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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
vmpstr
2014/07/02 23:51:29
Most changes here are a part of the original patch
| |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/tile_manager.h" | 5 #include "cc/resources/tile_manager.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <string> | 9 #include <string> |
10 | 10 |
11 #include "base/bind.h" | 11 #include "base/bind.h" |
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220 skia::RefPtr<SkPixelRef> pixel_ref_; | 220 skia::RefPtr<SkPixelRef> pixel_ref_; |
221 int layer_id_; | 221 int layer_id_; |
222 RenderingStatsInstrumentation* rendering_stats_; | 222 RenderingStatsInstrumentation* rendering_stats_; |
223 const base::Callback<void(bool was_canceled)> reply_; | 223 const base::Callback<void(bool was_canceled)> reply_; |
224 | 224 |
225 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl); | 225 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl); |
226 }; | 226 }; |
227 | 227 |
228 const size_t kScheduledRasterTasksLimit = 32u; | 228 const size_t kScheduledRasterTasksLimit = 32u; |
229 | 229 |
230 // Memory limit policy works by mapping some bin states to the NEVER bin. | |
231 const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = { | |
232 // [ALLOW_NOTHING] | |
233 {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
234 NEVER_BIN, // [NOW_BIN] | |
235 NEVER_BIN, // [SOON_BIN] | |
236 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
237 NEVER_BIN, // [EVENTUALLY_BIN] | |
238 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
239 NEVER_BIN, // [AT_LAST_BIN] | |
240 NEVER_BIN // [NEVER_BIN] | |
241 }, | |
242 // [ALLOW_ABSOLUTE_MINIMUM] | |
243 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
244 NOW_BIN, // [NOW_BIN] | |
245 NEVER_BIN, // [SOON_BIN] | |
246 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
247 NEVER_BIN, // [EVENTUALLY_BIN] | |
248 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
249 NEVER_BIN, // [AT_LAST_BIN] | |
250 NEVER_BIN // [NEVER_BIN] | |
251 }, | |
252 // [ALLOW_PREPAINT_ONLY] | |
253 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
254 NOW_BIN, // [NOW_BIN] | |
255 SOON_BIN, // [SOON_BIN] | |
256 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
257 NEVER_BIN, // [EVENTUALLY_BIN] | |
258 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
259 NEVER_BIN, // [AT_LAST_BIN] | |
260 NEVER_BIN // [NEVER_BIN] | |
261 }, | |
262 // [ALLOW_ANYTHING] | |
263 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
264 NOW_BIN, // [NOW_BIN] | |
265 SOON_BIN, // [SOON_BIN] | |
266 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
267 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
268 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
269 AT_LAST_BIN, // [AT_LAST_BIN] | |
270 NEVER_BIN // [NEVER_BIN] | |
271 }}; | |
272 | |
273 // Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN. | |
274 const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = { | |
275 // Not ready | |
276 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
277 NOW_BIN, // [NOW_BIN] | |
278 SOON_BIN, // [SOON_BIN] | |
279 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
280 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
281 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
282 AT_LAST_BIN, // [AT_LAST_BIN] | |
283 NEVER_BIN // [NEVER_BIN] | |
284 }, | |
285 // Ready | |
286 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
287 NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN] | |
288 SOON_BIN, // [SOON_BIN] | |
289 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
290 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
291 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
292 AT_LAST_BIN, // [AT_LAST_BIN] | |
293 NEVER_BIN // [NEVER_BIN] | |
294 }}; | |
295 | |
296 // Active works by mapping some bin stats to equivalent _ACTIVE_BIN state. | |
297 const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = { | |
298 // Inactive | |
299 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
300 NOW_BIN, // [NOW_BIN] | |
301 SOON_BIN, // [SOON_BIN] | |
302 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
303 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
304 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
305 AT_LAST_BIN, // [AT_LAST_BIN] | |
306 NEVER_BIN // [NEVER_BIN] | |
307 }, | |
308 // Active | |
309 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
310 NOW_BIN, // [NOW_BIN] | |
311 SOON_BIN, // [SOON_BIN] | |
312 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
313 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN] | |
314 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
315 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN] | |
316 NEVER_BIN // [NEVER_BIN] | |
317 }}; | |
318 | |
319 // Determine bin based on three categories of tiles: things we need now, | |
320 // things we need soon, and eventually. | |
321 inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) { | |
322 if (prio.priority_bin == TilePriority::NOW) | |
323 return NOW_BIN; | |
324 | |
325 if (prio.priority_bin == TilePriority::SOON) | |
326 return SOON_BIN; | |
327 | |
328 if (prio.distance_to_visible == std::numeric_limits<float>::infinity()) | |
329 return NEVER_BIN; | |
330 | |
331 return EVENTUALLY_BIN; | |
332 } | |
333 | |
334 } // namespace | 230 } // namespace |
335 | 231 |
336 RasterTaskCompletionStats::RasterTaskCompletionStats() | 232 RasterTaskCompletionStats::RasterTaskCompletionStats() |
337 : completed_count(0u), canceled_count(0u) {} | 233 : completed_count(0u), canceled_count(0u) {} |
338 | 234 |
339 scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue( | 235 scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue( |
340 const RasterTaskCompletionStats& stats) { | 236 const RasterTaskCompletionStats& stats) { |
341 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); | 237 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); |
342 state->SetInteger("completed_count", stats.completed_count); | 238 state->SetInteger("completed_count", stats.completed_count); |
343 state->SetInteger("canceled_count", stats.canceled_count); | 239 state->SetInteger("canceled_count", stats.canceled_count); |
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361 TileManager::TileManager( | 257 TileManager::TileManager( |
362 TileManagerClient* client, | 258 TileManagerClient* client, |
