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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgramEffects.h" | 8 #include "GrGLProgramEffects.h" |
9 #include "GrDrawEffect.h" | 9 #include "GrDrawEffect.h" |
10 #include "gl/GrGLEffect.h" | 10 #include "gl/GrGLEffect.h" |
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82 GrCoordSet get_source_coords(EffectKey transformKey, int transformIdx) { | 82 GrCoordSet get_source_coords(EffectKey transformKey, int transformIdx) { |
83 return (transformKey >> (kTransformKeyBits * transformIdx)) & kPositionCoord
s_Flag ? | 83 return (transformKey >> (kTransformKeyBits * transformIdx)) & kPositionCoord
s_Flag ? |
84 kPosition_GrCoordSet : | 84 kPosition_GrCoordSet : |
85 kLocal_GrCoordSet; | 85 kLocal_GrCoordSet; |
86 } | 86 } |
87 | 87 |
88 /** | 88 /** |
89 * Retrieves the final matrix that a transform needs to apply to its source coor
ds. | 89 * Retrieves the final matrix that a transform needs to apply to its source coor
ds. |
90 */ | 90 */ |
91 SkMatrix get_transform_matrix(const GrDrawEffect& drawEffect, int transformIdx)
{ | 91 SkMatrix get_transform_matrix(const GrDrawEffect& drawEffect, int transformIdx)
{ |
92 const GrCoordTransform& coordTransform = (*drawEffect.effect())->coordTransf
orm(transformIdx); | 92 const GrCoordTransform& coordTransform = drawEffect.effect()->coordTransform
(transformIdx); |
93 SkMatrix combined; | 93 SkMatrix combined; |
94 if (kLocal_GrCoordSet == coordTransform.sourceCoords() && | 94 if (kLocal_GrCoordSet == coordTransform.sourceCoords() && |
95 !drawEffect.programHasExplicitLocalCoords()) { | 95 !drawEffect.programHasExplicitLocalCoords()) { |
96 combined.setConcat(coordTransform.getMatrix(), drawEffect.getCoordChange
Matrix()); | 96 combined.setConcat(coordTransform.getMatrix(), drawEffect.getCoordChange
Matrix()); |
97 } else { | 97 } else { |
98 combined = coordTransform.getMatrix(); | 98 combined = coordTransform.getMatrix(); |
99 } | 99 } |
100 if (coordTransform.reverseY()) { | 100 if (coordTransform.reverseY()) { |
101 // combined.postScale(1,-1); | 101 // combined.postScale(1,-1); |
102 // combined.postTranslate(0,1); | 102 // combined.postTranslate(0,1); |
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122 for (int a = 0; a < numAttributes; ++a) { | 122 for (int a = 0; a < numAttributes; ++a) { |
123 EffectKey value = attributeIndices[a] << 3 * a; | 123 EffectKey value = attributeIndices[a] << 3 * a; |
124 SkASSERT(0 == (value & key)); // keys for each attribute ought not to ov
erlap | 124 SkASSERT(0 == (value & key)); // keys for each attribute ought not to ov
erlap |
125 key |= value; | 125 key |= value; |
126 } | 126 } |
127 return key; | 127 return key; |
128 } | 128 } |
129 | 129 |
130 EffectKey GrGLProgramEffects::GenTransformKey(const GrDrawEffect& drawEffect) { | 130 EffectKey GrGLProgramEffects::GenTransformKey(const GrDrawEffect& drawEffect) { |
131 EffectKey totalKey = 0; | 131 EffectKey totalKey = 0; |
132 int numTransforms = (*drawEffect.effect())->numTransforms(); | 132 int numTransforms = drawEffect.effect()->numTransforms(); |
133 for (int t = 0; t < numTransforms; ++t) { | 133 for (int t = 0; t < numTransforms; ++t) { |
134 EffectKey key = 0; | 134 EffectKey key = 0; |
135 const GrCoordTransform& coordTransform = (*drawEffect.effect())->coordTr
ansform(t); | 135 const GrCoordTransform& coordTransform = drawEffect.effect()->coordTrans
form(t); |
136 SkMatrix::TypeMask type0 = coordTransform.getMatrix().getType(); | 136 SkMatrix::TypeMask type0 = coordTransform.getMatrix().getType(); |
