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Side by Side Diff: src/utils/SkCanvasStateUtils.cpp

Issue 372003002: Change SkCanvasState to use inheritance. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Specify the version of the bad SkCanvasState. Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkCanvasStateUtils.h" 8 #include "SkCanvasStateUtils.h"
9 9
10 #include "SkBitmapDevice.h" 10 #include "SkBitmapDevice.h"
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67 int32_t textureID; 67 int32_t textureID;
68 } gpu; 68 } gpu;
69 }; 69 };
70 }; 70 };
71 71
72 class SkCanvasState { 72 class SkCanvasState {
73 public: 73 public:
74 SkCanvasState(SkCanvas* canvas) { 74 SkCanvasState(SkCanvas* canvas) {
75 SkASSERT(canvas); 75 SkASSERT(canvas);
76 version = CANVAS_STATE_VERSION; 76 version = CANVAS_STATE_VERSION;
77 width = canvas->getDeviceSize().width(); 77 width = canvas->getBaseLayerSize().width();
78 height = canvas->getDeviceSize().height(); 78 height = canvas->getBaseLayerSize().height();
79
80 }
81
82 virtual ~SkCanvasState() {}
83
84 /**
85 * The version this struct was built with. This field must always appear
86 * first in the struct so that when the versions don't match (and the
87 * remaining contents and size are potentially different) we can still
88 * compare the version numbers.
89 */
90 int32_t version;
91 int32_t width;
92 int32_t height;
93 int32_t alignmentPadding;
94 };
95
96 class SkCanvasState_v1 : public SkCanvasState {
97 public:
98 SkCanvasState_v1(SkCanvas* canvas)
99 : INHERITED(canvas)
100 {
101 SkASSERT(this->version == 1);
79 layerCount = 0; 102 layerCount = 0;
80 layers = NULL; 103 layers = NULL;
81 originalCanvas = SkRef(canvas);
82
83 mcState.clipRectCount = 0; 104 mcState.clipRectCount = 0;
84 mcState.clipRects = NULL; 105 mcState.clipRects = NULL;
106 originalCanvas = SkRef(canvas);
85 } 107 }
86 108
87 ~SkCanvasState() { 109 ~SkCanvasState_v1() {
88 // loop through the layers and free the data allocated to the clipRects 110 // loop through the layers and free the data allocated to the clipRects
89 for (int i = 0; i < layerCount; ++i) { 111 for (int i = 0; i < layerCount; ++i) {
90 sk_free(layers[i].mcState.clipRects); 112 sk_free(layers[i].mcState.clipRects);
91 } 113 }
92 114
93 sk_free(mcState.clipRects); 115 sk_free(mcState.clipRects);
94 sk_free(layers); 116 sk_free(layers);
95 117
96 // it is now safe to free the canvas since there should be no remaining 118 // it is now safe to free the canvas since there should be no remaining
97 // references to the content that is referenced by this canvas (e.g. pix els) 119 // references to the content that is referenced by this canvas (e.g. pix els)
98 originalCanvas->unref(); 120 originalCanvas->unref();
99 } 121 }
100 122
101 /**
102 * The version this struct was built with. This field must always appear
103 * first in the struct so that when the versions don't match (and the
104 * remaining contents and size are potentially different) we can still
105 * compare the version numbers.
106 */
107 int32_t version;
108
109 int32_t width;
110 int32_t height;
111
112 SkMCState mcState; 123 SkMCState mcState;
113 124
114 int32_t layerCount; 125 int32_t layerCount;
115 SkCanvasLayerState* layers; 126 SkCanvasLayerState* layers;
116
117 private: 127 private:
118 SkCanvas* originalCanvas; 128 SkCanvas* originalCanvas;
129 typedef SkCanvasState INHERITED;
119 }; 130 };
120 131
121 //////////////////////////////////////////////////////////////////////////////// 132 ////////////////////////////////////////////////////////////////////////////////
122 133
123 class ClipValidator : public SkCanvas::ClipVisitor { 134 class ClipValidator : public SkCanvas::ClipVisitor {
124 public: 135 public:
125 ClipValidator() : fFailed(false) {} 136 ClipValidator() : fFailed(false) {}
126 bool failed() { return fFailed; } 137 bool failed() { return fFailed; }
127 138
128 // ClipVisitor 139 // ClipVisitor
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184 195
185 // Check the clip can be decomposed into rectangles (i.e. no soft clips). 196 // Check the clip can be decomposed into rectangles (i.e. no soft clips).