363 base::SequencedTaskRunner* task_runner, | 259 base::SequencedTaskRunner* task_runner, |
364 ResourcePool* resource_pool, | 260 ResourcePool* resource_pool, |
365 Rasterizer* rasterizer, | 261 Rasterizer* rasterizer, |
366 RenderingStatsInstrumentation* rendering_stats_instrumentation) | 262 RenderingStatsInstrumentation* rendering_stats_instrumentation) |
367 : client_(client), | 263 : client_(client), |
368 task_runner_(task_runner), | 264 task_runner_(task_runner), |
369 resource_pool_(resource_pool), | 265 resource_pool_(resource_pool), |
370 rasterizer_(rasterizer), | 266 rasterizer_(rasterizer), |
371 prioritized_tiles_dirty_(false), | 267 all_tiles_that_need_to_be_rasterized_are_scheduled_(true), |
372 all_tiles_that_need_to_be_rasterized_have_memory_(true), | |
373 all_tiles_required_for_activation_have_memory_(true), | |
374 bytes_releasable_(0), | |
375 resources_releasable_(0), | |
376 ever_exceeded_memory_budget_(false), | |
377 rendering_stats_instrumentation_(rendering_stats_instrumentation), | 268 rendering_stats_instrumentation_(rendering_stats_instrumentation), |
378 did_initialize_visible_tile_(false), | 269 did_initialize_visible_tile_(false), |
379 did_check_for_completed_tasks_since_last_schedule_tasks_(true), | 270 did_check_for_completed_tasks_since_last_schedule_tasks_(true), |
380 ready_to_activate_check_notifier_( | 271 ready_to_activate_check_notifier_( |
381 task_runner_, | 272 task_runner_, |
382 base::Bind(&TileManager::CheckIfReadyToActivate, | 273 base::Bind(&TileManager::CheckIfReadyToActivate, |
383 base::Unretained(this))) { | 274 base::Unretained(this))) { |
384 rasterizer_->SetClient(this); | 275 rasterizer_->SetClient(this); |
385 } | 276 } |
386 | 277 |
387 TileManager::~TileManager() { | 278 TileManager::~TileManager() { |
388 // Reset global state and manage. This should cause | 279 // Reset global state and manage. This should cause |
389 // our memory usage to drop to zero. | 280 // our memory usage to drop to zero. |
390 global_state_ = GlobalStateThatImpactsTilePriority(); | 281 global_state_ = GlobalStateThatImpactsTilePriority(); |
391 | 282 |
392 CleanUpReleasedTiles(); | 283 CleanUpReleasedTiles(); |
393 DCHECK_EQ(0u, tiles_.size()); | 284 DCHECK_EQ(0u, tiles_.size()); |
394 | 285 |
395 RasterTaskQueue empty; | 286 RasterTaskQueue empty; |
396 rasterizer_->ScheduleTasks(&empty); | 287 rasterizer_->ScheduleTasks(&empty); |
397 orphan_raster_tasks_.clear(); | 288 orphan_raster_tasks_.clear(); |
398 | 289 |
399 // This should finish all pending tasks and release any uninitialized | 290 // This should finish all pending tasks and release any uninitialized |
400 // resources. | 291 // resources. |
401 rasterizer_->Shutdown(); | 292 rasterizer_->Shutdown(); |
402 rasterizer_->CheckForCompletedTasks(); | 293 rasterizer_->CheckForCompletedTasks(); |
403 | |
404 DCHECK_EQ(0u, bytes_releasable_); | |
405 DCHECK_EQ(0u, resources_releasable_); | |
406 } | 294 } |
407 | 295 |
408 void TileManager::Release(Tile* tile) { | 296 void TileManager::Release(Tile* tile) { |
409 prioritized_tiles_dirty_ = true; | |
410 released_tiles_.push_back(tile); | 297 released_tiles_.push_back(tile); |
411 } | 298 } |
412 | 299 |
413 void TileManager::DidChangeTilePriority(Tile* tile) { | |
414 prioritized_tiles_dirty_ = true; | |
415 } | |
416 | |
417 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const { | 300 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const { |
418 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; | 301 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; |
419 } | 302 } |
420 | 303 |
421 void TileManager::CleanUpReleasedTiles() { | 304 void TileManager::CleanUpReleasedTiles() { |
422 for (std::vector<Tile*>::iterator it = released_tiles_.begin(); | 305 for (std::vector<Tile*>::iterator it = released_tiles_.begin(); |
423 it != released_tiles_.end(); | 306 it != released_tiles_.end(); |
424 ++it) { | 307 ++it) { |
425 Tile* tile = *it; | 308 Tile* tile = *it; |
426 ManagedTileState& mts = tile->managed_state(); | 309 ManagedTileState& mts = tile->managed_state(); |
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440 used_layer_counts_.erase(layer_it); | 323 used_layer_counts_.erase(layer_it); |
441 image_decode_tasks_.erase(tile->layer_id()); | 324 image_decode_tasks_.erase(tile->layer_id()); |
442 } | 325 } |
443 | 326 |
444 delete tile; | 327 delete tile; |
445 } | 328 } |
446 | 329 |
447 released_tiles_.clear(); | 330 released_tiles_.clear(); |
448 } | 331 } |
449 | 332 |
450 void TileManager::UpdatePrioritizedTileSetIfNeeded() { | |
451 if (!prioritized_tiles_dirty_) | |
452 return; | |
453 | |
454 CleanUpReleasedTiles(); | |
455 | |
456 prioritized_tiles_.Clear(); | |
457 GetTilesWithAssignedBins(&prioritized_tiles_); | |
458 prioritized_tiles_dirty_ = false; | |
459 } | |
460 | |
461 void TileManager::DidFinishRunningTasks() { | 333 void TileManager::DidFinishRunningTasks() { |
462 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks"); | 334 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks"); |
463 | 335 |
464 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() > | 336 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() > |
465 global_state_.soft_memory_limit_in_bytes; | 337 global_state_.soft_memory_limit_in_bytes; |
466 | 338 |
467 // When OOM, keep re-assigning memory until we reach a steady state | 339 // When OOM, keep re-assigning memory until we reach a steady state |
468 // where top-priority tiles are initialized. | 340 // where top-priority tiles are initialized. |
469 if (all_tiles_that_need_to_be_rasterized_have_memory_ && | 341 if (all_tiles_that_need_to_be_rasterized_are_scheduled_ && |
470 !memory_usage_above_limit) | 342 !memory_usage_above_limit) |
471 return; | 343 return; |
472 | 344 |
473 rasterizer_->CheckForCompletedTasks(); | 345 rasterizer_->CheckForCompletedTasks(); |
474 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; | 346 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
475 | 347 |
476 TileVector tiles_that_need_to_be_rasterized; | 348 TileVector tiles_that_need_to_be_rasterized; |
477 AssignGpuMemoryToTiles(&prioritized_tiles_, | 349 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); |
478 &tiles_that_need_to_be_rasterized); | |
479 | 350 |
480 // |tiles_that_need_to_be_rasterized| will be empty when we reach a | 351 // |tiles_that_need_to_be_rasterized| will be empty when we reach a |
