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1 /* | 1 /* |
2 * Copyright (C) 2010 Google, Inc. All Rights Reserved. | 2 * Copyright (C) 2010 Google, Inc. All Rights Reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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31 #include "core/fetch/ResourceOwner.h" | 31 #include "core/fetch/ResourceOwner.h" |
32 #include "core/fetch/ScriptResource.h" | 32 #include "core/fetch/ScriptResource.h" |
33 #include "platform/heap/Handle.h" | 33 #include "platform/heap/Handle.h" |
34 #include "wtf/PassRefPtr.h" | 34 #include "wtf/PassRefPtr.h" |
35 #include "wtf/RefPtr.h" | 35 #include "wtf/RefPtr.h" |
36 #include "wtf/text/TextPosition.h" | 36 #include "wtf/text/TextPosition.h" |
37 | 37 |
38 namespace blink { | 38 namespace blink { |
39 | 39 |
40 class ScriptResource; | 40 class ScriptResource; |
41 class V8ScriptStreamer; | |
41 | 42 |
42 // A container for an external script which may be loaded and executed. | 43 // A container for an external script which may be loaded and executed. |
43 // | 44 // |
44 // A ResourcePtr alone does not prevent the underlying Resource | 45 // A ResourcePtr alone does not prevent the underlying Resource |
45 // from purging its data buffer. This class holds a dummy client open for its | 46 // from purging its data buffer. This class holds a dummy client open for its |
46 // lifetime in order to guarantee that the data buffer will not be purged. | 47 // lifetime in order to guarantee that the data buffer will not be purged. |
47 class PendingScript FINAL : public ResourceOwner<ScriptResource> { | 48 class PendingScript FINAL : public ResourceOwner<ScriptResource> { |
48 ALLOW_ONLY_INLINE_ALLOCATION(); | 49 ALLOW_ONLY_INLINE_ALLOCATION(); |
49 public: | 50 public: |
50 PendingScript() | 51 PendingScript() |
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72 ~PendingScript(); | 73 ~PendingScript(); |
73 | 74 |
74 PendingScript& operator=(const PendingScript& other) | 75 PendingScript& operator=(const PendingScript& other) |
75 { | 76 { |
76 if (this == &other) | 77 if (this == &other) |
77 return *this; | 78 return *this; |
78 | 79 |
79 m_watchingForLoad = other.m_watchingForLoad; | 80 m_watchingForLoad = other.m_watchingForLoad; |
80 m_element = other.m_element; | 81 m_element = other.m_element; |
81 m_startingPosition = other.m_startingPosition; | 82 m_startingPosition = other.m_startingPosition; |
82 this->ResourceOwner<ScriptResource, ResourceClient>::operator=(other); | 83 m_streamer = other.m_streamer; |
83 | 84 this->ResourceOwner<ScriptResource, ScriptResourceClient>::operator=(oth er); |
84 return *this; | 85 return *this; |
85 } | 86 } |
86 | 87 |
87 TextPosition startingPosition() const { return m_startingPosition; } | 88 TextPosition startingPosition() const { return m_startingPosition; } |
88 void setStartingPosition(const TextPosition& position) { m_startingPosition = position; } | 89 void setStartingPosition(const TextPosition& position) { m_startingPosition = position; } |
89 | 90 |
90 bool watchingForLoad() const { return m_watchingForLoad; } | 91 bool watchingForLoad() const { return m_watchingForLoad; } |
91 void setWatchingForLoad(bool b) { m_watchingForLoad = b; } | 92 void setWatchingForLoad(bool b) { m_watchingForLoad = b; } |
92 | 93 |
93 Element* element() const { return m_element.get(); } | 94 Element* element() const { return m_element.get(); } |
94 void setElement(Element* element) { m_element = element; } | 95 void setElement(Element* element) { m_element = element; } |
95 PassRefPtrWillBeRawPtr<Element> releaseElementAndClear(); | 96 PassRefPtrWillBeRawPtr<Element> releaseElementAndClear(); |
96 | 97 |
97 void setScriptResource(ScriptResource*); | 98 void setScriptResource(ScriptResource*); |
98 | 99 |
99 virtual void notifyFinished(Resource*); | 100 virtual void notifyFinished(Resource*); |
101 virtual void notifyAppendData(ScriptResource*); | |
100 | 102 |
101 void trace(Visitor*); | 103 void trace(Visitor*); |
102 | 104 |
105 void setStreamer(PassRefPtr<V8ScriptStreamer> streamer) | |
106 { | |
107 ASSERT(!m_streamer); | |
108 m_streamer = RefPtr<V8ScriptStreamer>(streamer); | |
haraken
2014/08/17 16:05:28
RefPtr<V8ScriptStreamer> wouldn't be needed.
marja
2014/08/20 11:45:56
Done.
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109 } | |
110 V8ScriptStreamer* streamer() { return m_streamer.get(); } | |
111 PassRefPtr<V8ScriptStreamer> releaseStreamer() { return m_streamer.release() ; } | |
haraken
2014/08/17 16:05:28
Is it possible that releaseStreamer() is called be
marja
2014/08/20 11:45:56
I removed releaseStreamer, since the ownership dan
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112 | |
113 bool isStreaming() const; | |
114 | |
103 private: | 115 private: |
104 bool m_watchingForLoad; | 116 bool m_watchingForLoad; |
105 RefPtrWillBeMember<Element> m_element; | 117 RefPtrWillBeMember<Element> m_element; |
106 TextPosition m_startingPosition; // Only used for inline script tags. | 118 TextPosition m_startingPosition; // Only used for inline script tags. |
119 | |
120 RefPtr<V8ScriptStreamer> m_streamer; | |
107 }; | 121 }; |
108 | 122 |
109 } | 123 } |
110 | 124 |
111 #endif | 125 #endif |
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