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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "config.h" | |
6 #include "bindings/core/v8/ScriptStreamer.h" | |
7 | |
8 #include "bindings/core/v8/ScriptStreamerThread.h" | |
9 #include "bindings/core/v8/V8ScriptRunner.h" | |
10 #include "core/dom/Document.h" | |
11 #include "core/dom/Element.h" | |
12 #include "core/dom/PendingScript.h" | |
13 #include "core/fetch/ScriptResource.h" | |
14 #include "core/frame/LocalFrame.h" | |
15 #include "core/frame/Settings.h" | |
16 #include "platform/SharedBuffer.h" | |
17 #include "wtf/MainThread.h" | |
18 #include "wtf/text/TextEncodingRegistry.h" | |
19 | |
20 namespace blink { | |
21 | |
22 // SourceStream implements the streaming interface towards V8. The main | |
23 // functionality is preparing the data to give to V8 on main thread, and | |
24 // actually giving the data (via GetMoreData which is called on a background | |
25 // thread). | |
26 class SourceStream : public v8::ScriptCompiler::ExternalSourceStream { | |
haraken
2014/09/10 05:57:51
I'd like to have V8 reviewers to take a look at th
marja
2014/09/11 09:15:37
Acknowledged; will ask jochen@.
| |
27 public: | |
28 SourceStream(ScriptStreamer* streamer) | |
29 : v8::ScriptCompiler::ExternalSourceStream() | |
30 , m_streamer(streamer) | |
31 , m_backgroundThreadWaitingForData(false) | |
32 , m_dataPointer(0) | |
33 , m_dataLength(0) | |
34 , m_dataPosition(0) | |
35 , m_loadingFinished(false) | |
36 , m_cancelled(false) | |
37 , m_allDataReturned(false) { } | |
38 | |
39 virtual ~SourceStream() { } | |
40 | |
41 // Called by V8 on a background thread. Should block until we can return | |
haraken
2014/09/10 05:57:51
Can we add an ASSERT about the thread correctness?
marja
2014/09/11 09:15:36
Done.
| |
42 // some data. | |
43 virtual size_t GetMoreData(const uint8_t** src) OVERRIDE | |
44 { | |
45 MutexLocker locker(m_mutex); | |
46 if (m_cancelled || m_allDataReturned) { | |
47 return 0; | |
48 } | |
49 // The main thread might be modifying the data buffer of the Resource, | |
50 // so we cannot read it here. Post a task to the main thread and wait | |
51 // for it to complete. | |
52 m_backgroundThreadWaitingForData = true; | |
53 m_dataPointer = src; | |
54 m_dataLength = 0; | |
55 callOnMainThread(WTF::bind(&SourceStream::prepareDataOnMainThread, this) ); | |
56 m_condition.wait(m_mutex); | |
57 if (m_cancelled || m_allDataReturned) { | |
58 return 0; | |
59 } | |
60 return m_dataLength; | |
61 } | |
62 | |
63 // Called on the main thread. | |
haraken
2014/09/10 05:57:51
ASSERT(isMainThread()). The same comment for other
marja
2014/09/11 09:15:36
Done.
