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Issue 367833003: cc: Start using raster/eviction iterators. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 6 years, 3 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/tile_manager.h" 5 #include "cc/resources/tile_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <string> 9 #include <string>
10 10
(...skipping 207 matching lines...) Expand 10 before | Expand all | Expand 10 after
218 skia::RefPtr<SkPixelRef> pixel_ref_; 218 skia::RefPtr<SkPixelRef> pixel_ref_;
219 int layer_id_; 219 int layer_id_;
220 RenderingStatsInstrumentation* rendering_stats_; 220 RenderingStatsInstrumentation* rendering_stats_;
221 const base::Callback<void(bool was_canceled)> reply_; 221 const base::Callback<void(bool was_canceled)> reply_;
222 222
223 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl); 223 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl);
224 }; 224 };
225 225
226 const size_t kScheduledRasterTasksLimit = 32u; 226 const size_t kScheduledRasterTasksLimit = 32u;
227 227
228 // Memory limit policy works by mapping some bin states to the NEVER bin.
229 const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = {
230 // [ALLOW_NOTHING]
231 {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
232 NEVER_BIN, // [NOW_BIN]
233 NEVER_BIN, // [SOON_BIN]
234 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
235 NEVER_BIN, // [EVENTUALLY_BIN]
236 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
237 NEVER_BIN, // [AT_LAST_BIN]
238 NEVER_BIN // [NEVER_BIN]
239 },
240 // [ALLOW_ABSOLUTE_MINIMUM]
241 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
242 NOW_BIN, // [NOW_BIN]
243 NEVER_BIN, // [SOON_BIN]
244 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
245 NEVER_BIN, // [EVENTUALLY_BIN]
246 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
247 NEVER_BIN, // [AT_LAST_BIN]
248 NEVER_BIN // [NEVER_BIN]
249 },
250 // [ALLOW_PREPAINT_ONLY]
251 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
252 NOW_BIN, // [NOW_BIN]
253 SOON_BIN, // [SOON_BIN]
254 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
255 NEVER_BIN, // [EVENTUALLY_BIN]
256 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
257 NEVER_BIN, // [AT_LAST_BIN]
258 NEVER_BIN // [NEVER_BIN]
259 },
260 // [ALLOW_ANYTHING]
261 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
262 NOW_BIN, // [NOW_BIN]
263 SOON_BIN, // [SOON_BIN]
264 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
265 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
266 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
267 AT_LAST_BIN, // [AT_LAST_BIN]
268 NEVER_BIN // [NEVER_BIN]
269 }};
270
271 // Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN.
272 const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = {
273 // Not ready
274 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
275 NOW_BIN, // [NOW_BIN]
276 SOON_BIN, // [SOON_BIN]
277 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
278 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
279 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
280 AT_LAST_BIN, // [AT_LAST_BIN]
281 NEVER_BIN // [NEVER_BIN]
282 },
283 // Ready
284 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
285 NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN]
286 SOON_BIN, // [SOON_BIN]
287 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
288 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
289 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
290 AT_LAST_BIN, // [AT_LAST_BIN]
291 NEVER_BIN // [NEVER_BIN]
292 }};
293
294 // Active works by mapping some bin stats to equivalent _ACTIVE_BIN state.
295 const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = {
296 // Inactive
297 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
298 NOW_BIN, // [NOW_BIN]
299 SOON_BIN, // [SOON_BIN]
300 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
301 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
302 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
303 AT_LAST_BIN, // [AT_LAST_BIN]
304 NEVER_BIN // [NEVER_BIN]
305 },
306 // Active
307 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
308 NOW_BIN, // [NOW_BIN]
309 SOON_BIN, // [SOON_BIN]
310 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
311 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN]
312 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
313 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN]
314 NEVER_BIN // [NEVER_BIN]
315 }};
316
317 // Determine bin based on three categories of tiles: things we need now,
318 // things we need soon, and eventually.
319 inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) {
320 if (prio.priority_bin == TilePriority::NOW)
321 return NOW_BIN;
322
323 if (prio.priority_bin == TilePriority::SOON)
324 return SOON_BIN;
325
326 if (prio.distance_to_visible == std::numeric_limits<float>::infinity())
327 return NEVER_BIN;
328
329 return EVENTUALLY_BIN;
330 }
331
332 } // namespace 228 } // namespace
333 229
334 RasterTaskCompletionStats::RasterTaskCompletionStats() 230 RasterTaskCompletionStats::RasterTaskCompletionStats()
335 : completed_count(0u), canceled_count(0u) {} 231 : completed_count(0u), canceled_count(0u) {}
336 232
337 scoped_refptr<base::debug::ConvertableToTraceFormat> 233 scoped_refptr<base::debug::ConvertableToTraceFormat>
338 RasterTaskCompletionStatsAsValue(const RasterTaskCompletionStats& stats) { 234 RasterTaskCompletionStatsAsValue(const RasterTaskCompletionStats& stats) {
339 scoped_refptr<base::debug::TracedValue> state = 235 scoped_refptr<base::debug::TracedValue> state =
340 new base::debug::TracedValue(); 236 new base::debug::TracedValue();
341 state->SetInteger("completed_count", stats.completed_count); 237 state->SetInteger("completed_count", stats.completed_count);
(...skipping 18 matching lines...) Expand all
360 TileManager::TileManager( 256 TileManager::TileManager(
361 TileManagerClient* client, 257 TileManagerClient* client,
362 const scoped_refptr<base::SequencedTaskRunner>& task_runner, 258 const scoped_refptr<base::SequencedTaskRunner>& task_runner,
363 ResourcePool* resource_pool, 259 ResourcePool* resource_pool,
364 Rasterizer* rasterizer, 260 Rasterizer* rasterizer,
365 RenderingStatsInstrumentation* rendering_stats_instrumentation) 261 RenderingStatsInstrumentation* rendering_stats_instrumentation)
366 : client_(client), 262 : client_(client),
367 task_runner_(task_runner), 263 task_runner_(task_runner),
368 resource_pool_(resource_pool), 264 resource_pool_(resource_pool),
369 rasterizer_(rasterizer), 265 rasterizer_(rasterizer),
370 prioritized_tiles_dirty_(false), 266 all_tiles_that_need_to_be_rasterized_are_scheduled_(true),
371 all_tiles_that_need_to_be_rasterized_have_memory_(true),
372 all_tiles_required_for_activation_have_memory_(true),
373 bytes_releasable_(0),
374 resources_releasable_(0),
375 ever_exceeded_memory_budget_(false),
376 rendering_stats_instrumentation_(rendering_stats_instrumentation), 267 rendering_stats_instrumentation_(rendering_stats_instrumentation),
377 did_initialize_visible_tile_(false), 268 did_initialize_visible_tile_(false),
378 did_check_for_completed_tasks_since_last_schedule_tasks_(true), 269 did_check_for_completed_tasks_since_last_schedule_tasks_(true),
379 did_oom_on_last_assign_(false), 270 did_oom_on_last_assign_(false),
380 ready_to_activate_check_notifier_( 271 ready_to_activate_check_notifier_(
381 task_runner_.get(), 272 task_runner_.get(),
382 base::Bind(&TileManager::CheckIfReadyToActivate, 273 base::Bind(&TileManager::CheckIfReadyToActivate,
383 base::Unretained(this))) { 274 base::Unretained(this))) {
384 rasterizer_->SetClient(this); 275 rasterizer_->SetClient(this);
385 } 276 }
386 277
387 TileManager::~TileManager() { 278 TileManager::~TileManager() {
388 // Reset global state and manage. This should cause 279 // Reset global state and manage. This should cause
389 // our memory usage to drop to zero. 280 // our memory usage to drop to zero.