186 ClipValidator validator; 197 ClipValidator validator;
187 canvas->replayClips(&validator); 198 canvas->replayClips(&validator);
188 if (validator.failed()) { 199 if (validator.failed()) {
189 SkErrorInternals::SetError(kInvalidOperation_SkError, 200 SkErrorInternals::SetError(kInvalidOperation_SkError,
190 "CaptureCanvasState does not support canvases with antialiased c lips.\n"); 201 "CaptureCanvasState does not support canvases with antialiased c lips.\n");
191 return NULL; 202 return NULL;
192 } 203 }
193 204
194 SkAutoTDelete<SkCanvasState> canvasState(SkNEW_ARGS(SkCanvasState, (canvas)) ); 205 SkAutoTDelete<SkCanvasState_v1> canvasState(SkNEW_ARGS(SkCanvasState_v1, (ca nvas)));
195 206
196 // decompose the total matrix and clip 207 // decompose the total matrix and clip
197 setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), 208 setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(),
198 canvas->internal_private_getTotalClip()); 209 canvas->internal_private_getTotalClip());
199 210
200 /* 211 /*
201 * decompose the layers 212 * decompose the layers
202 * 213 *
203 * storage is allocated on the stack for the first 3 layers. It is common in 214 * storage is allocated on the stack for the first 3 layers. It is common in
204 * some view systems (e.g. Android) that a few non-clipped layers are presen t 215 * some view systems (e.g. Android) that a few non-clipped layers are presen t
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240 } 251 }
241 252
242 // allocate memory for the layers and then and copy them to the struct 253 // allocate memory for the layers and then and copy them to the struct
243 SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerStat e)); 254 SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerStat e));
244 canvasState->layerCount = layerCount; 255 canvasState->layerCount = layerCount;
245 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.byte sWritten()); 256 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.byte sWritten());
246 layerWriter.flatten(canvasState->layers); 257 layerWriter.flatten(canvasState->layers);
247 258
248 // for now, just ignore any client supplied DrawFilter. 259 // for now, just ignore any client supplied DrawFilter.
249 if (canvas->getDrawFilter()) { 260 if (canvas->getDrawFilter()) {
250 // SkDEBUGF(("CaptureCanvasState will ignore the canvases draw filter.\n" )); 261 // SkDEBUGF(("CaptureCanvasState will ignore the canvas's draw filter.\n" ));
251 } 262 }
252 263
253 return canvasState.detach(); 264 return canvasState.detach();
254 } 265 }
255 266
256 //////////////////////////////////////////////////////////////////////////////// 267 ////////////////////////////////////////////////////////////////////////////////
257 268
258 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) { 269 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) {
259 // reconstruct the matrix 270 // reconstruct the matrix
260 SkMatrix matrix; 271 SkMatrix matrix;
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300 311
301 // setup the matrix and clip 312 // setup the matrix and clip
302 setup_canvas_from_MC_state(layerState.mcState, canvas.get()); 313 setup_canvas_from_MC_state(layerState.mcState, canvas.get());
303 314
304 return canvas.detach(); 315 return canvas.detach();
305 } 316 }
306 317
307 SkCanvas* SkCanvasStateUtils::CreateFromCanvasState(const SkCanvasState* state) { 318 SkCanvas* SkCanvasStateUtils::CreateFromCanvasState(const SkCanvasState* state) {
308 SkASSERT(state); 319 SkASSERT(state);
309 320
310 // check that the versions match 321 if (state->version == 1) {
311 if (CANVAS_STATE_VERSION != state->version) { 322 const SkCanvasState_v1* state_v1 = static_cast<const SkCanvasState_v1*>( state);
312 SkDebugf("CreateFromCanvasState version does not match the one use to cr eate the input"); 323
324 if (state_v1->layerCount < 1) {
325 return NULL;
326 }
327
328 SkAutoTUnref<SkCanvasStack> canvas(SkNEW_ARGS(SkCanvasStack,
329 (state->width, state->heig ht)));
330
331 // setup the matrix and clip on the n-way canvas
332 setup_canvas_from_MC_state(state_v1->mcState, canvas);
333
334 // Iterate over the layers and add them to the n-way canvas
335 for (int i = state_v1->layerCount - 1; i >= 0; --i) {
336 SkAutoTUnref<SkCanvas> cLayer(create_canvas_from_canvas_layer(state_ v1->layers[i]));
337 if (!cLayer.get()) {
338 return NULL;
339 }
340 canvas->pushCanvas(cLayer.get(), SkIPoint::Make(state_v1->layers[i]. x,
341 state_v1->layers[i]. y));
342 }
343
344 return canvas.detach();
345 } else {
346 SkDebugf("CreateFromCanvasState from version %d is not supported!", stat e->version);
313 return NULL; 347 return NULL;
314 } 348 }
315
316 if (state->layerCount < 1) {
317 return NULL;
318 }
319
320 SkAutoTUnref<SkCanvasStack> canvas(SkNEW_ARGS(SkCanvasStack, (state->width, state->height)));
321
322 // setup the matrix and clip on the n-way canvas
323 setup_canvas_from_MC_state(state->mcState, canvas);
324
325 // Iterate over the layers and add them to the n-way canvas
326 for (int i = state->layerCount - 1; i >= 0; --i) {
327 SkAutoTUnref<SkCanvas> canvasLayer(create_canvas_from_canvas_layer(state ->layers[i]));
328 if (!canvasLayer.get()) {
329 return NULL;
330 }
331 canvas->pushCanvas(canvasLayer.get(), SkIPoint::Make(state->layers[i].x,
332 state->layers[i].y) );
333 }
334
335 return canvas.detach();
336 } 349 }
337 350
338 //////////////////////////////////////////////////////////////////////////////// 351 ////////////////////////////////////////////////////////////////////////////////
339 352
340 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { 353 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) {
341 SkDELETE(state); 354 SkDELETE(state);
mtklein 2014/07/07 20:32:40 Can't we do the same check-version-and-static-cast
scroggo 2014/07/07 21:44:02 To (try to) sum up our conversation live, you want
342 } 355 }
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