481 // steady memory state. Keep scheduling tasks until we reach this state. | 352 // steady memory state. Keep scheduling tasks until we reach this state. |
482 if (!tiles_that_need_to_be_rasterized.empty()) { | 353 if (!tiles_that_need_to_be_rasterized.empty()) { |
483 ScheduleTasks(tiles_that_need_to_be_rasterized); | 354 ScheduleTasks(tiles_that_need_to_be_rasterized); |
484 return; | 355 return; |
485 } | 356 } |
486 | 357 |
487 resource_pool_->ReduceResourceUsage(); | 358 resource_pool_->ReduceResourceUsage(); |
488 | 359 |
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509 tile_version.set_rasterize_on_demand(); | 380 tile_version.set_rasterize_on_demand(); |
510 client_->NotifyTileStateChanged(tile); | 381 client_->NotifyTileStateChanged(tile); |
511 } | 382 } |
512 } | 383 } |
513 | 384 |
514 DCHECK(IsReadyToActivate()); | 385 DCHECK(IsReadyToActivate()); |
515 ready_to_activate_check_notifier_.Schedule(); | 386 ready_to_activate_check_notifier_.Schedule(); |
516 } | 387 } |
517 | 388 |
518 void TileManager::DidFinishRunningTasksRequiredForActivation() { | 389 void TileManager::DidFinishRunningTasksRequiredForActivation() { |
519 // This is only a true indication that all tiles required for | |
520 // activation are initialized when no tiles are OOM. We need to | |
521 // wait for DidFinishRunningTasks() to be called, try to re-assign | |
522 // memory and in worst case use on-demand raster when tiles | |
523 // required for activation are OOM. | |
524 if (!all_tiles_required_for_activation_have_memory_) | |
525 return; | |
526 | |
527 ready_to_activate_check_notifier_.Schedule(); | 390 ready_to_activate_check_notifier_.Schedule(); |
528 } | 391 } |
529 | 392 |
530 void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) { | |
531 TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins"); | |
532 | |
533 const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy; | |
534 const TreePriority tree_priority = global_state_.tree_priority; | |
535 | |
536 // For each tree, bin into different categories of tiles. | |
537 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) { | |
538 Tile* tile = it->second; | |
539 ManagedTileState& mts = tile->managed_state(); | |
540 | |
541 const ManagedTileState::TileVersion& tile_version = | |
542 tile->GetTileVersionForDrawing(); | |
543 bool tile_is_ready_to_draw = tile_version.IsReadyToDraw(); | |
544 bool tile_is_active = tile_is_ready_to_draw || | |
545 mts.tile_versions[mts.raster_mode].raster_task_; | |
546 | |
547 // Get the active priority and bin. | |
548 TilePriority active_priority = tile->priority(ACTIVE_TREE); | |
549 ManagedTileBin active_bin = BinFromTilePriority(active_priority); | |
550 | |
551 // Get the pending priority and bin. | |
552 TilePriority pending_priority = tile->priority(PENDING_TREE); | |
553 ManagedTileBin pending_bin = BinFromTilePriority(pending_priority); | |
554 | |
555 bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION; | |
556 bool pending_is_non_ideal = | |
557 pending_priority.resolution == NON_IDEAL_RESOLUTION; | |
558 bool active_is_non_ideal = | |
559 active_priority.resolution == NON_IDEAL_RESOLUTION; | |
560 | |
561 // Adjust bin state based on if ready to draw. | |
562 active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin]; | |
563 pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin]; | |
564 | |
565 // Adjust bin state based on if active. | |
566 active_bin = kBinIsActiveMap[tile_is_active][active_bin]; | |
567 pending_bin = kBinIsActiveMap[tile_is_active][pending_bin]; | |
568 | |
569 // We never want to paint new non-ideal tiles, as we always have | |
570 // a high-res tile covering that content (paint that instead). | |
571 if (!tile_is_ready_to_draw && active_is_non_ideal) | |
572 active_bin = NEVER_BIN; | |
573 if (!tile_is_ready_to_draw && pending_is_non_ideal) | |
574 pending_bin = NEVER_BIN; | |
575 | |
576 ManagedTileBin tree_bin[NUM_TREES]; | |
577 tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin]; | |
578 tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin]; | |
579 | |
580 // Adjust pending bin state for low res tiles. This prevents pending tree | |
581 // low-res tiles from being initialized before high-res tiles. | |
582 if (pending_is_low_res) | |
583 tree_bin[PENDING_TREE] = std::max(tree_bin[PENDING_TREE], EVENTUALLY_BIN); | |
584 | |
585 TilePriority tile_priority; | |
586 switch (tree_priority) { | |
587 case SAME_PRIORITY_FOR_BOTH_TREES: | |
588 mts.bin = std::min(tree_bin[ACTIVE_TREE], tree_bin[PENDING_TREE]); | |
589 tile_priority = tile->combined_priority(); | |
590 break; | |
591 case SMOOTHNESS_TAKES_PRIORITY: | |
592 mts.bin = tree_bin[ACTIVE_TREE]; | |
593 tile_priority = active_priority; | |
594 break; | |
595 case NEW_CONTENT_TAKES_PRIORITY: | |
596 mts.bin = tree_bin[PENDING_TREE]; | |
597 tile_priority = pending_priority; | |
598 break; | |
599 } | |
600 | |
601 // Bump up the priority if we determined it's NEVER_BIN on one tree, | |
602 // but is still required on the other tree. | |
603 bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN && | |
604 tree_bin[PENDING_TREE] == NEVER_BIN; | |
605 | |
606 if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees) | |
607 mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN; | |
608 | |
609 mts.resolution = tile_priority.resolution; | |
610 mts.priority_bin = tile_priority.priority_bin; | |
611 mts.distance_to_visible = tile_priority.distance_to_visible; | |
612 mts.required_for_activation = tile_priority.required_for_activation; | |
613 | |
614 mts.visible_and_ready_to_draw = | |
615 tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN; | |
616 | |
617 // Tiles that are required for activation shouldn't be in NEVER_BIN unless | |
618 // smoothness takes priority or memory policy allows nothing to be | |
619 // initialized. | |
620 DCHECK(!mts.required_for_activation || mts.bin != NEVER_BIN || | |
621 tree_priority == SMOOTHNESS_TAKES_PRIORITY || | |
622 memory_policy == ALLOW_NOTHING); | |
623 | |
624 // If the tile is in NEVER_BIN and it does not have an active task, then we | |
625 // can release the resources early. If it does have the task however, we | |
626 // should keep it in the prioritized tile set to ensure that AssignGpuMemory | |
627 // can visit it. | |
628 if (mts.bin == NEVER_BIN && | |
629 !mts.tile_versions[mts.raster_mode].raster_task_) { | |
630 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); | |
631 continue; | |