390 global_state_ = GlobalStateThatImpactsTilePriority(); 281 global_state_ = GlobalStateThatImpactsTilePriority();
391 282
392 RasterTaskQueue empty; 283 RasterTaskQueue empty;
393 rasterizer_->ScheduleTasks(&empty); 284 rasterizer_->ScheduleTasks(&empty);
394 orphan_raster_tasks_.clear(); 285 orphan_raster_tasks_.clear();
395 286
396 // This should finish all pending tasks and release any uninitialized 287 // This should finish all pending tasks and release any uninitialized
397 // resources. 288 // resources.
398 rasterizer_->Shutdown(); 289 rasterizer_->Shutdown();
399 rasterizer_->CheckForCompletedTasks(); 290 rasterizer_->CheckForCompletedTasks();
400 291
401 prioritized_tiles_.Clear();
402
403 FreeResourcesForReleasedTiles(); 292 FreeResourcesForReleasedTiles();
404 CleanUpReleasedTiles(); 293 CleanUpReleasedTiles();
405
406 DCHECK_EQ(0u, bytes_releasable_);
407 DCHECK_EQ(0u, resources_releasable_);
408 } 294 }
409 295
410 void TileManager::Release(Tile* tile) { 296 void TileManager::Release(Tile* tile) {
411 DCHECK(TilePriority() == tile->combined_priority());
412
413 prioritized_tiles_dirty_ = true;
414 released_tiles_.push_back(tile); 297 released_tiles_.push_back(tile);
415 } 298 }
416 299
417 void TileManager::DidChangeTilePriority(Tile* tile) {
418 prioritized_tiles_dirty_ = true;
419 }
420
421 TaskSetCollection TileManager::TasksThatShouldBeForcedToComplete() const { 300 TaskSetCollection TileManager::TasksThatShouldBeForcedToComplete() const {
422 TaskSetCollection tasks_that_should_be_forced_to_complete; 301 TaskSetCollection tasks_that_should_be_forced_to_complete;
423 if (global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY) 302 if (global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY)
424 tasks_that_should_be_forced_to_complete[REQUIRED_FOR_ACTIVATION] = true; 303 tasks_that_should_be_forced_to_complete[REQUIRED_FOR_ACTIVATION] = true;
425 return tasks_that_should_be_forced_to_complete; 304 return tasks_that_should_be_forced_to_complete;
426 } 305 }
427 306
428 void TileManager::FreeResourcesForReleasedTiles() { 307 void TileManager::FreeResourcesForReleasedTiles() {
429 for (std::vector<Tile*>::iterator it = released_tiles_.begin(); 308 for (std::vector<Tile*>::iterator it = released_tiles_.begin();
430 it != released_tiles_.end(); 309 it != released_tiles_.end();
431 ++it) { 310 ++it) {
432 Tile* tile = *it; 311 Tile* tile = *it;
433 FreeResourcesForTile(tile); 312 FreeResourcesForTile(tile);
434 } 313 }
435 } 314 }
436 315
437 void TileManager::CleanUpReleasedTiles() { 316 void TileManager::CleanUpReleasedTiles() {
438 // Make sure |prioritized_tiles_| doesn't contain any of the tiles
439 // we're about to delete.
