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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_RESOURCES_TILE_PRIORITY_H_ | 5 #ifndef CC_RESOURCES_TILE_PRIORITY_H_ |
6 #define CC_RESOURCES_TILE_PRIORITY_H_ | 6 #define CC_RESOURCES_TILE_PRIORITY_H_ |
7 | 7 |
8 #include <algorithm> | 8 #include <algorithm> |
9 #include <limits> | 9 #include <limits> |
10 #include <string> | 10 #include <string> |
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37 HIGH_RESOLUTION = 1, | 37 HIGH_RESOLUTION = 1, |
38 NON_IDEAL_RESOLUTION = 2, | 38 NON_IDEAL_RESOLUTION = 2, |
39 }; | 39 }; |
40 std::string TileResolutionToString(TileResolution resolution); | 40 std::string TileResolutionToString(TileResolution resolution); |
41 | 41 |
42 struct CC_EXPORT TilePriority { | 42 struct CC_EXPORT TilePriority { |
43 enum PriorityBin { NOW, SOON, EVENTUALLY }; | 43 enum PriorityBin { NOW, SOON, EVENTUALLY }; |
44 | 44 |
45 TilePriority() | 45 TilePriority() |
46 : resolution(NON_IDEAL_RESOLUTION), | 46 : resolution(NON_IDEAL_RESOLUTION), |
47 required_for_activation(false), | |
48 priority_bin(EVENTUALLY), | 47 priority_bin(EVENTUALLY), |
49 distance_to_visible(std::numeric_limits<float>::infinity()) {} | 48 distance_to_visible(std::numeric_limits<float>::infinity()) {} |
50 | 49 |
51 TilePriority(TileResolution resolution, | 50 TilePriority(TileResolution resolution, |
52 PriorityBin bin, | 51 PriorityBin bin, |
53 float distance_to_visible) | 52 float distance_to_visible) |
54 : resolution(resolution), | 53 : resolution(resolution), |
55 required_for_activation(false), | |
56 priority_bin(bin), | 54 priority_bin(bin), |
57 distance_to_visible(distance_to_visible) {} | 55 distance_to_visible(distance_to_visible) {} |
58 | 56 |
59 TilePriority(const TilePriority& active, const TilePriority& pending) { | 57 TilePriority(const TilePriority& active, const TilePriority& pending) { |
60 if (active.resolution == HIGH_RESOLUTION || | 58 if (active.resolution == HIGH_RESOLUTION || |
61 pending.resolution == HIGH_RESOLUTION) | 59 pending.resolution == HIGH_RESOLUTION) |
62 resolution = HIGH_RESOLUTION; | 60 resolution = HIGH_RESOLUTION; |
63 else if (active.resolution == LOW_RESOLUTION || | 61 else if (active.resolution == LOW_RESOLUTION || |
64 pending.resolution == LOW_RESOLUTION) | 62 pending.resolution == LOW_RESOLUTION) |
65 resolution = LOW_RESOLUTION; | 63 resolution = LOW_RESOLUTION; |
66 else | 64 else |
67 resolution = NON_IDEAL_RESOLUTION; | 65 resolution = NON_IDEAL_RESOLUTION; |
68 | 66 |
69 required_for_activation = | |
70 active.required_for_activation || pending.required_for_activation; | |
71 | |
72 if (active.priority_bin < pending.priority_bin) { | 67 if (active.priority_bin < pending.priority_bin) { |
73 priority_bin = active.priority_bin; | 68 priority_bin = active.priority_bin; |
74 distance_to_visible = active.distance_to_visible; | 69 distance_to_visible = active.distance_to_visible; |
75 } else if (active.priority_bin > pending.priority_bin) { | 70 } else if (active.priority_bin > pending.priority_bin) { |
76 priority_bin = pending.priority_bin; | 71 priority_bin = pending.priority_bin; |
77 distance_to_visible = pending.distance_to_visible; | 72 distance_to_visible = pending.distance_to_visible; |
78 } else { | 73 } else { |
79 priority_bin = active.priority_bin; | 74 priority_bin = active.priority_bin; |
80 distance_to_visible = | 75 distance_to_visible = |
81 std::min(active.distance_to_visible, pending.distance_to_visible); | 76 std::min(active.distance_to_visible, pending.distance_to_visible); |
82 } | 77 } |
83 } | 78 } |
84 | 79 |
85 void AsValueInto(base::debug::TracedValue* dict) const; | 80 void AsValueInto(base::debug::TracedValue* dict) const; |
86 | 81 |
87 bool operator ==(const TilePriority& other) const { | 82 bool operator ==(const TilePriority& other) const { |