| |
64 void didFinishLoading() | |
65 { | |
66 if (m_streamer->resource()->errorOccurred()) { | |
67 // The background thread might be waiting for data. Wake it up. V8 | |
68 // will perceive this as EOS and call the completion callback. At | |
69 // that point we will resume the normal "script loaded" code path | |
70 // (see HTMLScriptRunner::notifyFinished which doesn't differentiate | |
71 // between scripts which loaded successfully and scripts which | |
72 // failed to load). | |
73 cancel(); | |
74 return; | |
75 } | |
76 { | |
77 MutexLocker locker(m_mutex); | |
78 m_loadingFinished = true; | |
79 if (!m_backgroundThreadWaitingForData) | |
80 return; | |
81 } | |
82 prepareDataOnMainThread(); | |
83 } | |
84 | |
85 // Called on the main thread. | |
86 void didReceiveData() | |
87 { | |
88 prepareDataOnMainThread(); | |
89 } | |
90 | |
91 // Called on the main thread. | |
92 void cancel() | |
93 { | |
94 // The script is no longer needed by the upper layers. Stop streaming | |
95 // it. The next time GetMoreData is called (or woken up), it will return | |
96 // 0, which will be interpreted as EOS by V8 and the parsing will | |
97 // fail. ScriptStreamer::streamingComplete will be called, and at that | |
98 // point we will release the references to SourceStream. | |
99 MutexLocker locker(m_mutex); | |
100 m_cancelled = true; | |
101 m_backgroundThreadWaitingForData = false; | |
102 m_condition.signal(); | |
103 } | |
104 | |
105 private: | |
106 // Called on the main thread. | |
107 void prepareDataOnMainThread() | |
108 { | |
109 MutexLocker locker(m_mutex); | |
110 if (!m_backgroundThreadWaitingForData) { | |
111 // It's possible that the background thread is not waiting. This | |
112 // happens when 1) data arrives but V8 hasn't requested data yet, 2) | |
113 // we have previously scheduled prepareDataOnMainThread, but some | |
114 // other event (load cancelled or finished) already retrieved the | |
115 // data and set m_backgroundThreadWaitingForData to false. | |
116 return; | |
117 } | |
118 // The Resource must still be alive; otherwise we should've cancelled | |
119 // the streaming (if we have cancelled, the background thread is not | |
120 // waiting). | |
121 ASSERT(m_streamer->resource()); | |
122 | |
123 if (m_streamer->resource()->cachedMetadata(V8ScriptRunner::tagForCodeCac he())) { | |
124 // The resource has a code cache, so it's unnecessary to stream and | |
125 // parse the code. Cancel the streaming and resume the non-streaming | |
126 // code path. | |
127 m_streamer->suppressStreaming(); | |
128 m_cancelled = true; | |
129 m_backgroundThreadWaitingForData = false; | |
130 m_condition.signal(); | |
131 return; | |
132 } | |
133 | |
134 if (!m_resourceBuffer) { | |
135 // We don't have a buffer yet. Try to get it from the resource. | |
136 SharedBuffer* buffer = m_streamer->resource()->resourceBuffer(); | |
137 if (!buffer) { | |
138 // The Resource hasn't created its SharedBuffer yet. At some | |
139 // point (at latest when the script loading finishes) this | |
140 // function will be called again and we will have data. | |
141 if (m_loadingFinished) { | |
142 // The load finished and we never had a buffer. This happens | |
143 // e.g., when reloading. In this case, suppress the | |
144 // streaming and let the non-streaming code path handle | |
145 // compiling the script. | |
146 m_streamer->suppressStreaming(); | |
147 m_cancelled = true; | |
148 m_backgroundThreadWaitingForData = false; | |
149 m_condition.signal(); | |
150 } | |
151 return; | |
152 } | |
153 m_resourceBuffer = RefPtr<SharedBuffer>(buffer); | |
154 } | |
155 | |
156 // Get as much data from the ResourceBuffer as we can. | |
157 const char* data = 0; | |
158 Vector<const char*> chunks; | |
159 Vector<unsigned> chunkLengths; | |
160 while (unsigned length = m_resourceBuffer->getSomeData(data, m_dataPosit ion)) { | |
161 // FIXME: Here we can limit based on the total length, if it turns | |
162 // out that we don't want to give all the data we have (memory | |
163 // vs. speed). | |
164 chunks.append(data); | |
165 chunkLengths.append(length); | |
166 m_dataLength += length; | |
167 m_dataPosition += length; | |
168 } | |
169 // Copy the data chunks into a new buffer, since we're going to give the | |
170 // data to a background thread. | |
171 if (m_dataLength > 0) { | |
172 uint8_t* copiedData = new uint8_t[m_dataLength]; | |
173 unsigned offset = 0; | |
174 for (size_t i = 0; i < chunks.size(); ++i) { | |
175 memcpy(copiedData + offset, chunks[i], chunkLengths[i]); | |
176 offset += chunkLengths[i]; | |
177 } | |
178 *m_dataPointer = copiedData; | |
