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Side by Side Diff: ui/chromeos/touch_exploration_controller_unittest.cc

Issue 372173002: Revert of Swipe Gestures for Accessibility (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@gesture-vlogs
Patch Set: Created 6 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/chromeos/touch_exploration_controller.h" 5 #include "ui/chromeos/touch_exploration_controller.h"
6 6
7 #include "base/test/simple_test_tick_clock.h" 7 #include "base/test/simple_test_tick_clock.h"
8 #include "base/time/time.h" 8 #include "base/time/time.h"
9 #include "ui/aura/client/cursor_client.h" 9 #include "ui/aura/client/cursor_client.h"
10 #include "ui/aura/test/aura_test_base.h" 10 #include "ui/aura/test/aura_test_base.h"
11 #include "ui/aura/test/event_generator.h" 11 #include "ui/aura/test/event_generator.h"
12 #include "ui/aura/test/test_cursor_client.h" 12 #include "ui/aura/test/test_cursor_client.h"
13 #include "ui/aura/window.h" 13 #include "ui/aura/window.h"
14 #include "ui/events/event.h" 14 #include "ui/events/event.h"
15 #include "ui/events/event_utils.h" 15 #include "ui/events/event_utils.h"
16 #include "ui/events/gestures/gesture_provider_aura.h"
17 #include "ui/gfx/geometry/point.h" 16 #include "ui/gfx/geometry/point.h"
18 #include "ui/gl/gl_implementation.h" 17 #include "ui/gl/gl_implementation.h"
19 #include "ui/gl/gl_surface.h" 18 #include "ui/gl/gl_surface.h"
20 19
21 namespace ui { 20 namespace ui {
22 21
23 namespace { 22 namespace {
24 // Records all mouse, touch, gesture, and key events. 23 // Records all mouse and touch events.
25 class EventCapturer : public ui::EventHandler { 24 class EventCapturer : public ui::EventHandler {
26 public: 25 public:
27 EventCapturer() {} 26 EventCapturer() {}
28 virtual ~EventCapturer() {} 27 virtual ~EventCapturer() {}
29 28
30 void Reset() { 29 void Reset() {
31 events_.clear(); 30 events_.clear();
32 } 31 }
33 32
34 virtual void OnEvent(ui::Event* event) OVERRIDE { 33 virtual void OnEvent(ui::Event* event) OVERRIDE {
35 if (event->IsMouseEvent()) { 34 if (event->IsMouseEvent()) {
36 events_.push_back( 35 events_.push_back(
37 new ui::MouseEvent(static_cast<ui::MouseEvent&>(*event))); 36 new ui::MouseEvent(static_cast<ui::MouseEvent&>(*event)));
38 } else if (event->IsTouchEvent()) { 37 } else if (event->IsTouchEvent()) {
39 events_.push_back( 38 events_.push_back(
40 new ui::TouchEvent(static_cast<ui::TouchEvent&>(*event))); 39 new ui::TouchEvent(static_cast<ui::TouchEvent&>(*event)));
41 } else if (event->IsGestureEvent()) {
42 events_.push_back(
43 new ui::GestureEvent(static_cast<ui::GestureEvent&>(*event)));
44 } else if (event->IsKeyEvent()) {
45 events_.push_back(new ui::KeyEvent(static_cast<ui::KeyEvent&>(*event)));
46 } else { 40 } else {
47 return; 41 return;
48 } 42 }
49 // Stop event propagation so we don't click on random stuff that 43 // Stop event propagation so we don't click on random stuff that
50 // might break test assumptions. 44 // might break test assumptions.
51 event->StopPropagation(); 45 event->StopPropagation();
52 // If there is a possibility that we're in an infinite loop, we should 46 // If there is a possibility that we're in an infinite loop, we should
53 // exit early with a sensible error rather than letting the test time out. 47 // exit early with a sensible error rather than letting the test time out.
54 ASSERT_LT(events_.size(), 100u); 48 ASSERT_LT(events_.size(), 100u);
55 } 49 }
56 50 const ScopedVector<ui::LocatedEvent>& captured_events() const {
57 const ScopedVector<ui::Event>& captured_events() const { return events_; } 51 return events_;
52 }
58 53
59 private: 54 private:
60 ScopedVector<ui::Event> events_; 55 ScopedVector<ui::LocatedEvent> events_;
61 56
62 DISALLOW_COPY_AND_ASSIGN(EventCapturer); 57 DISALLOW_COPY_AND_ASSIGN(EventCapturer);
63 }; 58 };
64 59
65 } // namespace 60 } // namespace
66 61
67 class TouchExplorationTest : public aura::test::AuraTestBase { 62 class TouchExplorationTest : public aura::test::AuraTestBase {
68 public: 63 public:
69 TouchExplorationTest() : simulated_clock_(new base::SimpleTestTickClock()) { 64 TouchExplorationTest()
70 // Tests fail if time is ever 0. 65 : simulated_clock_(new base::SimpleTestTickClock()) {}
71 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10));
72 }
73 virtual ~TouchExplorationTest() {} 66 virtual ~TouchExplorationTest() {}
74 67
75 virtual void SetUp() OVERRIDE { 68 virtual void SetUp() OVERRIDE {
76 if (gfx::GetGLImplementation() == gfx::kGLImplementationNone) 69 if (gfx::GetGLImplementation() == gfx::kGLImplementationNone)
77 gfx::GLSurface::InitializeOneOffForTests(); 70 gfx::GLSurface::InitializeOneOffForTests();
78 aura::test::AuraTestBase::SetUp(); 71 aura::test::AuraTestBase::SetUp();
79 cursor_client_.reset(new aura::test::TestCursorClient(root_window())); 72 cursor_client_.reset(new aura::test::TestCursorClient(root_window()));
80 root_window()->AddPreTargetHandler(&event_capturer_); 73 root_window()->AddPreTargetHandler(&event_capturer_);
81 generator_.reset(new aura::test::EventGenerator(root_window())); 74 generator_.reset(new aura::test::EventGenerator(root_window()));
82 // The generator takes ownership of the clock. 75 // The generator takes ownership of the clock.
83 generator_->SetTickClock(scoped_ptr<base::TickClock>(simulated_clock_)); 76 generator_->SetTickClock(scoped_ptr<base::TickClock>(simulated_clock_));
84 cursor_client()->ShowCursor(); 77 cursor_client()->ShowCursor();
85 cursor_client()->DisableMouseEvents(); 78 cursor_client()->DisableMouseEvents();
86 } 79 }
87 80
88 virtual void TearDown() OVERRIDE { 81 virtual void TearDown() OVERRIDE {
89 root_window()->RemovePreTargetHandler(&event_capturer_); 82 root_window()->RemovePreTargetHandler(&event_capturer_);
90 SwitchTouchExplorationMode(false); 83 SwitchTouchExplorationMode(false);
91 cursor_client_.reset(); 84 cursor_client_.reset();
92 aura::test::AuraTestBase::TearDown(); 85 aura::test::AuraTestBase::TearDown();
93 } 86 }
94 87
95 protected: 88 protected:
96 aura::client::CursorClient* cursor_client() { return cursor_client_.get(); } 89 aura::client::CursorClient* cursor_client() { return cursor_client_.get(); }
97 90
98 const ScopedVector<ui::Event>& GetCapturedEvents() { 91 const ScopedVector<ui::LocatedEvent>& GetCapturedEvents() {
99 return event_capturer_.captured_events(); 92 return event_capturer_.captured_events();
100 } 93 }
101 94
102 std::vector<ui::LocatedEvent*> GetCapturedLocatedEvents() { 95 std::vector<ui::LocatedEvent*> GetCapturedEventsOfType(int type) {
103 const ScopedVector<ui::Event>& all_events = GetCapturedEvents(); 96 const ScopedVector<ui::LocatedEvent>& all_events = GetCapturedEvents();
104 std::vector<ui::LocatedEvent*> located_events; 97 std::vector<ui::LocatedEvent*> events;
105 for (size_t i = 0; i < all_events.size(); ++i) {
106 if (all_events[i]->IsMouseEvent() ||
107 all_events[i]->IsTouchEvent() ||
108 all_events[i]->IsGestureEvent()) {
109 located_events.push_back(static_cast<ui::LocatedEvent*>(all_events[i]));
110 }
111 }
112 return located_events;
113 }
114
115 std::vector<ui::Event*> GetCapturedEventsOfType(int type) {
116 const ScopedVector<ui::Event>& all_events = GetCapturedEvents();
117 std::vector<ui::Event*> events;
118 for (size_t i = 0; i < all_events.size(); ++i) { 98 for (size_t i = 0; i < all_events.size(); ++i) {
119 if (type == all_events[i]->type()) 99 if (type == all_events[i]->type())
120 events.push_back(all_events[i]); 100 events.push_back(all_events[i]);
121 } 101 }
122 return events; 102 return events;
123 } 103 }
124
125 std::vector<ui::LocatedEvent*> GetCapturedLocatedEventsOfType(int type) {
126 std::vector<ui::LocatedEvent*> located_events = GetCapturedLocatedEvents();
127 std::vector<ui::LocatedEvent*> events;
128 for (size_t i = 0; i < located_events.size(); ++i) {
129 if (type == located_events[i]->type())
130 events.push_back(located_events[i]);
131 }
132 return events;
133 }
134 104
135 void ClearCapturedEvents() { 105 void ClearCapturedEvents() {
136 event_capturer_.Reset(); 106 event_capturer_.Reset();
137 } 107 }
138 108
139 void AdvanceSimulatedTimePastTapDelay() { 109 void AdvanceSimulatedTimePastTapDelay() {
140 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(1000)); 110 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(1000));
141 touch_exploration_controller_->CallTapTimerNowForTesting(); 111 touch_exploration_controller_->CallTapTimerNowForTesting();
142 } 112 }
143 113
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
177 aura::client::GetCursorClient(root_window()); 147 aura::client::GetCursorClient(root_window());
178 return cursor_client && 148 return cursor_client &&
179 cursor_client->IsMouseEventsEnabled() && 149 cursor_client->IsMouseEventsEnabled() &&
180 !cursor_client->IsCursorVisible(); 150 !cursor_client->IsCursorVisible();
181 } 151 }
182 152
183 bool IsInNoFingersDownState() { 153 bool IsInNoFingersDownState() {
184 return touch_exploration_controller_->IsInNoFingersDownStateForTesting(); 154 return touch_exploration_controller_->IsInNoFingersDownStateForTesting();
185 } 155 }
186 156
187 bool IsInGestureInProgressState() {
188 return touch_exploration_controller_
189 ->IsInGestureInProgressStateForTesting();
190 }
191
192 base::TimeDelta Now() { 157 base::TimeDelta Now() {
193 // This is the same as what EventTimeForNow() does, but here we do it 158 // This is the same as what EventTimeForNow() does, but here we do it
194 // with our simulated clock. 159 // with our simulated clock.