440 DCHECK(prioritized_tiles_.IsEmpty());
441
442 std::vector<Tile*>::iterator it = released_tiles_.begin(); 317 std::vector<Tile*>::iterator it = released_tiles_.begin();
443 while (it != released_tiles_.end()) { 318 while (it != released_tiles_.end()) {
444 Tile* tile = *it; 319 Tile* tile = *it;
445 320
446 if (tile->HasRasterTask()) { 321 if (tile->HasRasterTask()) {
447 ++it; 322 ++it;
448 continue; 323 continue;
449 } 324 }
450 325
451 DCHECK(!tile->HasResources()); 326 DCHECK(!tile->HasResources());
452 DCHECK(tiles_.find(tile->id()) != tiles_.end()); 327 DCHECK(tiles_.find(tile->id()) != tiles_.end());
453 tiles_.erase(tile->id()); 328 tiles_.erase(tile->id());
454 329
455 LayerCountMap::iterator layer_it = 330 LayerCountMap::iterator layer_it =
456 used_layer_counts_.find(tile->layer_id()); 331 used_layer_counts_.find(tile->layer_id());
457 DCHECK_GT(layer_it->second, 0); 332 DCHECK_GT(layer_it->second, 0);
458 if (--layer_it->second == 0) { 333 if (--layer_it->second == 0) {
459 used_layer_counts_.erase(layer_it); 334 used_layer_counts_.erase(layer_it);
460 image_decode_tasks_.erase(tile->layer_id()); 335 image_decode_tasks_.erase(tile->layer_id());
461 } 336 }
462 337
463 delete tile; 338 delete tile;
464 it = released_tiles_.erase(it); 339 it = released_tiles_.erase(it);
465 } 340 }
466 } 341 }
467 342
468 void TileManager::UpdatePrioritizedTileSetIfNeeded() {
469 if (!prioritized_tiles_dirty_)
470 return;
471
472 prioritized_tiles_.Clear();
473
474 FreeResourcesForReleasedTiles();
475 CleanUpReleasedTiles();
476
477 GetTilesWithAssignedBins(&prioritized_tiles_);
478 prioritized_tiles_dirty_ = false;
479 }
480
481 void TileManager::DidFinishRunningTasks(TaskSet task_set) { 343 void TileManager::DidFinishRunningTasks(TaskSet task_set) {
482 if (task_set == ALL) { 344 if (task_set == ALL) {
483 TRACE_EVENT1("cc", "TileManager::DidFinishRunningTasks", "task_set", "ALL"); 345 TRACE_EVENT1("cc", "TileManager::DidFinishRunningTasks", "task_set", "ALL");
484 346
485 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() > 347 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() >
486 global_state_.soft_memory_limit_in_bytes; 348 global_state_.soft_memory_limit_in_bytes;
487 349
488 // When OOM, keep re-assigning memory until we reach a steady state 350 // When OOM, keep re-assigning memory until we reach a steady state
489 // where top-priority tiles are initialized. 351 // where top-priority tiles are initialized.
490 if (all_tiles_that_need_to_be_rasterized_have_memory_ && 352 if (all_tiles_that_need_to_be_rasterized_are_scheduled_ &&
491 !memory_usage_above_limit) 353 !memory_usage_above_limit)
492 return; 354 return;
493 355
494 rasterizer_->CheckForCompletedTasks(); 356 rasterizer_->CheckForCompletedTasks();
495 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; 357 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
496 358
497 TileVector tiles_that_need_to_be_rasterized; 359 TileVector tiles_that_need_to_be_rasterized;
498 AssignGpuMemoryToTiles(&prioritized_tiles_, 360 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
499 &tiles_that_need_to_be_rasterized);
500 361
501 // |tiles_that_need_to_be_rasterized| will be empty when we reach a 362 // |tiles_that_need_to_be_rasterized| will be empty when we reach a
502 // steady memory state. Keep scheduling tasks until we reach this state. 363 // steady memory state. Keep scheduling tasks until we reach this state.
503 if (!tiles_that_need_to_be_rasterized.empty()) { 364 if (!tiles_that_need_to_be_rasterized.empty()) {
504 ScheduleTasks(tiles_that_need_to_be_rasterized); 365 ScheduleTasks(tiles_that_need_to_be_rasterized);
505 return; 366 return;
506 } 367 }
507 368
508 FreeResourcesForReleasedTiles(); 369 FreeResourcesForReleasedTiles();
509 370
510 resource_pool_->ReduceResourceUsage(); 371 resource_pool_->ReduceResourceUsage();
511 372
512 // We don't reserve memory for required-for-activation tiles during 373 // We don't reserve memory for required-for-activation tiles during
513 // accelerated gestures, so we just postpone activation when we don't 374 // accelerated gestures, so we just postpone activation when we don't
514 // have these tiles, and activate after the accelerated gesture. 375 // have these tiles, and activate after the accelerated gesture.
515 bool allow_rasterize_on_demand = 376 bool allow_rasterize_on_demand =
516 global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; 377 global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY;
517 378
518 // Use on-demand raster for any required-for-activation tiles that have not 379 // Use on-demand raster for any required-for-activation tiles that have not
519 // been been assigned memory after reaching a steady memory state. This 380 // been been assigned memory after reaching a steady memory state. This
520 // ensures that we activate even when OOM. 381 // ensures that we activate even when OOM. Note that we have to rebuilt the
521 for (TileMap::iterator it = tiles_.begin(); it != tiles_.end(); ++it) { 382 // queue in case the last AssignGpuMemoryToTiles evicted some tiles that
522 Tile* tile = it->second; 383 // would otherwise not be picked up by the old raster queue.
384 raster_priority_queue_.Reset();
385 client_->BuildRasterQueue(&raster_priority_queue_,
386 global_state_.tree_priority);
387 while (!raster_priority_queue_.IsEmpty()) {
388 Tile* tile = raster_priority_queue_.Top();
523 ManagedTileState& mts = tile->managed_state(); 389 ManagedTileState& mts = tile->managed_state();
524 ManagedTileState::TileVersion& tile_version = 390 ManagedTileState::TileVersion& tile_version =
525 mts.tile_versions[mts.raster_mode]; 391 mts.tile_versions[mts.raster_mode];
526 392
527 if (tile->required_for_activation() && !tile_version.IsReadyToDraw()) { 393 if (tile->required_for_activation() && !tile_version.IsReadyToDraw()) {
528 // If we can't raster on demand, give up early (and don't activate). 394 // If we can't raster on demand, give up early (and don't activate).
