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Unified Diff: gm/composeshader.cpp

Issue 371023005: Add always-threaded SkRecord quilt tests. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: bigger tile -> more GMs can quilt Created 6 years, 5 months ago
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Index: gm/composeshader.cpp
diff --git a/gm/composeshader.cpp b/gm/composeshader.cpp
index e460ceaf7c29f453fdbcaea0687c4ee271c4a064..c9c8fe45a914dfde31d8d5f84501fccfe99cd9a2 100644
--- a/gm/composeshader.cpp
+++ b/gm/composeshader.cpp
@@ -49,10 +49,6 @@ public:
}
protected:
- virtual uint32_t onGetFlags() const SK_OVERRIDE {
- return kSkipTiled_Flag;
- }
-
virtual SkString onShortName() SK_OVERRIDE {
return SkString("composeshader");
}
@@ -91,11 +87,6 @@ protected:
return SkISize::Make(220, 750);
}
- virtual uint32_t onGetFlags() const SK_OVERRIDE {
- // we're only off by 1 bit per-component
- return kSkipTiled_Flag;
- }
-
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
SkAutoTUnref<SkShader> shader0(make_shader(SkXfermode::kDstIn_Mode));
SkAutoTUnref<SkShader> shader1(make_shader(SkXfermode::kSrcOver_Mode));
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