195 return base::TimeDelta::FromInternalValue( 160 return base::TimeDelta::FromInternalValue(
196 simulated_clock_->NowTicks().ToInternalValue()); 161 simulated_clock_->NowTicks().ToInternalValue());
197 } 162 }
198 163
199 scoped_ptr<aura::test::EventGenerator> generator_; 164 scoped_ptr<aura::test::EventGenerator> generator_;
200 ui::GestureDetector::Config gesture_detector_config_; 165 ui::GestureDetector::Config gesture_detector_config_;
201 // Owned by |generator_|. 166 // Owned by |generator_|.
(...skipping 27 matching lines...) Expand all
229 ASSERT_TRUE(e1->IsMouseEvent()); 194 ASSERT_TRUE(e1->IsMouseEvent());
230 ASSERT_TRUE(e2->IsMouseEvent()); 195 ASSERT_TRUE(e2->IsMouseEvent());
231 ui::MouseEvent* mouse_event1 = static_cast<ui::MouseEvent*>(e1); 196 ui::MouseEvent* mouse_event1 = static_cast<ui::MouseEvent*>(e1);
232 ui::MouseEvent* mouse_event2 = static_cast<ui::MouseEvent*>(e2); 197 ui::MouseEvent* mouse_event2 = static_cast<ui::MouseEvent*>(e2);
233 EXPECT_EQ(mouse_event1->type(), mouse_event2->type()); 198 EXPECT_EQ(mouse_event1->type(), mouse_event2->type());
234 EXPECT_EQ(mouse_event1->location(), mouse_event2->location()); 199 EXPECT_EQ(mouse_event1->location(), mouse_event2->location());
235 EXPECT_EQ(mouse_event1->root_location(), mouse_event2->root_location()); 200 EXPECT_EQ(mouse_event1->root_location(), mouse_event2->root_location());
236 EXPECT_EQ(mouse_event1->flags(), mouse_event2->flags()); 201 EXPECT_EQ(mouse_event1->flags(), mouse_event2->flags());
237 } 202 }
238 203
239 // Executes a number of assertions to confirm that |e1| and |e2| are key events
240 // and are equal to each other.
241 void ConfirmEventsAreKeyAndEqual(ui::Event* e1, ui::Event* e2) {
242 ASSERT_TRUE(e1->IsKeyEvent());
243 ASSERT_TRUE(e2->IsKeyEvent());
244 ui::KeyEvent* key_event1 = static_cast<ui::KeyEvent*>(e1);
245 ui::KeyEvent* key_event2 = static_cast<ui::KeyEvent*>(e2);
246 EXPECT_EQ(key_event1->type(), key_event2->type());
247 EXPECT_EQ(key_event1->key_code(), key_event2->key_code());
248 EXPECT_EQ(key_event1->code(), key_event2->code());
249 EXPECT_EQ(key_event1->flags(), key_event2->flags());
250 }
251
252 #define CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(e1, e2) \ 204 #define CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(e1, e2) \
253 ASSERT_NO_FATAL_FAILURE(ConfirmEventsAreTouchAndEqual(e1, e2)) 205 ASSERT_NO_FATAL_FAILURE(ConfirmEventsAreTouchAndEqual(e1, e2))
254 206
255 #define CONFIRM_EVENTS_ARE_MOUSE_AND_EQUAL(e1, e2) \ 207 #define CONFIRM_EVENTS_ARE_MOUSE_AND_EQUAL(e1, e2) \
256 ASSERT_NO_FATAL_FAILURE(ConfirmEventsAreMouseAndEqual(e1, e2)) 208 ASSERT_NO_FATAL_FAILURE(ConfirmEventsAreMouseAndEqual(e1, e2))
257 209
258 #define CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(e1, e2) \
259 ASSERT_NO_FATAL_FAILURE(ConfirmEventsAreKeyAndEqual(e1, e2))
260
261 // TODO(mfomitchev): Need to investigate why we don't get mouse enter/exit 210 // TODO(mfomitchev): Need to investigate why we don't get mouse enter/exit
262 // events when running these tests as part of ui_unittests. We do get them when 211 // events when running these tests as part of ui_unittests. We do get them when
263 // the tests are run as part of ash unit tests. 212 // the tests are run as part of ash unit tests.
264 213
265 // If a swipe has been successfully completed, then six key events will be
266 // dispatched that correspond to shift+search+direction
267 void AssertDirectionalNavigationEvents(const ScopedVector<ui::Event>& events,
268 ui::KeyboardCode direction) {
269 ASSERT_EQ(6U, events.size());
270 ui::KeyEvent shift_pressed(
271 ui::ET_KEY_PRESSED, ui::VKEY_SHIFT, ui::EF_SHIFT_DOWN, false);
272 ui::KeyEvent search_pressed(
273 ui::ET_KEY_PRESSED, ui::VKEY_LWIN, ui::EF_SHIFT_DOWN, false);
274 ui::KeyEvent direction_pressed(
275 ui::ET_KEY_PRESSED, direction, ui::EF_SHIFT_DOWN, false);
276 ui::KeyEvent direction_released(
277 ui::ET_KEY_RELEASED, direction, ui::EF_SHIFT_DOWN, false);
278 ui::KeyEvent search_released(
279 ui::ET_KEY_RELEASED, VKEY_LWIN, ui::EF_SHIFT_DOWN, false);
280 ui::KeyEvent shift_released(
281 ui::ET_KEY_RELEASED, ui::VKEY_SHIFT, ui::EF_NONE, false);
282 CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&shift_pressed, events[0]);
283 CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&search_pressed, events[1]);
284 CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&direction_pressed, events[2]);
285 CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&direction_released, events[3]);
286 CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&search_released, events[4]);
287 CONFIRM_EVENTS_ARE_KEY_AND_EQUAL(&shift_released, events[5]);
288 }
289
290 TEST_F(TouchExplorationTest, EntersTouchToMouseModeAfterPressAndDelay) { 214 TEST_F(TouchExplorationTest, EntersTouchToMouseModeAfterPressAndDelay) {
291 SwitchTouchExplorationMode(true); 215 SwitchTouchExplorationMode(true);
292 EXPECT_FALSE(IsInTouchToMouseMode()); 216 EXPECT_FALSE(IsInTouchToMouseMode());
293 generator_->PressTouch(); 217 generator_->PressTouch();
294 AdvanceSimulatedTimePastTapDelay(); 218 AdvanceSimulatedTimePastTapDelay();
295 EXPECT_TRUE(IsInTouchToMouseMode()); 219 EXPECT_TRUE(IsInTouchToMouseMode());
296 } 220 }
297 221
298 TEST_F(TouchExplorationTest, EntersTouchToMouseModeAfterMoveOutsideSlop) { 222 TEST_F(TouchExplorationTest, EntersTouchToMouseModeAfterMoveOutsideSlop) {
299 int slop = gesture_detector_config_.touch_slop; 223 int slop = gesture_detector_config_.touch_slop;
300 int half_slop = slop / 2; 224 int half_slop = slop / 2;
301 225
302 SwitchTouchExplorationMode(true); 226 SwitchTouchExplorationMode(true);
303 EXPECT_FALSE(IsInTouchToMouseMode()); 227 EXPECT_FALSE(IsInTouchToMouseMode());
304 generator_->set_current_location(gfx::Point(11, 12)); 228 generator_->set_current_location(gfx::Point(11, 12));
305 generator_->PressTouch(); 229 generator_->PressTouch();
306 generator_->MoveTouch(gfx::Point(11 + half_slop, 12)); 230 generator_->MoveTouch(gfx::Point(11 + half_slop, 12));
307 EXPECT_FALSE(IsInTouchToMouseMode()); 231 EXPECT_FALSE(IsInTouchToMouseMode());
308 generator_->MoveTouch(gfx::Point(11, 12 + half_slop)); 232 generator_->MoveTouch(gfx::Point(11, 12 + half_slop));
309 EXPECT_FALSE(IsInTouchToMouseMode()); 233 EXPECT_FALSE(IsInTouchToMouseMode());
310 AdvanceSimulatedTimePastTapDelay();
311 generator_->MoveTouch(gfx::Point(11 + slop + 1, 12)); 234 generator_->MoveTouch(gfx::Point(11 + slop + 1, 12));
312 EXPECT_TRUE(IsInTouchToMouseMode()); 235 EXPECT_TRUE(IsInTouchToMouseMode());
313 } 236 }
314 237
315 TEST_F(TouchExplorationTest, OneFingerTap) { 238 TEST_F(TouchExplorationTest, OneFingerTap) {
316 SwitchTouchExplorationMode(true); 239 SwitchTouchExplorationMode(true);
317 gfx::Point location(11, 12); 240 gfx::Point location(11, 12);
318 generator_->set_current_location(location); 241 generator_->set_current_location(location);
319 generator_->PressTouch(); 242 generator_->PressTouch();
320 generator_->ReleaseTouch(); 243 generator_->ReleaseTouch();
321 AdvanceSimulatedTimePastTapDelay(); 244 AdvanceSimulatedTimePastTapDelay();
322 245
323 std::vector<ui::LocatedEvent*> events = 246 std::vector<ui::LocatedEvent*> events =
324 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); 247 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED);
325 ASSERT_EQ(1U, events.size()); 248 ASSERT_EQ(1U, events.size());
326 249
327 EXPECT_EQ(location, events[0]->location()); 250 EXPECT_EQ(location, events[0]->location());
328 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); 251 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
329 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); 252 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
330 EXPECT_TRUE(IsInNoFingersDownState()); 253 EXPECT_TRUE(IsInNoFingersDownState());
331 } 254 }
332 255
333 TEST_F(TouchExplorationTest, ActualMouseMovesUnaffected) { 256 TEST_F(TouchExplorationTest, ActualMouseMovesUnaffected) {
334 SwitchTouchExplorationMode(true); 257 SwitchTouchExplorationMode(true);
335 258
336 gfx::Point location_start(11, 12); 259 gfx::Point location_start(11, 12);
337 gfx::Point location_end(13, 14); 260 gfx::Point location_end(13, 14);
338 generator_->set_current_location(location_start); 261 generator_->set_current_location(location_start);
339 generator_->PressTouch(); 262 generator_->PressTouch();
340 AdvanceSimulatedTimePastTapDelay(); 263 AdvanceSimulatedTimePastTapDelay();
341 generator_->MoveTouch(location_end); 264 generator_->MoveTouch(location_end);
342 265
343 gfx::Point location_real_mouse_move(15, 16); 266 gfx::Point location_real_mouse_move(15, 16);
344 ui::MouseEvent mouse_move(ui::ET_MOUSE_MOVED, 267 ui::MouseEvent mouse_move(ui::ET_MOUSE_MOVED,
345 location_real_mouse_move, 268 location_real_mouse_move,
346 location_real_mouse_move, 269 location_real_mouse_move,
347 0, 270 0,
348 0); 271 0);
349 generator_->Dispatch(&mouse_move); 272 generator_->Dispatch(&mouse_move);
350 generator_->ReleaseTouch(); 273 generator_->ReleaseTouch();
351 AdvanceSimulatedTimePastTapDelay(); 274 AdvanceSimulatedTimePastTapDelay();
352 275
353 std::vector<ui::LocatedEvent*> events = 276 std::vector<ui::LocatedEvent*> events =
354 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); 277 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED);
355 ASSERT_EQ(4U, events.size()); 278 ASSERT_EQ(4U, events.size());
356 279
357 EXPECT_EQ(location_start, events[0]->location()); 280 EXPECT_EQ(location_start, events[0]->location());
358 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); 281 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
359 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); 282 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
360 283
361 EXPECT_EQ(location_end, events[1]->location()); 284 EXPECT_EQ(location_end, events[1]->location());
362 EXPECT_TRUE(events[1]->flags() & ui::EF_IS_SYNTHESIZED); 285 EXPECT_TRUE(events[1]->flags() & ui::EF_IS_SYNTHESIZED);
363 EXPECT_TRUE(events[1]->flags() & ui::EF_TOUCH_ACCESSIBILITY); 286 EXPECT_TRUE(events[1]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
364 287
(...skipping 24 matching lines...) Expand all
389 // affected by the touch exploration mode, while the touch events from another 312 // affected by the touch exploration mode, while the touch events from another
390 // finger get rewritten. 313 // finger get rewritten.