529 if (!allow_rasterize_on_demand) 395 if (!allow_rasterize_on_demand)
530 return; 396 return;
531 397
532 tile_version.set_rasterize_on_demand(); 398 tile_version.set_rasterize_on_demand();
533 client_->NotifyTileStateChanged(tile); 399 client_->NotifyTileStateChanged(tile);
534 } 400 }
401 raster_priority_queue_.Pop();
535 } 402 }
536 403
537 DCHECK(IsReadyToActivate()); 404 DCHECK(IsReadyToActivate());
538 ready_to_activate_check_notifier_.Schedule(); 405 ready_to_activate_check_notifier_.Schedule();
539 return; 406 return;
540 } 407 }
541 408
542 if (task_set == REQUIRED_FOR_ACTIVATION) { 409 if (task_set == REQUIRED_FOR_ACTIVATION) {
543 TRACE_EVENT2("cc", 410 TRACE_EVENT1("cc",
544 "TileManager::DidFinishRunningTasks", 411 "TileManager::DidFinishRunningTasks",
545 "task_set", 412 "task_set",
546 "REQUIRED_FOR_ACTIVATION", 413 "REQUIRED_FOR_ACTIVATION");
547 "all_tiles_required_for_activation_have_memory",
548 all_tiles_required_for_activation_have_memory_);
549 // This is only a true indication that all tiles required for
550 // activation are initialized when no tiles are OOM. We need to
551 // wait for DidFinishRunningTasks() to be called, try to re-assign
552 // memory and in worst case use on-demand raster when tiles
553 // required for activation are OOM.
554 if (!all_tiles_required_for_activation_have_memory_)
555 return;
556
557 ready_to_activate_check_notifier_.Schedule(); 414 ready_to_activate_check_notifier_.Schedule();
558 } 415 }
559 } 416 }
560 417
561 void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) {
562 TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins");
563
564 const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy;
565 const TreePriority tree_priority = global_state_.tree_priority;
566
567 // For each tree, bin into different categories of tiles.
568 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
569 Tile* tile = it->second;
570 ManagedTileState& mts = tile->managed_state();
571
572 const ManagedTileState::TileVersion& tile_version =
573 tile->GetTileVersionForDrawing();
574 bool tile_is_ready_to_draw = tile_version.IsReadyToDraw();
575 bool tile_is_active = tile_is_ready_to_draw ||
576 mts.tile_versions[mts.raster_mode].raster_task_.get();
577
578 // Get the active priority and bin.
579 TilePriority active_priority = tile->priority(ACTIVE_TREE);
580 ManagedTileBin active_bin = BinFromTilePriority(active_priority);
581
582 // Get the pending priority and bin.
583 TilePriority pending_priority = tile->priority(PENDING_TREE);
584 ManagedTileBin pending_bin = BinFromTilePriority(pending_priority);
585
586 bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION;
587 bool pending_is_non_ideal =
588 pending_priority.resolution == NON_IDEAL_RESOLUTION;
589 bool active_is_non_ideal =
590 active_priority.resolution == NON_IDEAL_RESOLUTION;
591
592 // Adjust bin state based on if ready to draw.
593 active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin];
594 pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin];
595
596 // Adjust bin state based on if active.
597 active_bin = kBinIsActiveMap[tile_is_active][active_bin];
598 pending_bin = kBinIsActiveMap[tile_is_active][pending_bin];
599
600 // We never want to paint new non-ideal tiles, as we always have
601 // a high-res tile covering that content (paint that instead).
602 if (!tile_is_ready_to_draw && active_is_non_ideal)
603 active_bin = NEVER_BIN;
604 if (!tile_is_ready_to_draw && pending_is_non_ideal)
605 pending_bin = NEVER_BIN;
606
607 ManagedTileBin tree_bin[NUM_TREES];
608 tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin];
609 tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin];
610
611 // Adjust pending bin state for low res tiles. This prevents pending tree
612 // low-res tiles from being initialized before high-res tiles.
613 if (pending_is_low_res)
614 tree_bin[PENDING_TREE] = std::max(tree_bin[PENDING_TREE], EVENTUALLY_BIN);
615
616 TilePriority tile_priority;
617 switch (tree_priority) {
618 case SAME_PRIORITY_FOR_BOTH_TREES:
619 mts.bin = std::min(tree_bin[ACTIVE_TREE], tree_bin[PENDING_TREE]);
620 tile_priority = tile->combined_priority();
621 break;
622 case SMOOTHNESS_TAKES_PRIORITY:
623 mts.bin = tree_bin[ACTIVE_TREE];
624 tile_priority = active_priority;
625 break;
626 case NEW_CONTENT_TAKES_PRIORITY:
627 mts.bin = tree_bin[PENDING_TREE];
628 tile_priority = pending_priority;
629 break;
630 default:
631 NOTREACHED();
632 }
633
634 // Bump up the priority if we determined it's NEVER_BIN on one tree,
635 // but is still required on the other tree.
636 bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN &&
637 tree_bin[PENDING_TREE] == NEVER_BIN;
638
639 if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees)
640 mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN;
641
642 mts.resolution = tile_priority.resolution;
643 mts.priority_bin = tile_priority.priority_bin;
644 mts.distance_to_visible = tile_priority.distance_to_visible;
645 mts.required_for_activation = tile_priority.required_for_activation;
646
647 mts.visible_and_ready_to_draw =
648 tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN;
649
650 // Tiles that are required for activation shouldn't be in NEVER_BIN unless
651 // smoothness takes priority or memory policy allows nothing to be
652 // initialized.
653 DCHECK(!mts.required_for_activation || mts.bin != NEVER_BIN ||
654 tree_priority == SMOOTHNESS_TAKES_PRIORITY ||
655 memory_policy == ALLOW_NOTHING);
656
657 // If the tile is in NEVER_BIN and it does not have an active task, then we
658 // can release the resources early. If it does have the task however, we
659 // should keep it in the prioritized tile set to ensure that AssignGpuMemory
660 // can visit it.
661 if (mts.bin == NEVER_BIN &&
662 !mts.tile_versions[mts.raster_mode].raster_task_.get()) {
663 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
664 continue;
665 }
666
667 // Insert the tile into a priority set.
