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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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33 // Phase one built the layout information from the SVG DOM stored in the RenderS
VGInlineText objects (SVGTextLayoutAttributes). | 33 // Phase one built the layout information from the SVG DOM stored in the RenderS
VGInlineText objects (SVGTextLayoutAttributes). |
34 // Phase two performed the actual per-character layout, computing the final posi
tions for each character, stored in the SVGInlineTextBox objects (SVGTextFragmen
t). | 34 // Phase two performed the actual per-character layout, computing the final posi
tions for each character, stored in the SVGInlineTextBox objects (SVGTextFragmen
t). |
35 // Phase three performs all modifications that have to be applied to each indivi
dual text chunk (text-anchor & textLength). | 35 // Phase three performs all modifications that have to be applied to each indivi
dual text chunk (text-anchor & textLength). |
36 | 36 |
37 class SVGTextChunkBuilder { | 37 class SVGTextChunkBuilder { |
38 WTF_MAKE_NONCOPYABLE(SVGTextChunkBuilder); | 38 WTF_MAKE_NONCOPYABLE(SVGTextChunkBuilder); |
39 public: | 39 public: |
40 SVGTextChunkBuilder(); | 40 SVGTextChunkBuilder(); |
41 | 41 |
42 const Vector<SVGTextChunk>& textChunks() const { return m_textChunks; } | 42 const Vector<SVGTextChunk>& textChunks() const { return m_textChunks; } |
43 void transformationForTextBox(SVGInlineTextBox*, AffineTransform&) const; | 43 AffineTransform transformationForTextBox(SVGInlineTextBox*) const; |
44 | 44 |
45 void buildTextChunks(Vector<SVGInlineTextBox*>& lineLayoutBoxes); | 45 void buildTextChunks(Vector<SVGInlineTextBox*>& lineLayoutBoxes); |
46 void layoutTextChunks(Vector<SVGInlineTextBox*>& lineLayoutBoxes); | 46 void layoutTextChunks(Vector<SVGInlineTextBox*>& lineLayoutBoxes); |
47 | 47 |
48 private: | 48 private: |
49 void addTextChunk(Vector<SVGInlineTextBox*>& lineLayoutBoxes, unsigned boxPo
sition, unsigned boxCount); | 49 void addTextChunk(Vector<SVGInlineTextBox*>& lineLayoutBoxes, unsigned boxPo
sition, unsigned boxCount); |
50 void processTextChunk(const SVGTextChunk&); | 50 void processTextChunk(const SVGTextChunk&); |
51 | 51 |
52 void processTextLengthSpacingCorrection(bool isVerticalText, float textLengt
hShift, Vector<SVGTextFragment>&, unsigned& atCharacter); | 52 void processTextLengthSpacingCorrection(bool isVerticalText, float textLengt
hShift, Vector<SVGTextFragment>&, unsigned& atCharacter); |
53 void processTextAnchorCorrection(bool isVerticalText, float textAnchorShift,
Vector<SVGTextFragment>&); | 53 void processTextAnchorCorrection(bool isVerticalText, float textAnchorShift,
Vector<SVGTextFragment>&); |
54 | 54 |
55 private: | 55 private: |
56 Vector<SVGTextChunk> m_textChunks; | 56 Vector<SVGTextChunk> m_textChunks; |
57 HashMap<SVGInlineTextBox*, AffineTransform> m_textBoxTransformations; | 57 HashMap<SVGInlineTextBox*, AffineTransform> m_textBoxTransformations; |
58 }; | 58 }; |
59 | 59 |
60 } // namespace WebCore | 60 } // namespace WebCore |
61 | 61 |
62 #endif | 62 #endif |
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