Index: Source/core/animation/AnimationPlayerTest.cpp |
diff --git a/Source/core/animation/AnimationPlayerTest.cpp b/Source/core/animation/AnimationPlayerTest.cpp |
index 37660e69b825abd5b90229633d49dce2fa0d0acd..c2349b8b614d564504a133b0010cb2f2cadf2768 100644 |
--- a/Source/core/animation/AnimationPlayerTest.cpp |
+++ b/Source/core/animation/AnimationPlayerTest.cpp |
@@ -55,7 +55,8 @@ protected: |
void setUpWithoutStartingTimeline() |
{ |
document = Document::create(); |
- document->animationClock().resetTimeForTesting(); |
+ document->animationClock().clearTimeForTesting(); |
+ document->animationClock().updateTime(AnimationClock::createTimeForTesting(0, 0)); |
timeline = AnimationTimeline::create(document.get()); |
player = timeline->createAnimationPlayer(0); |
player->setStartTimeInternal(0); |
@@ -77,7 +78,7 @@ protected: |
bool updateTimeline(double time) |
{ |
- document->animationClock().updateTime(time); |
+ document->animationClock().updateTime(AnimationClock::createTimeForTesting(time, time + 1)); |
// The timeline does not know about our player, so we have to explicitly call update(). |
return player->update(TimingUpdateOnDemand); |
} |
@@ -119,7 +120,7 @@ TEST_F(AnimationAnimationPlayerTest, CurrentTimeDoesNotSetOutdated) |
// FIXME: We should split updateTimeline into a version that doesn't update |
// the player and one that does, as most of the tests don't require update() |
// to be called. |
- document->animationClock().updateTime(10); |
+ document->animationClock().updateTime(AnimationClock::createTimeForTesting(10, 11)); |
EXPECT_EQ(10, player->currentTimeInternal()); |
EXPECT_FALSE(player->outdated()); |
} |