668 tiles->InsertTile(tile, mts.bin);
669 }
670 }
671
672 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { 418 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
673 TRACE_EVENT0("cc", "TileManager::ManageTiles"); 419 TRACE_EVENT0("cc", "TileManager::ManageTiles");
674 420
675 // Update internal state. 421 global_state_ = state;
676 if (state != global_state_) {
677 global_state_ = state;
678 prioritized_tiles_dirty_ = true;
679 }
680 422
681 // We need to call CheckForCompletedTasks() once in-between each call 423 // We need to call CheckForCompletedTasks() once in-between each call
682 // to ScheduleTasks() to prevent canceled tasks from being scheduled. 424 // to ScheduleTasks() to prevent canceled tasks from being scheduled.
683 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { 425 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) {
684 rasterizer_->CheckForCompletedTasks(); 426 rasterizer_->CheckForCompletedTasks();
685 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; 427 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
686 } 428 }
687 429
688 UpdatePrioritizedTileSetIfNeeded(); 430 FreeResourcesForReleasedTiles();
431 CleanUpReleasedTiles();
689 432
690 TileVector tiles_that_need_to_be_rasterized; 433 TileVector tiles_that_need_to_be_rasterized;
691 AssignGpuMemoryToTiles(&prioritized_tiles_, 434 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
692 &tiles_that_need_to_be_rasterized);
693 435
694 // Finally, schedule rasterizer tasks. 436 // Finally, schedule rasterizer tasks.
695 ScheduleTasks(tiles_that_need_to_be_rasterized); 437 ScheduleTasks(tiles_that_need_to_be_rasterized);
696 438
697 TRACE_EVENT_INSTANT1("cc", 439 TRACE_EVENT_INSTANT1("cc",
698 "DidManage", 440 "DidManage",
699 TRACE_EVENT_SCOPE_THREAD, 441 TRACE_EVENT_SCOPE_THREAD,
700 "state", 442 "state",
701 BasicStateAsValue()); 443 BasicStateAsValue());
702 444
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
735 } 477 }
736 478
737 void TileManager::BasicStateAsValueInto(base::debug::TracedValue* state) const { 479 void TileManager::BasicStateAsValueInto(base::debug::TracedValue* state) const {
738 state->SetInteger("tile_count", tiles_.size()); 480 state->SetInteger("tile_count", tiles_.size());
739 state->SetBoolean("did_oom_on_last_assign", did_oom_on_last_assign_); 481 state->SetBoolean("did_oom_on_last_assign", did_oom_on_last_assign_);
740 state->BeginDictionary("global_state"); 482 state->BeginDictionary("global_state");
741 global_state_.AsValueInto(state); 483 global_state_.AsValueInto(state);
742 state->EndDictionary(); 484 state->EndDictionary();
743 } 485 }
744 486
487 void TileManager::RebuildEvictionQueueIfNeeded() {
488 if (eviction_priority_queue_is_up_to_date_)
489 return;
490
491 eviction_priority_queue_.Reset();
492 client_->BuildEvictionQueue(&eviction_priority_queue_,
493 global_state_.tree_priority);
494 eviction_priority_queue_is_up_to_date_ = true;
495 }
496
497 bool TileManager::FreeTileResourcesUntilUsageIsWithinLimit(
498 const MemoryUsage& limit,
499 MemoryUsage* usage) {
500 while (usage->Exceeds(limit)) {
501 RebuildEvictionQueueIfNeeded();
502 if (eviction_priority_queue_.IsEmpty())
503 return false;
504
505 Tile* tile = eviction_priority_queue_.Top();
506 *usage -= MemoryUsage::FromTile(tile);
507 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
508 eviction_priority_queue_.Pop();
509 }
510 return true;
511 }
512
513 bool TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
514 const MemoryUsage& limit,
515 const TilePriority& other_priority,
516 MemoryUsage* usage) {
517 while (usage->Exceeds(limit)) {
518 RebuildEvictionQueueIfNeeded();
519 if (eviction_priority_queue_.IsEmpty())
520 return false;
521
522 Tile* tile = eviction_priority_queue_.Top();
523 if (!other_priority.IsHigherPriorityThan(
524 tile->priority_for_tree_priority(global_state_.tree_priority))) {
525 return false;
526 }
527
528 *usage -= MemoryUsage::FromTile(tile);
529 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
530 eviction_priority_queue_.Pop();
531 }
532 return true;
533 }
534
535 bool TileManager::TilePriorityViolatesMemoryPolicy(
536 const TilePriority& priority) {
537 switch (global_state_.memory_limit_policy) {
538 case ALLOW_NOTHING:
539 return true;
540 case ALLOW_ABSOLUTE_MINIMUM:
541 return priority.priority_bin > TilePriority::NOW;
542 case ALLOW_PREPAINT_ONLY:
543 return priority.priority_bin > TilePriority::SOON;
544 case ALLOW_ANYTHING:
545 return priority.distance_to_visible ==
546 std::numeric_limits<float>::infinity();
547 }
548 NOTREACHED();
549 return true;
550 }
551
745 void TileManager::AssignGpuMemoryToTiles( 552 void TileManager::AssignGpuMemoryToTiles(
746 PrioritizedTileSet* tiles,
747 TileVector* tiles_that_need_to_be_rasterized) { 553 TileVector* tiles_that_need_to_be_rasterized) {
748 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); 554 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles");
749 555
750 // Maintain the list of released resources that can potentially be re-used 556 // Maintain the list of released resources that can potentially be re-used
751 // or deleted. 557 // or deleted.
752 // If this operation becomes expensive too, only do this after some 558 // If this operation becomes expensive too, only do this after some
753 // resource(s) was returned. Note that in that case, one also need to 559 // resource(s) was returned. Note that in that case, one also need to
754 // invalidate when releasing some resource from the pool. 560 // invalidate when releasing some resource from the pool.
755 resource_pool_->CheckBusyResources(); 561 resource_pool_->CheckBusyResources();
756 562
757 // Now give memory out to the tiles until we're out, and build 563 // Now give memory out to the tiles until we're out, and build
758 // the needs-to-be-rasterized queue. 564 // the needs-to-be-rasterized queue.
