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Side by Side Diff: Source/core/animation/AnimationClock.cpp

Issue 369793003: Make the web-animations engine use the passed in blink::WebFrameTime values. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Patch to run on try bots. Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (c) 2014, Google Inc. All rights reserved. 2 * Copyright (c) 2014, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 16 matching lines...) Expand all
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 #include "core/animation/AnimationClock.h" 32 #include "core/animation/AnimationClock.h"
33 33
34 #include "wtf/CurrentTime.h" 34 #include "wtf/CurrentTime.h"
35 #include <math.h> 35 #include <math.h>
36 36
37 namespace {
38
39 // FIXME: This is an approximation of time between frames, used when
40 // ticking the animation clock outside of animation frame callbacks.
41 // Ideally this would be generated by the compositor.
42 const double approximateFrameTime = 1 / 60.0;
43
44 }
45
46 namespace WebCore { 37 namespace WebCore {
47 38
48 unsigned AnimationClock::s_currentTask = 0; 39 unsigned AnimationClock::s_currentTask = 0;
49 40
50 void AnimationClock::updateTime(double time) 41 void AnimationClock::updateTime(blink::WebFrameTime frameTime)
51 { 42 {
52 if (time > m_time) 43 ASSERT(internalCurrentTime() <= frameTime.displayFrameTime);
53 m_time = time; 44 m_frameTime = frameTime;
54 m_currentTask = s_currentTask; 45 m_currentTask = s_currentTask;
55 } 46 }
56 47
57 double AnimationClock::currentTime() 48 double AnimationClock::currentTime()
58 { 49 {
50 ASSERT(m_frameTime.displayFrameTime >= 0);
51 ASSERT(m_frameTime.predictedNextDisplayFrameTime >= 0);
52 return internalCurrentTime();
53 }
54
55 double AnimationClock::internalCurrentTime()
56 {
59 if (m_currentTask != s_currentTask) { 57 if (m_currentTask != s_currentTask) {
60 const double currentTime = m_monotonicallyIncreasingTime(); 58 return m_frameTime.predictedNextDisplayFrameTime;
61 if (m_time < currentTime) {
62 // Advance to the first estimated frame after the current time.
63 const double frameShift = fmod(currentTime - m_time, approximateFram eTime);
64 const double newTime = currentTime + (approximateFrameTime - frameSh ift);
65 ASSERT(newTime >= currentTime);
66 ASSERT(newTime <= currentTime + approximateFrameTime);
67 updateTime(newTime);
68 } else {
69 m_currentTask = s_currentTask;
70 }
71 } 59 }
72 return m_time; 60 return m_frameTime.displayFrameTime;
61 }
62
63 void AnimationClock::clearTimeForTesting()
64 {
65 m_frameTime = blink::WebFrameTime(-1, -1, -1, -1);
eseidel 2014/07/07 16:31:50 Either make it default with an .isEmpty() accessor
mithro-old 2014/07/07 17:47:15 I've attempted a isNull / createNull pair on the W
66 m_currentTask = 0;
67 s_currentTask = 0;
68 }
69
70 void AnimationClock::tickTimeForTesting()
71 {
72 double nextTime = m_frameTime.predictedNextDisplayFrameTime;
73 if (nextTime == -1.0) {
74 nextTime = WTF::monotonicallyIncreasingTime();
75 }
76
77 updateTime(blink::WebFrameTime(-1, -1, nextTime, nextTime + (1 / 60.0)));
73 } 78 }
74 79
75 void AnimationClock::resetTimeForTesting() 80 void AnimationClock::resetTimeForTesting()
76 { 81 {
77 m_time = 0; 82 clearTimeForTesting();
78 m_currentTask = 0; 83 tickTimeForTesting();
79 s_currentTask = 0;
80 } 84 }
81
82 } 85 }
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