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Side by Side Diff: dm/DMQuiltTask.h

Issue 371023005: Add always-threaded SkRecord quilt tests. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: bigger tile -> more GMs can quilt Created 6 years, 5 months ago
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1 #ifndef DMQuiltTask_DEFINED 1 #ifndef DMQuiltTask_DEFINED
2 #define DMQuiltTask_DEFINED 2 #define DMQuiltTask_DEFINED
3 3
4 #include "DMTask.h" 4 #include "DMTask.h"
5 #include "SkBitmap.h" 5 #include "SkBitmap.h"
6 #include "SkString.h" 6 #include "SkString.h"
7 #include "SkTemplates.h" 7 #include "SkTemplates.h"
8 #include "gm.h" 8 #include "gm.h"
9 9
10 // Records a GM through an SkPicture, draws it in tiles, and compares against th e reference bitmap. 10 // Records a GM through an SkPicture, draws it in tiles, and compares against th e reference bitmap.
11 11
12 namespace DM { 12 namespace DM {
13 13
14 class QuiltTask : public CpuTask { 14 class QuiltTask : public CpuTask {
15 15
16 public: 16 public:
17 QuiltTask(const Task& parent, // QuiltTask must be a child task. Pass its parent here. 17 enum Mode {
18 skiagm::GM*, // GM to run through a picture. Takes own ership. 18 kNormal_Mode,
19 SkBitmap reference); // Bitmap to compare picture replay result s to. 19 kSkRecord_Mode,
20 };
21
22 QuiltTask(const Task& parent, // QuiltTask must be a child task. Pass its parent here.
23 skiagm::GM*, // GM to run through a picture. Takes owners hip.
24 SkBitmap reference, // Bitmap to compare picture replay results t o.
25 Mode mode);
20 26
21 virtual void draw() SK_OVERRIDE; 27 virtual void draw() SK_OVERRIDE;
22 virtual bool shouldSkip() const SK_OVERRIDE; 28 virtual bool shouldSkip() const SK_OVERRIDE;
23 virtual SkString name() const SK_OVERRIDE { return fName; } 29 virtual SkString name() const SK_OVERRIDE { return fName; }
24 30
25 private: 31 private:
32 const Mode fMode;
26 const SkString fName; 33 const SkString fName;
27 SkAutoTDelete<skiagm::GM> fGM; 34 SkAutoTDelete<skiagm::GM> fGM;
28 const SkBitmap fReference; 35 const SkBitmap fReference;
29 }; 36 };
30 37
31 } // namespace DM 38 } // namespace DM
32 39
33 #endif // DMReplayTask_DEFINED 40 #endif // DMReplayTask_DEFINED
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