179 m_backgroundThreadWaitingForData = false; | |
180 m_condition.signal(); | |
181 } else if (m_loadingFinished) { | |
182 // We need to return data length 0 to V8 to signal that the data | |
183 // ends. | |
184 m_allDataReturned = true; | |
185 m_condition.signal(); | |
186 } | |
187 // Otherwise, we had scheduled prepareDataOnMainThread but we didn't | |
188 // have any data to return. It will be scheduled again when the data | |
189 // arrives. | |
190 } | |
191 | |
192 ScriptStreamer* m_streamer; | |
193 | |
194 // For coordinating between the main thread and background thread tasks. | |
195 // Guarded by m_mutex. | |
196 bool m_backgroundThreadWaitingForData; | |
197 const uint8_t** m_dataPointer; | |
198 unsigned m_dataLength; | |
199 unsigned m_dataPosition; | |
200 bool m_loadingFinished; | |
201 bool m_cancelled; | |
202 bool m_allDataReturned; | |
203 RefPtr<SharedBuffer> m_resourceBuffer; // Only used by the main thread. | |
204 | |
205 ThreadCondition m_condition; | |
206 Mutex m_mutex; | |
207 }; | |
208 | |
209 | |
210 bool ScriptStreamer::startStreaming(PendingScript& script) | |
211 { | |
212 LocalFrame* frame = script.element()->document().frame(); | |
213 if (!frame->settings() || !frame->settings()->v8ScriptStreamingEnabled()) { | |
214 return false; | |
215 } | |
216 if (ScriptStreamerThread::shared()->isRunningTask()) { | |
217 // At the moment we only have one thread for running the tasks. A new | |
218 // task shouldn't be queued before the running task completes, because | |
219 // the running task can block and wait for data from the network. At the | |
220 // moment we are only streaming parser blocking scripts, but this code | |
221 // can still be hit when multiple frames are loading simultaneously. | |
222 return false; | |
223 } | |
224 ScriptResource* resource = script.resource(); | |
225 if (!resource->url().protocolIsInHTTPFamily()) { | |
haraken
2014/09/10 05:57:51
Just help me understand: What is this check for?
marja
2014/09/11 09:15:37
So that we don't stream e.g., file:///stuff.
| |
226 return false; | |
227 } | |
228 // We cannot filter out short scripts, even if we wait for the HTTP headers | |
229 // to arrive. In general, the web servers don't seem to send the | |
230 // Content-Length HTTP header for scripts. | |
231 | |
232 const char* encodingName = WTF::atomicCanonicalTextEncodingName(resource->en coding()); | |
233 | |
234 // Here's a list of encodings we can use for streaming. These are | |
235 // the canonical names. | |
236 v8::ScriptCompiler::StreamedSource::Encoding encoding; | |
237 if (strcmp(encodingName, "windows-1252") == 0 | |
238 || strcmp(encodingName, "ISO-8859-1") == 0 | |
239 || strcmp(encodingName, "US-ASCII") == 0) { | |
240 encoding = v8::ScriptCompiler::StreamedSource::ONE_BYTE; | |
241 } else if (strcmp(encodingName, "UTF-8") == 0) { | |
242 encoding = v8::ScriptCompiler::StreamedSource::UTF8; | |
243 } else { | |
244 // We don't stream other encodings; especially we don't stream two byte | |
245 // scripts to avoid the handling of byte order marks. Most scripts are | |
246 // Latin1 or UTF-8 anyway, so this should be enough for most real world | |
247 // purposes. | |
haraken
2014/09/10 05:57:51
If the script has a comment written in Japanese, i
marja
2014/09/11 09:15:36
Unless it's UTF-8 :)
| |
248 return false; | |
249 } | |
250 | |
251 ScriptState* scriptState = ScriptState::forMainWorld(frame); | |
252 if (scriptState->contextIsValid()) { | |
253 return false; | |
254 } | |
255 ScriptState::Scope scope(scriptState); | |
256 | |
257 // The Resource might go out of scope if the script is no longer needed. We | |
258 // will soon call PendingScript::setStreamer, which makes the PendingScript | |
259 // notify the ScriptStreamer when it is destroyed. | |
260 RefPtr<ScriptStreamer> streamer = adoptRef(new ScriptStreamer(resource, enco ding)); | |
261 | |
262 // Decide what kind of cached data we should produce while streaming. By | |
263 // default, we generate the parser cache for streamed scripts, to emulate | |
264 // the non-streaming behavior (seeV8ScriptRunner::compileScript). | |
265 v8::ScriptCompiler::CompileOptions compileOption = v8::ScriptCompiler::kProd uceParserCache; | |
266 if (frame->settings()->v8CacheOptions() == V8CacheOptionsCode) { | |
267 compileOption = v8::ScriptCompiler::kProduceCodeCache; | |
268 } | |
269 v8::ScriptCompiler::ScriptStreamingTask* scriptStreamingTask = v8::ScriptCom piler::StartStreamingScript(scriptState->isolate(), &(streamer->m_source), v8::S criptCompiler::kProduceParserCache); | |
270 if (scriptStreamingTask) { | |
haraken
2014/09/10 05:57:51
When can scriptStreamingTask be 0?
