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Side by Side Diff: cc/resources/tile_priority.h

Issue 367833003: cc: Start using raster/eviction iterators. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 5 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_RESOURCES_TILE_PRIORITY_H_ 5 #ifndef CC_RESOURCES_TILE_PRIORITY_H_
6 #define CC_RESOURCES_TILE_PRIORITY_H_ 6 #define CC_RESOURCES_TILE_PRIORITY_H_
7 7
8 #include <algorithm> 8 #include <algorithm>
9 #include <limits> 9 #include <limits>
10 10
(...skipping 27 matching lines...) Expand all
38 NON_IDEAL_RESOLUTION = 2, 38 NON_IDEAL_RESOLUTION = 2,
39 }; 39 };
40 scoped_ptr<base::Value> TileResolutionAsValue( 40 scoped_ptr<base::Value> TileResolutionAsValue(
41 TileResolution resolution); 41 TileResolution resolution);
42 42
43 struct CC_EXPORT TilePriority { 43 struct CC_EXPORT TilePriority {
44 enum PriorityBin { NOW, SOON, EVENTUALLY }; 44 enum PriorityBin { NOW, SOON, EVENTUALLY };
45 45
46 TilePriority() 46 TilePriority()
47 : resolution(NON_IDEAL_RESOLUTION), 47 : resolution(NON_IDEAL_RESOLUTION),
48 required_for_activation(false),
49 priority_bin(EVENTUALLY), 48 priority_bin(EVENTUALLY),
50 distance_to_visible(std::numeric_limits<float>::infinity()) {} 49 distance_to_visible(std::numeric_limits<float>::infinity()) {}
51 50
52 TilePriority(TileResolution resolution, 51 TilePriority(TileResolution resolution,
53 PriorityBin bin, 52 PriorityBin bin,
54 float distance_to_visible) 53 float distance_to_visible)
55 : resolution(resolution), 54 : resolution(resolution),
56 required_for_activation(false),
57 priority_bin(bin), 55 priority_bin(bin),
58 distance_to_visible(distance_to_visible) {} 56 distance_to_visible(distance_to_visible) {}
59 57
60 TilePriority(const TilePriority& active, const TilePriority& pending) { 58 TilePriority(const TilePriority& active, const TilePriority& pending) {
61 if (active.resolution == HIGH_RESOLUTION || 59 if (active.resolution == HIGH_RESOLUTION ||
62 pending.resolution == HIGH_RESOLUTION) 60 pending.resolution == HIGH_RESOLUTION)
63 resolution = HIGH_RESOLUTION; 61 resolution = HIGH_RESOLUTION;
64 else if (active.resolution == LOW_RESOLUTION || 62 else if (active.resolution == LOW_RESOLUTION ||
65 pending.resolution == LOW_RESOLUTION) 63 pending.resolution == LOW_RESOLUTION)
66 resolution = LOW_RESOLUTION; 64 resolution = LOW_RESOLUTION;
67 else 65 else
68 resolution = NON_IDEAL_RESOLUTION; 66 resolution = NON_IDEAL_RESOLUTION;
69 67
70 required_for_activation =
71 active.required_for_activation || pending.required_for_activation;
72
73 if (active.priority_bin < pending.priority_bin) { 68 if (active.priority_bin < pending.priority_bin) {
74 priority_bin = active.priority_bin; 69 priority_bin = active.priority_bin;
75 distance_to_visible = active.distance_to_visible; 70 distance_to_visible = active.distance_to_visible;
76 } else if (active.priority_bin > pending.priority_bin) { 71 } else if (active.priority_bin > pending.priority_bin) {
77 priority_bin = pending.priority_bin; 72 priority_bin = pending.priority_bin;
78 distance_to_visible = pending.distance_to_visible; 73 distance_to_visible = pending.distance_to_visible;
79 } else { 74 } else {
80 priority_bin = active.priority_bin; 75 priority_bin = active.priority_bin;
81 distance_to_visible = 76 distance_to_visible =
82 std::min(active.distance_to_visible, pending.distance_to_visible); 77 std::min(active.distance_to_visible, pending.distance_to_visible);
83 } 78 }
84 } 79 }
85 80
86 scoped_ptr<base::Value> AsValue() const; 81 scoped_ptr<base::Value> AsValue() const;
87 82
88 bool operator ==(const TilePriority& other) const { 83 bool operator ==(const TilePriority& other) const {
89 return resolution == other.resolution && 84 return resolution == other.resolution &&
90 priority_bin == other.priority_bin && 85 priority_bin == other.priority_bin &&
91 distance_to_visible == other.distance_to_visible && 86 distance_to_visible == other.distance_to_visible;
92 required_for_activation == other.required_for_activation;
93 } 87 }
94 88
95 bool operator !=(const TilePriority& other) const { 89 bool operator !=(const TilePriority& other) const {
96 return !(*this == other); 90 return !(*this == other);
97 } 91 }
98 92
99 bool IsHigherPriorityThan(const TilePriority& other) const { 93 bool IsHigherPriorityThan(const TilePriority& other) const {
100 return priority_bin < other.priority_bin || 94 return priority_bin < other.priority_bin ||
101 (priority_bin == other.priority_bin && 95 (priority_bin == other.priority_bin &&
102 distance_to_visible < other.distance_to_visible); 96 distance_to_visible < other.distance_to_visible);
103 } 97 }
104 98
105 TileResolution resolution; 99 TileResolution resolution;
106 bool required_for_activation;
107 PriorityBin priority_bin; 100 PriorityBin priority_bin;
108 float distance_to_visible; 101 float distance_to_visible;
109 }; 102 };
110 103
111 scoped_ptr<base::Value> TilePriorityBinAsValue(TilePriority::PriorityBin bin); 104 scoped_ptr<base::Value> TilePriorityBinAsValue(TilePriority::PriorityBin bin);
112 105
113 enum TileMemoryLimitPolicy { 106 enum TileMemoryLimitPolicy {
114 // Nothing. 107 // Nothing.