391 SwitchTouchExplorationMode(true); 314 SwitchTouchExplorationMode(true);
392 ui::TouchEvent touch_move(ui::ET_TOUCH_MOVED, 315 ui::TouchEvent touch_move(ui::ET_TOUCH_MOVED,
393 gfx::Point(11, 12), 316 gfx::Point(11, 12),
394 1, 317 1,
395 Now()); 318 Now());
396 generator_->Dispatch(&touch_move); 319 generator_->Dispatch(&touch_move);
397 EXPECT_TRUE(cursor_client()->IsCursorVisible()); 320 EXPECT_TRUE(cursor_client()->IsCursorVisible());
398 EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled()); 321 EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled());
399 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); 322 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
400 ASSERT_EQ(1u, captured_events.size()); 323 ASSERT_EQ(1u, captured_events.size());
401 CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_move); 324 CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_move);
402 ClearCapturedEvents(); 325 ClearCapturedEvents();
403 326
404 // The press from the second finger should get rewritten. 327 // The press from the second finger should get rewritten.
405 generator_->PressTouchId(2); 328 generator_->PressTouchId(2);
406 AdvanceSimulatedTimePastTapDelay(); 329 AdvanceSimulatedTimePastTapDelay();
407 EXPECT_TRUE(IsInTouchToMouseMode()); 330 EXPECT_TRUE(IsInTouchToMouseMode());
408 captured_events = GetCapturedLocatedEvents(); 331 ScopedVector<ui::LocatedEvent>::const_iterator it;
409 std::vector<ui::LocatedEvent*>::const_iterator it;
410 for (it = captured_events.begin(); it != captured_events.end(); ++it) { 332 for (it = captured_events.begin(); it != captured_events.end(); ++it) {
411 if ((*it)->type() == ui::ET_MOUSE_MOVED) 333 if ((*it)->type() == ui::ET_MOUSE_MOVED)
412 break; 334 break;
413 } 335 }
414 EXPECT_NE(captured_events.end(), it); 336 EXPECT_NE(captured_events.end(), it);
415 ClearCapturedEvents(); 337 ClearCapturedEvents();
416 338
417 // The release of the first finger shouldn't be affected. 339 // The release of the first finger shouldn't be affected.
418 ui::TouchEvent touch_release(ui::ET_TOUCH_RELEASED, 340 ui::TouchEvent touch_release(ui::ET_TOUCH_RELEASED,
419 gfx::Point(11, 12), 341 gfx::Point(11, 12),
420 1, 342 1,
421 Now()); 343 Now());
422 generator_->Dispatch(&touch_release); 344 generator_->Dispatch(&touch_release);
423 captured_events = GetCapturedLocatedEvents();
424 ASSERT_EQ(1u, captured_events.size()); 345 ASSERT_EQ(1u, captured_events.size());
425 CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_release); 346 CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_release);
426 ClearCapturedEvents(); 347 ClearCapturedEvents();
427 348
428 // The move and release from the second finger should get rewritten. 349 // The move and release from the second finger should get rewritten.
429 generator_->MoveTouchId(gfx::Point(13, 14), 2); 350 generator_->MoveTouchId(gfx::Point(13, 14), 2);
430 generator_->ReleaseTouchId(2); 351 generator_->ReleaseTouchId(2);
431 AdvanceSimulatedTimePastTapDelay(); 352 AdvanceSimulatedTimePastTapDelay();
432 captured_events = GetCapturedLocatedEvents(); 353
433 ASSERT_EQ(2u, captured_events.size()); 354 ASSERT_EQ(2u, captured_events.size());
434 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type()); 355 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type());
435 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[1]->type()); 356 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[1]->type());
436 EXPECT_TRUE(IsInNoFingersDownState()); 357 EXPECT_TRUE(IsInNoFingersDownState());
437 } 358 }
438 359
439 // If an event is received after the double-tap timeout has elapsed, but 360 // If an event is received after the double-tap timeout has elapsed, but
440 // before the timer has fired, a mouse move should still be generated. 361 // before the timer has fired, a mouse move should still be generated.
441 TEST_F(TouchExplorationTest, TimerFiresLateDuringTouchExploration) { 362 TEST_F(TouchExplorationTest, TimerFiresLateDuringTouchExploration) {
442 SwitchTouchExplorationMode(true); 363 SwitchTouchExplorationMode(true);
443 364
444 // Send a press, then add another finger after the double-tap timeout. 365 // Send a press, then add another finger after the double-tap timeout.
445 generator_->PressTouchId(1); 366 generator_->PressTouchId(1);
446 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(1000)); 367 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(1000));
447 generator_->PressTouchId(2); 368 generator_->PressTouchId(2);
448 std::vector<ui::LocatedEvent*> events = 369 std::vector<ui::LocatedEvent*> events =
449 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); 370 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED);
450 ASSERT_EQ(1U, events.size()); 371 ASSERT_EQ(1U, events.size());
451 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); 372 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
452 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); 373 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
453 374
454 generator_->ReleaseTouchId(2); 375 generator_->ReleaseTouchId(2);
455 generator_->ReleaseTouchId(1); 376 generator_->ReleaseTouchId(1);
456 AdvanceSimulatedTimePastTapDelay(); 377 AdvanceSimulatedTimePastTapDelay();
457 EXPECT_TRUE(IsInNoFingersDownState()); 378 EXPECT_TRUE(IsInNoFingersDownState());
458 } 379 }
459 380
(...skipping 12 matching lines...) Expand all
472 // Send a tap at location2, after the double-tap timeout, but before the 393 // Send a tap at location2, after the double-tap timeout, but before the
473 // timer fires. 394 // timer fires.
474 gfx::Point location1(33, 34); 395 gfx::Point location1(33, 34);
475 generator_->set_current_location(location1); 396 generator_->set_current_location(location1);
476 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(301)); 397 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(301));
477 generator_->PressTouch(); 398 generator_->PressTouch();
478 generator_->ReleaseTouch(); 399 generator_->ReleaseTouch();
479 AdvanceSimulatedTimePastTapDelay(); 400 AdvanceSimulatedTimePastTapDelay();
480 401
481 std::vector<ui::LocatedEvent*> events = 402 std::vector<ui::LocatedEvent*> events =
482 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); 403 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED);
483 ASSERT_EQ(2U, events.size()); 404 ASSERT_EQ(2U, events.size());
484 EXPECT_EQ(location0, events[0]->location()); 405 EXPECT_EQ(location0, events[0]->location());
485 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); 406 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
486 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); 407 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
487 EXPECT_EQ(location1, events[1]->location()); 408 EXPECT_EQ(location1, events[1]->location());
488 EXPECT_TRUE(events[1]->flags() & ui::EF_IS_SYNTHESIZED); 409 EXPECT_TRUE(events[1]->flags() & ui::EF_IS_SYNTHESIZED);
489 EXPECT_TRUE(events[1]->flags() & ui::EF_TOUCH_ACCESSIBILITY); 410 EXPECT_TRUE(events[1]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
490 EXPECT_TRUE(IsInNoFingersDownState()); 411 EXPECT_TRUE(IsInNoFingersDownState());
491 } 412 }
492 413
493 // Double-tapping should send a touch press and release through to the location 414 // Double-tapping should send a touch press and release through to the location
494 // of the last successful touch exploration. 415 // of the last successful touch exploration.
495 TEST_F(TouchExplorationTest, DoubleTap) { 416 TEST_F(TouchExplorationTest, DoubleTap) {
496 SwitchTouchExplorationMode(true); 417 SwitchTouchExplorationMode(true);
497 418
498 // Tap at one location, and get a mouse move event. 419 // Tap at one location, and get a mouse move event.