632 } | |
633 | |
634 // Insert the tile into a priority set. | |
635 tiles->InsertTile(tile, mts.bin); | |
636 } | |
637 } | |
638 | |
639 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { | 393 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { |
640 TRACE_EVENT0("cc", "TileManager::ManageTiles"); | 394 TRACE_EVENT0("cc", "TileManager::ManageTiles"); |
641 | 395 |
642 // Update internal state. | 396 global_state_ = state; |
643 if (state != global_state_) { | |
644 global_state_ = state; | |
645 prioritized_tiles_dirty_ = true; | |
646 } | |
647 | 397 |
648 // We need to call CheckForCompletedTasks() once in-between each call | 398 // We need to call CheckForCompletedTasks() once in-between each call |
649 // to ScheduleTasks() to prevent canceled tasks from being scheduled. | 399 // to ScheduleTasks() to prevent canceled tasks from being scheduled. |
650 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { | 400 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { |
651 rasterizer_->CheckForCompletedTasks(); | 401 rasterizer_->CheckForCompletedTasks(); |
652 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; | 402 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
653 } | 403 } |
654 | 404 |
655 UpdatePrioritizedTileSetIfNeeded(); | 405 // TODO(vmpstr): See if we still need to keep tiles alive when layers release |
406 // them. | |
407 CleanUpReleasedTiles(); | |
656 | 408 |
657 TileVector tiles_that_need_to_be_rasterized; | 409 TileVector tiles_that_need_to_be_rasterized; |
658 AssignGpuMemoryToTiles(&prioritized_tiles_, | 410 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); |
659 &tiles_that_need_to_be_rasterized); | |
660 | 411 |
661 // Finally, schedule rasterizer tasks. | 412 // Finally, schedule rasterizer tasks. |
662 ScheduleTasks(tiles_that_need_to_be_rasterized); | 413 ScheduleTasks(tiles_that_need_to_be_rasterized); |
663 | 414 |
664 TRACE_EVENT_INSTANT1("cc", | 415 TRACE_EVENT_INSTANT1("cc", |
665 "DidManage", | 416 "DidManage", |
666 TRACE_EVENT_SCOPE_THREAD, | 417 TRACE_EVENT_SCOPE_THREAD, |
667 "state", | 418 "state", |
668 TracedValue::FromValue(BasicStateAsValue().release())); | 419 TracedValue::FromValue(BasicStateAsValue().release())); |
669 | 420 |
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702 } | 453 } |
703 | 454 |
704 scoped_ptr<base::Value> TileManager::AllTilesAsValue() const { | 455 scoped_ptr<base::Value> TileManager::AllTilesAsValue() const { |
705 scoped_ptr<base::ListValue> state(new base::ListValue()); | 456 scoped_ptr<base::ListValue> state(new base::ListValue()); |
706 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) | 457 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) |
707 state->Append(it->second->AsValue().release()); | 458 state->Append(it->second->AsValue().release()); |
708 | 459 |
709 return state.PassAs<base::Value>(); | 460 return state.PassAs<base::Value>(); |
710 } | 461 } |
711 | 462 |
463 bool TileManager::FreeTileResourcesUntilUsageIsWithinLimit( | |
464 EvictionTileIterator* iterator, | |
465 const MemoryUsage& limit, | |
466 MemoryUsage* usage) { | |
467 while (usage->Exceeds(limit)) { | |
468 if (!*iterator) | |
469 return false; | |
470 | |
471 Tile* tile = **iterator; | |
472 | |
473 *usage -= MemoryUsage::FromTile(tile); | |
474 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); | |
475 ++(*iterator); | |
476 } | |
477 return true; | |
478 } | |
479 | |
480 bool TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit( | |
481 EvictionTileIterator* iterator, | |
482 const MemoryUsage& limit, | |
483 const TilePriority& other_priority, | |
484 MemoryUsage* usage) { | |
485 while (usage->Exceeds(limit)) { | |
486 if (!*iterator) | |
487 return false; | |
488 | |
489 Tile* tile = **iterator; | |
490 if (!other_priority.IsHigherPriorityThan( | |
491 tile->priority_for_tree_priority(global_state_.tree_priority))) { | |
492 return false; | |
493 } | |
494 | |
495 *usage -= MemoryUsage::FromTile(tile); | |
496 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); | |
497 ++(*iterator); | |
498 } | |
499 return true; | |
500 } | |
501 | |
502 bool TileManager::TilePriorityViolatesMemoryPolicy( | |
503 const TilePriority& priority) { | |
504 switch (global_state_.memory_limit_policy) { | |
505 case ALLOW_NOTHING: | |
506 return true; | |
507 case ALLOW_ABSOLUTE_MINIMUM: | |
508 return priority.priority_bin > TilePriority::NOW; | |
509 case ALLOW_PREPAINT_ONLY: | |
510 return priority.priority_bin > TilePriority::SOON; | |
511 case ALLOW_ANYTHING: | |
512 return priority.distance_to_visible == | |
513 std::numeric_limits<float>::infinity(); | |
514 } | |
515 NOTREACHED(); | |
516 return true; | |
517 } | |
518 | |
712 void TileManager::AssignGpuMemoryToTiles( | 519 void TileManager::AssignGpuMemoryToTiles( |
713 PrioritizedTileSet* tiles, | |
714 TileVector* tiles_that_need_to_be_rasterized) { | 520 TileVector* tiles_that_need_to_be_rasterized) { |
715 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); | 521 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); |
716 | 522 |
717 // Maintain the list of released resources that can potentially be re-used | 523 // Maintain the list of released resources that can potentially be re-used |
718 // or deleted. | 524 // or deleted. |
719 // If this operation becomes expensive too, only do this after some | 525 // If this operation becomes expensive too, only do this after some |
720 // resource(s) was returned. Note that in that case, one also need to | 526 // resource(s) was returned. Note that in that case, one also need to |
721 // invalidate when releasing some resource from the pool. | 527 // invalidate when releasing some resource from the pool. |
722 resource_pool_->CheckBusyResources(); | 528 resource_pool_->CheckBusyResources(); |
723 | 529 |
724 // Now give memory out to the tiles until we're out, and build | 530 // Now give memory out to the tiles until we're out, and build |
725 // the needs-to-be-rasterized queue. | 531 // the needs-to-be-rasterized queue. |
726 all_tiles_that_need_to_be_rasterized_have_memory_ = true; | 532 all_tiles_that_need_to_be_rasterized_are_scheduled_ = true; |
727 all_tiles_required_for_activation_have_memory_ = true; | |
728 | 533 |
729 // Cast to prevent overflow. | 534 MemoryUsage hard_memory_limit(global_state_.hard_memory_limit_in_bytes, |
730 int64 soft_bytes_available = | 535 global_state_.num_resources_limit); |
