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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2008 The Android Open Source Project | 3 * Copyright 2008 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #include "SkPoint.h" | 10 #include "SkPoint.h" |
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161 | 161 |
162 float scale; | 162 float scale; |
163 if (SkScalarIsFinite(mag2)) { | 163 if (SkScalarIsFinite(mag2)) { |
164 scale = length / sk_float_sqrt(mag2); | 164 scale = length / sk_float_sqrt(mag2); |
165 } else { | 165 } else { |
166 // our mag2 step overflowed to infinity, so use doubles instead. | 166 // our mag2 step overflowed to infinity, so use doubles instead. |
167 // much slower, but needed when x or y are very large, other wise we | 167 // much slower, but needed when x or y are very large, other wise we |
168 // divide by inf. and return (0,0) vector. | 168 // divide by inf. and return (0,0) vector. |
169 double xx = x; | 169 double xx = x; |
170 double yy = y; | 170 double yy = y; |
171 #ifdef SK_FAST_UNDERFLOW_BEHAVIOR | |
172 // The iOS ARM processor discards small denormalized numbers to go faste r. | |
reed1
2014/07/10 21:40:05
I think this comment belongs in SkMathPriv.h or wh
caryclark
2014/07/11 12:57:19
Done.
| |
173 // Casting this to a float would cause the scale to go to zero. Keeping it | |
174 // as a double for the multipy keeps the scale non-zero. | |
175 double dscale = length / sqrt(xx * xx + yy * yy); | |
176 fX = x * dscale; | |
177 fY = y * dscale; | |
178 return true; | |
179 #else | |
171 scale = (float)(length / sqrt(xx * xx + yy * yy)); | 180 scale = (float)(length / sqrt(xx * xx + yy * yy)); |
181 #endif | |
172 } | 182 } |
173 fX = x * scale; | 183 fX = x * scale; |
174 fY = y * scale; | 184 fY = y * scale; |
175 return true; | 185 return true; |
176 } | 186 } |
177 | 187 |
178 bool SkPoint::setLengthFast(float length) { | 188 bool SkPoint::setLengthFast(float length) { |
179 return this->setLengthFast(fX, fY, length); | 189 return this->setLengthFast(fX, fY, length); |
180 } | 190 } |
181 | 191 |
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248 | 258 |
249 if (uDotV <= 0) { | 259 if (uDotV <= 0) { |
250 return v.lengthSqd(); | 260 return v.lengthSqd(); |
251 } else if (uDotV > uLengthSqd) { | 261 } else if (uDotV > uLengthSqd) { |
252 return b.distanceToSqd(*this); | 262 return b.distanceToSqd(*this); |
253 } else { | 263 } else { |
254 SkScalar det = u.cross(v); | 264 SkScalar det = u.cross(v); |
255 return SkScalarMulDiv(det, det, uLengthSqd); | 265 return SkScalarMulDiv(det, det, uLengthSqd); |
256 } | 266 } |
257 } | 267 } |
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