759 all_tiles_that_need_to_be_rasterized_have_memory_ = true; 565 unsigned schedule_priority = 1u;
760 all_tiles_required_for_activation_have_memory_ = true; 566 all_tiles_that_need_to_be_rasterized_are_scheduled_ = true;
567 bool had_enough_memory_to_schedule_tiles_needed_now = true;
761 568
762 // Cast to prevent overflow. 569 MemoryUsage hard_memory_limit(global_state_.hard_memory_limit_in_bytes,
763 int64 soft_bytes_available = 570 global_state_.num_resources_limit);
764 static_cast<int64>(bytes_releasable_) + 571 MemoryUsage soft_memory_limit(global_state_.soft_memory_limit_in_bytes,
765 static_cast<int64>(global_state_.soft_memory_limit_in_bytes) - 572 global_state_.num_resources_limit);
766 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); 573 MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(),
767 int64 hard_bytes_available = 574 resource_pool_->acquired_resource_count());
768 static_cast<int64>(bytes_releasable_) +
769 static_cast<int64>(global_state_.hard_memory_limit_in_bytes) -
770 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
771 int resources_available = resources_releasable_ +
772 global_state_.num_resources_limit -
773 resource_pool_->acquired_resource_count();
774 size_t soft_bytes_allocatable =
775 std::max(static_cast<int64>(0), soft_bytes_available);
776 size_t hard_bytes_allocatable =
777 std::max(static_cast<int64>(0), hard_bytes_available);
778 size_t resources_allocatable = std::max(0, resources_available);
779 575
780 size_t bytes_that_exceeded_memory_budget = 0; 576 eviction_priority_queue_is_up_to_date_ = false;
781 size_t soft_bytes_left = soft_bytes_allocatable; 577 raster_priority_queue_.Reset();
782 size_t hard_bytes_left = hard_bytes_allocatable; 578 client_->BuildRasterQueue(&raster_priority_queue_,
579 global_state_.tree_priority);
783 580
784 size_t resources_left = resources_allocatable; 581 while (!raster_priority_queue_.IsEmpty()) {
785 bool oomed_soft = false; 582 Tile* tile = raster_priority_queue_.Top();
786 bool oomed_hard = false; 583 TilePriority priority =
787 bool have_hit_soft_memory = false; // Soft memory comes after hard. 584 tile->priority_for_tree_priority(global_state_.tree_priority);
788 585
789 unsigned schedule_priority = 1u; 586 if (TilePriorityViolatesMemoryPolicy(priority))
790 for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) { 587 break;
791 Tile* tile = *it; 588
589 // We won't be able to schedule this tile, so break out early.
590 if (tiles_that_need_to_be_rasterized->size() >=
591 kScheduledRasterTasksLimit) {
592 all_tiles_that_need_to_be_rasterized_are_scheduled_ = false;
593 break;
594 }
595
792 ManagedTileState& mts = tile->managed_state(); 596 ManagedTileState& mts = tile->managed_state();
793
794 mts.scheduled_priority = schedule_priority++; 597 mts.scheduled_priority = schedule_priority++;
795
796 mts.raster_mode = tile->DetermineOverallRasterMode(); 598 mts.raster_mode = tile->DetermineOverallRasterMode();
797
798 ManagedTileState::TileVersion& tile_version = 599 ManagedTileState::TileVersion& tile_version =
799 mts.tile_versions[mts.raster_mode]; 600 mts.tile_versions[mts.raster_mode];
800 601
801 // If this tile doesn't need a resource, then nothing to do. 602 DCHECK(tile_version.mode() ==
802 if (!tile_version.requires_resource()) 603 ManagedTileState::TileVersion::PICTURE_PILE_MODE ||
803 continue; 604 !tile_version.IsReadyToDraw());
804 605
805 // If the tile is not needed, free it up. 606 // If the tile already has a raster_task, then the memory used by it is
806 if (mts.bin == NEVER_BIN) { 607 // already accounted for in memory_usage. Otherwise, we'll have to acquire
807 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); 608 // more memory to create a raster task.
808 continue; 609 MemoryUsage memory_required_by_tile_to_be_scheduled;
610 if (!tile_version.raster_task_.get()) {
611 memory_required_by_tile_to_be_scheduled = MemoryUsage::FromConfig(
612 tile->size(), resource_pool_->resource_format());
809 } 613 }
810 614
811 const bool tile_uses_hard_limit = mts.bin <= NOW_BIN; 615 bool tile_is_needed_now = priority.priority_bin == TilePriority::NOW;
812 const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile);
813 const size_t tile_bytes_left =
814 (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left;
815 616
816 // Hard-limit is reserved for tiles that would cause a calamity 617 // This is the memory limit that will be used by this tile. Depending on
817 // if they were to go away, so by definition they are the highest 618 // the tile priority, it will be one of hard_memory_limit or
818 // priority memory, and must be at the front of the list. 619 // soft_memory_limit.
819 DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit)); 620 MemoryUsage& tile_memory_limit =
820 have_hit_soft_memory |= !tile_uses_hard_limit; 621 tile_is_needed_now ? hard_memory_limit : soft_memory_limit;
821 622
822 size_t tile_bytes = 0; 623 bool memory_usage_is_within_limit =
823 size_t tile_resources = 0; 624 FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
625 tile_memory_limit - memory_required_by_tile_to_be_scheduled,
626 priority,
627 &memory_usage);
824 628
825 // It costs to maintain a resource. 629 // If we couldn't fit the tile into our current memory limit, then we're
826 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { 630 // done.
827 if (mts.tile_versions[mode].resource_) { 631 if (!memory_usage_is_within_limit) {
828 tile_bytes += bytes_if_allocated; 632 if (tile_is_needed_now)
829 tile_resources++; 633 had_enough_memory_to_schedule_tiles_needed_now = false;
830 } 634 all_tiles_that_need_to_be_rasterized_are_scheduled_ = false;
635 break;
831 } 636 }
832 637
833 // Allow lower priority tiles with initialized resources to keep 638 memory_usage += memory_required_by_tile_to_be_scheduled;
834 // their memory by only assigning memory to new raster tasks if
835 // they can be scheduled.
