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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkCanvasStateUtils.h" | 8 #include "SkCanvasStateUtils.h" |
9 | 9 |
10 #include "SkBitmapDevice.h" | 10 #include "SkBitmapDevice.h" |
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66 struct { | 66 struct { |
67 int32_t textureID; | 67 int32_t textureID; |
68 } gpu; | 68 } gpu; |
69 }; | 69 }; |
70 }; | 70 }; |
71 | 71 |
72 class SkCanvasState { | 72 class SkCanvasState { |
73 public: | 73 public: |
74 SkCanvasState(SkCanvas* canvas) { | 74 SkCanvasState(SkCanvas* canvas) { |
75 SkASSERT(canvas); | 75 SkASSERT(canvas); |
76 version = CANVAS_STATE_VERSION; | 76 version = CANVAS_STATE_VERSION; |
mtklein
2014/07/07 22:09:16
Might want to have the derived class pass in versi
scroggo
2014/07/08 18:45:13
Done.
| |
77 width = canvas->getDeviceSize().width(); | 77 width = canvas->getBaseLayerSize().width(); |
78 height = canvas->getDeviceSize().height(); | 78 height = canvas->getBaseLayerSize().height(); |
79 | |
80 } | |
81 | |
82 /** | |
83 * The version this struct was built with. This field must always appear | |
84 * first in the struct so that when the versions don't match (and the | |
85 * remaining contents and size are potentially different) we can still | |
86 * compare the version numbers. | |
87 */ | |
88 int32_t version; | |
89 int32_t width; | |
90 int32_t height; | |
91 int32_t alignmentPadding; | |
92 }; | |
93 | |
94 class SkCanvasState_v1 : public SkCanvasState { | |
95 public: | |
96 SkCanvasState_v1(SkCanvas* canvas) | |
97 : INHERITED(canvas) | |
98 { | |
99 SkASSERT(this->version == 1); | |
79 layerCount = 0; | 100 layerCount = 0; |
80 layers = NULL; | 101 layers = NULL; |
81 originalCanvas = SkRef(canvas); | |
82 | |
83 mcState.clipRectCount = 0; | 102 mcState.clipRectCount = 0; |
84 mcState.clipRects = NULL; | 103 mcState.clipRects = NULL; |
104 originalCanvas = SkRef(canvas); | |
85 } | 105 } |
86 | 106 |
87 ~SkCanvasState() { | 107 ~SkCanvasState_v1() { |
88 // loop through the layers and free the data allocated to the clipRects | 108 // loop through the layers and free the data allocated to the clipRects |
89 for (int i = 0; i < layerCount; ++i) { | 109 for (int i = 0; i < layerCount; ++i) { |
90 sk_free(layers[i].mcState.clipRects); | 110 sk_free(layers[i].mcState.clipRects); |
91 } | 111 } |
92 | 112 |
93 sk_free(mcState.clipRects); | 113 sk_free(mcState.clipRects); |
94 sk_free(layers); | 114 sk_free(layers); |
95 | 115 |
96 // it is now safe to free the canvas since there should be no remaining | 116 // it is now safe to free the canvas since there should be no remaining |
97 // references to the content that is referenced by this canvas (e.g. pix els) | 117 // references to the content that is referenced by this canvas (e.g. pix els) |
98 originalCanvas->unref(); | 118 originalCanvas->unref(); |
99 } | 119 } |
100 | 120 |
101 /** | |
102 * The version this struct was built with. This field must always appear | |
103 * first in the struct so that when the versions don't match (and the | |
104 * remaining contents and size are potentially different) we can still | |
105 * compare the version numbers. | |
106 */ | |
107 int32_t version; | |
108 | |
109 int32_t width; | |
110 int32_t height; | |
111 | |
112 SkMCState mcState; | 121 SkMCState mcState; |
113 | 122 |
114 int32_t layerCount; | 123 int32_t layerCount; |
115 SkCanvasLayerState* layers; | 124 SkCanvasLayerState* layers; |
116 | |
117 private: | 125 private: |
118 SkCanvas* originalCanvas; | 126 SkCanvas* originalCanvas; |
127 typedef SkCanvasState INHERITED; | |
119 }; | 128 }; |
120 | 129 |
