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Side by Side Diff: content/browser/gamepad/gamepad_service.cc

Issue 372053004: Fix PepperGamepadHostTest.WaitForReply (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/gamepad/gamepad_service.h" 5 #include "content/browser/gamepad/gamepad_service.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "base/memory/singleton.h" 9 #include "base/memory/singleton.h"
10 #include "content/browser/gamepad/gamepad_consumer.h" 10 #include "content/browser/gamepad/gamepad_consumer.h"
11 #include "content/browser/gamepad/gamepad_data_fetcher.h" 11 #include "content/browser/gamepad/gamepad_data_fetcher.h"
12 #include "content/browser/gamepad/gamepad_provider.h" 12 #include "content/browser/gamepad/gamepad_provider.h"
13 #include "content/public/browser/browser_thread.h" 13 #include "content/public/browser/browser_thread.h"
14 #include "content/public/browser/render_process_host.h" 14 #include "content/public/browser/render_process_host.h"
15 15
16 namespace content { 16 namespace content {
17 17
18 namespace { 18 namespace {
19 GamepadService* g_gamepad_service = 0; 19 GamepadService* g_gamepad_service = 0;
20 } 20 }
21 21
22 GamepadService::GamepadService() 22 GamepadService::GamepadService()
23 : num_active_consumers_(0), 23 : num_active_consumers_(0),
24 gesture_callback_pending_(false) { 24 gesture_callback_pending_(false) {
25 SetInstance(); 25 SetInstance(this);
26 } 26 }
27 27
28 GamepadService::GamepadService(scoped_ptr<GamepadDataFetcher> fetcher) 28 GamepadService::GamepadService(scoped_ptr<GamepadDataFetcher> fetcher)
29 : provider_(new GamepadProvider(fetcher.Pass())), 29 : provider_(new GamepadProvider(fetcher.Pass())),
30 num_active_consumers_(0), 30 num_active_consumers_(0),
31 gesture_callback_pending_(false) { 31 gesture_callback_pending_(false) {
32 SetInstance(); 32 SetInstance(this);
33 thread_checker_.DetachFromThread(); 33 thread_checker_.DetachFromThread();
34 } 34 }
35 35
36 GamepadService::~GamepadService() { 36 GamepadService::~GamepadService() {
37 SetInstance(NULL);
37 } 38 }
38 39
39 void GamepadService::SetInstance() { 40 void GamepadService::SetInstance(GamepadService* instance) {
40 CHECK(!g_gamepad_service); 41 CHECK(!!instance != !!g_gamepad_service);
bajones 2014/07/08 15:59:00 This reads really awkwardly, and makes me question
41 g_gamepad_service = this; 42 g_gamepad_service = instance;
42 } 43 }
43 44
44 GamepadService* GamepadService::GetInstance() { 45 GamepadService* GamepadService::GetInstance() {
45 if (!g_gamepad_service) 46 if (!g_gamepad_service)
46 g_gamepad_service = new GamepadService; 47 g_gamepad_service = new GamepadService;
47 return g_gamepad_service; 48 return g_gamepad_service;
48 } 49 }
49 50
50 void GamepadService::ConsumerBecameActive(GamepadConsumer* consumer) { 51 void GamepadService::ConsumerBecameActive(GamepadConsumer* consumer) {
51 DCHECK(thread_checker_.CalledOnValidThread()); 52 DCHECK(thread_checker_.CalledOnValidThread());
(...skipping 95 matching lines...) Expand 10 before | Expand all | Expand 10 after
147 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { 148 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) {
148 const blink::WebGamepad& pad = gamepads.items[i]; 149 const blink::WebGamepad& pad = gamepads.items[i];
149 if (pad.connected) 150 if (pad.connected)
150 info.consumer->OnGamepadConnected(i, pad); 151 info.consumer->OnGamepadConnected(i, pad);
151 } 152 }
152 } 153 }
153 } 154 }
154 } 155 }
155 156
156 } // namespace content 157 } // namespace content
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