499 gfx::Point tap_location(11, 12); 420 gfx::Point tap_location(11, 12);
500 generator_->set_current_location(tap_location); 421 generator_->set_current_location(tap_location);
501 generator_->PressTouch(); 422 generator_->PressTouch();
502 generator_->ReleaseTouch(); 423 generator_->ReleaseTouch();
503 AdvanceSimulatedTimePastTapDelay(); 424 AdvanceSimulatedTimePastTapDelay();
504 425
505 std::vector<ui::LocatedEvent*> events = 426 std::vector<ui::LocatedEvent*> events =
506 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); 427 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED);
507 ASSERT_EQ(1U, events.size()); 428 ASSERT_EQ(1U, events.size());
508 429
509 EXPECT_EQ(tap_location, events[0]->location()); 430 EXPECT_EQ(tap_location, events[0]->location());
510 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); 431 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
511 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); 432 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
512 ClearCapturedEvents(); 433 ClearCapturedEvents();
513 434
514 // Now double-tap at a different location. This should result in 435 // Now double-tap at a different location. This should result in
515 // a single touch press and release at the location of the tap, 436 // a single touch press and release at the location of the tap,
516 // not at the location of the double-tap. 437 // not at the location of the double-tap.
517 gfx::Point double_tap_location(33, 34); 438 gfx::Point double_tap_location(33, 34);
518 generator_->set_current_location(double_tap_location); 439 generator_->set_current_location(double_tap_location);
519 generator_->PressTouch(); 440 generator_->PressTouch();
520 generator_->ReleaseTouch(); 441 generator_->ReleaseTouch();
521 generator_->PressTouch(); 442 generator_->PressTouch();
522 generator_->ReleaseTouch(); 443 generator_->ReleaseTouch();
523 444
524 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); 445 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
525 ASSERT_EQ(2U, captured_events.size()); 446 ASSERT_EQ(2U, captured_events.size());
526 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); 447 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type());
527 EXPECT_EQ(tap_location, captured_events[0]->location()); 448 EXPECT_EQ(tap_location, captured_events[0]->location());
528 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); 449 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type());
529 EXPECT_EQ(tap_location, captured_events[1]->location()); 450 EXPECT_EQ(tap_location, captured_events[1]->location());
530 EXPECT_TRUE(IsInNoFingersDownState()); 451 EXPECT_TRUE(IsInNoFingersDownState());
531 } 452 }
532 453
533 // Double-tapping where the user holds their finger down for the second time 454 // Double-tapping where the user holds their finger down for the second time
534 // for a longer press should send a touch press and released (right click) 455 // for a longer press should send a touch press and released (right click)
535 // to the location of the last successful touch exploration. 456 // to the location of the last successful touch exploration.
536 TEST_F(TouchExplorationTest, DoubleTapLongPress) { 457 TEST_F(TouchExplorationTest, DoubleTapLongPress) {
537 SwitchTouchExplorationMode(true); 458 SwitchTouchExplorationMode(true);
538 459
539 // Tap at one location, and get a mouse move event. 460 // Tap at one location, and get a mouse move event.
540 gfx::Point tap_location(11, 12); 461 gfx::Point tap_location(11, 12);
541 generator_->set_current_location(tap_location); 462 generator_->set_current_location(tap_location);
542 generator_->PressTouch(); 463 generator_->PressTouch();
543 generator_->ReleaseTouch(); 464 generator_->ReleaseTouch();
544 AdvanceSimulatedTimePastTapDelay(); 465 AdvanceSimulatedTimePastTapDelay();
545 466
546 std::vector<ui::LocatedEvent*> events = 467 std::vector<ui::LocatedEvent*> events =
547 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); 468 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED);
548 ASSERT_EQ(1U, events.size()); 469 ASSERT_EQ(1U, events.size());
549 470
550 EXPECT_EQ(tap_location, events[0]->location()); 471 EXPECT_EQ(tap_location, events[0]->location());
551 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); 472 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
552 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); 473 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
553 ClearCapturedEvents(); 474 ClearCapturedEvents();
554 475
555 // Now double-tap and hold at a different location. 476 // Now double-tap and hold at a different location.
556 // This should result in a single touch long press and release 477 // This should result in a single touch long press and release
557 // at the location of the tap, not at the location of the double-tap. 478 // at the location of the tap, not at the location of the double-tap.
558 // There should be a time delay between the touch press and release. 479 // There should be a time delay between the touch press and release.
559 gfx::Point first_tap_location(33, 34); 480 gfx::Point first_tap_location(33, 34);
560 generator_->set_current_location(first_tap_location); 481 generator_->set_current_location(first_tap_location);
561 generator_->PressTouch(); 482 generator_->PressTouch();
562 generator_->ReleaseTouch(); 483 generator_->ReleaseTouch();
563 gfx::Point second_tap_location(23, 24); 484 gfx::Point second_tap_location(23, 24);
564 generator_->set_current_location(second_tap_location); 485 generator_->set_current_location(second_tap_location);
565 generator_->PressTouch(); 486 generator_->PressTouch();
566 simulated_clock_->Advance(gesture_detector_config_.longpress_timeout); 487 simulated_clock_->Advance(gesture_detector_config_.longpress_timeout);
567 generator_->ReleaseTouch(); 488 generator_->ReleaseTouch();
568 489
569 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); 490 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
570 ASSERT_EQ(2U, captured_events.size()); 491 ASSERT_EQ(2U, captured_events.size());
571 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); 492 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type());
572 EXPECT_EQ(tap_location, captured_events[0]->location()); 493 EXPECT_EQ(tap_location, captured_events[0]->location());
573 base::TimeDelta pressed_time = captured_events[0]->time_stamp(); 494 base::TimeDelta pressed_time = captured_events[0]->time_stamp();
574 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); 495 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type());
575 EXPECT_EQ(tap_location, captured_events[1]->location()); 496 EXPECT_EQ(tap_location, captured_events[1]->location());
576 base::TimeDelta released_time = captured_events[1]->time_stamp(); 497 base::TimeDelta released_time = captured_events[1]->time_stamp();
577 EXPECT_EQ(gesture_detector_config_.longpress_timeout, 498 EXPECT_EQ(gesture_detector_config_.longpress_timeout,
578 released_time - pressed_time); 499 released_time - pressed_time);
579 } 500 }
580 501
581 // Single-tapping should send a touch press and release through to the location 502 // Single-tapping should send a touch press and release through to the location
582 // of the last successful touch exploration if the grace period has not 503 // of the last successful touch exploration if the grace period has not
583 // elapsed. 504 // elapsed.
584 TEST_F(TouchExplorationTest, SingleTap) { 505 TEST_F(TouchExplorationTest, SingleTap) {
585 SwitchTouchExplorationMode(true); 506 SwitchTouchExplorationMode(true);
586 507
587 // Tap once to simulate a mouse moved event. 508 // Tap once to simulate a mouse moved event.
588 gfx::Point initial_location(11, 12); 509 gfx::Point initial_location(11, 12);
589 generator_->set_current_location(initial_location); 510 generator_->set_current_location(initial_location);
590 generator_->PressTouch(); 511 generator_->PressTouch();
591 AdvanceSimulatedTimePastTapDelay();
592 ClearCapturedEvents();
593 512
594 // Move to another location for single tap 513 // Move to another location for single tap
595 gfx::Point tap_location(22, 23); 514 gfx::Point tap_location(22, 23);
596 generator_->MoveTouch(tap_location); 515 generator_->MoveTouch(tap_location);
597 generator_->ReleaseTouch(); 516 generator_->ReleaseTouch();
598 517
599 // Allow time to pass within the grace period of releasing before 518 // Allow time to pass within the grace period of releasing before
600 // tapping again. 519 // tapping again.
601 gfx::Point final_location(33, 34); 520 gfx::Point final_location(33, 34);
602 generator_->set_current_location(final_location); 521 generator_->set_current_location(final_location);
603 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(250)); 522 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(250));
604 generator_->PressTouch(); 523 generator_->PressTouch();
605 generator_->ReleaseTouch(); 524 generator_->ReleaseTouch();
606 525
607 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); 526 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
608 ASSERT_EQ(4U, captured_events.size()); 527 ASSERT_EQ(4U, captured_events.size());
609 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type()); 528 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type());
610 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[1]->type()); 529 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[1]->type());
611 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[2]->type()); 530 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[2]->type());
612 EXPECT_EQ(tap_location, captured_events[2]->location()); 531 EXPECT_EQ(tap_location, captured_events[2]->location());
613 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[3]->type()); 532 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[3]->type());
614 EXPECT_EQ(tap_location, captured_events[3]->location()); 533 EXPECT_EQ(tap_location, captured_events[3]->location());
615 } 534 }
616 535
617 // Double-tapping without coming from touch exploration (no previous touch 536 // Double-tapping without coming from touch exploration (no previous touch
618 // exploration event) should not generate any events. 537 // exploration event) should not generate any events.
619 TEST_F(TouchExplorationTest, DoubleTapNoTouchExplore) { 538 TEST_F(TouchExplorationTest, DoubleTapNoTouchExplore) {
620 SwitchTouchExplorationMode(true); 539 SwitchTouchExplorationMode(true);
621 540
622 // Double-tap without any previous touch. 541 // Double-tap without any previous touch.
623 // Touch exploration mode has not been entered, so there is no previous 542 // Touch exploration mode has not been entered, so there is no previous
624 // touch exploration event. The double-tap should be discarded, and no events 543 // touch exploration event. The double-tap should be discarded, and no events
625 // should be generated at all. 544 // should be generated at all.
626 gfx::Point double_tap_location(33, 34); 545 gfx::Point double_tap_location(33, 34);
627 generator_->set_current_location(double_tap_location); 546 generator_->set_current_location(double_tap_location);
628 generator_->PressTouch(); 547 generator_->PressTouch();
629 generator_->ReleaseTouch(); 548 generator_->ReleaseTouch();
630 generator_->PressTouch(); 549 generator_->PressTouch();
631 generator_->ReleaseTouch(); 550 generator_->ReleaseTouch();
632 551
633 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); 552 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
634 ASSERT_EQ(0U, captured_events.size()); 553 ASSERT_EQ(0U, captured_events.size());
635 } 554 }
636 555
637 // Tapping and releasing with a second finger when in touch exploration mode 556 // Tapping and releasing with a second finger when in touch exploration mode
638 // should send a touch press and released to the location of the last 557 // should send a touch press and released to the location of the last
639 // successful touch exploration and return to touch explore. 558 // successful touch exploration and return to touch explore.