137 SkMatrix::TypeMask type1; | 137 SkMatrix::TypeMask type1; |
138 if (kLocal_GrCoordSet == coordTransform.sourceCoords()) { | 138 if (kLocal_GrCoordSet == coordTransform.sourceCoords()) { |
139 type1 = drawEffect.getCoordChangeMatrix().getType(); | 139 type1 = drawEffect.getCoordChangeMatrix().getType(); |
140 } else { | 140 } else { |
141 if (drawEffect.programHasExplicitLocalCoords()) { | 141 if (drawEffect.programHasExplicitLocalCoords()) { |
142 // We only make the key indicate that device coords are referenc
ed when the local coords | 142 // We only make the key indicate that device coords are referenc
ed when the local coords |
143 // are not actually determined by positions. Otherwise the local
coords var and position | 143 // are not actually determined by positions. Otherwise the local
coords var and position |
144 // var are identical. | 144 // var are identical. |
145 key |= kPositionCoords_Flag; | 145 key |= kPositionCoords_Flag; |
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156 } | 156 } |
157 key <<= kTransformKeyBits * t; | 157 key <<= kTransformKeyBits * t; |
158 SkASSERT(0 == (totalKey & key)); // keys for each transform ought not to
overlap | 158 SkASSERT(0 == (totalKey & key)); // keys for each transform ought not to
overlap |
159 totalKey |= key; | 159 totalKey |= key; |
160 } | 160 } |
161 return totalKey; | 161 return totalKey; |
162 } | 162 } |
163 | 163 |
164 EffectKey GrGLProgramEffects::GenTextureKey(const GrDrawEffect& drawEffect, cons
t GrGLCaps& caps) { | 164 EffectKey GrGLProgramEffects::GenTextureKey(const GrDrawEffect& drawEffect, cons
t GrGLCaps& caps) { |
165 EffectKey key = 0; | 165 EffectKey key = 0; |
166 int numTextures = (*drawEffect.effect())->numTextures(); | 166 int numTextures = drawEffect.effect()->numTextures(); |
167 for (int t = 0; t < numTextures; ++t) { | 167 for (int t = 0; t < numTextures; ++t) { |
168 const GrTextureAccess& access = (*drawEffect.effect())->textureAccess(t)
; | 168 const GrTextureAccess& access = drawEffect.effect()->textureAccess(t); |
169 uint32_t configComponentMask = GrPixelConfigComponentMask(access.getText
ure()->config()); | 169 uint32_t configComponentMask = GrPixelConfigComponentMask(access.getText
ure()->config()); |
170 if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.s
wizzleMask())) { | 170 if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.s
wizzleMask())) { |
171 key |= 1 << t; | 171 key |= 1 << t; |
172 } | 172 } |
173 } | 173 } |
174 return key; | 174 return key; |
175 } | 175 } |
176 | 176 |
177 GrGLProgramEffects::~GrGLProgramEffects() { | 177 GrGLProgramEffects::~GrGLProgramEffects() { |
178 int numEffects = fGLEffects.count(); | 178 int numEffects = fGLEffects.count(); |
179 for (int e = 0; e < numEffects; ++e) { | 179 for (int e = 0; e < numEffects; ++e) { |
180 SkDELETE(fGLEffects[e]); | 180 SkDELETE(fGLEffects[e]); |
181 } | 181 } |
182 } | 182 } |
183 | 183 |
184 void GrGLProgramEffects::emitSamplers(GrGLShaderBuilder* builder, | 184 void GrGLProgramEffects::emitSamplers(GrGLShaderBuilder* builder, |
185 const GrEffectRef& effect, | 185 const GrEffect* effect, |
186 TextureSamplerArray* outSamplers) { | 186 TextureSamplerArray* outSamplers) { |
187 SkTArray<Sampler, true>& samplers = fSamplers.push_back(); | 187 SkTArray<Sampler, true>& samplers = fSamplers.push_back(); |
188 int numTextures = effect->numTextures(); | 188 int numTextures = effect->numTextures(); |
189 samplers.push_back_n(numTextures); | 189 samplers.push_back_n(numTextures); |
