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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLProgramEffects_DEFINED | 8 #ifndef GrGLProgramEffects_DEFINED |
| 9 #define GrGLProgramEffects_DEFINED | 9 #define GrGLProgramEffects_DEFINED |
| 10 | 10 |
| 11 #include "GrBackendEffectFactory.h" | 11 #include "GrBackendEffectFactory.h" |
| 12 #include "GrTexture.h" | 12 #include "GrTexture.h" |
| 13 #include "GrTextureAccess.h" | 13 #include "GrTextureAccess.h" |
| 14 #include "GrGLUniformManager.h" | 14 #include "GrGLUniformManager.h" |
| 15 | 15 |
| 16 class GrEffect; |
| 16 class GrEffectStage; | 17 class GrEffectStage; |
| 17 class GrGLVertexProgramEffectsBuilder; | 18 class GrGLVertexProgramEffectsBuilder; |
| 18 class GrGLShaderBuilder; | 19 class GrGLShaderBuilder; |
| 19 class GrGLFullShaderBuilder; | 20 class GrGLFullShaderBuilder; |
| 20 class GrGLFragmentOnlyShaderBuilder; | 21 class GrGLFragmentOnlyShaderBuilder; |
| 21 | 22 |
| 22 /** | 23 /** |
| 23 * This class encapsulates an array of GrGLEffects and their supporting data (co
ord transforms | 24 * This class encapsulates an array of GrGLEffects and their supporting data (co
ord transforms |
| 24 * and textures). It is built with GrGLProgramEffectsBuilder, then used to manag
e the necessary GL | 25 * and textures). It is built with GrGLProgramEffectsBuilder, then used to manag
e the necessary GL |
| 25 * state and shader uniforms. | 26 * state and shader uniforms. |
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| 100 GrGLProgramEffects(int reserveCount) | 101 GrGLProgramEffects(int reserveCount) |
| 101 : fGLEffects(reserveCount) | 102 : fGLEffects(reserveCount) |
| 102 , fSamplers(reserveCount) { | 103 , fSamplers(reserveCount) { |
| 103 } | 104 } |
| 104 | 105 |
| 105 /** | 106 /** |
| 106 * Helper for emitEffect() in a subclasses. Emits uniforms for an effect's t
exture accesses and | 107 * Helper for emitEffect() in a subclasses. Emits uniforms for an effect's t
exture accesses and |
| 107 * appends the necessary data to the TextureSamplerArray* object so effects
can add texture | 108 * appends the necessary data to the TextureSamplerArray* object so effects
can add texture |
| 108 * lookups to their code. This method is only meant to be called during the
construction phase. | 109 * lookups to their code. This method is only meant to be called during the
construction phase. |
| 109 */ | 110 */ |
| 110 void emitSamplers(GrGLShaderBuilder*, const GrEffectRef&, TextureSamplerArra
y*); | 111 void emitSamplers(GrGLShaderBuilder*, const GrEffect*, TextureSamplerArray*)
; |
| 111 | 112 |
| 112 /** | 113 /** |
| 113 * Helper for setData(). Binds all the textures for an effect. | 114 * Helper for setData(). Binds all the textures for an effect. |
| 114 */ | 115 */ |
| 115 void bindTextures(GrGpuGL*, const GrEffectRef&, int effectIdx); | 116 void bindTextures(GrGpuGL*, const GrEffect*, int effectIdx); |
| 116 | 117 |
| 117 struct Sampler { | 118 struct Sampler { |
| 118 SkDEBUGCODE(Sampler() : fTextureUnit(-1) {}) | 119 SkDEBUGCODE(Sampler() : fTextureUnit(-1) {}) |
| 119 UniformHandle fUniform; | 120 UniformHandle fUniform; |
| 120 int fTextureUnit; | 121 int fTextureUnit; |
| 121 }; | 122 }; |
| 122 | 123 |
| 123 SkTArray<GrGLEffect*> fGLEffects; | 124 SkTArray<GrGLEffect*> fGLEffects; |
| 124 SkTArray<SkSTArray<4, Sampler, true> > fSamplers; | 125 SkTArray<SkSTArray<4, Sampler, true> > fSamplers; |
| 125 | 126 |
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| 181 void emitAttributes(GrGLFullShaderBuilder*, const GrEffectStage&); | 182 void emitAttributes(GrGLFullShaderBuilder*, const GrEffectStage&); |
| 182 | 183 |
| 183 /** | 184 /** |
| 184 * Helper for emitEffect(). Emits code to implement an effect's coord transf
orms in the VS. | 185 * Helper for emitEffect(). Emits code to implement an effect's coord transf
orms in the VS. |
| 185 * Varyings are added as an outputs of the VS and inputs to the FS. The vary
ings may be either a | 186 * Varyings are added as an outputs of the VS and inputs to the FS. The vary
ings may be either a |
| 186 * vec2f or vec3f depending upon whether perspective interpolation is requir
