| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrYUVtoRGBEffect.h" | 8 #include "GrYUVtoRGBEffect.h" |
| 9 | 9 |
| 10 #include "GrCoordTransform.h" | 10 #include "GrCoordTransform.h" |
| 11 #include "GrEffect.h" | 11 #include "GrEffect.h" |
| 12 #include "gl/GrGLEffect.h" | 12 #include "gl/GrGLEffect.h" |
| 13 #include "GrTBackendEffectFactory.h" | 13 #include "GrTBackendEffectFactory.h" |
| 14 | 14 |
| 15 namespace { | 15 namespace { |
| 16 | 16 |
| 17 class YUVtoRGBEffect : public GrEffect { | 17 class YUVtoRGBEffect : public GrEffect { |
| 18 public: | 18 public: |
| 19 static GrEffect* Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture*
vTexture) { | 19 static GrEffect* Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture*
vTexture) { |
| 20 AutoEffectUnref effect(SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, v
Texture))); | 20 return SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture)); |
| 21 return CreateEffectRef(effect); | |
| 22 } | 21 } |
| 23 | 22 |
| 24 static const char* Name() { return "YUV to RGB"; } | 23 static const char* Name() { return "YUV to RGB"; } |
| 25 | 24 |
| 26 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { | 25 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
| 27 return GrTBackendEffectFactory<YUVtoRGBEffect>::getInstance(); | 26 return GrTBackendEffectFactory<YUVtoRGBEffect>::getInstance(); |
| 28 } | 27 } |
| 29 | 28 |
| 30 virtual void getConstantColorComponents(GrColor* color, | 29 virtual void getConstantColorComponents(GrColor* color, |
| 31 uint32_t* validFlags) const SK_OVERR
IDE { | 30 uint32_t* validFlags) const SK_OVERR
IDE { |
| (...skipping 67 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 99 | 98 |
| 100 } | 99 } |
| 101 | 100 |
| 102 ////////////////////////////////////////////////////////////////////////////// | 101 ////////////////////////////////////////////////////////////////////////////// |
| 103 | 102 |
| 104 GrEffectRef* GrYUVtoRGBEffect::Create(GrTexture* yTexture, | 103 GrEffectRef* GrYUVtoRGBEffect::Create(GrTexture* yTexture, |
| 105 GrTexture* uTexture, | 104 GrTexture* uTexture, |
| 106 GrTexture* vTexture) { | 105 GrTexture* vTexture) { |
| 107 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture); | 106 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture); |
| 108 } | 107 } |
| OLD | NEW |