| Index: Source/core/animation/AnimationClock.cpp
|
| diff --git a/Source/core/animation/AnimationClock.cpp b/Source/core/animation/AnimationClock.cpp
|
| index d51c95e7aed188da489a296342619fdac98b2841..89348c85107c5fc367d3cb6464a7c1c5af4e9ead 100644
|
| --- a/Source/core/animation/AnimationClock.cpp
|
| +++ b/Source/core/animation/AnimationClock.cpp
|
| @@ -34,49 +34,73 @@
|
| #include "wtf/CurrentTime.h"
|
| #include <math.h>
|
|
|
| -namespace {
|
| -
|
| -// FIXME: This is an approximation of time between frames, used when
|
| -// ticking the animation clock outside of animation frame callbacks.
|
| -// Ideally this would be generated by the compositor.
|
| -const double approximateFrameTime = 1 / 60.0;
|
| -
|
| -}
|
| -
|
| namespace WebCore {
|
|
|
| unsigned AnimationClock::s_currentTask = 0;
|
|
|
| -void AnimationClock::updateTime(double time)
|
| +void AnimationClock::updateTime(blink::WebFrameTime frameTime)
|
| {
|
| - if (time > m_time)
|
| - m_time = time;
|
| + ASSERT(!frameTime.isNull());
|
| + ASSERT(internalCurrentTime() <= frameTime.displayFrameTime);
|
| + m_frameTime = frameTime;
|
| m_currentTask = s_currentTask;
|
| }
|
|
|
| double AnimationClock::currentTime()
|
| {
|
| + ASSERT(!m_frameTime.isNull());
|
| + ASSERT(m_frameTime.displayFrameTime >= 0);
|
| + ASSERT(m_frameTime.predictedNextDisplayFrameTime >= 0);
|
| + return internalCurrentTime();
|
| +}
|
| +
|
| +double AnimationClock::internalCurrentTime()
|
| +{
|
| if (m_currentTask != s_currentTask) {
|
| - const double currentTime = m_monotonicallyIncreasingTime();
|
| - if (m_time < currentTime) {
|
| - // Advance to the first estimated frame after the current time.
|
| - const double frameShift = fmod(currentTime - m_time, approximateFrameTime);
|
| - const double newTime = currentTime + (approximateFrameTime - frameShift);
|
| - ASSERT(newTime >= currentTime);
|
| - ASSERT(newTime <= currentTime + approximateFrameTime);
|
| - updateTime(newTime);
|
| - } else {
|
| - m_currentTask = s_currentTask;
|
| - }
|
| + return m_frameTime.predictedNextDisplayFrameTime;
|
| }
|
| - return m_time;
|
| + return m_frameTime.displayFrameTime;
|
| }
|
|
|
| -void AnimationClock::resetTimeForTesting()
|
| +void AnimationClock::clearTimeForTesting()
|
| {
|
| - m_time = 0;
|
| + m_frameTime = blink::WebFrameTime();
|
| m_currentTask = 0;
|
| s_currentTask = 0;
|
| }
|
|
|
| +void AnimationClock::tickTimeForTesting()
|
| +{
|
| + double nextTime = m_frameTime.predictedNextDisplayFrameTime;
|
| + if (nextTime == blink::WebFrameTime::Undefined) {
|
| + nextTime = WTF::monotonicallyIncreasingTime();
|
| + }
|
| +
|
| + // AnimationClock doesn't use lastFrameTime or renderDeadline so we just
|
| + // use dummy values when testing.
|
| + updateTime(
|
| + blink::WebFrameTime(
|
| + blink::WebFrameTime::Undefined,
|
| + blink::WebFrameTime::Undefined,
|
| + nextTime,
|
| + nextTime + (1 / 60.0)));
|
| +}
|
| +
|
| +void AnimationClock::resetTimeForTesting()
|
| +{
|
| + clearTimeForTesting();
|
| + tickTimeForTesting();
|
| +}
|
| +
|
| +blink::WebFrameTime AnimationClock::createTimeForTesting(double currentFrameMonotonic, double nextFrameMonotonic)
|
| +{
|
| + // AnimationClock doesn't use the first two fields (lastFrameTime and
|
| + // renderDeadline).
|
| + return blink::WebFrameTime(
|
| + blink::WebFrameTime::Undefined,
|
| + blink::WebFrameTime::Undefined,
|
| + currentFrameMonotonic,
|
| + nextFrameMonotonic);
|
| +}
|
| +
|
| }
|
|
|