190 SkString name; | 190 SkString name; |
191 for (int t = 0; t < numTextures; ++t) { | 191 for (int t = 0; t < numTextures; ++t) { |
192 name.printf("Sampler%d", t); | 192 name.printf("Sampler%d", t); |
193 samplers[t].fUniform = builder->addUniform(GrGLShaderBuilder::kFragment_
Visibility, | 193 samplers[t].fUniform = builder->addUniform(GrGLShaderBuilder::kFragment_
Visibility, |
194 kSampler2D_GrSLType, | 194 kSampler2D_GrSLType, |
195 name.c_str()); | 195 name.c_str()); |
196 SkNEW_APPEND_TO_TARRAY(outSamplers, TextureSampler, | 196 SkNEW_APPEND_TO_TARRAY(outSamplers, TextureSampler, |
197 (samplers[t].fUniform, effect->textureAccess(t)))
; | 197 (samplers[t].fUniform, effect->textureAccess(t)))
; |
198 } | 198 } |
199 } | 199 } |
200 | 200 |
201 void GrGLProgramEffects::initSamplers(const GrGLUniformManager& uniformManager,
int* texUnitIdx) { | 201 void GrGLProgramEffects::initSamplers(const GrGLUniformManager& uniformManager,
int* texUnitIdx) { |
202 int numEffects = fGLEffects.count(); | 202 int numEffects = fGLEffects.count(); |
203 SkASSERT(numEffects == fSamplers.count()); | 203 SkASSERT(numEffects == fSamplers.count()); |
204 for (int e = 0; e < numEffects; ++e) { | 204 for (int e = 0; e < numEffects; ++e) { |
205 SkTArray<Sampler, true>& samplers = fSamplers[e]; | 205 SkTArray<Sampler, true>& samplers = fSamplers[e]; |
206 int numSamplers = samplers.count(); | 206 int numSamplers = samplers.count(); |
207 for (int s = 0; s < numSamplers; ++s) { | 207 for (int s = 0; s < numSamplers; ++s) { |
208 SkASSERT(samplers[s].fUniform.isValid()); | 208 SkASSERT(samplers[s].fUniform.isValid()); |
209 uniformManager.setSampler(samplers[s].fUniform, *texUnitIdx); | 209 uniformManager.setSampler(samplers[s].fUniform, *texUnitIdx); |
210 samplers[s].fTextureUnit = (*texUnitIdx)++; | 210 samplers[s].fTextureUnit = (*texUnitIdx)++; |
211 } | 211 } |
212 } | 212 } |
213 } | 213 } |
214 | 214 |
215 void GrGLProgramEffects::bindTextures(GrGpuGL* gpu, const GrEffectRef& effect, i
nt effectIdx) { | 215 void GrGLProgramEffects::bindTextures(GrGpuGL* gpu, const GrEffect* effect, int
effectIdx) { |
216 const SkTArray<Sampler, true>& samplers = fSamplers[effectIdx]; | 216 const SkTArray<Sampler, true>& samplers = fSamplers[effectIdx]; |
217 int numSamplers = samplers.count(); | 217 int numSamplers = samplers.count(); |
218 SkASSERT(numSamplers == effect->numTextures()); | 218 SkASSERT(numSamplers == effect->numTextures()); |
219 for (int s = 0; s < numSamplers; ++s) { | 219 for (int s = 0; s < numSamplers; ++s) { |
220 SkASSERT(samplers[s].fTextureUnit >= 0); | 220 SkASSERT(samplers[s].fTextureUnit >= 0); |
221 const GrTextureAccess& textureAccess = effect->textureAccess(s); | 221 const GrTextureAccess& textureAccess = effect->textureAccess(s); |
222 gpu->bindTexture(samplers[s].fTextureUnit, | 222 gpu->bindTexture(samplers[s].fTextureUnit, |
223 textureAccess.getParams(), | 223 textureAccess.getParams(), |
224 static_cast<GrGLTexture*>(textureAccess.getTexture())); | 224 static_cast<GrGLTexture*>(textureAccess.getTexture())); |
225 } | 225 } |
226 } | 226 } |
227 | 227 |
228 //////////////////////////////////////////////////////////////////////////////// | 228 //////////////////////////////////////////////////////////////////////////////// |
229 | 229 |
230 void GrGLVertexProgramEffects::emitEffect(GrGLFullShaderBuilder* builder, | 230 void GrGLVertexProgramEffects::emitEffect(GrGLFullShaderBuilder* builder, |
231 const GrEffectStage& stage, | 231 const GrEffectStage& stage, |
