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Side by Side Diff: src/core/SkFloatBits.cpp

Issue 373383003: ios fixes (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: only build gyp on ios Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkFloatBits.h" 8 #include "SkFloatBits.h"
9 #include "SkMathPriv.h" 9 #include "SkMathPriv.h"
10 10
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78 } else { 78 } else {
79 value <<= exp; 79 value <<= exp;
80 } 80 }
81 // apply the sign after we check for overflow 81 // apply the sign after we check for overflow
82 return SkApplySign(value, SkExtractSign(packed)); 82 return SkApplySign(value, SkExtractSign(packed));
83 } else { 83 } else {
84 // apply the sign before we right-shift 84 // apply the sign before we right-shift
85 value = SkApplySign(value, SkExtractSign(packed)); 85 value = SkApplySign(value, SkExtractSign(packed));
86 exp = -exp; 86 exp = -exp;
87 if (exp > 25) { // underflow 87 if (exp > 25) { // underflow
88 #ifdef SK_DISCARD_DENORMALIZED_FOR_SPEED
89 // The iOS ARM processor discards small denormalized numbers to go faste r.
90 // The comparision below empirically causes the result to agree with the
91 // tests in MathTest test_float_floor
92 if (exp > 149) {
93 return 0;
94 }
95 #else
88 exp = 25; 96 exp = 25;
97 #endif
89 } 98 }
90 // int add = 0; 99 // int add = 0;
91 return value >> exp; 100 return value >> exp;
92 } 101 }
93 } 102 }
94 103
95 // same as (int)floor(float + 0.5) 104 // same as (int)floor(float + 0.5)
96 int32_t SkFloatBits_toIntRound(int32_t packed) { 105 int32_t SkFloatBits_toIntRound(int32_t packed) {
97 // curse you negative 0 106 // curse you negative 0
98 if ((packed << 1) == 0) { 107 if ((packed << 1) == 0) {
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138 } else { 147 } else {
139 value <<= exp; 148 value <<= exp;
140 } 149 }
141 // apply the sign after we check for overflow 150 // apply the sign after we check for overflow
142 return SkApplySign(value, SkExtractSign(packed)); 151 return SkApplySign(value, SkExtractSign(packed));
143 } else { 152 } else {
144 // apply the sign before we right-shift 153 // apply the sign before we right-shift
145 value = SkApplySign(value, SkExtractSign(packed)); 154 value = SkApplySign(value, SkExtractSign(packed));
146 exp = -exp; 155 exp = -exp;
147 if (exp > 25) { // underflow 156 if (exp > 25) { // underflow
157 #ifdef SK_DISCARD_DENORMALIZED_FOR_SPEED
158 // The iOS ARM processor discards small denormalized numbers to go faste r.
159 // The comparision below empirically causes the result to agree with the
160 // tests in MathTest test_float_ceil
161 if (exp > 149) {
162 return 0;
163 }
164 return 0 < value;
165 #else
148 exp = 25; 166 exp = 25;
167 #endif
149 } 168 }
150 int add = (1 << exp) - 1; 169 int add = (1 << exp) - 1;
151 return (value + add) >> exp; 170 return (value + add) >> exp;
152 } 171 }
153 } 172 }
154 173
155 float SkIntToFloatCast(int32_t value) { 174 float SkIntToFloatCast(int32_t value) {
156 if (0 == value) { 175 if (0 == value) {
157 return 0; 176 return 0;
158 } 177 }
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197 value = SkApplySign(value, sign); 216 value = SkApplySign(value, sign);
198 217
199 int zeros = SkCLZ(value << 8); 218 int zeros = SkCLZ(value << 8);
200 value <<= zeros; 219 value <<= zeros;
201 shift -= zeros; 220 shift -= zeros;
202 221
203 SkFloatIntUnion data; 222 SkFloatIntUnion data;
204 data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BI G); 223 data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BI G);
205 return data.fFloat; 224 return data.fFloat;
206 } 225 }
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