731 static_cast<int64>(bytes_releasable_) + | 536 MemoryUsage soft_memory_limit(global_state_.soft_memory_limit_in_bytes, |
732 static_cast<int64>(global_state_.soft_memory_limit_in_bytes) - | 537 global_state_.num_resources_limit); |
733 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); | 538 MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(), |
734 int64 hard_bytes_available = | 539 resource_pool_->acquired_resource_count()); |
735 static_cast<int64>(bytes_releasable_) + | |
736 static_cast<int64>(global_state_.hard_memory_limit_in_bytes) - | |
737 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); | |
738 int resources_available = resources_releasable_ + | |
739 global_state_.num_resources_limit - | |
740 resource_pool_->acquired_resource_count(); | |
741 size_t soft_bytes_allocatable = | |
742 std::max(static_cast<int64>(0), soft_bytes_available); | |
743 size_t hard_bytes_allocatable = | |
744 std::max(static_cast<int64>(0), hard_bytes_available); | |
745 size_t resources_allocatable = std::max(0, resources_available); | |
746 | 540 |
747 size_t bytes_that_exceeded_memory_budget = 0; | 541 EvictionTileIterator eviction_it(this, global_state_.tree_priority); |
748 size_t soft_bytes_left = soft_bytes_allocatable; | |
749 size_t hard_bytes_left = hard_bytes_allocatable; | |
750 | 542 |
751 size_t resources_left = resources_allocatable; | 543 bool had_enough_memory_to_schedule_tiles_needed_now = true; |
752 bool oomed_soft = false; | |
753 bool oomed_hard = false; | |
754 bool have_hit_soft_memory = false; // Soft memory comes after hard. | |
755 | 544 |
756 unsigned schedule_priority = 1u; | 545 unsigned schedule_priority = 1u; |
757 for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) { | 546 for (RasterTileIterator it(this, global_state_.tree_priority); it; ++it) { |
758 Tile* tile = *it; | 547 Tile* tile = *it; |
548 TilePriority priority = | |
549 tile->priority_for_tree_priority(global_state_.tree_priority); | |
550 | |
551 if (TilePriorityViolatesMemoryPolicy(priority)) | |
552 break; | |
553 | |
554 // We won't be able to schedule this tile, so break out early. | |
555 if (tiles_that_need_to_be_rasterized->size() >= | |
556 kScheduledRasterTasksLimit) { | |
557 all_tiles_that_need_to_be_rasterized_are_scheduled_ = false; | |
558 break; | |
559 } | |
560 | |
759 ManagedTileState& mts = tile->managed_state(); | 561 ManagedTileState& mts = tile->managed_state(); |
760 | |
761 mts.scheduled_priority = schedule_priority++; | 562 mts.scheduled_priority = schedule_priority++; |
762 | |
763 mts.raster_mode = tile->DetermineOverallRasterMode(); | 563 mts.raster_mode = tile->DetermineOverallRasterMode(); |
764 | |
765 ManagedTileState::TileVersion& tile_version = | 564 ManagedTileState::TileVersion& tile_version = |
766 mts.tile_versions[mts.raster_mode]; | 565 mts.tile_versions[mts.raster_mode]; |
767 | 566 |
768 // If this tile doesn't need a resource, then nothing to do. | 567 DCHECK(!tile_version.IsReadyToDraw()); |
769 if (!tile_version.requires_resource()) | |
770 continue; | |
771 | 568 |
772 // If the tile is not needed, free it up. | 569 // If the tile already has a raster_task, then the memory used by it is |
773 if (mts.bin == NEVER_BIN) { | 570 // already accounted for in memory_usage. Otherwise, we'll have to acquire |
774 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); | 571 // more memory to create a raster task. |
775 continue; | 572 MemoryUsage memory_required_by_tile_to_be_scheduled; |
573 if (!tile_version.raster_task_) { | |
574 memory_required_by_tile_to_be_scheduled = MemoryUsage::FromConfig( | |
575 tile->size(), resource_pool_->resource_format()); | |
776 } | 576 } |
777 | 577 |
778 const bool tile_uses_hard_limit = mts.bin <= NOW_BIN; | 578 bool tile_is_needed_now = priority.priority_bin == TilePriority::NOW; |
779 const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile); | |
780 const size_t tile_bytes_left = | |
781 (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left; | |
782 | 579 |
783 // Hard-limit is reserved for tiles that would cause a calamity | 580 // This is the memory limit that will be used by this tile. Depending on |
784 // if they were to go away, so by definition they are the highest | 581 // the tile priority, it will be one of hard_memory_limit or |
785 // priority memory, and must be at the front of the list. | 582 // soft_memory_limit. |
786 DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit)); | 583 MemoryUsage& tile_memory_limit = |
787 have_hit_soft_memory |= !tile_uses_hard_limit; | 584 tile_is_needed_now ? hard_memory_limit : soft_memory_limit; |
788 | 585 |
789 size_t tile_bytes = 0; | 586 bool memory_usage_is_within_limit = |
790 size_t tile_resources = 0; | 587 FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit( |
588 &eviction_it, | |
589 tile_memory_limit - memory_required_by_tile_to_be_scheduled, | |
590 priority, | |
591 &memory_usage); | |
791 | 592 |
792 // It costs to maintain a resource. | 593 // If we couldn't fit the tile into our current memory limit, then we're |
793 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { | 594 // done. |
794 if (mts.tile_versions[mode].resource_) { | 595 if (!memory_usage_is_within_limit) { |
795 tile_bytes += bytes_if_allocated; | 596 if (tile_is_needed_now) |
796 tile_resources++; | 597 had_enough_memory_to_schedule_tiles_needed_now = false; |
797 } | 598 all_tiles_that_need_to_be_rasterized_are_scheduled_ = false; |
599 break; | |
798 } | 600 } |
799 | 601 |
800 // Allow lower priority tiles with initialized resources to keep | 602 memory_usage += memory_required_by_tile_to_be_scheduled; |
801 // their memory by only assigning memory to new raster tasks if | |
802 // they can be scheduled. | |
803 bool reached_scheduled_raster_tasks_limit = | |
804 tiles_that_need_to_be_rasterized->size() >= kScheduledRasterTasksLimit; | |
805 if (!reached_scheduled_raster_tasks_limit) { | |
806 // If we don't have the required version, and it's not in flight | |
807 // then we'll have to pay to create a new task. | |
808 if (!tile_version.resource_ && !tile_version.raster_task_) { | |
809 tile_bytes += bytes_if_allocated; | |
810 tile_resources++; | |
811 } | |
812 } | |
813 | |
814 // Tile is OOM. | |
815 if (tile_bytes > tile_bytes_left || tile_resources > resources_left) { | |
816 bool was_ready_to_draw = tile->IsReadyToDraw(); | |
817 | |
818 FreeResourcesForTile(tile); | |
819 | |