640 TEST_F(TouchExplorationTest, SplitTap) { 559 TEST_F(TouchExplorationTest, SplitTap) {
641 SwitchTouchExplorationMode(true); 560 SwitchTouchExplorationMode(true);
642 gfx::Point initial_touch_location(11, 12); 561 gfx::Point initial_touch_location(11, 12);
643 gfx::Point second_touch_location(33, 34); 562 gfx::Point second_touch_location(33, 34);
644 563
645 // Tap and hold at one location, and get a mouse move event in touch explore. 564 // Tap and hold at one location, and get a mouse move event in touch explore.
646 EnterTouchExplorationModeAtLocation(initial_touch_location); 565 EnterTouchExplorationModeAtLocation(initial_touch_location);
647 std::vector<ui::LocatedEvent*> events = 566 std::vector<ui::LocatedEvent*> events =
648 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); 567 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED);
649 ASSERT_EQ(1U, events.size()); 568 ASSERT_EQ(1U, events.size());
650 569
651 EXPECT_EQ(initial_touch_location, events[0]->location()); 570 EXPECT_EQ(initial_touch_location, events[0]->location());
652 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); 571 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
653 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); 572 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
654 ClearCapturedEvents(); 573 ClearCapturedEvents();
655 574
656 // Now tap and release at a different location. This should result in a 575 // Now tap and release at a different location. This should result in a
657 // single touch and release at the location of the first (held) tap, 576 // single touch and release at the location of the first (held) tap,
658 // not at the location of the second tap and release. 577 // not at the location of the second tap and release.
659 // After the release, there is still a finger in touch explore mode. 578 // After the release, there is still a finger in touch explore mode.
660 ui::TouchEvent split_tap_press( 579 ui::TouchEvent split_tap_press(
661 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now()); 580 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now());
662 generator_->Dispatch(&split_tap_press); 581 generator_->Dispatch(&split_tap_press);
663 EXPECT_FALSE(IsInGestureInProgressState());
664 ui::TouchEvent split_tap_release( 582 ui::TouchEvent split_tap_release(
665 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); 583 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now());
666 generator_->Dispatch(&split_tap_release); 584 generator_->Dispatch(&split_tap_release);
667 EXPECT_FALSE(IsInNoFingersDownState()); 585 EXPECT_FALSE(IsInNoFingersDownState());
668 586
669 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); 587 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
670 ASSERT_EQ(2U, captured_events.size()); 588 ASSERT_EQ(2U, captured_events.size());
671 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); 589 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type());
672 EXPECT_EQ(initial_touch_location, captured_events[0]->location()); 590 EXPECT_EQ(initial_touch_location, captured_events[0]->location());
673 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); 591 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type());
674 EXPECT_EQ(initial_touch_location, captured_events[1]->location()); 592 EXPECT_EQ(initial_touch_location, captured_events[1]->location());
675 } 593 }
676 594
677 // If split tap is started but the touch explore finger is released first, 595 // If split tap is started but the touch explore finger is released first,
678 // there should still be a touch press and release sent to the location of 596 // there should still be a touch press and release sent to the location of
679 // the last successful touch exploration. 597 // the last successful touch exploration.
680 // Both fingers should be released after the click goes through. 598 // Both fingers should be released after the click goes through.
681 TEST_F(TouchExplorationTest, SplitTapRelease) { 599 TEST_F(TouchExplorationTest, SplitTapRelease) {
682 SwitchTouchExplorationMode(true); 600 SwitchTouchExplorationMode(true);
683 601
684 gfx::Point initial_touch_location(11, 12); 602 gfx::Point initial_touch_location(11, 12);
685 gfx::Point second_touch_location(33, 34); 603 gfx::Point second_touch_location(33, 34);
686 604
687 // Tap and hold at one location, and get a mouse move event in touch explore. 605 // Tap and hold at one location, and get a mouse move event in touch explore.
688 EnterTouchExplorationModeAtLocation(initial_touch_location); 606 EnterTouchExplorationModeAtLocation(initial_touch_location);
689 607
690 std::vector<ui::LocatedEvent*> events = 608 std::vector<ui::LocatedEvent*> events =
691 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); 609 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED);
692 ASSERT_EQ(1U, events.size()); 610 ASSERT_EQ(1U, events.size());
693 611
694 ClearCapturedEvents(); 612 ClearCapturedEvents();
695 613
696 // Now tap at a different location. Release at the first location, 614 // Now tap at a different location. Release at the first location,
697 // then release at the second. This should result in a 615 // then release at the second. This should result in a
698 // single touch and release at the location of the first (held) tap, 616 // single touch and release at the location of the first (held) tap,
699 // not at the location of the second tap and release. 617 // not at the location of the second tap and release.
700 ui::TouchEvent split_tap_press( 618 ui::TouchEvent split_tap_press(
701 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now()); 619 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now());
702 generator_->Dispatch(&split_tap_press); 620 generator_->Dispatch(&split_tap_press);
703 ui::TouchEvent touch_explore_release( 621 ui::TouchEvent touch_explore_release(
704 ui::ET_TOUCH_RELEASED, initial_touch_location, 0, Now()); 622 ui::ET_TOUCH_RELEASED, initial_touch_location, 0, Now());
705 generator_->Dispatch(&touch_explore_release); 623 generator_->Dispatch(&touch_explore_release);
706 ui::TouchEvent split_tap_release( 624 ui::TouchEvent split_tap_release(
707 ui::ET_TOUCH_RELEASED, second_touch_location , 1, Now()); 625 ui::ET_TOUCH_RELEASED, second_touch_location , 1, Now());
708 generator_->Dispatch(&split_tap_release); 626 generator_->Dispatch(&split_tap_release);
709 EXPECT_TRUE(IsInNoFingersDownState()); 627 EXPECT_TRUE(IsInNoFingersDownState());
710 628
711 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); 629 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
712 ASSERT_EQ(2U, captured_events.size()); 630 ASSERT_EQ(2U, captured_events.size());
713 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); 631 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type());
714 EXPECT_EQ(initial_touch_location, captured_events[0]->location()); 632 EXPECT_EQ(initial_touch_location, captured_events[0]->location());
715 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); 633 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type());
716 EXPECT_EQ(initial_touch_location, captured_events[1]->location()); 634 EXPECT_EQ(initial_touch_location, captured_events[1]->location());
717 } 635 }
718 636
719 // When in touch exploration mode, making a long press with a second finger 637 // When in touch exploration mode, making a long press with a second finger
720 // should send a touch press and released to the location of the last 638 // should send a touch press and released to the location of the last
721 // successful touch exploration. There should be a delay between the 639 // successful touch exploration. There should be a delay between the
722 // touch and release events (right click). 640 // touch and release events (right click).
723 TEST_F(TouchExplorationTest, SplitTapLongPress) { 641 TEST_F(TouchExplorationTest, SplitTapLongPress) {
724 SwitchTouchExplorationMode(true); 642 SwitchTouchExplorationMode(true);
725 gfx::Point initial_touch_location(11, 12); 643 gfx::Point initial_touch_location(11, 12);
726 gfx::Point second_touch_location(33, 34); 644 gfx::Point second_touch_location(33, 34);
727 645
728 // Tap and hold at one location, and get a mouse move event in touch explore. 646 // Tap and hold at one location, and get a mouse move event in touch explore.
729 EnterTouchExplorationModeAtLocation(initial_touch_location); 647 EnterTouchExplorationModeAtLocation(initial_touch_location);
730 std::vector<ui::LocatedEvent*> events = 648 std::vector<ui::LocatedEvent*> events =
731 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); 649 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED);
732 ASSERT_EQ(1U, events.size()); 650 ASSERT_EQ(1U, events.size());
733 651
734 ClearCapturedEvents(); 652 ClearCapturedEvents();
735 653
736 // Now tap and release at a different location. This should result in a 654 // Now tap and release at a different location. This should result in a
737 // single touch and release at the location of the first (held) tap, 655 // single touch and release at the location of the first (held) tap,
738 // not at the location of the second tap and release. 656 // not at the location of the second tap and release.
739 // After the release, there is still a finger in touch explore mode. 657 // After the release, there is still a finger in touch explore mode.
740 ui::TouchEvent split_tap_press( 658 ui::TouchEvent split_tap_press(
741 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now()); 659 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now());
742 generator_->Dispatch(&split_tap_press); 660 generator_->Dispatch(&split_tap_press);
743 simulated_clock_->Advance(gesture_detector_config_.longpress_timeout); 661 simulated_clock_->Advance(gesture_detector_config_.longpress_timeout);
744 ui::TouchEvent split_tap_release( 662 ui::TouchEvent split_tap_release(
745 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); 663 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now());
746 generator_->Dispatch(&split_tap_release); 664 generator_->Dispatch(&split_tap_release);
747 EXPECT_FALSE(IsInNoFingersDownState()); 665 EXPECT_FALSE(IsInNoFingersDownState());
748 666
749 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); 667 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
750 ASSERT_EQ(2U, captured_events.size()); 668 ASSERT_EQ(2U, captured_events.size());
751 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); 669 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type());
752 EXPECT_EQ(initial_touch_location, captured_events[0]->location()); 670 EXPECT_EQ(initial_touch_location, captured_events[0]->location());
753 base::TimeDelta pressed_time = captured_events[0]->time_stamp(); 671 base::TimeDelta pressed_time = captured_events[0]->time_stamp();
754 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); 672 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type());
755 EXPECT_EQ(initial_touch_location, captured_events[1]->location()); 673 EXPECT_EQ(initial_touch_location, captured_events[1]->location());
756 base::TimeDelta released_time = captured_events[1]->time_stamp(); 674 base::TimeDelta released_time = captured_events[1]->time_stamp();
757 EXPECT_EQ(gesture_detector_config_.longpress_timeout, 675 EXPECT_EQ(gesture_detector_config_.longpress_timeout,
758 released_time - pressed_time); 676 released_time - pressed_time);
759 } 677 }
760 678
761 // If split tap is started but the touch explore finger is released first, 679 // If split tap is started but the touch explore finger is released first,
762 // there should still be a touch press and release sent to the location of 680 // there should still be a touch press and release sent to the location of
763 // the last successful touch exploration. If the remaining finger is held 681 // the last successful touch exploration. If the remaining finger is held
764 // as a longpress, there should be a delay between the sent touch and release 682 // as a longpress, there should be a delay between the sent touch and release
765 // events (right click).All fingers should be released after the click 683 // events (right click).All fingers should be released after the click
766 // goes through. 684 // goes through.
