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Side by Side Diff: src/utils/SkCanvasStateUtils.cpp

Issue 372003002: Change SkCanvasState to use inheritance. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Assume that version is 1. Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkCanvasStateUtils.h" 8 #include "SkCanvasStateUtils.h"
9 9
10 #include "SkBitmapDevice.h" 10 #include "SkBitmapDevice.h"
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66 struct { 66 struct {
67 int32_t textureID; 67 int32_t textureID;
68 } gpu; 68 } gpu;
69 }; 69 };
70 }; 70 };
71 71
72 class SkCanvasState { 72 class SkCanvasState {
73 public: 73 public:
74 SkCanvasState(SkCanvas* canvas) { 74 SkCanvasState(SkCanvas* canvas) {
75 SkASSERT(canvas); 75 SkASSERT(canvas);
76 version = CANVAS_STATE_VERSION; 76 version = CANVAS_STATE_VERSION;
mtklein 2014/07/07 22:09:16 Might want to have the derived class pass in versi
scroggo 2014/07/08 18:45:13 Done.
77 width = canvas->getDeviceSize().width(); 77 width = canvas->getBaseLayerSize().width();
78 height = canvas->getDeviceSize().height(); 78 height = canvas->getBaseLayerSize().height();
79
80 }
81
82 /**
83 * The version this struct was built with. This field must always appear
84 * first in the struct so that when the versions don't match (and the
85 * remaining contents and size are potentially different) we can still
86 * compare the version numbers.
87 */
88 int32_t version;
89 int32_t width;
90 int32_t height;
91 int32_t alignmentPadding;
92 };
93
94 class SkCanvasState_v1 : public SkCanvasState {
95 public:
96 SkCanvasState_v1(SkCanvas* canvas)
97 : INHERITED(canvas)
98 {
99 SkASSERT(this->version == 1);
79 layerCount = 0; 100 layerCount = 0;
80 layers = NULL; 101 layers = NULL;
81 originalCanvas = SkRef(canvas);
82
83 mcState.clipRectCount = 0; 102 mcState.clipRectCount = 0;
84 mcState.clipRects = NULL; 103 mcState.clipRects = NULL;
104 originalCanvas = SkRef(canvas);
85 } 105 }
86 106
87 ~SkCanvasState() { 107 ~SkCanvasState_v1() {
88 // loop through the layers and free the data allocated to the clipRects 108 // loop through the layers and free the data allocated to the clipRects
89 for (int i = 0; i < layerCount; ++i) { 109 for (int i = 0; i < layerCount; ++i) {
90 sk_free(layers[i].mcState.clipRects); 110 sk_free(layers[i].mcState.clipRects);
91 } 111 }
92 112
93 sk_free(mcState.clipRects); 113 sk_free(mcState.clipRects);
94 sk_free(layers); 114 sk_free(layers);
95 115
96 // it is now safe to free the canvas since there should be no remaining 116 // it is now safe to free the canvas since there should be no remaining
97 // references to the content that is referenced by this canvas (e.g. pix els) 117 // references to the content that is referenced by this canvas (e.g. pix els)
98 originalCanvas->unref(); 118 originalCanvas->unref();
99 } 119 }
100 120
101 /**
102 * The version this struct was built with. This field must always appear
103 * first in the struct so that when the versions don't match (and the
104 * remaining contents and size are potentially different) we can still
105 * compare the version numbers.
106 */
107 int32_t version;
108
109 int32_t width;
110 int32_t height;
111
112 SkMCState mcState; 121 SkMCState mcState;
113 122
114 int32_t layerCount; 123 int32_t layerCount;
115 SkCanvasLayerState* layers; 124 SkCanvasLayerState* layers;
116
117 private: 125 private:
118 SkCanvas* originalCanvas; 126 SkCanvas* originalCanvas;
127 typedef SkCanvasState INHERITED;
119 }; 128 };
120 129
121 //////////////////////////////////////////////////////////////////////////////// 130 ////////////////////////////////////////////////////////////////////////////////
122 131
123 class ClipValidator : public SkCanvas::ClipVisitor { 132 class ClipValidator : public SkCanvas::ClipVisitor {
124 public: 133 public:
125 ClipValidator() : fFailed(false) {} 134 ClipValidator() : fFailed(false) {}
126 bool failed() { return fFailed; } 135 bool failed() { return fFailed; }
127 136
128 // ClipVisitor 137 // ClipVisitor
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184 193
185 // Check the clip can be decomposed into rectangles (i.e. no soft clips). 194 // Check the clip can be decomposed into rectangles (i.e. no soft clips).