836 bool reached_scheduled_raster_tasks_limit =
837 tiles_that_need_to_be_rasterized->size() >= kScheduledRasterTasksLimit;
838 if (!reached_scheduled_raster_tasks_limit) {
839 // If we don't have the required version, and it's not in flight
840 // then we'll have to pay to create a new task.
841 if (!tile_version.resource_ && !tile_version.raster_task_.get()) {
842 tile_bytes += bytes_if_allocated;
843 tile_resources++;
844 }
845 }
846
847 // Tile is OOM.
848 if (tile_bytes > tile_bytes_left || tile_resources > resources_left) {
849 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
850
851 // This tile was already on screen and now its resources have been
852 // released. In order to prevent checkerboarding, set this tile as
853 // rasterize on demand immediately.
854 if (mts.visible_and_ready_to_draw)
855 tile_version.set_rasterize_on_demand();
856
857 oomed_soft = true;
858 if (tile_uses_hard_limit) {
859 oomed_hard = true;
860 bytes_that_exceeded_memory_budget += tile_bytes;
861 }
862 } else {
863 resources_left -= tile_resources;
864 hard_bytes_left -= tile_bytes;
865 soft_bytes_left =
866 (soft_bytes_left > tile_bytes) ? soft_bytes_left - tile_bytes : 0;
867 if (tile_version.resource_)
868 continue;
869 }
870
871 DCHECK(!tile_version.resource_);
872
873 // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized|
874 // has reached it's limit or we've failed to assign gpu memory to this
875 // or any higher priority tile. Preventing tiles that fit into memory
876 // budget to be rasterized when higher priority tile is oom is
877 // important for two reasons:
878 // 1. Tile size should not impact raster priority.
879 // 2. Tiles with existing raster task could otherwise incorrectly
880 // be added as they are not affected by |bytes_allocatable|.
881 bool can_schedule_tile =
882 !oomed_soft && !reached_scheduled_raster_tasks_limit;
883
884 if (!can_schedule_tile) {
885 all_tiles_that_need_to_be_rasterized_have_memory_ = false;
886 if (tile->required_for_activation())
887 all_tiles_required_for_activation_have_memory_ = false;
888 it.DisablePriorityOrdering();
889 continue;
890 }
891
892 tiles_that_need_to_be_rasterized->push_back(tile); 639 tiles_that_need_to_be_rasterized->push_back(tile);
640 raster_priority_queue_.Pop();
893 } 641 }
894 642
895 // OOM reporting uses hard-limit, soft-OOM is normal depending on limit. 643 // Note that we should try and further reduce memory in case the above loop
896 ever_exceeded_memory_budget_ |= oomed_hard; 644 // didn't reduce memory. This ensures that we always release as many resources
897 if (ever_exceeded_memory_budget_) { 645 // as possible to stay within the memory limit.
898 TRACE_COUNTER_ID2("cc", 646 FreeTileResourcesUntilUsageIsWithinLimit(hard_memory_limit, &memory_usage);
899 "over_memory_budget", 647
900 this, 648 UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget",
901 "budget", 649 !had_enough_memory_to_schedule_tiles_needed_now);
902 global_state_.hard_memory_limit_in_bytes, 650 did_oom_on_last_assign_ = !had_enough_memory_to_schedule_tiles_needed_now;
903 "over", 651
904 bytes_that_exceeded_memory_budget);
905 }
906 did_oom_on_last_assign_ = oomed_hard;
907 UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget", oomed_hard);
908 memory_stats_from_last_assign_.total_budget_in_bytes = 652 memory_stats_from_last_assign_.total_budget_in_bytes =
909 global_state_.hard_memory_limit_in_bytes; 653 global_state_.hard_memory_limit_in_bytes;
910 memory_stats_from_last_assign_.bytes_allocated = 654 memory_stats_from_last_assign_.total_bytes_used = memory_usage.memory_bytes();
911 hard_bytes_allocatable - hard_bytes_left; 655 memory_stats_from_last_assign_.had_enough_memory =
912 memory_stats_from_last_assign_.bytes_unreleasable = 656 had_enough_memory_to_schedule_tiles_needed_now;
913 resource_pool_->acquired_memory_usage_bytes() - bytes_releasable_;
914 memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget;
915 } 657 }
916 658
917 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) { 659 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) {
918 ManagedTileState& mts = tile->managed_state(); 660 ManagedTileState& mts = tile->managed_state();
919 if (mts.tile_versions[mode].resource_) { 661 if (mts.tile_versions[mode].resource_)
920 resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass()); 662 resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass());
921
922 DCHECK_GE(bytes_releasable_, BytesConsumedIfAllocated(tile));
923 DCHECK_GE(resources_releasable_, 1u);
924
925 bytes_releasable_ -= BytesConsumedIfAllocated(tile);
926 --resources_releasable_;
927 }
928 } 663 }
929 664
930 void TileManager::FreeResourcesForTile(Tile* tile) { 665 void TileManager::FreeResourcesForTile(Tile* tile) {
931 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { 666 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
932 FreeResourceForTile(tile, static_cast<RasterMode>(mode)); 667 FreeResourceForTile(tile, static_cast<RasterMode>(mode));
933 } 668 }
934 } 669 }
935 670
936 void TileManager::FreeUnusedResourcesForTile(Tile* tile) { 671 void TileManager::FreeUnusedResourcesForTile(Tile* tile) {
937 DCHECK(tile->IsReadyToDraw()); 672 DCHECK(tile->IsReadyToDraw());
(...skipping 178 matching lines...) Expand 10 before | Expand all | Expand 10 after
1116 } 851 }