767 TEST_F(TouchExplorationTest, SplitTapReleaseLongPress) { 685 TEST_F(TouchExplorationTest, SplitTapReleaseLongPress) {
768 SwitchTouchExplorationMode(true); 686 SwitchTouchExplorationMode(true);
769 gfx::Point initial_touch_location(11, 12); 687 gfx::Point initial_touch_location(11, 12);
770 gfx::Point second_touch_location(33, 34); 688 gfx::Point second_touch_location(33, 34);
771 689
772 // Tap and hold at one location, and get a mouse move event in touch explore. 690 // Tap and hold at one location, and get a mouse move event in touch explore.
773 EnterTouchExplorationModeAtLocation(initial_touch_location); 691 EnterTouchExplorationModeAtLocation(initial_touch_location);
774 std::vector<ui::LocatedEvent*> events = 692 std::vector<ui::LocatedEvent*> events =
775 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); 693 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED);
776 ASSERT_EQ(1U, events.size()); 694 ASSERT_EQ(1U, events.size());
777 ClearCapturedEvents(); 695 ClearCapturedEvents();
778 696
779 // Now tap at a different location. Release at the first location, 697 // Now tap at a different location. Release at the first location,
780 // then release at the second. This should result in a 698 // then release at the second. This should result in a
781 // single touch and release at the location of the first (held) tap, 699 // single touch and release at the location of the first (held) tap,
782 // not at the location of the second tap and release. 700 // not at the location of the second tap and release.
783 // After the release, TouchToMouseMode should still be on. 701 // After the release, TouchToMouseMode should still be on.
784 ui::TouchEvent split_tap_press( 702 ui::TouchEvent split_tap_press(
785 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now()); 703 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now());
786 generator_->Dispatch(&split_tap_press); 704 generator_->Dispatch(&split_tap_press);
787 ui::TouchEvent touch_explore_release( 705 ui::TouchEvent touch_explore_release(
788 ui::ET_TOUCH_RELEASED, initial_touch_location, 0, Now()); 706 ui::ET_TOUCH_RELEASED, initial_touch_location, 0, Now());
789 generator_->Dispatch(&touch_explore_release); 707 generator_->Dispatch(&touch_explore_release);
790 simulated_clock_->Advance(gesture_detector_config_.longpress_timeout); 708 simulated_clock_->Advance(gesture_detector_config_.longpress_timeout);
791 ui::TouchEvent split_tap_release( 709 ui::TouchEvent split_tap_release(
792 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); 710 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now());
793 generator_->Dispatch(&split_tap_release); 711 generator_->Dispatch(&split_tap_release);
794 EXPECT_TRUE(IsInTouchToMouseMode()); 712 EXPECT_TRUE(IsInTouchToMouseMode());
795 713
796 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); 714 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
797 ASSERT_EQ(2U, captured_events.size()); 715 ASSERT_EQ(2U, captured_events.size());
798 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); 716 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type());
799 EXPECT_EQ(initial_touch_location, captured_events[0]->location()); 717 EXPECT_EQ(initial_touch_location, captured_events[0]->location());
800 base::TimeDelta pressed_time = captured_events[0]->time_stamp(); 718 base::TimeDelta pressed_time = captured_events[0]->time_stamp();
801 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); 719 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type());
802 EXPECT_EQ(initial_touch_location, captured_events[1]->location()); 720 EXPECT_EQ(initial_touch_location, captured_events[1]->location());
803 base::TimeDelta released_time = captured_events[1]->time_stamp(); 721 base::TimeDelta released_time = captured_events[1]->time_stamp();
804 EXPECT_EQ(gesture_detector_config_.longpress_timeout, 722 EXPECT_EQ(gesture_detector_config_.longpress_timeout,
805 released_time - pressed_time); 723 released_time - pressed_time);
806 } 724 }
807 725
808 TEST_F(TouchExplorationTest, SplitTapLongPressMultiFinger) { 726 TEST_F(TouchExplorationTest, SplitTapLongPressMultiFinger) {
809 SwitchTouchExplorationMode(true); 727 SwitchTouchExplorationMode(true);
810 gfx::Point initial_touch_location(11, 12); 728 gfx::Point initial_touch_location(11, 12);
811 gfx::Point second_touch_location(33, 34); 729 gfx::Point second_touch_location(33, 34);
812 gfx::Point third_touch_location(16, 17); 730 gfx::Point third_touch_location(16, 17);
813 731
814 // Tap and hold at one location, and get a mouse move event in touch explore. 732 // Tap and hold at one location, and get a mouse move event in touch explore.
815 EnterTouchExplorationModeAtLocation(initial_touch_location); 733 EnterTouchExplorationModeAtLocation(initial_touch_location);
816 734
817 std::vector<ui::LocatedEvent*> events = 735 std::vector<ui::LocatedEvent*> events =
818 GetCapturedLocatedEventsOfType(ui::ET_MOUSE_MOVED); 736 GetCapturedEventsOfType(ui::ET_MOUSE_MOVED);
819 ASSERT_EQ(1U, events.size()); 737 ASSERT_EQ(1U, events.size());
820 738
821 EXPECT_EQ(initial_touch_location, events[0]->location()); 739 EXPECT_EQ(initial_touch_location, events[0]->location());
822 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); 740 EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED);
823 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); 741 EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY);
824 ClearCapturedEvents(); 742 ClearCapturedEvents();
825 743
826 // Now tap at a different location and hold for long press. 744 // Now tap at a different location and hold for long press.
827 ui::TouchEvent split_tap_press( 745 ui::TouchEvent split_tap_press(
828 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now()); 746 ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now());
(...skipping 11 matching lines...) Expand all
840 ui::TouchEvent touch_explore_release( 758 ui::TouchEvent touch_explore_release(
841 ui::ET_TOUCH_RELEASED, initial_touch_location, 0, Now()); 759 ui::ET_TOUCH_RELEASED, initial_touch_location, 0, Now());
842 generator_->Dispatch(&touch_explore_release); 760 generator_->Dispatch(&touch_explore_release);
843 ui::TouchEvent split_tap_release( 761 ui::TouchEvent split_tap_release(
844 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); 762 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now());
845 generator_->Dispatch(&split_tap_release); 763 generator_->Dispatch(&split_tap_release);
846 ui::TouchEvent third_tap_release( 764 ui::TouchEvent third_tap_release(
847 ui::ET_TOUCH_RELEASED, third_touch_location, 2, Now()); 765 ui::ET_TOUCH_RELEASED, third_touch_location, 2, Now());
848 generator_->Dispatch(&third_tap_release); 766 generator_->Dispatch(&third_tap_release);
849 767
850 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); 768 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
851 ASSERT_EQ(2U, captured_events.size()); 769 ASSERT_EQ(2U, captured_events.size());
852 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); 770 EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type());
853 EXPECT_EQ(initial_touch_location, captured_events[0]->location()); 771 EXPECT_EQ(initial_touch_location, captured_events[0]->location());
854 base::TimeDelta pressed_time = captured_events[0]->time_stamp(); 772 base::TimeDelta pressed_time = captured_events[0]->time_stamp();
855 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); 773 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type());
856 EXPECT_EQ(initial_touch_location, captured_events[1]->location()); 774 EXPECT_EQ(initial_touch_location, captured_events[1]->location());
857 base::TimeDelta released_time = captured_events[1]->time_stamp(); 775 base::TimeDelta released_time = captured_events[1]->time_stamp();
858 EXPECT_EQ(gesture_detector_config_.longpress_timeout, 776 EXPECT_EQ(gesture_detector_config_.longpress_timeout,
859 released_time - pressed_time); 777 released_time - pressed_time);
860 EXPECT_TRUE(IsInNoFingersDownState()); 778 EXPECT_TRUE(IsInNoFingersDownState());
861 } 779 }
862 780
863 // If the second finger is pressed soon after the first, the second 781 // If the second finger is pressed soon after the first, the second
864 // finger passes through and the first does not. However, The press is 782 // finger passes through and the first does not. However, The press is
865 // released after the second finger is lifted to go into the wait state. 783 // released after the second finger is lifted to go into the wait state.
866 TEST_F(TouchExplorationTest, TwoToOneFingerReleaseSecond) { 784 TEST_F(TouchExplorationTest, TwoToOneFingerReleaseSecond) {
867 gfx::Point first_touch_location = gfx::Point(7, 7); 785 gfx::Point first_touch_location = gfx::Point(7, 7);
868 gfx::Point second_touch_location = gfx::Point(10, 11); 786 gfx::Point second_touch_location = gfx::Point(10, 11);
869 EnterTwoToOne(first_touch_location, second_touch_location); 787 EnterTwoToOne(first_touch_location, second_touch_location);
870 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); 788 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
871 ASSERT_EQ(captured_events.size(), 1u); 789 ASSERT_EQ(captured_events.size(), 1u);
872 ClearCapturedEvents(); 790 ClearCapturedEvents();
873 791
874 // Confirm events from the second finger go through as is. 792 // Confirm events from the second finger go through as is.
875 gfx::Point second_touch_move_location = gfx::Point(20, 21); 793 gfx::Point second_touch_move_location = gfx::Point(20, 21);
876 ui::TouchEvent second_touch_move( 794 ui::TouchEvent second_touch_move(
877 ui::ET_TOUCH_MOVED, 795 ui::ET_TOUCH_MOVED,
878 second_touch_move_location, 796 second_touch_move_location,
879 1, 797 1,
880 Now()); 798 Now());
881 generator_->Dispatch(&second_touch_move); 799 generator_->Dispatch(&second_touch_move);
882 captured_events = GetCapturedLocatedEvents();
883 ASSERT_EQ(1u, captured_events.size()); 800 ASSERT_EQ(1u, captured_events.size());
884 ClearCapturedEvents(); 801 ClearCapturedEvents();
885 802
886 // Events from the first finger should still not go through while the second 803 // Events from the first finger should still not go through while the second
887 // finger is touching. 804 // finger is touching.
888 gfx::Point first_touch_move_location = gfx::Point(15, 16); 805 gfx::Point first_touch_move_location = gfx::Point(15, 16);
889 generator_->MoveTouchId(first_touch_move_location, 0); 806 generator_->MoveTouchId(first_touch_move_location, 0);
890 captured_events = GetCapturedLocatedEvents(); 807 EXPECT_EQ(0u, GetCapturedEvents().size());
891 EXPECT_EQ(0u, captured_events.size());
892 EXPECT_TRUE(cursor_client()->IsCursorVisible()); 808 EXPECT_TRUE(cursor_client()->IsCursorVisible());
893 EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled()); 809 EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled());
894 810
895 // A release of the second finger should send an event, as the state 811 // A release of the second finger should send an event, as the state
896 // changes to the wait state. 812 // changes to the wait state.