232 EffectKey key, | 232 EffectKey key, |
233 const char* outColor, | 233 const char* outColor, |
234 const char* inColor, | 234 const char* inColor, |
235 int stageIndex) { | 235 int stageIndex) { |
236 GrDrawEffect drawEffect(stage, fHasExplicitLocalCoords); | 236 GrDrawEffect drawEffect(stage, fHasExplicitLocalCoords); |
237 const GrEffectRef& effect = *stage.getEffect(); | 237 const GrEffect* effect = stage.getEffect(); |
238 SkSTArray<2, TransformedCoords> coords(effect->numTransforms()); | 238 SkSTArray<2, TransformedCoords> coords(effect->numTransforms()); |
239 SkSTArray<4, TextureSampler> samplers(effect->numTextures()); | 239 SkSTArray<4, TextureSampler> samplers(effect->numTextures()); |
240 | 240 |
241 this->emitAttributes(builder, stage); | 241 this->emitAttributes(builder, stage); |
242 this->emitTransforms(builder, effect, key, &coords); | 242 this->emitTransforms(builder, effect, key, &coords); |
243 this->emitSamplers(builder, effect, &samplers); | 243 this->emitSamplers(builder, effect, &samplers); |
244 | 244 |
245 GrGLEffect* glEffect = effect->getFactory().createGLInstance(drawEffect); | 245 GrGLEffect* glEffect = effect->getFactory().createGLInstance(drawEffect); |
246 fGLEffects.push_back(glEffect); | 246 fGLEffects.push_back(glEffect); |
247 | 247 |
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264 | 264 |
265 void GrGLVertexProgramEffects::emitAttributes(GrGLFullShaderBuilder* builder, | 265 void GrGLVertexProgramEffects::emitAttributes(GrGLFullShaderBuilder* builder, |
266 const GrEffectStage& stage) { | 266 const GrEffectStage& stage) { |
267 int numAttributes = stage.getVertexAttribIndexCount(); | 267 int numAttributes = stage.getVertexAttribIndexCount(); |
268 const int* attributeIndices = stage.getVertexAttribIndices(); | 268 const int* attributeIndices = stage.getVertexAttribIndices(); |
269 for (int a = 0; a < numAttributes; ++a) { | 269 for (int a = 0; a < numAttributes; ++a) { |
270 // TODO: Make addAttribute mangle the name. | 270 // TODO: Make addAttribute mangle the name. |
271 SkString attributeName("aAttr"); | 271 SkString attributeName("aAttr"); |
272 attributeName.appendS32(attributeIndices[a]); | 272 attributeName.appendS32(attributeIndices[a]); |
273 builder->addEffectAttribute(attributeIndices[a], | 273 builder->addEffectAttribute(attributeIndices[a], |
274 (*stage.getEffect())->vertexAttribType(a), | 274 stage.getEffect()->vertexAttribType(a), |
275 attributeName); | 275 attributeName); |
276 } | 276 } |
277 } | 277 } |
278 | 278 |
279 void GrGLVertexProgramEffects::emitTransforms(GrGLFullShaderBuilder* builder, | 279 void GrGLVertexProgramEffects::emitTransforms(GrGLFullShaderBuilder* builder, |
280 const GrEffectRef& effect, | 280 const GrEffect* effect, |
281 EffectKey effectKey, | 281 EffectKey effectKey, |
282 TransformedCoordsArray* outCoords)
{ | 282 TransformedCoordsArray* outCoords)
{ |
283 SkTArray<Transform, true>& transforms = fTransforms.push_back(); | 283 SkTArray<Transform, true>& transforms = fTransforms.push_back(); |
284 EffectKey totalKey = GrBackendEffectFactory::GetTransformKey(effectKey); | 284 EffectKey totalKey = GrBackendEffectFactory::GetTransformKey(effectKey); |
285 int numTransforms = effect->numTransforms(); | 285 int numTransforms = effect->numTransforms(); |
286 transforms.push_back_n(numTransforms); | 286 transforms.push_back_n(numTransforms); |
287 for (int t = 0; t < numTransforms; t++) { | 287 for (int t = 0; t < numTransforms; t++) { |