186 ClipValidator validator; 195 ClipValidator validator;
187 canvas->replayClips(&validator); 196 canvas->replayClips(&validator);
188 if (validator.failed()) { 197 if (validator.failed()) {
189 SkErrorInternals::SetError(kInvalidOperation_SkError, 198 SkErrorInternals::SetError(kInvalidOperation_SkError,
190 "CaptureCanvasState does not support canvases with antialiased c lips.\n"); 199 "CaptureCanvasState does not support canvases with antialiased c lips.\n");
191 return NULL; 200 return NULL;
192 } 201 }
193 202
194 SkAutoTDelete<SkCanvasState> canvasState(SkNEW_ARGS(SkCanvasState, (canvas)) ); 203 SkAutoTDelete<SkCanvasState_v1> canvasState(SkNEW_ARGS(SkCanvasState_v1, (ca nvas)));
195 204
196 // decompose the total matrix and clip 205 // decompose the total matrix and clip
197 setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), 206 setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(),
198 canvas->internal_private_getTotalClip()); 207 canvas->internal_private_getTotalClip());
199 208
200 /* 209 /*
201 * decompose the layers 210 * decompose the layers
202 * 211 *
203 * storage is allocated on the stack for the first 3 layers. It is common in 212 * storage is allocated on the stack for the first 3 layers. It is common in
204 * some view systems (e.g. Android) that a few non-clipped layers are presen t 213 * some view systems (e.g. Android) that a few non-clipped layers are presen t
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240 } 249 }
241 250
242 // allocate memory for the layers and then and copy them to the struct 251 // allocate memory for the layers and then and copy them to the struct
243 SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerStat e)); 252 SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerStat e));
244 canvasState->layerCount = layerCount; 253 canvasState->layerCount = layerCount;
245 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.byte sWritten()); 254 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.byte sWritten());
246 layerWriter.flatten(canvasState->layers); 255 layerWriter.flatten(canvasState->layers);
247 256
248 // for now, just ignore any client supplied DrawFilter. 257 // for now, just ignore any client supplied DrawFilter.
249 if (canvas->getDrawFilter()) { 258 if (canvas->getDrawFilter()) {
250 // SkDEBUGF(("CaptureCanvasState will ignore the canvases draw filter.\n" )); 259 // SkDEBUGF(("CaptureCanvasState will ignore the canvas's draw filter.\n" ));
251 } 260 }
252 261
253 return canvasState.detach(); 262 return canvasState.detach();
254 } 263 }
255 264
256 //////////////////////////////////////////////////////////////////////////////// 265 ////////////////////////////////////////////////////////////////////////////////
257 266
258 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) { 267 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) {
259 // reconstruct the matrix 268 // reconstruct the matrix
260 SkMatrix matrix; 269 SkMatrix matrix;
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299 SkAutoTUnref<SkCanvas> canvas(SkNEW_ARGS(SkCanvas, (bitmap))); 308 SkAutoTUnref<SkCanvas> canvas(SkNEW_ARGS(SkCanvas, (bitmap)));
300 309
301 // setup the matrix and clip 310 // setup the matrix and clip
302 setup_canvas_from_MC_state(layerState.mcState, canvas.get()); 311 setup_canvas_from_MC_state(layerState.mcState, canvas.get());
303 312
304 return canvas.detach(); 313 return canvas.detach();
305 } 314 }
306 315
307 SkCanvas* SkCanvasStateUtils::CreateFromCanvasState(const SkCanvasState* state) { 316 SkCanvas* SkCanvasStateUtils::CreateFromCanvasState(const SkCanvasState* state) {
308 SkASSERT(state); 317 SkASSERT(state);
318 SkASSERT(CANVAS_STATE_VERSION == state->version);
scroggo 2014/07/07 21:44:02 Since CreateFromCanvasState will always be called
mtklein 2014/07/07 22:09:16 It can't hurt to get this function in the state it
309 319
310 // check that the versions match 320 const SkCanvasState_v1* state_v1 = static_cast<const SkCanvasState_v1*>(stat e);
311 if (CANVAS_STATE_VERSION != state->version) {
312 SkDebugf("CreateFromCanvasState version does not match the one use to cr eate the input");
313 return NULL;
314 }
315 321
316 if (state->layerCount < 1) { 322 if (state_v1->layerCount < 1) {
317 return NULL; 323 return NULL;
318 } 324 }
319 325
320 SkAutoTUnref<SkCanvasStack> canvas(SkNEW_ARGS(SkCanvasStack, (state->width, state->height))); 326 SkAutoTUnref<SkCanvasStack> canvas(SkNEW_ARGS(SkCanvasStack, (state->width, state->height)));
321 327
322 // setup the matrix and clip on the n-way canvas 328 // setup the matrix and clip on the n-way canvas
323 setup_canvas_from_MC_state(state->mcState, canvas); 329 setup_canvas_from_MC_state(state_v1->mcState, canvas);
324 330
325 // Iterate over the layers and add them to the n-way canvas 331 // Iterate over the layers and add them to the n-way canvas
326 for (int i = state->layerCount - 1; i >= 0; --i) { 332 for (int i = state_v1->layerCount - 1; i >= 0; --i) {
327 SkAutoTUnref<SkCanvas> canvasLayer(create_canvas_from_canvas_layer(state ->layers[i])); 333 SkAutoTUnref<SkCanvas> canvasLayer(create_canvas_from_canvas_layer(state _v1->layers[i]));
328 if (!canvasLayer.get()) { 334 if (!canvasLayer.get()) {
329 return NULL; 335 return NULL;
330 } 336 }
331 canvas->pushCanvas(canvasLayer.get(), SkIPoint::Make(state->layers[i].x, 337 canvas->pushCanvas(canvasLayer.get(), SkIPoint::Make(state_v1->layers[i] .x,
332 state->layers[i].y) ); 338 state_v1->layers[i] .y));
333 } 339 }
334 340
335 return canvas.detach(); 341 return canvas.detach();
336 } 342 }
337 343
338 //////////////////////////////////////////////////////////////////////////////// 344 ////////////////////////////////////////////////////////////////////////////////
339 345
340 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { 346 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) {
341 SkDELETE(state); 347 SkASSERT(CANVAS_STATE_VERSION == state->version);
348 // Upcast to the correct version of SkCanvasState. This avoids having a virt ual destructor on
349 // SkCanvasState. That would be strange since SkCanvasState has no other vir tual functions, and
350 // instead uses the field "version" to determine how to behave.
351 SkDELETE(static_cast<SkCanvasState_v1*>(state));
342 } 352 }
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