marja
2014/09/11 09:15:37
When V8 refuses streaming; added a comment about t
| |
271 // The background thread holds an implicit reference to streamer, since | |
272 // it's running a task which uses it. Add the ref manually here. The | |
273 // corresponding deref is in ScriptStreamer::streamingComplete(). | |
274 ScriptStreamingTask* task = new ScriptStreamingTask(scriptStreamingTask, streamer.get()); | |
275 streamer->ref(); | |
276 script.setStreamer(streamer.release()); | |
277 ScriptStreamerThread::shared()->postTask(task); | |
278 return true; | |
279 } | |
280 return false; | |
281 } | |
282 | |
283 void ScriptStreamer::streamingComplete() | |
284 { | |
285 // It's possible that the corresponding Resource was deleted before V8 | |
286 // finished streaming. In that case, the data or the notification is not | |
287 // needed. | |
288 if (!m_resource) { | |
289 deref(); | |
290 return; | |
291 } | |
292 | |
293 // We have now streamed the whole script to V8 and it has parsed the | |
294 // script. We're ready for the next step: compiling and executing the | |
295 // script. | |
296 m_v8Done = true; | |
297 | |
298 notifyFinishedToClient(); | |
299 | |
300 // The background thread no longer holds an implicit reference. | |
301 deref(); | |
302 } | |
303 | |
304 void ScriptStreamer::cancel() | |
305 { | |
306 // The upper layer doesn't need the script any more, but streaming might | |
307 // still be ongoing. Tell SourceStream to try to cancel it whenever it gets | |
308 // the control the next time. It can also be that V8 has already completed | |
309 // its operations and streamingComplete will be called soon. | |
310 m_resource = 0; | |
haraken
2014/09/10 05:57:51
As mentioned in the header file, it would be bette
marja
2014/09/11 09:15:36
Here the m_resource == 0 was carrying a special me
| |
311 m_stream->cancel(); | |
312 } | |
313 | |
314 void ScriptStreamer::notifyAppendData() | |
315 { | |
316 m_stream->didReceiveData(); | |
317 } | |
318 | |
319 void ScriptStreamer::notifyFinished() | |
320 { | |
321 m_stream->didFinishLoading(); | |
322 m_loadingFinished = true; | |
323 notifyFinishedToClient(); | |
324 } | |
325 | |
326 ScriptStreamer::ScriptStreamer(ScriptResource* resource, v8::ScriptCompiler::Str eamedSource::Encoding encoding) | |
327 : m_resource(resource) | |
328 , m_stream(new SourceStream(this)) | |
329 , m_source(m_stream, encoding) // m_source takes ownership of m_stream. | |
330 , m_client(0) | |
331 , m_loadingFinished(false) | |
332 , m_v8Done(false) | |
333 , m_streamingSuppressed(false) | |
334 { | |
335 } | |
336 | |
337 void ScriptStreamer::notifyFinishedToClient() | |
338 { | |
339 // Usually, the loading will be finished first, and V8 will still need some | |
340 // time to catch up. But the other way is possible too: if V8 detects a | |
341 // parse error, the V8 side can complete before loading has finished. Send | |
342 // the notification after both loading and V8 side operations have | |
343 // completed. Here we also check that we have a client: it can happen that a | |
344 // function calling notifyFinishedToClient was already scheduled in the task | |
345 // queue and the upper layer decided that it's not interested in the script | |
346 // and called removeClient. | |
347 if (m_loadingFinished && m_v8Done && m_client) { | |
348 m_client->notifyFinished(m_resource); | |
349 } | |
350 } | |
351 | |
352 } // namespace blink | |
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