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1 /* | 1 /* |
2 * Copyright (c) 2014, Google Inc. All rights reserved. | 2 * Copyright (c) 2014, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
(...skipping 16 matching lines...) Expand all Loading... | |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 #include "core/animation/AnimationClock.h" | 32 #include "core/animation/AnimationClock.h" |
33 | 33 |
34 #include "wtf/CurrentTime.h" | 34 #include "wtf/CurrentTime.h" |
35 #include <math.h> | 35 #include <math.h> |
36 | 36 |
37 namespace { | |
38 | |
39 // FIXME: This is an approximation of time between frames, used when | |
40 // ticking the animation clock outside of animation frame callbacks. | |
41 // Ideally this would be generated by the compositor. | |
42 const double approximateFrameTime = 1 / 60.0; | |
43 | |
44 } | |
45 | |
46 namespace WebCore { | 37 namespace WebCore { |
47 | 38 |
48 unsigned AnimationClock::s_currentTask = 0; | 39 unsigned AnimationClock::s_currentTask = 0; |
49 | 40 |
50 void AnimationClock::updateTime(double time) | 41 void AnimationClock::updateTime(blink::WebFrameTime frameTime) |
51 { | 42 { |
52 if (time > m_time) | 43 ASSERT(!frameTime.isNull()); |
53 m_time = time; | 44 ASSERT(internalCurrentTime() <= frameTime.displayFrameTime); |
45 m_frameTime = frameTime; | |
54 m_currentTask = s_currentTask; | 46 m_currentTask = s_currentTask; |
55 } | 47 } |
56 | 48 |
57 double AnimationClock::currentTime() | 49 double AnimationClock::currentTime() |
58 { | 50 { |
51 ASSERT(!m_frameTime.isNull()); | |
52 ASSERT(m_frameTime.displayFrameTime >= 0); | |
53 ASSERT(m_frameTime.predictedNextDisplayFrameTime >= 0); | |
54 return internalCurrentTime(); | |
55 } | |
56 | |
57 double AnimationClock::internalCurrentTime() | |
58 { | |
59 if (m_currentTask != s_currentTask) { | 59 if (m_currentTask != s_currentTask) { |
60 const double currentTime = m_monotonicallyIncreasingTime(); | 60 return m_frameTime.predictedNextDisplayFrameTime; |
61 if (m_time < currentTime) { | |
62 // Advance to the first estimated frame after the current time. | |
63 const double frameShift = fmod(currentTime - m_time, approximateFram eTime); | |
64 const double newTime = currentTime + (approximateFrameTime - frameSh ift); | |
65 ASSERT(newTime >= currentTime); | |
66 ASSERT(newTime <= currentTime + approximateFrameTime); | |
67 updateTime(newTime); | |
68 } else { | |
69 m_currentTask = s_currentTask; | |
70 } | |
71 } | 61 } |
72 return m_time; | 62 return m_frameTime.displayFrameTime; |
jamesr
2014/07/08 05:00:35
in particular this value...
| |
63 } | |
64 | |
65 void AnimationClock::clearTimeForTesting() | |
66 { | |
67 m_frameTime = blink::WebFrameTime(); | |
68 m_currentTask = 0; | |
69 s_currentTask = 0; | |
70 } | |
71 | |
72 void AnimationClock::tickTimeForTesting() | |
73 { | |
74 double nextTime = m_frameTime.predictedNextDisplayFrameTime; | |
75 if (nextTime == blink::WebFrameTime::Undefined()) { | |
76 nextTime = WTF::monotonicallyIncreasingTime(); | |
77 } | |
78 | |
79 // AnimationClock doesn't use lastFrameTime or renderDeadline so we just | |
80 // use dummy values when testing. | |
81 updateTime( | |
82 blink::WebFrameTime( | |
83 blink::WebFrameTime::Undefined(), | |
84 blink::WebFrameTime::Undefined(), | |
85 nextTime, | |
86 nextTime + (1 / 60.0))); | |
73 } | 87 } |
74 | 88 |
75 void AnimationClock::resetTimeForTesting() | 89 void AnimationClock::resetTimeForTesting() |
76 { | 90 { |
77 m_time = 0; | 91 clearTimeForTesting(); |
78 m_currentTask = 0; | 92 tickTimeForTesting(); |
79 s_currentTask = 0; | |
80 } | 93 } |
81 | |
82 } | 94 } |
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