| Index: gpu/command_buffer/service/shader_translator_unittest.cc
|
| diff --git a/gpu/command_buffer/service/shader_translator_unittest.cc b/gpu/command_buffer/service/shader_translator_unittest.cc
|
| index 233b412024cd73cf9ffcd78c7f976f1c2235c434..fe6eef100241252d41c9cf7c73be151324fb8dc6 100644
|
| --- a/gpu/command_buffer/service/shader_translator_unittest.cc
|
| +++ b/gpu/command_buffer/service/shader_translator_unittest.cc
|
| @@ -2,9 +2,20 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| +#include <GLES2/gl2.h>
|
| +
|
| #include "gpu/command_buffer/service/shader_translator.h"
|
| #include "testing/gtest/include/gtest/gtest.h"
|
|
|
| +// The ANGLE shader translator now uses native GLenums
|
| +// TODO(jmadill): delete these defines when the ANGLE
|
| +// roll reliably passes translator version 126
|
| +#if (ANGLE_SH_VERSION >= 126)
|
| +#define SH_VERTEX_SHADER GL_VERTEX_SHADER
|
| +#define SH_FRAGMENT_SHADER GL_FRAGMENT_SHADER
|
| +#define SH_FLOAT_VEC4 GL_FLOAT_VEC4
|
| +#endif
|
| +
|
| namespace gpu {
|
| namespace gles2 {
|
|
|
|
|