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Side by Side Diff: include/gpu/GrEffect.h

Issue 372053003: Revert of Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. (Closed) Base URL: https://skia.googlesource.com/skia.git@no_ref
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrEffect_DEFINED 8 #ifndef GrEffect_DEFINED
9 #define GrEffect_DEFINED 9 #define GrEffect_DEFINED
10 10
11 #include "GrColor.h" 11 #include "GrColor.h"
12 #include "GrEffectUnitTest.h" 12 #include "GrEffectUnitTest.h"
13 #include "GrTexture.h" 13 #include "GrTexture.h"
14 #include "GrTextureAccess.h" 14 #include "GrTextureAccess.h"
15 #include "GrTypesPriv.h" 15 #include "GrTypesPriv.h"
16 16
17 class GrBackendEffectFactory; 17 class GrBackendEffectFactory;
18 class GrContext; 18 class GrContext;
19 class GrCoordTransform; 19 class GrCoordTransform;
20 class GrEffect; 20 class GrEffect;
21 class GrVertexEffect; 21 class GrVertexEffect;
22 class SkString; 22 class SkString;
23 23
24 /**
25 * A Wrapper class for GrEffect. Its ref-count will track owners that may use ef fects to enqueue
26 * new draw operations separately from ownership within a deferred drawing queue . When the
27 * GrEffectRef ref count reaches zero the scratch GrResources owned by the effec t can be recycled
28 * in service of later draws. However, the deferred draw queue may still own dir ect references to
29 * the underlying GrEffect.
30 *
31 * GrEffectRefs created by new are placed in a per-thread managed pool. The pool is destroyed when
32 * the thread ends. Therefore, all dynamically allocated GrEffectRefs must be un reffed before thread
33 * termination.
34 */
35 class GrEffectRef : public SkRefCnt {
36 public:
37 SK_DECLARE_INST_COUNT(GrEffectRef);
38 virtual ~GrEffectRef();
39
40 GrEffect* get() { return fEffect; }
41 const GrEffect* get() const { return fEffect; }
42
43 const GrEffect* operator-> () { return fEffect; }
44 const GrEffect* operator-> () const { return fEffect; }
45
46 void* operator new(size_t size);
47 void operator delete(void* target);
48
49 void* operator new(size_t size, void* placement) {
50 return ::operator new(size, placement);
51 }
52 void operator delete(void* target, void* placement) {
53 ::operator delete(target, placement);
54 }
55
56 private:
57 friend class GrEffect; // to construct these
58
59 explicit GrEffectRef(GrEffect* effect);
60
61 GrEffect* fEffect;
62
63 typedef SkRefCnt INHERITED;
64 };
65
24 /** Provides custom vertex shader, fragment shader, uniform data for a particula r stage of the 66 /** Provides custom vertex shader, fragment shader, uniform data for a particula r stage of the
25 Ganesh shading pipeline. 67 Ganesh shading pipeline.
26 Subclasses must have a function that produces a human-readable name: 68 Subclasses must have a function that produces a human-readable name:
27 static const char* Name(); 69 static const char* Name();
28 GrEffect objects *must* be immutable: after being constructed, their fields may not change. 70 GrEffect objects *must* be immutable: after being constructed, their fields may not change.
29 71
30 Dynamically allocated GrEffects are managed by a per-thread memory pool. The ref count of an 72 GrEffect subclass objects should be created by factory functions that return GrEffectRef.
31 effect must reach 0 before the thread terminates and the pool is destroyed. To create a static 73 There is no public way to wrap a GrEffect in a GrEffectRef. Thus, a factory should be a static
32 effect use the macro GR_CREATE_STATIC_EFFECT declared below. 74 member function of a GrEffect subclass.
75
76 Because almost no code should ever handle a GrEffect directly outside of a G rEffectRef, we
77 privately inherit from SkRefCnt to help prevent accidental direct ref'ing/un ref'ing of effects.
