Chromium Code Reviews| Index: Source/bindings/core/v8/ScriptStreamer.h |
| diff --git a/Source/bindings/core/v8/ScriptStreamer.h b/Source/bindings/core/v8/ScriptStreamer.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..907bb8ffc697992089fcd98bc68f2dcf4c4c7e21 |
| --- /dev/null |
| +++ b/Source/bindings/core/v8/ScriptStreamer.h |
| @@ -0,0 +1,111 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef ScriptStreamer_h |
| +#define ScriptStreamer_h |
| + |
| +#include "wtf/RefCounted.h" |
| + |
| +#include <v8.h> |
| + |
| +namespace blink { |
| + |
| +class PendingScript; |
| +class Resource; |
| +class ScriptResource; |
| +class ScriptResourceClient; |
| +class ScriptState; |
| +class Settings; |
| +class SourceStream; |
| + |
| +// ScriptStreamer streams incomplete script data to V8 so that it can be parsed |
| +// while it's loaded. PendingScript holds a reference to ScriptStreamer. At the |
| +// moment, ScriptStreamer is only used for parser blocking scripts; this means |
| +// that the Document stays stable and no other scripts are executing while we're |
| +// streaming. It is possible, though, that Document and the PendingScript are |
| +// destroyed while the streaming is in progress, and ScriptStreamer handles it |
| +// gracefully. |
| +class ScriptStreamer : public RefCounted<ScriptStreamer> { |
|
jochen (gone - plz use gerrit)
2014/09/11 12:45:08
wtf_make_noncopyable
marja
2014/09/15 17:45:26
Done.
|
| +public: |
| + // Launches a task (on a background thread) which will stream the given |
| + // PendingScript into V8 as it loads. It's also possible that V8 cannot |
| + // stream the given script; in that case this function returns |
| + // false. Internally, this constructs a ScriptStreamer and attaches it to |
| + // the PendingScript. Use ScriptStreamer::addClient to get notified when the |
| + // streaming finishes. |
| + static bool startStreaming(PendingScript&, Settings*, ScriptState*); |
| + |
| + bool streamingInProgress() const { return !m_loadingFinished || !m_parsingFinished; } |
| + |
| + v8::ScriptCompiler::StreamedSource* source() { return &m_source; } |
| + ScriptResource* resource() const { return m_resource; } |
| + |
| + // Called when the script is not needed any more (e.g., loading was |
| + // cancelled). After calling cancel, PendingScript can drop its reference to |
| + // ScriptStreamer, and ScriptStreamer takes care of eventually deleting |
| + // itself (after the V8 side has finished too). |
| + void cancel(); |
| + |
| + // When the streaming is suppressed, the data is not given to V8, but |
| + // ScriptStreamer still watches the resource load and notifies the upper |
| + // layers when loading is finished. It is used in situations when we have |
| + // started streaming but then we detect we don't want to stream (e.g., when |
| + // we have the code cache for the script) and we still want to parse and |
| + // execute it when it has finished loading. |
| + void suppressStreaming() { m_streamingSuppressed = true; } |
| + bool streamingSuppressed() const { return m_streamingSuppressed; } |
| + |
| + unsigned cachedDataType() const { return m_cachedDataType; } |
| + |
| + void addClient(ScriptResourceClient* client) |
| + { |
| + ASSERT(!m_client); |
| + m_client = client; |
| + } |
| + |
| + void removeClient(ScriptResourceClient* client) |
| + { |
| + ASSERT(m_client == client); |
| + m_client = 0; |
| + } |
| + |
| + // Called by PendingScript when data arrives from the network. |
| + void notifyAppendData(ScriptResource*); |
| + void notifyFinished(Resource*); |
| + |
| + // Called by ScriptStreamingTask when it has streamed all data to V8 and V8 |
| + // has processed it. |
| + void streamingComplete(); |
| + |
| +private: |
| + ScriptStreamer(ScriptResource*, v8::ScriptCompiler::StreamedSource::Encoding); |
| + |
| + void notifyFinishedToClient(); |
| + |
| + // This pointer is weak. If PendingScript and its Resource are deleted |
| + // before ScriptStreamer, PendingScript will notify ScriptStreamer of its |
| + // deletion by calling cancel(). |
| + ScriptResource* m_resource; |
| + // Whether ScriptStreamer is detached from the Resource. In those cases, the |
| + // script data is not needed any more, and the client won't get notified |
| + // when the loading and streaming are done. |
| + bool m_detached; |
| + |
| + SourceStream* m_stream; |
| + v8::ScriptCompiler::StreamedSource m_source; |
| + ScriptResourceClient* m_client; |
| + bool m_loadingFinished; // Whether loading from the network is done. |
| + bool m_parsingFinished; // Whether the V8 side processing is done. |
| + |
| + // Whether the script source code should be retrieved from the Resource |
| + // instead of the ScriptStreamer. |
| + bool m_streamingSuppressed; |
| + |
| + // What kind of cached data V8 produces during streaming. |
| + unsigned m_cachedDataType; |
| +}; |
| + |
| +} // namespace blink |
| + |
| +#endif // ScriptStreamer_h |