820 // This tile was already on screen and now its resources have been | |
821 // released. In order to prevent checkerboarding, set this tile as | |
822 // rasterize on demand immediately. | |
823 if (mts.visible_and_ready_to_draw) | |
824 tile_version.set_rasterize_on_demand(); | |
825 | |
826 if (was_ready_to_draw) | |
827 client_->NotifyTileStateChanged(tile); | |
828 | |
829 oomed_soft = true; | |
830 if (tile_uses_hard_limit) { | |
831 oomed_hard = true; | |
832 bytes_that_exceeded_memory_budget += tile_bytes; | |
833 } | |
834 } else { | |
835 resources_left -= tile_resources; | |
836 hard_bytes_left -= tile_bytes; | |
837 soft_bytes_left = | |
838 (soft_bytes_left > tile_bytes) ? soft_bytes_left - tile_bytes : 0; | |
839 if (tile_version.resource_) | |
840 continue; | |
841 } | |
842 | |
843 DCHECK(!tile_version.resource_); | |
844 | |
845 // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized| | |
846 // has reached it's limit or we've failed to assign gpu memory to this | |
847 // or any higher priority tile. Preventing tiles that fit into memory | |
848 // budget to be rasterized when higher priority tile is oom is | |
849 // important for two reasons: | |
850 // 1. Tile size should not impact raster priority. | |
851 // 2. Tiles with existing raster task could otherwise incorrectly | |
852 // be added as they are not affected by |bytes_allocatable|. | |
853 bool can_schedule_tile = | |
854 !oomed_soft && !reached_scheduled_raster_tasks_limit; | |
855 | |
856 if (!can_schedule_tile) { | |
857 all_tiles_that_need_to_be_rasterized_have_memory_ = false; | |
858 if (tile->required_for_activation()) | |
859 all_tiles_required_for_activation_have_memory_ = false; | |
860 it.DisablePriorityOrdering(); | |
861 continue; | |
862 } | |
863 | |
864 tiles_that_need_to_be_rasterized->push_back(tile); | 603 tiles_that_need_to_be_rasterized->push_back(tile); |
865 } | 604 } |
866 | 605 |
867 // OOM reporting uses hard-limit, soft-OOM is normal depending on limit. | 606 // Note that we should try and further reduce memory in case the above loop |
868 ever_exceeded_memory_budget_ |= oomed_hard; | 607 // didn't reduce memory. This ensures that we always release as many resources |
869 if (ever_exceeded_memory_budget_) { | 608 // as possible to stay within the memory limit. |
870 TRACE_COUNTER_ID2("cc", | 609 FreeTileResourcesUntilUsageIsWithinLimit( |
871 "over_memory_budget", | 610 &eviction_it, hard_memory_limit, &memory_usage); |
872 this, | 611 |
873 "budget", | 612 // Update memory_stats_from_last_assign_, which is used to display HUD |
874 global_state_.hard_memory_limit_in_bytes, | 613 // information. |
875 "over", | |
876 bytes_that_exceeded_memory_budget); | |
877 } | |
878 memory_stats_from_last_assign_.total_budget_in_bytes = | 614 memory_stats_from_last_assign_.total_budget_in_bytes = |
879 global_state_.hard_memory_limit_in_bytes; | 615 global_state_.hard_memory_limit_in_bytes; |
880 memory_stats_from_last_assign_.bytes_allocated = | 616 memory_stats_from_last_assign_.total_bytes_used = memory_usage.memory_bytes(); |
881 hard_bytes_allocatable - hard_bytes_left; | 617 memory_stats_from_last_assign_.had_enough_memory = |
882 memory_stats_from_last_assign_.bytes_unreleasable = | 618 had_enough_memory_to_schedule_tiles_needed_now; |
883 resource_pool_->acquired_memory_usage_bytes() - bytes_releasable_; | |
884 memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget; | |
885 } | 619 } |
886 | 620 |
887 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) { | 621 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) { |
888 ManagedTileState& mts = tile->managed_state(); | 622 ManagedTileState& mts = tile->managed_state(); |
889 if (mts.tile_versions[mode].resource_) { | 623 if (mts.tile_versions[mode].resource_) |
890 resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass()); | 624 resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass()); |
891 | |
892 DCHECK_GE(bytes_releasable_, BytesConsumedIfAllocated(tile)); | |
893 DCHECK_GE(resources_releasable_, 1u); | |
894 | |
895 bytes_releasable_ -= BytesConsumedIfAllocated(tile); | |
896 --resources_releasable_; | |
897 } | |
898 } | 625 } |
899 | 626 |
900 void TileManager::FreeResourcesForTile(Tile* tile) { | 627 void TileManager::FreeResourcesForTile(Tile* tile) { |
901 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { | 628 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { |
902 FreeResourceForTile(tile, static_cast<RasterMode>(mode)); | 629 FreeResourceForTile(tile, static_cast<RasterMode>(mode)); |
903 } | 630 } |
904 } | 631 } |
905 | 632 |
906 void TileManager::FreeUnusedResourcesForTile(Tile* tile) { | 633 void TileManager::FreeUnusedResourcesForTile(Tile* tile) { |
907 DCHECK(tile->IsReadyToDraw()); | 634 DCHECK(tile->IsReadyToDraw()); |
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1089 } | 816 } |
1090 | 817 |
1091 ++update_visible_tiles_stats_.completed_count; | 818 ++update_visible_tiles_stats_.completed_count; |
1092 | 819 |
1093 if (analysis.is_solid_color) { | 820 if (analysis.is_solid_color) { |
1094 tile_version.set_solid_color(analysis.solid_color); | 821 tile_version.set_solid_color(analysis.solid_color); |
1095 resource_pool_->ReleaseResource(resource.Pass()); | 822 resource_pool_->ReleaseResource(resource.Pass()); |
1096 } else { | 823 } else { |
1097 tile_version.set_use_resource(); | 824 tile_version.set_use_resource(); |
1098 tile_version.resource_ = resource.Pass(); | 825 tile_version.resource_ = resource.Pass(); |
1099 | |
1100 bytes_releasable_ += BytesConsumedIfAllocated(tile); | |
1101 ++resources_releasable_; | |
1102 } | 826 } |
1103 | 827 |
1104 FreeUnusedResourcesForTile(tile); | 828 FreeUnusedResourcesForTile(tile); |
1105 if (tile->priority(ACTIVE_TREE).distance_to_visible == 0.f) | 829 if (tile->priority(ACTIVE_TREE).distance_to_visible == 0.f) |
1106 did_initialize_visible_tile_ = true; | 830 did_initialize_visible_tile_ = true; |
1107 | 831 |
1108 client_->NotifyTileStateChanged(tile); | 832 client_->NotifyTileStateChanged(tile); |
1109 } | 833 } |
1110 | 834 |
1111 scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile, | 835 scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile, |
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1122 content_rect, | 846 content_rect, |
1123 opaque_rect, | 847 opaque_rect, |
1124 contents_scale, | 848 contents_scale, |
1125 layer_id, | 849 layer_id, |
1126 source_frame_number, | 850 source_frame_number, |