ed or not. The names | 187 * vec2f or vec3f depending upon whether perspective interpolation is requir
ed or not. The names |
| 187 * of the varyings in the VS and FS as well their types are appended to the | 188 * of the varyings in the VS and FS as well their types are appended to the |
| 188 * TransformedCoordsArray* object, which is in turn passed to the effect's e
mitCode() function. | 189 * TransformedCoordsArray* object, which is in turn passed to the effect's e
mitCode() function. |
| 189 */ | 190 */ |
| 190 void emitTransforms(GrGLFullShaderBuilder*, | 191 void emitTransforms(GrGLFullShaderBuilder*, |
| 191 const GrEffectRef&, | 192 const GrEffect*, |
| 192 EffectKey, | 193 EffectKey, |
| 193 TransformedCoordsArray*); | 194 TransformedCoordsArray*); |
| 194 | 195 |
| 195 /** | 196 /** |
| 196 * Helper for setData(). Sets all the transform matrices for an effect. | 197 * Helper for setData(). Sets all the transform matrices for an effect. |
| 197 */ | 198 */ |
| 198 void setTransformData(const GrGLUniformManager&, const GrDrawEffect&, int ef
fectIdx); | 199 void setTransformData(const GrGLUniformManager&, const GrDrawEffect&, int ef
fectIdx); |
| 199 | 200 |
| 200 struct Transform { | 201 struct Transform { |
| 201 Transform() { fCurrentValue = SkMatrix::InvalidMatrix(); } | 202 Transform() { fCurrentValue = SkMatrix::InvalidMatrix(); } |
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| 269 | 270 |
| 270 /** | 271 /** |
| 271 * Helper for emitEffect(). Allocates texture units from the builder for eac
h transform in an | 272 * Helper for emitEffect(). Allocates texture units from the builder for eac
h transform in an |
| 272 * effect. The transforms all use adjacent texture units. They either use tw
o or three of the | 273 * effect. The transforms all use adjacent texture units. They either use tw
o or three of the |
| 273 * coordinates at a given texture unit, depending on if they need perspectiv
e interpolation. | 274 * coordinates at a given texture unit, depending on if they need perspectiv
e interpolation. |
| 274 * The expressions to access the transformed coords (i.e. 'vec2(gl_TexCoord[
0])') as well as the | 275 * The expressions to access the transformed coords (i.e. 'vec2(gl_TexCoord[
0])') as well as the |
| 275 * types are appended to the TransformedCoordsArray* object, which is in tur
n passed to the | 276 * types are appended to the TransformedCoordsArray* object, which is in tur
n passed to the |
| 276 * effect's emitCode() function. | 277 * effect's emitCode() function. |
| 277 */ | 278 */ |
| 278 void setupPathTexGen(GrGLFragmentOnlyShaderBuilder*, | 279 void setupPathTexGen(GrGLFragmentOnlyShaderBuilder*, |
| 279 const GrEffectRef&, | 280 const GrEffect*, |
| 280 EffectKey, | 281 EffectKey, |
| 281 TransformedCoordsArray*); | 282 TransformedCoordsArray*); |
| 282 | 283 |
| 283 /** | 284 /** |
| 284 * Helper for setData(). Sets the PathTexGen state for each transform in an
effect. | 285 * Helper for setData(). Sets the PathTexGen state for each transform in an
effect. |
| 285 */ | 286 */ |
| 286 void setPathTexGenState(GrGpuGL*, const GrDrawEffect&, int effectIdx); | 287 void setPathTexGenState(GrGpuGL*, const GrDrawEffect&, int effectIdx); |
| 287 | 288 |
| 288 struct Transforms { | 289 struct Transforms { |
| 289 Transforms(EffectKey transformKey, int texCoordIndex) | 290 Transforms(EffectKey transformKey, int texCoordIndex) |
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| 318 GrGLProgramEffects* finish() { return fProgramEffects.detach(); } | 319 GrGLProgramEffects* finish() { return fProgramEffects.detach(); } |
| 319 | 320 |
| 320 private: | 321 private: |
| 321 GrGLFragmentOnlyShaderBuilder* fBuilder; | 322 GrGLFragmentOnlyShaderBuilder* fBuilder; |
| 322 SkAutoTDelete<GrGLPathTexGenProgramEffects> fProgramEffects; | 323 SkAutoTDelete<GrGLPathTexGenProgramEffects> fProgramEffects; |
| 323 | 324 |
| 324 typedef GrGLProgramEffectsBuilder INHERITED; | 325 typedef GrGLProgramEffectsBuilder INHERITED; |
| 325 }; | 326 }; |
| 326 | 327 |
| 327 #endif | 328 #endif |
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