288 GrSLType varyingType = kVoid_GrSLType; | 288 GrSLType varyingType = kVoid_GrSLType; |
289 const char* uniName; | 289 const char* uniName; |
290 switch (get_matrix_type(totalKey, t)) { | 290 switch (get_matrix_type(totalKey, t)) { |
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341 void GrGLVertexProgramEffects::setData(GrGpuGL* gpu, | 341 void GrGLVertexProgramEffects::setData(GrGpuGL* gpu, |
342 const GrGLUniformManager& uniformManager, | 342 const GrGLUniformManager& uniformManager, |
343 const GrEffectStage* effectStages[]) { | 343 const GrEffectStage* effectStages[]) { |
344 int numEffects = fGLEffects.count(); | 344 int numEffects = fGLEffects.count(); |
345 SkASSERT(numEffects == fTransforms.count()); | 345 SkASSERT(numEffects == fTransforms.count()); |
346 SkASSERT(numEffects == fSamplers.count()); | 346 SkASSERT(numEffects == fSamplers.count()); |
347 for (int e = 0; e < numEffects; ++e) { | 347 for (int e = 0; e < numEffects; ++e) { |
348 GrDrawEffect drawEffect(*effectStages[e], fHasExplicitLocalCoords); | 348 GrDrawEffect drawEffect(*effectStages[e], fHasExplicitLocalCoords); |
349 fGLEffects[e]->setData(uniformManager, drawEffect); | 349 fGLEffects[e]->setData(uniformManager, drawEffect); |
350 this->setTransformData(uniformManager, drawEffect, e); | 350 this->setTransformData(uniformManager, drawEffect, e); |
351 this->bindTextures(gpu, *drawEffect.effect(), e); | 351 this->bindTextures(gpu, drawEffect.effect(), e); |
352 } | 352 } |
353 } | 353 } |
354 | 354 |
355 void GrGLVertexProgramEffects::setTransformData(const GrGLUniformManager& unifor
mManager, | 355 void GrGLVertexProgramEffects::setTransformData(const GrGLUniformManager& unifor
mManager, |
356 const GrDrawEffect& drawEffect, | 356 const GrDrawEffect& drawEffect, |
357 int effectIdx) { | 357 int effectIdx) { |
358 SkTArray<Transform, true>& transforms = fTransforms[effectIdx]; | 358 SkTArray<Transform, true>& transforms = fTransforms[effectIdx]; |
359 int numTransforms = transforms.count(); | 359 int numTransforms = transforms.count(); |
360 SkASSERT(numTransforms == (*drawEffect.effect())->numTransforms()); | 360 SkASSERT(numTransforms == drawEffect.effect()->numTransforms()); |
361 for (int t = 0; t < numTransforms; ++t) { | 361 for (int t = 0; t < numTransforms; ++t) { |
362 SkASSERT(transforms[t].fHandle.isValid()); | 362 SkASSERT(transforms[t].fHandle.isValid()); |
363 const SkMatrix& matrix = get_transform_matrix(drawEffect, t); | 363 const SkMatrix& matrix = get_transform_matrix(drawEffect, t); |
364 if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) { | 364 if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) { |
365 uniformManager.setSkMatrix(transforms[t].fHandle, matrix); | 365 uniformManager.setSkMatrix(transforms[t].fHandle, matrix); |
366 transforms[t].fCurrentValue = matrix; | 366 transforms[t].fCurrentValue = matrix; |
367 } | 367 } |
368 } | 368 } |
369 } | 369 } |
370 | 370 |
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386 | 386 |
387 //////////////////////////////////////////////////////////////////////////////// | 387 //////////////////////////////////////////////////////////////////////////////// |
388 | 388 |
389 void GrGLPathTexGenProgramEffects::emitEffect(GrGLFragmentOnlyShaderBuilder* bui
lder, | 389 void GrGLPathTexGenProgramEffects::emitEffect(GrGLFragmentOnlyShaderBuilder* bui
lder, |
390 const GrEffectStage& stage, | 390 const GrEffectStage& stage, |
391 EffectKey key, | 391 EffectKey key, |
392 const char* outColor, | 392 const char* outColor, |