1127 flags)); | 851 flags)); |
1128 DCHECK(tiles_.find(tile->id()) == tiles_.end()); | 852 DCHECK(tiles_.find(tile->id()) == tiles_.end()); |
1129 | 853 |
1130 tiles_[tile->id()] = tile; | 854 tiles_[tile->id()] = tile; |
1131 used_layer_counts_[tile->layer_id()]++; | 855 used_layer_counts_[tile->layer_id()]++; |
1132 prioritized_tiles_dirty_ = true; | |
1133 return tile; | 856 return tile; |
1134 } | 857 } |
1135 | 858 |
1136 void TileManager::GetPairedPictureLayers( | 859 void TileManager::GetPairedPictureLayers( |
1137 std::vector<PairedPictureLayer>* paired_layers) const { | 860 std::vector<PairedPictureLayer>* paired_layers) const { |
1138 const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers(); | 861 const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers(); |
1139 | 862 |
1140 paired_layers->clear(); | 863 paired_layers->clear(); |
1141 // Reserve a maximum possible paired layers. | 864 // Reserve a maximum possible paired layers. |
1142 paired_layers->reserve(layers.size()); | 865 paired_layers->reserve(layers.size()); |
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1368 if (prioritize_low_res) | 1091 if (prioritize_low_res) |
1369 return b_priority.resolution == LOW_RESOLUTION; | 1092 return b_priority.resolution == LOW_RESOLUTION; |
1370 | 1093 |
1371 return b_priority.resolution == HIGH_RESOLUTION; | 1094 return b_priority.resolution == HIGH_RESOLUTION; |
1372 } | 1095 } |
1373 | 1096 |
1374 return b_priority.IsHigherPriorityThan(a_priority); | 1097 return b_priority.IsHigherPriorityThan(a_priority); |
1375 } | 1098 } |
1376 | 1099 |
1377 TileManager::EvictionTileIterator::EvictionTileIterator() | 1100 TileManager::EvictionTileIterator::EvictionTileIterator() |
1378 : comparator_(SAME_PRIORITY_FOR_BOTH_TREES) {} | 1101 : comparator_(SAME_PRIORITY_FOR_BOTH_TREES), |
1102 tile_manager_(NULL), | |
1103 initialized_(true) { | |
1104 } | |
1379 | 1105 |
1380 TileManager::EvictionTileIterator::EvictionTileIterator( | 1106 TileManager::EvictionTileIterator::EvictionTileIterator( |
1381 TileManager* tile_manager, | 1107 TileManager* tile_manager, |
1382 TreePriority tree_priority) | 1108 TreePriority tree_priority) |
1383 : tree_priority_(tree_priority), comparator_(tree_priority) { | 1109 : tree_priority_(tree_priority), |
1110 comparator_(tree_priority), | |
1111 tile_manager_(tile_manager), | |
1112 initialized_(false) { | |
1113 } | |
1114 | |
1115 void TileManager::EvictionTileIterator::Initialize() { | |
1384 std::vector<TileManager::PairedPictureLayer> paired_layers; | 1116 std::vector<TileManager::PairedPictureLayer> paired_layers; |
1385 | 1117 |
1386 tile_manager->GetPairedPictureLayers(&paired_layers); | 1118 tile_manager_->GetPairedPictureLayers(&paired_layers); |
1387 | 1119 |
1388 paired_iterators_.reserve(paired_layers.size()); | 1120 paired_iterators_.reserve(paired_layers.size()); |
1389 iterator_heap_.reserve(paired_layers.size()); | 1121 iterator_heap_.reserve(paired_layers.size()); |
1390 for (std::vector<TileManager::PairedPictureLayer>::iterator it = | 1122 for (std::vector<TileManager::PairedPictureLayer>::iterator it = |
1391 paired_layers.begin(); | 1123 paired_layers.begin(); |
1392 it != paired_layers.end(); | 1124 it != paired_layers.end(); |
1393 ++it) { | 1125 ++it) { |
1394 PairedPictureLayerIterator paired_iterator; | 1126 PairedPictureLayerIterator paired_iterator; |
1395 if (it->active_layer) { | 1127 if (it->active_layer) { |
1396 paired_iterator.active_iterator = | 1128 paired_iterator.active_iterator = |
1397 PictureLayerImpl::LayerEvictionTileIterator(it->active_layer, | 1129 PictureLayerImpl::LayerEvictionTileIterator(it->active_layer, |
1398 tree_priority_); | 1130 tree_priority_); |
1399 } | 1131 } |
1400 | 1132 |
1401 if (it->pending_layer) { | 1133 if (it->pending_layer) { |
1402 paired_iterator.pending_iterator = | 1134 paired_iterator.pending_iterator = |
1403 PictureLayerImpl::LayerEvictionTileIterator(it->pending_layer, | 1135 PictureLayerImpl::LayerEvictionTileIterator(it->pending_layer, |
1404 tree_priority_); | 1136 tree_priority_); |
1405 } | 1137 } |
1406 | 1138 |
1407 if (paired_iterator.PeekTile(tree_priority_) != NULL) { | 1139 if (paired_iterator.PeekTile(tree_priority_) != NULL) { |
1408 paired_iterators_.push_back(paired_iterator); | 1140 paired_iterators_.push_back(paired_iterator); |
1409 iterator_heap_.push_back(&paired_iterators_.back()); | 1141 iterator_heap_.push_back(&paired_iterators_.back()); |
1410 } | 1142 } |
1411 } | 1143 } |
1412 | 1144 |
1413 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); | 1145 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); |
1146 initialized_ = true; | |
1414 } | 1147 } |
1415 | 1148 |
1416 TileManager::EvictionTileIterator::~EvictionTileIterator() {} | 1149 TileManager::EvictionTileIterator::~EvictionTileIterator() {} |
1417 | 1150 |
1418 TileManager::EvictionTileIterator& TileManager::EvictionTileIterator:: | 1151 TileManager::EvictionTileIterator& TileManager::EvictionTileIterator:: |
1419 operator++() { | 1152 operator++() { |
1153 if (!initialized_) | |
enne (OOO)
2014/07/07 19:41:59
Is this to avoid doing too much work in the constr
vmpstr
2014/07/07 23:24:47
Yeah, this also ensures that we don't do any hard
| |
1154 Initialize(); | |
1155 | |
1420 std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); | 1156 std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); |
1421 PairedPictureLayerIterator* paired_iterator = iterator_heap_.back(); | 1157 PairedPictureLayerIterator* paired_iterator = iterator_heap_.back(); |
1422 iterator_heap_.pop_back(); | 1158 iterator_heap_.pop_back(); |
1423 | 1159 |
1424 paired_iterator->PopTile(tree_priority_); | 1160 paired_iterator->PopTile(tree_priority_); |
1425 if (paired_iterator->PeekTile(tree_priority_) != NULL) { | 1161 if (paired_iterator->PeekTile(tree_priority_) != NULL) { |
1426 iterator_heap_.push_back(paired_iterator); | 1162 iterator_heap_.push_back(paired_iterator); |
1427 std::push_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); | 1163 std::push_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_); |
1428 } | 1164 } |
1429 return *this; | 1165 return *this; |
1430 } | 1166 } |
1431 | 1167 |
1432 TileManager::EvictionTileIterator::operator bool() const { | 1168 TileManager::EvictionTileIterator::operator bool() { |
1169 if (!initialized_) | |
1170 Initialize(); | |
reveman
2014/07/07 20:48:13
This feels like the wrong approach.