115 ALLOW_NOTHING = 0, 108 ALLOW_NOTHING = 0,
116 109
117 // You might be made visible, but you're not being interacted with. 110 // You might be made visible, but you're not being interacted with.
118 ALLOW_ABSOLUTE_MINIMUM = 1, // Tall. 111 ALLOW_ABSOLUTE_MINIMUM = 1, // Tall.
119 112
120 // You're being interacted with, but we're low on memory. 113 // You're being interacted with, but we're low on memory.
121 ALLOW_PREPAINT_ONLY = 2, // Grande. 114 ALLOW_PREPAINT_ONLY = 2, // Grande.
122 115
123 // You're the only thing in town. Go crazy. 116 // You're the only thing in town. Go crazy.
124 ALLOW_ANYTHING = 3, // Venti. 117 ALLOW_ANYTHING = 3, // Venti.
125
126 NUM_TILE_MEMORY_LIMIT_POLICIES = 4,
127
128 // NOTE: Be sure to update TreePriorityAsValue and kBinPolicyMap when adding
129 // or reordering fields.
130 }; 118 };
131 scoped_ptr<base::Value> TileMemoryLimitPolicyAsValue( 119 scoped_ptr<base::Value> TileMemoryLimitPolicyAsValue(
132 TileMemoryLimitPolicy policy); 120 TileMemoryLimitPolicy policy);
133 121
134 enum TreePriority { 122 enum TreePriority {
135 SAME_PRIORITY_FOR_BOTH_TREES, 123 SAME_PRIORITY_FOR_BOTH_TREES,
136 SMOOTHNESS_TAKES_PRIORITY, 124 SMOOTHNESS_TAKES_PRIORITY,
137 NEW_CONTENT_TAKES_PRIORITY 125 NEW_CONTENT_TAKES_PRIORITY
138
139 // Be sure to update TreePriorityAsValue when adding new fields.
140 }; 126 };
141 scoped_ptr<base::Value> TreePriorityAsValue(TreePriority prio); 127 scoped_ptr<base::Value> TreePriorityAsValue(TreePriority prio);
142 128
143 class GlobalStateThatImpactsTilePriority { 129 class GlobalStateThatImpactsTilePriority {
144 public: 130 public:
145 GlobalStateThatImpactsTilePriority() 131 GlobalStateThatImpactsTilePriority()
146 : memory_limit_policy(ALLOW_NOTHING), 132 : memory_limit_policy(ALLOW_NOTHING),
147 soft_memory_limit_in_bytes(0), 133 soft_memory_limit_in_bytes(0),
148 hard_memory_limit_in_bytes(0), 134 hard_memory_limit_in_bytes(0),
149 num_resources_limit(0), 135 num_resources_limit(0),
150 tree_priority(SAME_PRIORITY_FOR_BOTH_TREES) {} 136 tree_priority(SAME_PRIORITY_FOR_BOTH_TREES) {}
151 137
152 TileMemoryLimitPolicy memory_limit_policy; 138 TileMemoryLimitPolicy memory_limit_policy;
153 139
154 size_t soft_memory_limit_in_bytes; 140 size_t soft_memory_limit_in_bytes;
155 size_t hard_memory_limit_in_bytes; 141 size_t hard_memory_limit_in_bytes;
156 size_t num_resources_limit; 142 size_t num_resources_limit;
157 143
158 TreePriority tree_priority; 144 TreePriority tree_priority;
159 145
160 bool operator==(const GlobalStateThatImpactsTilePriority& other) const {
161 return memory_limit_policy == other.memory_limit_policy &&
162 soft_memory_limit_in_bytes == other.soft_memory_limit_in_bytes &&
163 hard_memory_limit_in_bytes == other.hard_memory_limit_in_bytes &&
164 num_resources_limit == other.num_resources_limit &&
165 tree_priority == other.tree_priority;
166 }
167 bool operator!=(const GlobalStateThatImpactsTilePriority& other) const {
168 return !(*this == other);
169 }
170
171 scoped_ptr<base::Value> AsValue() const; 146 scoped_ptr<base::Value> AsValue() const;
172 }; 147 };
173 148
174 } // namespace cc 149 } // namespace cc
175 150
176 #endif // CC_RESOURCES_TILE_PRIORITY_H_ 151 #endif // CC_RESOURCES_TILE_PRIORITY_H_
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