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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/ozone/platform/dri/gbm_surface.h" | 5 #include "ui/ozone/platform/dri/gbm_surface.h" |
6 | 6 |
7 #include <gbm.h> | 7 #include <gbm.h> |
8 | 8 |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "third_party/skia/include/core/SkImageInfo.h" | 10 #include "third_party/skia/include/core/SkImageInfo.h" |
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74 | 74 |
75 BufferData* data = BufferData::GetData(buffers_[front_buffer_ ^ 1]); | 75 BufferData* data = BufferData::GetData(buffers_[front_buffer_ ^ 1]); |
76 CHECK(data); | 76 CHECK(data); |
77 return data->handle(); | 77 return data->handle(); |
78 } | 78 } |
79 | 79 |
80 gfx::Size GbmSurface::Size() const { | 80 gfx::Size GbmSurface::Size() const { |
81 return size_; | 81 return size_; |
82 } | 82 } |
83 | 83 |
84 void GbmSurface::SwapBuffers() { | 84 // Before scheduling the backbuffer to be scanned out we need to "lock" it. |
85 // If there was a frontbuffer, is no longer active. Release it back to GBM. | 85 // When we lock it, GBM will give a pointer to a buffer representing the |
86 if (buffers_[front_buffer_]) | 86 // backbuffer. It will also update its information on which buffers can not be |
87 gbm_surface_release_buffer(native_surface_, buffers_[front_buffer_]); | 87 // used for drawing. The buffer will be released when the page flip event |
88 | 88 // occurs (see SwapBuffers). This is called from HardwareDisplayController |
89 // Update the index to the frontbuffer. | 89 // before scheduling a page flip. |
90 front_buffer_ ^= 1; | 90 void GbmSurface::PreSwapBuffers() { |
91 // We've just released it. Since GBM doesn't guarantee we'll get the same | |
92 // buffer back, we set it to NULL so we don't keep track of objects that may | |
93 // have been destroyed. | |
94 buffers_[front_buffer_ ^ 1] = NULL; | |
95 } | |
96 | |
97 void GbmSurface::LockCurrentDrawable() { | |
98 CHECK(native_surface_); | 91 CHECK(native_surface_); |
99 // Lock the buffer we want to display. | 92 // Lock the buffer we want to display. |
100 buffers_[front_buffer_ ^ 1] = gbm_surface_lock_front_buffer(native_surface_); | 93 buffers_[front_buffer_ ^ 1] = gbm_surface_lock_front_buffer(native_surface_); |
101 | 94 |
102 BufferData* data = BufferData::GetData(buffers_[front_buffer_ ^ 1]); | 95 BufferData* data = BufferData::GetData(buffers_[front_buffer_ ^ 1]); |
103 // If it is a new buffer, it won't have any data associated with it. So we | 96 // If it is a new buffer, it won't have any data associated with it. So we |
104 // create it. On creation it will associate itself with the buffer and | 97 // create it. On creation it will associate itself with the buffer and |
105 // register the buffer. | 98 // register the buffer. |
106 if (!data) { | 99 if (!data) { |
107 data = BufferData::CreateData(dri_, buffers_[front_buffer_ ^ 1]); | 100 data = BufferData::CreateData(dri_, buffers_[front_buffer_ ^ 1]); |
108 DCHECK(data) << "Failed to associate the buffer with the controller"; | 101 DCHECK(data) << "Failed to associate the buffer with the controller"; |
109 } | 102 } |
110 } | 103 } |
111 | 104 |
105 void GbmSurface::SwapBuffers() { | |
106 // If there was a frontbuffer, is no longer active. Release it back to GBM. | |
alexst (slow to review)
2014/07/08 17:22:32
it is no longer...
| |
107 if (buffers_[front_buffer_]) | |
108 gbm_surface_release_buffer(native_surface_, buffers_[front_buffer_]); | |
109 | |
110 // Update the index to the frontbuffer. | |
111 front_buffer_ ^= 1; | |
112 // We've just released it. Since GBM doesn't guarantee we'll get the same | |
113 // buffer back, we set it to NULL so we don't keep track of objects that may | |
114 // have been destroyed. | |
115 buffers_[front_buffer_ ^ 1] = NULL; | |
116 } | |
117 | |
112 } // namespace ui | 118 } // namespace ui |
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