78
79 Dynamically allocated GrEffects and their corresponding GrEffectRefs are man aged by a per-thread
80 memory pool. The ref count of an effect must reach 0 before the thread termi nates and the pool
81 is destroyed. To create a static effect use the macro GR_CREATE_STATIC_EFFEC T declared below.
33 */ 82 */
34 class GrEffect : public SkRefCnt { 83 class GrEffect : private SkRefCnt {
35 public: 84 public:
36 SK_DECLARE_INST_COUNT(GrEffect) 85 SK_DECLARE_INST_COUNT(GrEffect)
37 86
38 virtual ~GrEffect(); 87 virtual ~GrEffect();
39 88
40 /** 89 /**
41 * This function is used to perform optimizations. When called the color and validFlags params 90 * This function is used to perform optimizations. When called the color and validFlags params
42 * indicate whether the input components to this effect in the FS will have known values. 91 * indicate whether the input components to this effect in the FS will have known values.
43 * validFlags is a bitfield of GrColorComponentFlags. The function updates b oth params to 92 * validFlags is a bitfield of GrColorComponentFlags. The function updates b oth params to
44 * indicate known values of its output. A component of the color param only has meaning if the 93 * indicate known values of its output. A component of the color param only has meaning if the
(...skipping 23 matching lines...) Expand all
68 117
69 /** Returns true if this and other effect conservatively draw identically. I t can only return 118 /** Returns true if this and other effect conservatively draw identically. I t can only return
70 true when the two effects are of the same subclass (i.e. they return the same object from 119 true when the two effects are of the same subclass (i.e. they return the same object from
71 from getFactory()). 120 from getFactory()).
72 121
73 A return value of true from isEqual() should not be used to test whether the effects would 122 A return value of true from isEqual() should not be used to test whether the effects would
74 generate the same shader code. To test for identical code generation use the EffectKey 123 generate the same shader code. To test for identical code generation use the EffectKey
75 computed by the GrBackendEffectFactory: 124 computed by the GrBackendEffectFactory:
76 effectA.getFactory().glEffectKey(effectA) == effectB.getFactory().gl EffectKey(effectB). 125 effectA.getFactory().glEffectKey(effectA) == effectB.getFactory().gl EffectKey(effectB).
77 */ 126 */
78 bool isEqual(const GrEffect& other) const { 127 bool isEqual(const GrEffectRef& other) const {
79 if (&this->getFactory() != &other.getFactory()) { 128 return this->isEqual(*other.get());
80 return false;
81 }
82 bool result = this->onIsEqual(other);
83 #ifdef SK_DEBUG
84 if (result) {
85 this->assertEquality(other);
86 }
87 #endif
88 return result;
89 } 129 }
90 130
91 /** Human-meaningful string to identify this effect; may be embedded 131 /** Human-meaningful string to identify this effect; may be embedded
92 in generated shader code. */ 132 in generated shader code. */
93 const char* name() const; 133 const char* name() const;
94 134
95 int numTransforms() const { return fCoordTransforms.count(); } 135 int numTransforms() const { return fCoordTransforms.count(); }
96 136
97 /** Returns the coordinate transformation at index. index must be valid acco rding to 137 /** Returns the coordinate transformation at index. index must be valid acco rding to
98 numTransforms(). */ 138 numTransforms(). */
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after
138 void* operator new(size_t size); 178 void* operator new(size_t size);
139 void operator delete(void* target); 179 void operator delete(void* target);