1117 852
1118 ++update_visible_tiles_stats_.completed_count; 853 ++update_visible_tiles_stats_.completed_count;
1119 854
1120 if (analysis.is_solid_color) { 855 if (analysis.is_solid_color) {
1121 tile_version.set_solid_color(analysis.solid_color); 856 tile_version.set_solid_color(analysis.solid_color);
1122 resource_pool_->ReleaseResource(resource.Pass()); 857 resource_pool_->ReleaseResource(resource.Pass());
1123 } else { 858 } else {
1124 tile_version.set_use_resource(); 859 tile_version.set_use_resource();
1125 tile_version.resource_ = resource.Pass(); 860 tile_version.resource_ = resource.Pass();
1126
1127 bytes_releasable_ += BytesConsumedIfAllocated(tile);
1128 ++resources_releasable_;
1129 } 861 }
1130 862
1131 FreeUnusedResourcesForTile(tile); 863 FreeUnusedResourcesForTile(tile);
1132 if (tile->priority(ACTIVE_TREE).distance_to_visible == 0.f) 864 if (tile->priority(ACTIVE_TREE).distance_to_visible == 0.f)
1133 did_initialize_visible_tile_ = true; 865 did_initialize_visible_tile_ = true;
1134 866
1135 client_->NotifyTileStateChanged(tile); 867 client_->NotifyTileStateChanged(tile);
1136 } 868 }
1137 869
1138 scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile, 870 scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile,
1139 const gfx::Size& tile_size, 871 const gfx::Size& tile_size,
1140 const gfx::Rect& content_rect, 872 const gfx::Rect& content_rect,
1141 float contents_scale, 873 float contents_scale,
1142 int layer_id, 874 int layer_id,
1143 int source_frame_number, 875 int source_frame_number,
1144 int flags) { 876 int flags) {
1145 scoped_refptr<Tile> tile = make_scoped_refptr(new Tile(this, 877 scoped_refptr<Tile> tile = make_scoped_refptr(new Tile(this,
1146 picture_pile, 878 picture_pile,
1147 tile_size, 879 tile_size,
1148 content_rect, 880 content_rect,
1149 contents_scale, 881 contents_scale,
1150 layer_id, 882 layer_id,
1151 source_frame_number, 883 source_frame_number,
1152 flags)); 884 flags));
1153 DCHECK(tiles_.find(tile->id()) == tiles_.end()); 885 DCHECK(tiles_.find(tile->id()) == tiles_.end());
1154 886
1155 tiles_[tile->id()] = tile.get(); 887 tiles_[tile->id()] = tile.get();
1156 used_layer_counts_[tile->layer_id()]++; 888 used_layer_counts_[tile->layer_id()]++;
1157 prioritized_tiles_dirty_ = true;
1158 return tile; 889 return tile;
1159 } 890 }
1160 891
1161 void TileManager::SetRasterizerForTesting(Rasterizer* rasterizer) { 892 void TileManager::SetRasterizerForTesting(Rasterizer* rasterizer) {
1162 rasterizer_ = rasterizer; 893 rasterizer_ = rasterizer;
1163 rasterizer_->SetClient(this); 894 rasterizer_->SetClient(this);
1164 } 895 }
1165 896
1166 bool TileManager::IsReadyToActivate() const { 897 bool TileManager::IsReadyToActivate() const {
1167 const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers(); 898 const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers();
(...skipping 11 matching lines...) Expand all
1179 void TileManager::CheckIfReadyToActivate() { 910 void TileManager::CheckIfReadyToActivate() {
1180 TRACE_EVENT0("cc", "TileManager::CheckIfReadyToActivate"); 911 TRACE_EVENT0("cc", "TileManager::CheckIfReadyToActivate");
1181 912
1182 rasterizer_->CheckForCompletedTasks(); 913 rasterizer_->CheckForCompletedTasks();
1183 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; 914 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
1184 915
1185 if (IsReadyToActivate()) 916 if (IsReadyToActivate())
1186 client_->NotifyReadyToActivate(); 917 client_->NotifyReadyToActivate();
1187 } 918 }
1188 919
920 TileManager::MemoryUsage::MemoryUsage() : memory_bytes_(0), resource_count_(0) {
921 }
922
923 TileManager::MemoryUsage::MemoryUsage(int64 memory_bytes, int resource_count)
924 : memory_bytes_(memory_bytes), resource_count_(resource_count) {
925 }
926
927 // static
928 TileManager::MemoryUsage TileManager::MemoryUsage::FromConfig(
929 const gfx::Size& size,
930 ResourceFormat format) {
931 return MemoryUsage(Resource::MemorySizeBytes(size, format), 1);
932 }
933
934 // static
935 TileManager::MemoryUsage TileManager::MemoryUsage::FromTile(const Tile* tile) {
936 const ManagedTileState& mts = tile->managed_state();
937 MemoryUsage total_usage;
938 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
939 if (mts.tile_versions[mode].resource_) {
940 total_usage += MemoryUsage::FromConfig(
941 tile->size(), mts.tile_versions[mode].resource_->format());
942 }
943 }
944 return total_usage;
945 }
946
947 TileManager::MemoryUsage& TileManager::MemoryUsage::operator+=(
948 const MemoryUsage& other) {
949 memory_bytes_ += other.memory_bytes_;
950 resource_count_ += other.resource_count_;
951 return *this;
952 }
953
954 TileManager::MemoryUsage& TileManager::MemoryUsage::operator-=(
955 const MemoryUsage& other) {
956 memory_bytes_ -= other.memory_bytes_;
957 resource_count_ -= other.resource_count_;
958 return *this;
959 }
960
961 TileManager::MemoryUsage TileManager::MemoryUsage::operator-(
962 const MemoryUsage& other) {
963 MemoryUsage result = *this;
964 result -= other;
965 return result;
966 }
967
968 bool TileManager::MemoryUsage::Exceeds(const MemoryUsage& limit) const {
969 return memory_bytes_ > limit.memory_bytes_ ||
970 resource_count_ > limit.resource_count_;
971 }
972
1189 } // namespace cc 973 } // namespace cc
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