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Side by Side Diff: gm/shadows.cpp

Issue 371023005: Add always-threaded SkRecord quilt tests. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: bigger tile -> more GMs can quilt Created 6 years, 5 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkBlurMask.h" 9 #include "SkBlurMask.h"
10 #include "SkBlurDrawLooper.h" 10 #include "SkBlurDrawLooper.h"
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29 SkRect fRect; 29 SkRect fRect;
30 30
31 ShadowsGM() { 31 ShadowsGM() {
32 this->setBGColor(0xFFDDDDDD); 32 this->setBGColor(0xFFDDDDDD);
33 fCirclePath.addCircle(SkIntToScalar(20), SkIntToScalar(20), SkIntToScala r(10) ); 33 fCirclePath.addCircle(SkIntToScalar(20), SkIntToScalar(20), SkIntToScala r(10) );
34 fRect.set(SkIntToScalar(10), SkIntToScalar(10), 34 fRect.set(SkIntToScalar(10), SkIntToScalar(10),
35 SkIntToScalar(30), SkIntToScalar(30)); 35 SkIntToScalar(30), SkIntToScalar(30));
36 } 36 }
37 37
38 protected: 38 protected:
39 virtual uint32_t onGetFlags() const SK_OVERRIDE {
40 return kSkipTiled_Flag;
41 }
42
43 virtual SkString onShortName() { 39 virtual SkString onShortName() {
44 return SkString("shadows"); 40 return SkString("shadows");
45 } 41 }
46 42
47 virtual SkISize onISize() { 43 virtual SkISize onISize() {
48 return SkISize::Make(200, 120); 44 return SkISize::Make(200, 120);
49 } 45 }
50 46
51 virtual void onDraw(SkCanvas* canvas) { 47 virtual void onDraw(SkCanvas* canvas) {
52 SkBlurDrawLooper* shadowLoopers[5]; 48 SkBlurDrawLooper* shadowLoopers[5];
(...skipping 69 matching lines...) Expand 10 before | Expand all | Expand 10 after
122 private: 118 private:
123 typedef GM INHERITED; 119 typedef GM INHERITED;
124 }; 120 };
125 121
126 /////////////////////////////////////////////////////////////////////////////// 122 ///////////////////////////////////////////////////////////////////////////////
127 123
128 static GM* MyFactory(void*) { return new ShadowsGM; } 124 static GM* MyFactory(void*) { return new ShadowsGM; }
129 static GMRegistry reg(MyFactory); 125 static GMRegistry reg(MyFactory);
130 126
131 } 127 }
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