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Side by Side Diff: cc/quads/render_pass.h

Issue 368403003: Use RenderPass to create DrawQuad in unittests (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@layerrawptrDQ
Patch Set: review comment addressed Created 6 years, 5 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_QUADS_RENDER_PASS_H_ 5 #ifndef CC_QUADS_RENDER_PASS_H_
6 #define CC_QUADS_RENDER_PASS_H_ 6 #define CC_QUADS_RENDER_PASS_H_
7 7
8 #include <utility> 8 #include <utility>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
11 #include "base/callback.h" 11 #include "base/callback.h"
12 #include "base/containers/hash_tables.h" 12 #include "base/containers/hash_tables.h"
13 #include "cc/base/cc_export.h" 13 #include "cc/base/cc_export.h"
14 #include "cc/base/scoped_ptr_vector.h" 14 #include "cc/base/scoped_ptr_vector.h"
15 #include "skia/ext/refptr.h" 15 #include "skia/ext/refptr.h"
16 #include "ui/gfx/rect.h" 16 #include "ui/gfx/rect.h"
17 #include "ui/gfx/rect_f.h" 17 #include "ui/gfx/rect_f.h"
18 #include "ui/gfx/transform.h" 18 #include "ui/gfx/transform.h"
19 19
20 namespace base { 20 namespace base {
21 class Value; 21 class Value;
22 }; 22 };
23 23
24 namespace cc { 24 namespace cc {
25 25
26 class DrawQuad; 26 class DrawQuad;
27 class RenderPassDrawQuad;
27 class CopyOutputRequest; 28 class CopyOutputRequest;
28 class SharedQuadState; 29 class SharedQuadState;
29 30
30 // A list of DrawQuad objects, sorted internally in front-to-back order. 31 // A list of DrawQuad objects, sorted internally in front-to-back order.
31 class QuadList : public ScopedPtrVector<DrawQuad> { 32 class QuadList : public ScopedPtrVector<DrawQuad> {
32 public: 33 public:
33 typedef reverse_iterator BackToFrontIterator; 34 typedef reverse_iterator BackToFrontIterator;
34 typedef const_reverse_iterator ConstBackToFrontIterator; 35 typedef const_reverse_iterator ConstBackToFrontIterator;
35 36
36 inline BackToFrontIterator BackToFrontBegin() { return rbegin(); } 37 inline BackToFrontIterator BackToFrontBegin() { return rbegin(); }
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after
89 scoped_ptr<base::Value> AsValue() const; 90 scoped_ptr<base::Value> AsValue() const;
90 91
91 SharedQuadState* CreateAndAppendSharedQuadState(); 92 SharedQuadState* CreateAndAppendSharedQuadState();
92 template <typename DrawQuadType> 93 template <typename DrawQuadType>
93 DrawQuadType* CreateAndAppendDrawQuad() { 94 DrawQuadType* CreateAndAppendDrawQuad() {
94 scoped_ptr<DrawQuadType> draw_quad = DrawQuadType::Create(); 95 scoped_ptr<DrawQuadType> draw_quad = DrawQuadType::Create();
95 quad_list.push_back(draw_quad.template PassAs<DrawQuad>()); 96 quad_list.push_back(draw_quad.template PassAs<DrawQuad>());
96 return static_cast<DrawQuadType*>(quad_list.back()); 97 return static_cast<DrawQuadType*>(quad_list.back());
97 } 98 }
98 99
100 RenderPassDrawQuad* CopyFromAndAppendRenderPassDrawQuad(
101 const RenderPassDrawQuad* quad,
102 const SharedQuadState* shared_quad_state,
103 RenderPass::Id render_pass_id);
104 DrawQuad* CopyFromAndAppendDrawQuad(const DrawQuad* quad,
105 const SharedQuadState* shared_quad_state);
106
99 // Uniquely identifies the render pass in the compositor's current frame. 107 // Uniquely identifies the render pass in the compositor's current frame.
100 Id id; 108 Id id;
101 109
102 // These are in the space of the render pass' physical pixels. 110 // These are in the space of the render pass' physical pixels.