393 const char* inColor, | 393 const char* inColor, |
394 int stageIndex) { | 394 int stageIndex) { |
395 GrDrawEffect drawEffect(stage, false); | 395 GrDrawEffect drawEffect(stage, false); |
396 const GrEffectRef& effect = *stage.getEffect(); | 396 const GrEffect* effect = stage.getEffect(); |
397 SkSTArray<2, TransformedCoords> coords(effect->numTransforms()); | 397 SkSTArray<2, TransformedCoords> coords(effect->numTransforms()); |
398 SkSTArray<4, TextureSampler> samplers(effect->numTextures()); | 398 SkSTArray<4, TextureSampler> samplers(effect->numTextures()); |
399 | 399 |
400 SkASSERT(0 == stage.getVertexAttribIndexCount()); | 400 SkASSERT(0 == stage.getVertexAttribIndexCount()); |
401 this->setupPathTexGen(builder, effect, key, &coords); | 401 this->setupPathTexGen(builder, effect, key, &coords); |
402 this->emitSamplers(builder, effect, &samplers); | 402 this->emitSamplers(builder, effect, &samplers); |
403 | 403 |
404 GrGLEffect* glEffect = effect->getFactory().createGLInstance(drawEffect); | 404 GrGLEffect* glEffect = effect->getFactory().createGLInstance(drawEffect); |
405 fGLEffects.push_back(glEffect); | 405 fGLEffects.push_back(glEffect); |
406 | 406 |
407 // Enclose custom code in a block to avoid namespace conflicts | 407 // Enclose custom code in a block to avoid namespace conflicts |
408 SkString openBrace; | 408 SkString openBrace; |
409 openBrace.printf("\t{ // Stage %d: %s\n", stageIndex, glEffect->name()); | 409 openBrace.printf("\t{ // Stage %d: %s\n", stageIndex, glEffect->name()); |
410 builder->fsCodeAppend(openBrace.c_str()); | 410 builder->fsCodeAppend(openBrace.c_str()); |
411 | 411 |
412 SkASSERT(!glEffect->isVertexEffect()); | 412 SkASSERT(!glEffect->isVertexEffect()); |
413 glEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samp
lers); | 413 glEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samp
lers); |
414 | 414 |
415 builder->fsCodeAppend("\t}\n"); | 415 builder->fsCodeAppend("\t}\n"); |
416 } | 416 } |
417 | 417 |
418 void GrGLPathTexGenProgramEffects::setupPathTexGen(GrGLFragmentOnlyShaderBuilder
* builder, | 418 void GrGLPathTexGenProgramEffects::setupPathTexGen(GrGLFragmentOnlyShaderBuilder
* builder, |
419 const GrEffectRef& effect, | 419 const GrEffect* effect, |
420 EffectKey effectKey, | 420 EffectKey effectKey, |
421 TransformedCoordsArray* outCoords) { | 421 TransformedCoordsArray* outCoords) { |
422 int numTransforms = effect->numTransforms(); | 422 int numTransforms = effect->numTransforms(); |
423 EffectKey totalKey = GrBackendEffectFactory::GetTransformKey(effectKey); | 423 EffectKey totalKey = GrBackendEffectFactory::GetTransformKey(effectKey); |
424 int texCoordIndex = builder->addTexCoordSets(numTransforms); | 424 int texCoordIndex = builder->addTexCoordSets(numTransforms); |
425 SkNEW_APPEND_TO_TARRAY(&fTransforms, Transforms, (totalKey, texCoordIndex)); | 425 SkNEW_APPEND_TO_TARRAY(&fTransforms, Transforms, (totalKey, texCoordIndex)); |
426 SkString name; | 426 SkString name; |
427 for (int t = 0; t < numTransforms; ++t) { | 427 for (int t = 0; t < numTransforms; ++t) { |
428 GrSLType type = kGeneral_MatrixType == get_matrix_type(totalKey, t) ? | 428 GrSLType type = kGeneral_MatrixType == get_matrix_type(totalKey, t) ? |
429 kVec3f_GrSLType : | 429 kVec3f_GrSLType : |
430 kVec2f_GrSLType; | 430 kVec2f_GrSLType; |
431 name.printf("%s(gl_TexCoord[%i])", GrGLSLTypeString(type), texCoordIndex
++); | 431 name.printf("%s(gl_TexCoord[%i])", GrGLSLTypeString(type), texCoordIndex
++); |