121 //////////////////////////////////////////////////////////////////////////////// | 130 //////////////////////////////////////////////////////////////////////////////// |
122 | 131 |
123 class ClipValidator : public SkCanvas::ClipVisitor { | 132 class ClipValidator : public SkCanvas::ClipVisitor { |
124 public: | 133 public: |
125 ClipValidator() : fFailed(false) {} | 134 ClipValidator() : fFailed(false) {} |
126 bool failed() { return fFailed; } | 135 bool failed() { return fFailed; } |
127 | 136 |
128 // ClipVisitor | 137 // ClipVisitor |
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184 | 193 |
185 // Check the clip can be decomposed into rectangles (i.e. no soft clips). | 194 // Check the clip can be decomposed into rectangles (i.e. no soft clips). |
186 ClipValidator validator; | 195 ClipValidator validator; |
187 canvas->replayClips(&validator); | 196 canvas->replayClips(&validator); |
188 if (validator.failed()) { | 197 if (validator.failed()) { |
189 SkErrorInternals::SetError(kInvalidOperation_SkError, | 198 SkErrorInternals::SetError(kInvalidOperation_SkError, |
190 "CaptureCanvasState does not support canvases with antialiased c lips.\n"); | 199 "CaptureCanvasState does not support canvases with antialiased c lips.\n"); |
191 return NULL; | 200 return NULL; |
192 } | 201 } |
193 | 202 |
194 SkAutoTDelete<SkCanvasState> canvasState(SkNEW_ARGS(SkCanvasState, (canvas)) ); | 203 SkAutoTDelete<SkCanvasState_v1> canvasState(SkNEW_ARGS(SkCanvasState_v1, (ca nvas))); |
195 | 204 |
196 // decompose the total matrix and clip | 205 // decompose the total matrix and clip |
197 setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), | 206 setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), |
198 canvas->internal_private_getTotalClip()); | 207 canvas->internal_private_getTotalClip()); |
199 | 208 |
200 /* | 209 /* |
201 * decompose the layers | 210 * decompose the layers |
202 * | 211 * |
203 * storage is allocated on the stack for the first 3 layers. It is common in | 212 * storage is allocated on the stack for the first 3 layers. It is common in |
204 * some view systems (e.g. Android) that a few non-clipped layers are presen t | 213 * some view systems (e.g. Android) that a few non-clipped layers are presen t |
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240 } | 249 } |
241 | 250 |
242 // allocate memory for the layers and then and copy them to the struct | 251 // allocate memory for the layers and then and copy them to the struct |
243 SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerStat e)); | 252 SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerStat e)); |
244 canvasState->layerCount = layerCount; | 253 canvasState->layerCount = layerCount; |
245 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.byte sWritten()); | 254 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.byte sWritten()); |
246 layerWriter.flatten(canvasState->layers); | 255 layerWriter.flatten(canvasState->layers); |
247 | 256 |
248 // for now, just ignore any client supplied DrawFilter. | 257 // for now, just ignore any client supplied DrawFilter. |
249 if (canvas->getDrawFilter()) { | 258 if (canvas->getDrawFilter()) { |
250 // SkDEBUGF(("CaptureCanvasState will ignore the canvases draw filter.\n" )); | 259 // SkDEBUGF(("CaptureCanvasState will ignore the canvas's draw filter.\n" )); |
251 } | 260 } |
252 | 261 |
253 return canvasState.detach(); | 262 return canvasState.detach(); |
254 } | 263 } |
255 | 264 |
256 //////////////////////////////////////////////////////////////////////////////// | 265 //////////////////////////////////////////////////////////////////////////////// |
257 | 266 |
258 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) { | 267 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) { |