140 180
141 void* operator new(size_t size, void* placement) { 181 void* operator new(size_t size, void* placement) {
142 return ::operator new(size, placement); 182 return ::operator new(size, placement);
143 } 183 }
144 void operator delete(void* target, void* placement) { 184 void operator delete(void* target, void* placement) {
145 ::operator delete(target, placement); 185 ::operator delete(target, placement);
146 } 186 }
147 187
188 /** These functions are used when recording effects into a deferred drawing queue. The inc call
189 keeps the effect alive outside of GrEffectRef while allowing any resourc es owned by the
190 effect to be returned to the cache for reuse. The dec call must balance the inc call. */
191 void incDeferredRefCounts() const {
192 this->ref();
193 int count = fTextureAccesses.count();
194 for (int t = 0; t < count; ++t) {
195 fTextureAccesses[t]->getTexture()->incDeferredRefCount();
196 }
197 }
198 void decDeferredRefCounts() const {
199 int count = fTextureAccesses.count();
200 for (int t = 0; t < count; ++t) {
201 fTextureAccesses[t]->getTexture()->decDeferredRefCount();
202 }
203 this->unref();
204 }
205
148 protected: 206 protected:
149 /** 207 /**
150 * Subclasses call this from their constructor to register coordinate transf ormations. The 208 * Subclasses call this from their constructor to register coordinate transf ormations. The
151 * effect subclass manages the lifetime of the transformations (this functio n only stores a 209 * effect subclass manages the lifetime of the transformations (this functio n only stores a
152 * pointer). The GrCoordTransform is typically a member field of the GrEffec t subclass. When the 210 * pointer). The GrCoordTransform is typically a member field of the GrEffec t subclass. When the
153 * matrix has perspective, the transformed coordinates will have 3 component s. Otherwise they'll 211 * matrix has perspective, the transformed coordinates will have 3 component s. Otherwise they'll
154 * have 2. This must only be called from the constructor because GrEffects a re immutable. 212 * have 2. This must only be called from the constructor because GrEffects a re immutable.
155 */ 213 */
156 void addCoordTransform(const GrCoordTransform* coordTransform); 214 void addCoordTransform(const GrCoordTransform* coordTransform);
157 215
158 /** 216 /**
159 * Subclasses call this from their constructor to register GrTextureAccesses . The effect 217 * Subclasses call this from their constructor to register GrTextureAccesses . The effect
160 * subclass manages the lifetime of the accesses (this function only stores a pointer). The 218 * subclass manages the lifetime of the accesses (this function only stores a pointer). The
161 * GrTextureAccess is typically a member field of the GrEffect subclass. Thi s must only be 219 * GrTextureAccess is typically a member field of the GrEffect subclass. Thi s must only be
162 * called from the constructor because GrEffects are immutable. 220 * called from the constructor because GrEffects are immutable.
163 */ 221 */
164 void addTextureAccess(const GrTextureAccess* textureAccess); 222 void addTextureAccess(const GrTextureAccess* textureAccess);
165 223
166 GrEffect() 224 GrEffect()
167 : fWillReadDstColor(false) 225 : fWillReadDstColor(false)
168 , fWillReadFragmentPosition(false) 226 , fWillReadFragmentPosition(false)
169 , fWillUseInputColor(true) 227 , fWillUseInputColor(true)
170 , fHasVertexCode(false) {} 228 , fHasVertexCode(false)
229 , fEffectRef(NULL) {}
171 230