897 ui::TouchEvent second_touch_release( 813 ui::TouchEvent second_touch_release(
898 ui::ET_TOUCH_RELEASED, second_touch_move_location, 1, Now()); 814 ui::ET_TOUCH_RELEASED, second_touch_move_location, 1, Now());
899 generator_->Dispatch(&second_touch_release); 815 generator_->Dispatch(&second_touch_release);
900 EXPECT_FALSE(IsInTouchToMouseMode()); 816 EXPECT_FALSE(IsInTouchToMouseMode());
901 captured_events = GetCapturedLocatedEvents();
902 ASSERT_EQ(captured_events.size(), 1u); 817 ASSERT_EQ(captured_events.size(), 1u);
903 ClearCapturedEvents(); 818 ClearCapturedEvents();
904 819
905 // No events should be sent after the second finger is lifted. 820 // No events should be sent after the second finger is lifted.
906 821
907 ui::TouchEvent unsent_move(ui::ET_TOUCH_MOVED, gfx::Point(21, 22), 0, Now()); 822 ui::TouchEvent unsent_move(ui::ET_TOUCH_MOVED, gfx::Point(21, 22), 0, Now());
908 generator_->Dispatch(&unsent_move); 823 generator_->Dispatch(&unsent_move);
909 824
910 ui::TouchEvent first_touch_release( 825 ui::TouchEvent first_touch_release(
911 ui::ET_TOUCH_RELEASED, first_touch_move_location, 0, Now()); 826 ui::ET_TOUCH_RELEASED, first_touch_move_location, 0, Now());
912 generator_->Dispatch(&first_touch_release); 827 generator_->Dispatch(&first_touch_release);
913 captured_events = GetCapturedLocatedEvents(); 828
914 ASSERT_EQ(captured_events.size(), 0u); 829 ASSERT_EQ(captured_events.size(), 0u);
915 EXPECT_TRUE(IsInNoFingersDownState()); 830 EXPECT_TRUE(IsInNoFingersDownState());
916 } 831 }
917 832
918 // The press should also be released if the first finger is lifted 833 // The press should also be released if the first finger is lifted
919 // in TwoToOneFinger. 834 // in TwoToOneFinger.
920 TEST_F(TouchExplorationTest, TwoToOneFingerRelaseFirst) { 835 TEST_F(TouchExplorationTest, TwoToOneFingerRelaseFirst) {
921 gfx::Point first_touch_location = gfx::Point(11,12); 836 gfx::Point first_touch_location = gfx::Point(11,12);
922 gfx::Point second_touch_location = gfx::Point(21, 22); 837 gfx::Point second_touch_location = gfx::Point(21, 22);
923 EnterTwoToOne(first_touch_location, second_touch_location); 838 EnterTwoToOne(first_touch_location, second_touch_location);
924 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); 839 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
925 ASSERT_EQ(captured_events.size(), 1u); 840 ASSERT_EQ(captured_events.size(), 1u);
926 ClearCapturedEvents(); 841 ClearCapturedEvents();
927 842
928 // Actions before release have already been tested in the previous test. 843 // Actions before release have already been tested in the previous test.
929 844
930 // A release of the first finger should send an event, as the state 845 // A release of the first finger should send an event, as the state
931 // changes to the wait state. 846 // changes to the wait state.
932 ui::TouchEvent first_touch_release( 847 ui::TouchEvent first_touch_release(
933 ui::ET_TOUCH_RELEASED, first_touch_location, 0, Now()); 848 ui::ET_TOUCH_RELEASED, first_touch_location, 0, Now());
934 generator_->Dispatch(&first_touch_release); 849 generator_->Dispatch(&first_touch_release);
935 captured_events = GetCapturedLocatedEvents();
936 ASSERT_EQ(captured_events.size(), 1u); 850 ASSERT_EQ(captured_events.size(), 1u);
937 ClearCapturedEvents(); 851 ClearCapturedEvents();
938 852
939 // No events should be sent after the second finger is lifted. 853 // No events should be sent after the second finger is lifted.
940 854
941 ui::TouchEvent unsent_move(ui::ET_TOUCH_MOVED, gfx::Point(21, 22), 1, Now()); 855 ui::TouchEvent unsent_move(ui::ET_TOUCH_MOVED, gfx::Point(21, 22), 1, Now());
942 generator_->Dispatch(&unsent_move); 856 generator_->Dispatch(&unsent_move);
943 857
944 ui::TouchEvent second_touch_release( 858 ui::TouchEvent second_touch_release(
945 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); 859 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now());
946 generator_->Dispatch(&second_touch_release); 860 generator_->Dispatch(&second_touch_release);
947 captured_events = GetCapturedLocatedEvents(); 861
948 ASSERT_EQ(captured_events.size(), 0u); 862 ASSERT_EQ(captured_events.size(), 0u);
949 EXPECT_TRUE(IsInNoFingersDownState()); 863 EXPECT_TRUE(IsInNoFingersDownState());
950 } 864 }
951 865
952 // Placing three fingers should start passthrough, and all fingers should 866 // Placing three fingers should start passthrough, and all fingers should
953 // continue to be passed through until the last one is released. 867 // continue to be passed through until the last one is released.
954 TEST_F(TouchExplorationTest, Passthrough) { 868 TEST_F(TouchExplorationTest, Passthrough) {
955 std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); 869 const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
956 870
957 gfx::Point first_touch_location = gfx::Point(11,12); 871 gfx::Point first_touch_location = gfx::Point(11,12);
958 gfx::Point second_touch_location = gfx::Point(21, 22); 872 gfx::Point second_touch_location = gfx::Point(21, 22);
959 EnterTwoToOne(first_touch_location, second_touch_location); 873 EnterTwoToOne(first_touch_location, second_touch_location);
960 captured_events = GetCapturedLocatedEvents();
961 ASSERT_EQ(captured_events.size(), 1u); 874 ASSERT_EQ(captured_events.size(), 1u);
962 875
963 gfx::Point third_touch_location = gfx::Point(31, 32); 876 gfx::Point third_touch_location = gfx::Point(31, 32);
964 ui::TouchEvent third_touch_press( 877 ui::TouchEvent third_touch_press(
965 ui::ET_TOUCH_PRESSED, third_touch_location, 2, Now()); 878 ui::ET_TOUCH_PRESSED, third_touch_location, 2, Now());
966 generator_->Dispatch(&third_touch_press); 879 generator_->Dispatch(&third_touch_press);
967 captured_events = GetCapturedLocatedEvents();
968 // Now all fingers are registered as pressed. 880 // Now all fingers are registered as pressed.
969 ASSERT_EQ(captured_events.size(), 3u); 881 ASSERT_EQ(captured_events.size(), 3u);
970 ClearCapturedEvents(); 882 ClearCapturedEvents();
971 883
972 // All fingers should be passed through. 884 // All fingers should be passed through.
973 first_touch_location = gfx::Point(13, 14); 885 first_touch_location = gfx::Point(13, 14);
974 second_touch_location = gfx::Point(23, 24); 886 second_touch_location = gfx::Point(23, 24);
975 third_touch_location = gfx::Point(33, 34); 887 third_touch_location = gfx::Point(33, 34);
976 ui::TouchEvent first_touch_first_move( 888 ui::TouchEvent first_touch_first_move(
977 ui::ET_TOUCH_MOVED, first_touch_location, 0, Now()); 889 ui::ET_TOUCH_MOVED, first_touch_location, 0, Now());
978 ui::TouchEvent second_touch_first_move( 890 ui::TouchEvent second_touch_first_move(
979 ui::ET_TOUCH_MOVED, second_touch_location, 1, Now()); 891 ui::ET_TOUCH_MOVED, second_touch_location, 1, Now());
980 ui::TouchEvent third_touch_first_move( 892 ui::TouchEvent third_touch_first_move(
981 ui::ET_TOUCH_MOVED, third_touch_location, 2, Now()); 893 ui::ET_TOUCH_MOVED, third_touch_location, 2, Now());
982 generator_->Dispatch(&first_touch_first_move); 894 generator_->Dispatch(&first_touch_first_move);
983 generator_->Dispatch(&second_touch_first_move); 895 generator_->Dispatch(&second_touch_first_move);
984 generator_->Dispatch(&third_touch_first_move); 896 generator_->Dispatch(&third_touch_first_move);
985 captured_events = GetCapturedLocatedEvents();
986 ASSERT_EQ(captured_events.size(), 3u); 897 ASSERT_EQ(captured_events.size(), 3u);
987 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type()); 898 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type());
988 EXPECT_EQ(first_touch_location, captured_events[0]->location()); 899 EXPECT_EQ(first_touch_location, captured_events[0]->location());
989 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[1]->type()); 900 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[1]->type());
990 EXPECT_EQ(second_touch_location, captured_events[1]->location()); 901 EXPECT_EQ(second_touch_location, captured_events[1]->location());
991 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[2]->type()); 902 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[2]->type());
992 EXPECT_EQ(third_touch_location, captured_events[2]->location()); 903 EXPECT_EQ(third_touch_location, captured_events[2]->location());
993 ClearCapturedEvents(); 904 ClearCapturedEvents();
994 905
995 // When we release the third finger, the other fingers should still be 906 // When we release the third finger, the other fingers should still be
996 // passed through. 907 // passed through.