259 // reconstruct the matrix | 268 // reconstruct the matrix |
260 SkMatrix matrix; | 269 SkMatrix matrix; |
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299 SkAutoTUnref<SkCanvas> canvas(SkNEW_ARGS(SkCanvas, (bitmap))); | 308 SkAutoTUnref<SkCanvas> canvas(SkNEW_ARGS(SkCanvas, (bitmap))); |
300 | 309 |
301 // setup the matrix and clip | 310 // setup the matrix and clip |
302 setup_canvas_from_MC_state(layerState.mcState, canvas.get()); | 311 setup_canvas_from_MC_state(layerState.mcState, canvas.get()); |
303 | 312 |
304 return canvas.detach(); | 313 return canvas.detach(); |
305 } | 314 } |
306 | 315 |
307 SkCanvas* SkCanvasStateUtils::CreateFromCanvasState(const SkCanvasState* state) { | 316 SkCanvas* SkCanvasStateUtils::CreateFromCanvasState(const SkCanvasState* state) { |
308 SkASSERT(state); | 317 SkASSERT(state); |
318 SkASSERT(CANVAS_STATE_VERSION == state->version); | |
scroggo
2014/07/07 21:44:02
Since CreateFromCanvasState will always be called
mtklein
2014/07/07 22:09:16
It can't hurt to get this function in the state it
| |
309 | 319 |
310 // check that the versions match | 320 const SkCanvasState_v1* state_v1 = static_cast<const SkCanvasState_v1*>(stat e); |
311 if (CANVAS_STATE_VERSION != state->version) { | |
312 SkDebugf("CreateFromCanvasState version does not match the one use to cr eate the input"); | |
313 return NULL; | |
314 } | |
315 | 321 |
316 if (state->layerCount < 1) { | 322 if (state_v1->layerCount < 1) { |
317 return NULL; | 323 return NULL; |
318 } | 324 } |
319 | 325 |
320 SkAutoTUnref<SkCanvasStack> canvas(SkNEW_ARGS(SkCanvasStack, (state->width, state->height))); | 326 SkAutoTUnref<SkCanvasStack> canvas(SkNEW_ARGS(SkCanvasStack, (state->width, state->height))); |
321 | 327 |
322 // setup the matrix and clip on the n-way canvas | 328 // setup the matrix and clip on the n-way canvas |
323 setup_canvas_from_MC_state(state->mcState, canvas); | 329 setup_canvas_from_MC_state(state_v1->mcState, canvas); |
324 | 330 |
325 // Iterate over the layers and add them to the n-way canvas | 331 // Iterate over the layers and add them to the n-way canvas |
326 for (int i = state->layerCount - 1; i >= 0; --i) { | 332 for (int i = state_v1->layerCount - 1; i >= 0; --i) { |
327 SkAutoTUnref<SkCanvas> canvasLayer(create_canvas_from_canvas_layer(state ->layers[i])); | 333 SkAutoTUnref<SkCanvas> canvasLayer(create_canvas_from_canvas_layer(state _v1->layers[i])); |
328 if (!canvasLayer.get()) { | 334 if (!canvasLayer.get()) { |
329 return NULL; | 335 return NULL; |
330 } | 336 } |
331 canvas->pushCanvas(canvasLayer.get(), SkIPoint::Make(state->layers[i].x, | 337 canvas->pushCanvas(canvasLayer.get(), SkIPoint::Make(state_v1->layers[i] .x, |
332 state->layers[i].y) ); | 338 state_v1->layers[i] .y)); |
333 } | 339 } |
334 | 340 |
335 return canvas.detach(); | 341 return canvas.detach(); |
336 } | 342 } |
337 | 343 |
338 //////////////////////////////////////////////////////////////////////////////// | 344 //////////////////////////////////////////////////////////////////////////////// |
339 | 345 |
340 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { | 346 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { |
341 SkDELETE(state); | 347 SkASSERT(CANVAS_STATE_VERSION == state->version); |
348 // Upcast to the correct version of SkCanvasState. This avoids having a virt ual destructor on | |
349 // SkCanvasState. That would be strange since SkCanvasState has no other vir tual functions, and | |
350 // instead uses the field "version" to determine how to behave. | |
351 SkDELETE(static_cast<SkCanvasState_v1*>(state)); | |
342 } | 352 } |
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