 Chromium Code Reviews
 Chromium Code Reviews Issue 369423002:
  Have srcset respond to viewport changes  (Closed) 
  Base URL: https://chromium.googlesource.com/chromium/blink.git@master
    
  
    Issue 369423002:
  Have srcset respond to viewport changes  (Closed) 
  Base URL: https://chromium.googlesource.com/chromium/blink.git@master| Index: Source/core/loader/ImageLoader.h | 
| diff --git a/Source/core/loader/ImageLoader.h b/Source/core/loader/ImageLoader.h | 
| index dcd2115f9329c3b1effbf99c6f2b92619b834955..2b84cc32fdd8fa1bd9a2f8132731880f5ea826aa 100644 | 
| --- a/Source/core/loader/ImageLoader.h | 
| +++ b/Source/core/loader/ImageLoader.h | 
| @@ -75,7 +75,9 @@ public: | 
| // This should be the update behavior when the resource was changed (via 'src', 'srcset' or 'sizes'). | 
| // Starts a new load even if a previous load of the same resource have failed, to match Firefox's behavior. | 
| // FIXME - Verify that this is the right behavior according to the spec. | 
| - UpdateIgnorePreviousError | 
| + UpdateIgnorePreviousError, | 
| + // This forces the image to update its intrinsic size, even if the image source has not changed. | 
| + UpdateForce | 
| 
esprehn
2014/07/25 23:51:56
Can we give this a better name like UpdateSizeChan
 | 
| }; | 
| enum BypassMainWorldBehavior { | 
| @@ -118,7 +120,7 @@ private: | 
| class Task; | 
| // Called from the task or from updateFromElement to initiate the load. | 
| - void doUpdateFromElement(BypassMainWorldBehavior); | 
| + void doUpdateFromElement(BypassMainWorldBehavior, UpdateFromElementBehavior); | 
| virtual void dispatchLoadEvent() = 0; | 
| virtual String sourceURI(const AtomicString&) const = 0; | 
| @@ -135,7 +137,7 @@ private: | 
| void sourceImageChanged(); | 
| void clearFailedLoadURL(); | 
| void crossSiteOrCSPViolationOccured(AtomicString); | 
| - void enqueueImageLoadingMicroTask(); | 
| + void enqueueImageLoadingMicroTask(UpdateFromElementBehavior); | 
| static ResourcePtr<ImageResource> createImageResourceForImageDocument(Document&, FetchRequest&); | 
| void timerFired(Timer<ImageLoader>*); |