997 ui::TouchEvent third_touch_release( 908 ui::TouchEvent third_touch_release(
998 ui::ET_TOUCH_RELEASED, third_touch_location, 2, Now()); 909 ui::ET_TOUCH_RELEASED, third_touch_location, 2, Now());
999 generator_->Dispatch(&third_touch_release); 910 generator_->Dispatch(&third_touch_release);
1000 captured_events = GetCapturedLocatedEvents();
1001 ASSERT_EQ(captured_events.size(), 1u); 911 ASSERT_EQ(captured_events.size(), 1u);
1002 ClearCapturedEvents(); 912 ClearCapturedEvents();
1003 first_touch_location = gfx::Point(15, 16); 913 first_touch_location = gfx::Point(15, 16);
1004 second_touch_location = gfx::Point(25, 26); 914 second_touch_location = gfx::Point(25, 26);
1005 ui::TouchEvent first_touch_second_move( 915 ui::TouchEvent first_touch_second_move(
1006 ui::ET_TOUCH_MOVED, first_touch_location, 0, Now()); 916 ui::ET_TOUCH_MOVED, first_touch_location, 0, Now());
1007 ui::TouchEvent second_touch_second_move( 917 ui::TouchEvent second_touch_second_move(
1008 ui::ET_TOUCH_MOVED, second_touch_location, 1, Now()); 918 ui::ET_TOUCH_MOVED, second_touch_location, 1, Now());
1009 generator_->Dispatch(&first_touch_second_move); 919 generator_->Dispatch(&first_touch_second_move);
1010 generator_->Dispatch(&second_touch_second_move); 920 generator_->Dispatch(&second_touch_second_move);
1011 captured_events = GetCapturedLocatedEvents();
1012 ASSERT_EQ(captured_events.size(), 2u); 921 ASSERT_EQ(captured_events.size(), 2u);
1013 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type()); 922 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type());
1014 EXPECT_EQ(first_touch_location, captured_events[0]->location()); 923 EXPECT_EQ(first_touch_location, captured_events[0]->location());
1015 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[1]->type()); 924 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[1]->type());
1016 EXPECT_EQ(second_touch_location, captured_events[1]->location()); 925 EXPECT_EQ(second_touch_location, captured_events[1]->location());
1017 ClearCapturedEvents(); 926 ClearCapturedEvents();
1018 927
1019 // When we release the second finger, the first finger should still be 928 // When we release the second finger, the first finger should still be
1020 // passed through. 929 // passed through.
1021 ui::TouchEvent second_touch_release( 930 ui::TouchEvent second_touch_release(
1022 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); 931 ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now());
1023 generator_->Dispatch(&second_touch_release); 932 generator_->Dispatch(&second_touch_release);
1024 captured_events = GetCapturedLocatedEvents();
1025 ASSERT_EQ(captured_events.size(), 1u); 933 ASSERT_EQ(captured_events.size(), 1u);
1026 ClearCapturedEvents(); 934 ClearCapturedEvents();
1027 first_touch_location = gfx::Point(17, 18); 935 first_touch_location = gfx::Point(17, 18);
1028 ui::TouchEvent first_touch_third_move( 936 ui::TouchEvent first_touch_third_move(
1029 ui::ET_TOUCH_MOVED, first_touch_location, 0, Now()); 937 ui::ET_TOUCH_MOVED, first_touch_location, 0, Now());
1030 generator_->Dispatch(&first_touch_third_move); 938 generator_->Dispatch(&first_touch_third_move);
1031 captured_events = GetCapturedLocatedEvents();
1032 ASSERT_EQ(captured_events.size(), 1u); 939 ASSERT_EQ(captured_events.size(), 1u);
1033 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type()); 940 EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type());
1034 EXPECT_EQ(first_touch_location, captured_events[0]->location()); 941 EXPECT_EQ(first_touch_location, captured_events[0]->location());
1035 ClearCapturedEvents(); 942 ClearCapturedEvents();
1036 943
1037 ui::TouchEvent first_touch_release( 944 ui::TouchEvent first_touch_release(
1038 ui::ET_TOUCH_RELEASED, first_touch_location, 0, Now()); 945 ui::ET_TOUCH_RELEASED, first_touch_location, 0, Now());
1039 generator_->Dispatch(&first_touch_release); 946 generator_->Dispatch(&first_touch_release);
1040 captured_events = GetCapturedLocatedEvents();
1041 ASSERT_EQ(captured_events.size(), 1u); 947 ASSERT_EQ(captured_events.size(), 1u);
1042 EXPECT_TRUE(IsInNoFingersDownState()); 948 EXPECT_TRUE(IsInNoFingersDownState());
1043 } 949 }
1044 950
1045 // Finger must have moved more than slop, faster than the minimum swipe
1046 // velocity, and before the tap timer fires in order to enter
1047 // GestureInProgress state. Otherwise, if the tap timer fires before the a
1048 // gesture is completed, enter touch exploration.
1049 TEST_F(TouchExplorationTest, EnterGestureInProgressState) {
1050 SwitchTouchExplorationMode(true);
1051 EXPECT_FALSE(IsInTouchToMouseMode());
1052 EXPECT_FALSE(IsInGestureInProgressState());
1053
1054 float distance = gesture_detector_config_.touch_slop + 1;
1055 ui::TouchEvent first_press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 1), 0, Now());
1056 gfx::Point second_location(distance / 2, 1);
1057 gfx::Point third_location(distance, 1);
1058
1059 generator_->Dispatch(&first_press);
1060 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10));
1061 // Since we are not out of the touch slop yet, we should not be in gesture in
1062 // progress.
1063 generator_->MoveTouch(second_location);
1064 EXPECT_FALSE(IsInTouchToMouseMode());
1065 EXPECT_FALSE(IsInGestureInProgressState());
1066 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10));
1067
1068 // Once we are out of slop, we should be in GestureInProgress.
1069 generator_->MoveTouch(third_location);
1070 EXPECT_TRUE(IsInGestureInProgressState());
1071 EXPECT_FALSE(IsInTouchToMouseMode());
1072 const ScopedVector<ui::Event>& captured_events = GetCapturedEvents();
1073 ASSERT_EQ(0U, captured_events.size());
1074
1075 // Exit out of gesture mode once grace period is over and enter touch
1076 // exploration.
1077 AdvanceSimulatedTimePastTapDelay();
1078 ASSERT_EQ(1U, captured_events.size());
1079 EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type());
1080 EXPECT_TRUE(IsInTouchToMouseMode());
1081 EXPECT_FALSE(IsInGestureInProgressState());
1082 }
1083
1084 // A swipe+direction gesture should trigger a Shift+Search+Direction
1085 // keyboard event.
1086 TEST_F(TouchExplorationTest, GestureSwipe) {
1087 SwitchTouchExplorationMode(true);
1088 std::vector<ui::KeyboardCode> directions;
1089 directions.push_back(ui::VKEY_RIGHT);
1090 directions.push_back(ui::VKEY_LEFT);
1091 directions.push_back(ui::VKEY_UP);
1092 directions.push_back(ui::VKEY_DOWN);
1093
1094 for (std::vector<ui::KeyboardCode>::const_iterator it = directions.begin();
1095 it != directions.end();
1096 ++it) {
1097 int x = 30;
1098 int y = 31;
1099 ui::TouchEvent origin(ui::ET_TOUCH_PRESSED, gfx::Point(x, y), 0, Now());
1100 generator_->Dispatch(&origin);
1101
1102 ui::KeyboardCode direction = *it;
1103 float distance = gesture_detector_config_.touch_slop + 1;
1104 scoped_ptr<gfx::Point> swipe;
1105 switch (direction) {
1106 case ui::VKEY_RIGHT:
1107 swipe.reset(new gfx::Point(x + distance, y));
1108 break;
1109 case ui::VKEY_LEFT:
1110 swipe.reset(new gfx::Point(x - distance, y));
1111 break;
1112 case ui::VKEY_UP:
1113 swipe.reset(new gfx::Point(x, y - distance));
1114 break;
1115 case ui::VKEY_DOWN:
1116 swipe.reset(new gfx::Point(x, y + distance));
1117 break;
1118 default:
1119 return;
1120 }
1121
1122 // A swipe is made when a fling starts
1123 float delta_time =
1124 distance / gesture_detector_config_.maximum_fling_velocity;
1125 simulated_clock_->Advance(base::TimeDelta::FromSecondsD(delta_time));
1126 generator_->MoveTouch(*swipe);
1127 EXPECT_TRUE(IsInGestureInProgressState());
1128 EXPECT_FALSE(IsInTouchToMouseMode());
1129 const ScopedVector<ui::Event>& captured_events = GetCapturedEvents();
1130 ASSERT_EQ(0U, captured_events.size());
1131 generator_->ReleaseTouch();
1132
1133 // The swipe registered and sent the appropriate key events.
1134 AssertDirectionalNavigationEvents(captured_events, direction);
1135 EXPECT_TRUE(IsInNoFingersDownState());
1136 EXPECT_FALSE(IsInTouchToMouseMode());
1137 EXPECT_FALSE(IsInGestureInProgressState());
1138 ClearCapturedEvents();
1139 }
1140 }
1141
1142 // With the simple swipe gestures, if additional fingers are added, then the
1143 // state should change to passthrough.
1144 TEST_F(TouchExplorationTest, FromGestureToPassthrough) {
1145 SwitchTouchExplorationMode(true);
1146 EXPECT_FALSE(IsInTouchToMouseMode());
1147 EXPECT_FALSE(IsInGestureInProgressState());
1148
1149 float distance = gesture_detector_config_.touch_slop + 1;
1150 ui::TouchEvent first_press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 1), 0, Now());
1151 generator_->Dispatch(&first_press);
1152 simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10));
1153 gfx::Point second_location(distance, 1);
1154 generator_->MoveTouch(second_location);
1155 EXPECT_TRUE(IsInGestureInProgressState());
1156 EXPECT_FALSE(IsInTouchToMouseMode());
1157 const ScopedVector<ui::Event>& captured_events = GetCapturedEvents();
1158 ASSERT_EQ(0U, captured_events.size());
1159
1160 // Generate a second press that should go through as is.
1161 ui::TouchEvent second_press(
1162 ui::ET_TOUCH_PRESSED, gfx::Point(20, 21), 1, Now());
1163 generator_->Dispatch(&second_press);
1164 EXPECT_FALSE(IsInGestureInProgressState());
1165 EXPECT_FALSE(IsInTouchToMouseMode());
1166 std::vector<ui::LocatedEvent*> captured_located_events =
1167 GetCapturedLocatedEvents();
1168 ASSERT_EQ(1U, captured_events.size());
1169 CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_located_events[0], &second_press);
1170 ClearCapturedEvents();
1171
1172 // The rest of the events should occur in passthrough.
1173 generator_->ReleaseTouchId(0);
1174 ASSERT_EQ(1U, captured_events.size());
1175 EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[0]->type());
1176 ClearCapturedEvents();
1177 generator_->ReleaseTouchId(1);
1178 ASSERT_EQ(0U, captured_events.size());
1179 }
1180
1181 } // namespace ui 951 } // namespace ui
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