103 gfx::Rect output_rect; 111 gfx::Rect output_rect;
104 gfx::Rect damage_rect; 112 gfx::Rect damage_rect;
105 113
106 // Transforms from the origin of the |output_rect| to the origin of the root 114 // Transforms from the origin of the |output_rect| to the origin of the root
107 // render pass' |output_rect|. 115 // render pass' |output_rect|.
108 gfx::Transform transform_to_root_target; 116 gfx::Transform transform_to_root_target;
109 117
110 // If false, the pixels in the render pass' texture are all opaque. 118 // If false, the pixels in the render pass' texture are all opaque.
111 bool has_transparent_background; 119 bool has_transparent_background;
112 120
113 // If non-empty, the renderer should produce a copy of the render pass' 121 // If non-empty, the renderer should produce a copy of the render pass'
114 // contents as a bitmap, and give a copy of the bitmap to each callback in 122 // contents as a bitmap, and give a copy of the bitmap to each callback in
115 // this list. This property should not be serialized between compositors, as 123 // this list. This property should not be serialized between compositors, as
116 // it only makes sense in the root compositor. 124 // it only makes sense in the root compositor.
117 ScopedPtrVector<CopyOutputRequest> copy_requests; 125 ScopedPtrVector<CopyOutputRequest> copy_requests;
118 126
119 QuadList quad_list; 127 QuadList quad_list;
120 SharedQuadStateList shared_quad_state_list; 128 SharedQuadStateList shared_quad_state_list;
121 129
122 protected: 130 protected:
123 explicit RenderPass(size_t num_layers); 131 explicit RenderPass(size_t num_layers);
124 RenderPass(); 132 RenderPass();
125 133
126 private: 134 private:
135 template <typename DrawQuadType>
136 DrawQuadType* CopyFromAndAppendTypedDrawQuad(const DrawQuad* quad) {
137 scoped_ptr<DrawQuadType> draw_quad =
138 make_scoped_ptr(new DrawQuadType(*DrawQuadType::MaterialCast(quad)));
139 quad_list.push_back(draw_quad.template PassAs<DrawQuad>());
140 return static_cast<DrawQuadType*>(quad_list.back());
141 }
142
127 DISALLOW_COPY_AND_ASSIGN(RenderPass); 143 DISALLOW_COPY_AND_ASSIGN(RenderPass);
128 }; 144 };
129 145
130 } // namespace cc 146 } // namespace cc
131 147
132 namespace BASE_HASH_NAMESPACE { 148 namespace BASE_HASH_NAMESPACE {
133 #if defined(COMPILER_MSVC) 149 #if defined(COMPILER_MSVC)
134 inline size_t hash_value(const cc::RenderPass::Id& key) { 150 inline size_t hash_value(const cc::RenderPass::Id& key) {
135 return base::HashPair(key.layer_id, key.index); 151 return base::HashPair(key.layer_id, key.index);
136 } 152 }
137 #elif defined(COMPILER_GCC) 153 #elif defined(COMPILER_GCC)
138 template<> 154 template<>
139 struct hash<cc::RenderPass::Id> { 155 struct hash<cc::RenderPass::Id> {
140 size_t operator()(cc::RenderPass::Id key) const { 156 size_t operator()(cc::RenderPass::Id key) const {
141 return base::HashPair(key.layer_id, key.index); 157 return base::HashPair(key.layer_id, key.index);
142 } 158 }
143 }; 159 };
144 #else 160 #else
145 #error define a hash function for your compiler 161 #error define a hash function for your compiler
146 #endif // COMPILER 162 #endif // COMPILER
147 } // namespace BASE_HASH_NAMESPACE 163 } // namespace BASE_HASH_NAMESPACE
148 164
149 namespace cc { 165 namespace cc {
150 typedef ScopedPtrVector<RenderPass> RenderPassList; 166 typedef ScopedPtrVector<RenderPass> RenderPassList;
151 typedef base::hash_map<RenderPass::Id, RenderPass*> RenderPassIdHashMap; 167 typedef base::hash_map<RenderPass::Id, RenderPass*> RenderPassIdHashMap;
152 } // namespace cc 168 } // namespace cc
153 169
154 #endif // CC_QUADS_RENDER_PASS_H_ 170 #endif // CC_QUADS_RENDER_PASS_H_
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