172 /** This should be called by GrEffect subclass factories. See the comment on AutoEffectUnref for 231 /** This should be called by GrEffect subclass factories. See the comment on AutoEffectUnref for
173 an example factory function. */ 232 an example factory function. */
174 static GrEffect* CreateEffectRef(GrEffect* effect) { 233 static GrEffectRef* CreateEffectRef(GrEffect* effect) {
175 return SkRef(effect); 234 if (NULL == effect->fEffectRef) {
235 effect->fEffectRef = SkNEW_ARGS(GrEffectRef, (effect));
236 } else {
237 effect->fEffectRef->ref();
238 }
239 return effect->fEffectRef;
176 } 240 }
177 241
178 static const GrEffect* CreateEffectRef(const GrEffect* effect) { 242 static const GrEffectRef* CreateEffectRef(const GrEffect* effect) {
179 return CreateEffectRef(const_cast<GrEffect*>(effect)); 243 return CreateEffectRef(const_cast<GrEffect*>(effect));
180 } 244 }
181 245
246 /** Used by GR_CREATE_STATIC_EFFECT below */
247 static GrEffectRef* CreateStaticEffectRef(void* refStorage, GrEffect* effect ) {
248 SkASSERT(NULL == effect->fEffectRef);
249 effect->fEffectRef = SkNEW_PLACEMENT_ARGS(refStorage, GrEffectRef, (effe ct));
250 return effect->fEffectRef;
251 }
252
253
182 /** Helper used in subclass factory functions to unref the effect after it h as been wrapped in a 254 /** Helper used in subclass factory functions to unref the effect after it h as been wrapped in a
183 GrEffectRef. E.g.: 255 GrEffectRef. E.g.:
184 256
185 class EffectSubclass : public GrEffect { 257 class EffectSubclass : public GrEffect {
186 public: 258 public:
187 GrEffectRef* Create(ParamType1 param1, ParamType2 param2, ...) { 259 GrEffectRef* Create(ParamType1 param1, ParamType2 param2, ...) {
188 AutoEffectUnref effect(SkNEW_ARGS(EffectSubclass, (param1, param 2, ...))); 260 AutoEffectUnref effect(SkNEW_ARGS(EffectSubclass, (param1, param 2, ...)));
189 return CreateEffectRef(effect); 261 return CreateEffectRef(effect);
190 } 262 }
191 */ 263 */
192 typedef SkAutoTUnref<GrEffect> AutoEffectUnref; 264 class AutoEffectUnref {
265 public:
266 AutoEffectUnref(GrEffect* effect) : fEffect(effect) { }
267 ~AutoEffectUnref() { fEffect->unref(); }
268 operator GrEffect*() { return fEffect; }
269 private:
270 GrEffect* fEffect;
271 };
193 272
194 /** Helper for getting the GrEffect out of a GrEffectRef and down-casting to a GrEffect subclass 273 /** Helper for getting the GrEffect out of a GrEffectRef and down-casting to a GrEffect subclass
195 */ 274 */
196 template <typename T> 275 template <typename T>
197 static const T& CastEffect(const GrEffect& effectRef) { 276 static const T& CastEffect(const GrEffect& effectRef) {
198 return *static_cast<const T*>(&effectRef); 277 return *static_cast<const T*>(&effectRef);
199 } 278 }
200 279
201 /** 280 /**
202 * If the effect subclass will read the destination pixel value then it must call this function 281 * If the effect subclass will read the destination pixel value then it must call this function
(...skipping 10 matching lines...) Expand all
213 void setWillReadFragmentPosition() { fWillReadFragmentPosition = true; } 292 void setWillReadFragmentPosition() { fWillReadFragmentPosition = true; }
214 293
215 /** 294 /**
216 * If the effect will generate a result that does not depend on the input co lor value then it must 295 * If the effect will generate a result that does not depend on the input co lor value then it must
217 * call this function from its constructor. Otherwise, when its generated ba ckend-specific code 296 * call this function from its constructor. Otherwise, when its generated ba ckend-specific code
218 * might fail during variable binding due to unused variables. 297 * might fail during variable binding due to unused variables.