Is the genera
vmpstr
2014/07/07 23:24:47
I buy that there are cases where this is unnecessa
reveman
2014/07/08 00:13:12
I don't understand this comment. Is this still rel
| |
1171 | |
1433 return !iterator_heap_.empty(); | 1172 return !iterator_heap_.empty(); |
1434 } | 1173 } |
1435 | 1174 |
1436 Tile* TileManager::EvictionTileIterator::operator*() { | 1175 Tile* TileManager::EvictionTileIterator::operator*() { |
1176 if (!initialized_) | |
1177 Initialize(); | |
1178 | |
1437 DCHECK(*this); | 1179 DCHECK(*this); |
1438 return iterator_heap_.front()->PeekTile(tree_priority_); | 1180 return iterator_heap_.front()->PeekTile(tree_priority_); |
1439 } | 1181 } |
1440 | 1182 |
1441 TileManager::EvictionTileIterator::PairedPictureLayerIterator:: | 1183 TileManager::EvictionTileIterator::PairedPictureLayerIterator:: |
1442 PairedPictureLayerIterator() {} | 1184 PairedPictureLayerIterator() {} |
1443 | 1185 |
1444 TileManager::EvictionTileIterator::PairedPictureLayerIterator:: | 1186 TileManager::EvictionTileIterator::PairedPictureLayerIterator:: |
1445 ~PairedPictureLayerIterator() {} | 1187 ~PairedPictureLayerIterator() {} |
1446 | 1188 |
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1575 void TileManager::CheckIfReadyToActivate() { | 1317 void TileManager::CheckIfReadyToActivate() { |
1576 TRACE_EVENT0("cc", "TileManager::CheckIfReadyToActivate"); | 1318 TRACE_EVENT0("cc", "TileManager::CheckIfReadyToActivate"); |
1577 | 1319 |
1578 rasterizer_->CheckForCompletedTasks(); | 1320 rasterizer_->CheckForCompletedTasks(); |
1579 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; | 1321 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
1580 | 1322 |
1581 if (IsReadyToActivate()) | 1323 if (IsReadyToActivate()) |
1582 client_->NotifyReadyToActivate(); | 1324 client_->NotifyReadyToActivate(); |
1583 } | 1325 } |
1584 | 1326 |
1327 TileManager::MemoryUsage::MemoryUsage() : memory_bytes_(0), resource_count_(0) { | |
1328 } | |
1329 | |
1330 TileManager::MemoryUsage::MemoryUsage(int64 memory_bytes, int resource_count) | |
1331 : memory_bytes_(memory_bytes), resource_count_(resource_count) { | |
1332 } | |
1333 | |
1334 // static | |
1335 TileManager::MemoryUsage TileManager::MemoryUsage::FromConfig( | |
1336 const gfx::Size& size, | |
1337 ResourceFormat format) { | |
1338 return MemoryUsage(Resource::MemorySizeBytes(size, format), 1); | |
1339 } | |
1340 | |
1341 // static | |
1342 TileManager::MemoryUsage TileManager::MemoryUsage::FromTile(const Tile* tile) { | |
1343 const ManagedTileState& mts = tile->managed_state(); | |
1344 MemoryUsage total_usage; | |
1345 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { | |
1346 if (mts.tile_versions[mode].resource_) { | |
1347 total_usage += MemoryUsage::FromConfig( | |
1348 tile->size(), mts.tile_versions[mode].resource_->format()); | |
1349 } | |
1350 } | |
1351 return total_usage; | |
1352 } | |
1353 | |
1354 TileManager::MemoryUsage& TileManager::MemoryUsage::operator+=( | |
1355 const MemoryUsage& other) { | |
1356 memory_bytes_ += other.memory_bytes_; | |
1357 resource_count_ += other.resource_count_; | |
1358 return *this; | |
1359 } | |
1360 | |
1361 TileManager::MemoryUsage& TileManager::MemoryUsage::operator-=( | |
1362 const MemoryUsage& other) { | |
1363 memory_bytes_ -= other.memory_bytes_; | |
1364 resource_count_ -= other.resource_count_; | |
1365 return *this; | |
1366 } | |
1367 | |
1368 TileManager::MemoryUsage TileManager::MemoryUsage::operator-( | |
1369 const MemoryUsage& other) { | |
1370 MemoryUsage result = *this; | |
1371 result -= other; | |
1372 return result; | |
1373 } | |
1374 | |
1375 bool TileManager::MemoryUsage::Exceeds(const MemoryUsage& limit) const { | |
1376 return memory_bytes_ > limit.memory_bytes_ || | |
1377 resource_count_ > limit.resource_count_; | |
1378 } | |
1379 | |
1585 } // namespace cc | 1380 } // namespace cc |
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