432 SkNEW_APPEND_TO_TARRAY(outCoords, TransformedCoords, (name, type)); | 432 SkNEW_APPEND_TO_TARRAY(outCoords, TransformedCoords, (name, type)); |
433 } | 433 } |
434 } | 434 } |
435 | 435 |
436 void GrGLPathTexGenProgramEffects::setData(GrGpuGL* gpu, | 436 void GrGLPathTexGenProgramEffects::setData(GrGpuGL* gpu, |
437 const GrGLUniformManager& uniformManager, | 437 const GrGLUniformManager& uniformManager, |
438 const GrEffectStage* effectStages[]) { | 438 const GrEffectStage* effectStages[]) { |
439 int numEffects = fGLEffects.count(); | 439 int numEffects = fGLEffects.count(); |
440 SkASSERT(numEffects == fTransforms.count()); | 440 SkASSERT(numEffects == fTransforms.count()); |
441 SkASSERT(numEffects == fSamplers.count()); | 441 SkASSERT(numEffects == fSamplers.count()); |
442 for (int e = 0; e < numEffects; ++e) { | 442 for (int e = 0; e < numEffects; ++e) { |
443 GrDrawEffect drawEffect(*effectStages[e], false); | 443 GrDrawEffect drawEffect(*effectStages[e], false); |
444 fGLEffects[e]->setData(uniformManager, drawEffect); | 444 fGLEffects[e]->setData(uniformManager, drawEffect); |
445 this->setPathTexGenState(gpu, drawEffect, e); | 445 this->setPathTexGenState(gpu, drawEffect, e); |
446 this->bindTextures(gpu, *drawEffect.effect(), e); | 446 this->bindTextures(gpu, drawEffect.effect(), e); |
447 } | 447 } |
448 } | 448 } |
449 | 449 |
450 void GrGLPathTexGenProgramEffects::setPathTexGenState(GrGpuGL* gpu, | 450 void GrGLPathTexGenProgramEffects::setPathTexGenState(GrGpuGL* gpu, |
451 const GrDrawEffect& drawEffect, | 451 const GrDrawEffect& drawEffect, |
452 int effectIdx) { | 452 int effectIdx) { |
453 EffectKey totalKey = fTransforms[effectIdx].fTransformKey; | 453 EffectKey totalKey = fTransforms[effectIdx].fTransformKey; |
454 int texCoordIndex = fTransforms[effectIdx].fTexCoordIndex; | 454 int texCoordIndex = fTransforms[effectIdx].fTexCoordIndex; |
455 int numTransforms = (*drawEffect.effect())->numTransforms(); | 455 int numTransforms = drawEffect.effect()->numTransforms(); |
456 for (int t = 0; t < numTransforms; ++t) { | 456 for (int t = 0; t < numTransforms; ++t) { |
457 switch (get_matrix_type(totalKey, t)) { | 457 switch (get_matrix_type(totalKey, t)) { |
458 case kNoPersp_MatrixType: { | 458 case kNoPersp_MatrixType: { |
459 const SkMatrix& transform = get_transform_matrix(drawEffect, t); | 459 const SkMatrix& transform = get_transform_matrix(drawEffect, t); |
460 gpu->enablePathTexGen(texCoordIndex++, | 460 gpu->enablePathTexGen(texCoordIndex++, |
461 GrGpuGL::kST_PathTexGenComponents, | 461 GrGpuGL::kST_PathTexGenComponents, |
462 transform); | 462 transform); |
463 break; | 463 break; |
464 } | 464 } |
465 case kGeneral_MatrixType: { | 465 case kGeneral_MatrixType: { |
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483 } | 483 } |
484 | 484 |
485 void GrGLPathTexGenProgramEffectsBuilder::emitEffect(const GrEffectStage& stage, | 485 void GrGLPathTexGenProgramEffectsBuilder::emitEffect(const GrEffectStage& stage, |
486 GrGLProgramEffects::EffectK
ey key, | 486 GrGLProgramEffects::EffectK
ey key, |
487 const char* outColor, | 487 const char* outColor, |
488 const char* inColor, | 488 const char* inColor, |
489 int stageIndex) { | 489 int stageIndex) { |
490 SkASSERT(NULL != fProgramEffects.get()); | 490 SkASSERT(NULL != fProgramEffects.get()); |
491 fProgramEffects->emitEffect(fBuilder, stage, key, outColor, inColor, stageIn
dex); | 491 fProgramEffects->emitEffect(fBuilder, stage, key, outColor, inColor, stageIn
dex); |
492 } | 492 } |
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