219 */ 298 */
220 void setWillNotUseInputColor() { fWillUseInputColor = false; } 299 void setWillNotUseInputColor() { fWillUseInputColor = false; }
221 300
222 private: 301 private:
302 bool isEqual(const GrEffect& other) const {
303 if (&this->getFactory() != &other.getFactory()) {
304 return false;
305 }
306 bool result = this->onIsEqual(other);
307 #ifdef SK_DEBUG
308 if (result) {
309 this->assertEquality(other);
310 }
311 #endif
312 return result;
313 }
314
223 SkDEBUGCODE(void assertEquality(const GrEffect& other) const;) 315 SkDEBUGCODE(void assertEquality(const GrEffect& other) const;)
224 316
225 /** Subclass implements this to support isEqual(). It will only be called if it is known that 317 /** Subclass implements this to support isEqual(). It will only be called if it is known that
226 the two effects are of the same subclass (i.e. they return the same obje ct from 318 the two effects are of the same subclass (i.e. they return the same obje ct from
227 getFactory()).*/ 319 getFactory()).*/
228 virtual bool onIsEqual(const GrEffect& other) const = 0; 320 virtual bool onIsEqual(const GrEffect& other) const = 0;
229 321
322 void EffectRefDestroyed() { fEffectRef = NULL; }
323
324 friend class GrEffectRef; // to call EffectRefDestroyed()
325 friend class GrEffectStage; // to rewrap GrEffect in GrEffectRef when resto ring an effect-stage
326 // from deferred state, to call isEqual on nake d GrEffects, and
327 // to inc/dec deferred ref counts.
230 friend class GrVertexEffect; // to set fHasVertexCode and build fVertexAttri bTypes. 328 friend class GrVertexEffect; // to set fHasVertexCode and build fVertexAttri bTypes.
231 329
232 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; 330 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms;
233 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses; 331 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
234 SkSTArray<kMaxVertexAttribs, GrSLType, true> fVertexAttribTypes; 332 SkSTArray<kMaxVertexAttribs, GrSLType, true> fVertexAttribTypes;
235 bool fWillReadDstColor; 333 bool fWillReadDstColor;
236 bool fWillReadFragmentPosition; 334 bool fWillReadFragmentPosition;
237 bool fWillUseInputColor; 335 bool fWillUseInputColor;
238 bool fHasVertexCode; 336 bool fHasVertexCode;
337 GrEffectRef* fEffectRef;
239 338
240 typedef SkRefCnt INHERITED; 339 typedef SkRefCnt INHERITED;
241 }; 340 };
242 341
243 typedef GrEffect GrEffectRef; 342 inline GrEffectRef::GrEffectRef(GrEffect* effect) {
343 SkASSERT(NULL != effect);
344 effect->ref();
345 fEffect = effect;
346 }
244 347
245 /** 348 /**
246 * This creates an effect outside of the effect memory pool. The effect's destru ctor will be called 349 * This creates an effect outside of the effect memory pool. The effect's destru ctor will be called
247 * at global destruction time. NAME will be the name of the created GrEffect. 350 * at global destruction time. NAME will be the name of the created GrEffectRef.
248 */ 351 */
249 #define GR_CREATE_STATIC_EFFECT(NAME, EFFECT_CLASS, ARGS) \ 352 #define GR_CREATE_STATIC_EFFECT(NAME, EFFECT_CLASS, ARGS) \
250 static SkAlignedSStorage<sizeof(EFFECT_CLASS)> g_##NAME##_Storage; \ 353 enum { \
251 static GrEffect* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), EFFECT_CLAS S, ARGS); \ 354 k_##NAME##_EffectRefOffset = GR_CT_ALIGN_UP(sizeof(EFFECT_CLASS), 8), \
252 static SkAutoTDestroy<GrEffect> NAME##_ad(NAME); 355 k_##NAME##_StorageSize = k_##NAME##_EffectRefOffset + sizeof(GrEffectRef) \
356 }; \
357 static SkAlignedSStorage<k_##NAME##_StorageSize> g_##NAME##_Storage; \
358 static void* NAME##_RefLocation = (char*)g_##NAME##_Storage.get() + k_##NAME##_E ffectRefOffset; \
359 static GrEffect* NAME##_Effect SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), EF FECT_CLASS, ARGS);\
360 static SkAutoTDestroy<GrEffect> NAME##_ad(NAME##_Effect); \
361 static GrEffectRef* NAME(GrEffect::CreateStaticEffectRef(NAME##_RefLocation, NAM E##_Effect)); \
362 static SkAutoTDestroy<GrEffectRef> NAME##_Ref_ad(NAME)
253 363
254 364
255 #endif 365 #endif
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