBitmap tmpBitmap; |
201 | 275 |
202 const SkBitmap* bitmap = &origBitmap; | 276 const SkBitmap* bitmap = &origBitmap; |
203 | 277 |
204 GrTextureDesc desc; | 278 GrTextureDesc desc; |
205 generate_bitmap_texture_desc(*bitmap, &desc); | 279 generate_bitmap_texture_desc(*bitmap, &desc); |
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257 // the bitmap has available pixels, then they might not be what the deco mpressed | 331 // the bitmap has available pixels, then they might not be what the deco mpressed |
258 // data is. | 332 // data is. |
259 && !(bitmap->readyToDraw())) { | 333 && !(bitmap->readyToDraw())) { |
260 GrTexture *texture = load_etc1_texture(ctx, params, *bitmap, desc); | 334 GrTexture *texture = load_etc1_texture(ctx, params, *bitmap, desc); |
261 if (NULL != texture) { | 335 if (NULL != texture) { |
262 return texture; | 336 return texture; |
263 } | 337 } |
264 } | 338 } |
265 #endif // SK_IGNORE_ETC1_SUPPORT | 339 #endif // SK_IGNORE_ETC1_SUPPORT |
266 | 340 |
341 else { | |
342 GrTexture *texture = load_yuv_texture(ctx, params, *bitmap, desc); | |
343 if (NULL != texture) { | |
344 return texture; | |
345 } | |
346 } | |
267 SkAutoLockPixels alp(*bitmap); | 347 SkAutoLockPixels alp(*bitmap); |
268 if (!bitmap->readyToDraw()) { | 348 if (!bitmap->readyToDraw()) { |
269 return NULL; | 349 return NULL; |
270 } | 350 } |
271 if (cache) { | 351 if (cache) { |
272 // This texture is likely to be used again so leave it in the cache | 352 // This texture is likely to be used again so leave it in the cache |
273 GrCacheID cacheID; | 353 GrCacheID cacheID; |
274 generate_bitmap_cache_id(origBitmap, &cacheID); | 354 generate_bitmap_cache_id(origBitmap, &cacheID); |
275 | 355 |
276 GrResourceKey key; | 356 GrResourceKey key; |
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534 if (shader->asNewEffect(context, skPaint, NULL, &paintColor, &effect) && NULL != effect) { | 614 if (shader->asNewEffect(context, skPaint, NULL, &paintColor, &effect) && NULL != effect) { |
535 grPaint->addColorEffect(effect)->unref(); | 615 grPaint->addColorEffect(effect)->unref(); |
536 constantColor = false; | 616 constantColor = false; |
537 } | 617 } |
538 } | 618 } |
539 | 619 |
540 // The grcolor is automatically set when calling asneweffect. | 620 // The grcolor is automatically set when calling asneweffect. |
541 // If the shader can be seen as an effect it returns true and adds its effec t to the grpaint. | 621 // If the shader can be seen as an effect it returns true and adds its effec t to the grpaint. |
542 SkPaint2GrPaintNoShader(context, skPaint, paintColor, constantColor, grPaint ); | 622 SkPaint2GrPaintNoShader(context, skPaint, paintColor, constantColor, grPaint ); |
543 } | 623 } |
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