88 return resolution == other.resolution && | 83 return resolution == other.resolution && |
89 priority_bin == other.priority_bin && | 84 priority_bin == other.priority_bin && |
90 distance_to_visible == other.distance_to_visible && | 85 distance_to_visible == other.distance_to_visible; |
91 required_for_activation == other.required_for_activation; | |
92 } | 86 } |
93 | 87 |
94 bool operator !=(const TilePriority& other) const { | 88 bool operator !=(const TilePriority& other) const { |
95 return !(*this == other); | 89 return !(*this == other); |
96 } | 90 } |
97 | 91 |
98 bool IsHigherPriorityThan(const TilePriority& other) const { | 92 bool IsHigherPriorityThan(const TilePriority& other) const { |
99 return priority_bin < other.priority_bin || | 93 return priority_bin < other.priority_bin || |
100 (priority_bin == other.priority_bin && | 94 (priority_bin == other.priority_bin && |
101 distance_to_visible < other.distance_to_visible); | 95 distance_to_visible < other.distance_to_visible); |
102 } | 96 } |
103 | 97 |
104 TileResolution resolution; | 98 TileResolution resolution; |
105 bool required_for_activation; | |
106 PriorityBin priority_bin; | 99 PriorityBin priority_bin; |
107 float distance_to_visible; | 100 float distance_to_visible; |
108 }; | 101 }; |
109 | 102 |
110 std::string TilePriorityBinToString(TilePriority::PriorityBin bin); | 103 std::string TilePriorityBinToString(TilePriority::PriorityBin bin); |
111 | 104 |
112 enum TileMemoryLimitPolicy { | 105 enum TileMemoryLimitPolicy { |
113 // Nothing. This mode is used when visible is set to false. | 106 // Nothing. This mode is used when visible is set to false. |
114 ALLOW_NOTHING = 0, | 107 ALLOW_NOTHING = 0, |
115 | 108 |
116 // You might be made visible, but you're not being interacted with. | 109 // You might be made visible, but you're not being interacted with. |
117 ALLOW_ABSOLUTE_MINIMUM = 1, // Tall. | 110 ALLOW_ABSOLUTE_MINIMUM = 1, // Tall. |
118 | 111 |
119 // You're being interacted with, but we're low on memory. | 112 // You're being interacted with, but we're low on memory. |
120 ALLOW_PREPAINT_ONLY = 2, // Grande. | 113 ALLOW_PREPAINT_ONLY = 2, // Grande. |
121 | 114 |
122 // You're the only thing in town. Go crazy. | 115 // You're the only thing in town. Go crazy. |
123 ALLOW_ANYTHING = 3, // Venti. | 116 ALLOW_ANYTHING = 3 // Venti. |
124 NUM_TILE_MEMORY_LIMIT_POLICIES = 4, | |
125 | |
126 // NOTE: Be sure to update TreePriorityAsValue and kBinPolicyMap when adding | |
127 // or reordering fields. | |
128 }; | 117 }; |
129 std::string TileMemoryLimitPolicyToString(TileMemoryLimitPolicy policy); | 118 std::string TileMemoryLimitPolicyToString(TileMemoryLimitPolicy policy); |
130 | 119 |
131 enum TreePriority { | 120 enum TreePriority { |
132 SAME_PRIORITY_FOR_BOTH_TREES, | 121 SAME_PRIORITY_FOR_BOTH_TREES, |
133 SMOOTHNESS_TAKES_PRIORITY, | 122 SMOOTHNESS_TAKES_PRIORITY, |
134 NEW_CONTENT_TAKES_PRIORITY, | 123 NEW_CONTENT_TAKES_PRIORITY, |
135 NUM_TREE_PRIORITIES | 124 NUM_TREE_PRIORITIES |
136 // Be sure to update TreePriorityAsValue when adding new fields. | 125 // Be sure to update TreePriorityAsValue when adding new fields. |
137 }; | 126 }; |
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164 bool operator!=(const GlobalStateThatImpactsTilePriority& other) const { | 153 bool operator!=(const GlobalStateThatImpactsTilePriority& other) const { |
165 return !(*this == other); | 154 return !(*this == other); |
166 } | 155 } |
167 | 156 |
168 void AsValueInto(base::debug::TracedValue* dict) const; | 157 void AsValueInto(base::debug::TracedValue* dict) const; |
169 }; | 158 }; |
170 | 159 |
171 } // namespace cc | 160 } // namespace cc |
172 | 161 |
173 #endif // CC_RESOURCES_TILE_PRIORITY_H_ | 162 #endif // CC_RESOURCES_TILE_PRIORITY_H_ |
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