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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/tile_manager.h" | 5 #include "cc/resources/tile_manager.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <string> | 9 #include <string> |
10 | 10 |
(...skipping 207 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
218 skia::RefPtr<SkPixelRef> pixel_ref_; | 218 skia::RefPtr<SkPixelRef> pixel_ref_; |
219 int layer_id_; | 219 int layer_id_; |
220 RenderingStatsInstrumentation* rendering_stats_; | 220 RenderingStatsInstrumentation* rendering_stats_; |
221 const base::Callback<void(bool was_canceled)> reply_; | 221 const base::Callback<void(bool was_canceled)> reply_; |
222 | 222 |
223 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl); | 223 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl); |
224 }; | 224 }; |
225 | 225 |
226 const size_t kScheduledRasterTasksLimit = 32u; | 226 const size_t kScheduledRasterTasksLimit = 32u; |
227 | 227 |
228 // Memory limit policy works by mapping some bin states to the NEVER bin. | |
229 const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = { | |
230 // [ALLOW_NOTHING] | |
231 {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
232 NEVER_BIN, // [NOW_BIN] | |
233 NEVER_BIN, // [SOON_BIN] | |
234 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
235 NEVER_BIN, // [EVENTUALLY_BIN] | |
236 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
237 NEVER_BIN, // [AT_LAST_BIN] | |
238 NEVER_BIN // [NEVER_BIN] | |
239 }, | |
240 // [ALLOW_ABSOLUTE_MINIMUM] | |
241 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
242 NOW_BIN, // [NOW_BIN] | |
243 NEVER_BIN, // [SOON_BIN] | |
244 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
245 NEVER_BIN, // [EVENTUALLY_BIN] | |
246 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
247 NEVER_BIN, // [AT_LAST_BIN] | |
248 NEVER_BIN // [NEVER_BIN] | |
249 }, | |
250 // [ALLOW_PREPAINT_ONLY] | |
251 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
252 NOW_BIN, // [NOW_BIN] | |
253 SOON_BIN, // [SOON_BIN] | |
254 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
255 NEVER_BIN, // [EVENTUALLY_BIN] | |
256 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
257 NEVER_BIN, // [AT_LAST_BIN] | |
258 NEVER_BIN // [NEVER_BIN] | |
259 }, | |
260 // [ALLOW_ANYTHING] | |
261 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
262 NOW_BIN, // [NOW_BIN] | |
263 SOON_BIN, // [SOON_BIN] | |
264 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
265 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
266 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
267 AT_LAST_BIN, // [AT_LAST_BIN] | |
268 NEVER_BIN // [NEVER_BIN] | |
269 }}; | |
270 | |
271 // Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN. | |
272 const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = { | |
273 // Not ready | |
274 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
275 NOW_BIN, // [NOW_BIN] | |
276 SOON_BIN, // [SOON_BIN] | |
277 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
278 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
279 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
280 AT_LAST_BIN, // [AT_LAST_BIN] | |
281 NEVER_BIN // [NEVER_BIN] | |
282 }, | |
283 // Ready | |
284 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
285 NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN] | |
286 SOON_BIN, // [SOON_BIN] | |
287 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
288 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
289 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
290 AT_LAST_BIN, // [AT_LAST_BIN] | |
291 NEVER_BIN // [NEVER_BIN] | |
292 }}; | |
293 | |
294 // Active works by mapping some bin stats to equivalent _ACTIVE_BIN state. | |
295 const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = { | |
296 // Inactive | |
297 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
298 NOW_BIN, // [NOW_BIN] | |
299 SOON_BIN, // [SOON_BIN] | |
300 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
301 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
302 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
303 AT_LAST_BIN, // [AT_LAST_BIN] | |
304 NEVER_BIN // [NEVER_BIN] | |
305 }, | |
306 // Active | |
307 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
308 NOW_BIN, // [NOW_BIN] | |
309 SOON_BIN, // [SOON_BIN] | |
310 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
311 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN] | |
312 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
313 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN] | |
314 NEVER_BIN // [NEVER_BIN] | |
315 }}; | |
316 | |
317 // Determine bin based on three categories of tiles: things we need now, | |
318 // things we need soon, and eventually. | |
319 inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) { | |
320 if (prio.priority_bin == TilePriority::NOW) | |
321 return NOW_BIN; | |
322 | |
323 if (prio.priority_bin == TilePriority::SOON) | |
324 return SOON_BIN; | |
325 | |
326 if (prio.distance_to_visible == std::numeric_limits<float>::infinity()) | |
327 return NEVER_BIN; | |
328 | |
329 return EVENTUALLY_BIN; | |
330 } | |
331 | |
332 } // namespace | 228 } // namespace |
333 | 229 |
334 RasterTaskCompletionStats::RasterTaskCompletionStats() | 230 RasterTaskCompletionStats::RasterTaskCompletionStats() |
335 : completed_count(0u), canceled_count(0u) {} | 231 : completed_count(0u), canceled_count(0u) {} |
336 | 232 |
337 scoped_refptr<base::debug::ConvertableToTraceFormat> | 233 scoped_refptr<base::debug::ConvertableToTraceFormat> |
338 RasterTaskCompletionStatsAsValue(const RasterTaskCompletionStats& stats) { | 234 RasterTaskCompletionStatsAsValue(const RasterTaskCompletionStats& stats) { |
339 scoped_refptr<base::debug::TracedValue> state = | 235 scoped_refptr<base::debug::TracedValue> state = |
340 new base::debug::TracedValue(); | 236 new base::debug::TracedValue(); |
341 state->SetInteger("completed_count", stats.completed_count); | 237 state->SetInteger("completed_count", stats.completed_count); |
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360 TileManager::TileManager( | 256 TileManager::TileManager( |
361 TileManagerClient* client, | 257 TileManagerClient* client, |
362 const scoped_refptr<base::SequencedTaskRunner>& task_runner, | 258 const scoped_refptr<base::SequencedTaskRunner>& task_runner, |
363 ResourcePool* resource_pool, | 259 ResourcePool* resource_pool, |
364 Rasterizer* rasterizer, | 260 Rasterizer* rasterizer, |
365 RenderingStatsInstrumentation* rendering_stats_instrumentation) | 261 RenderingStatsInstrumentation* rendering_stats_instrumentation) |
366 : client_(client), | 262 : client_(client), |
367 task_runner_(task_runner), | 263 task_runner_(task_runner), |
368 resource_pool_(resource_pool), | 264 resource_pool_(resource_pool), |
369 rasterizer_(rasterizer), | 265 rasterizer_(rasterizer), |
370 prioritized_tiles_dirty_(false), | 266 all_tiles_that_need_to_be_rasterized_are_scheduled_(true), |
371 all_tiles_that_need_to_be_rasterized_have_memory_(true), | |
372 all_tiles_required_for_activation_have_memory_(true), | |
373 bytes_releasable_(0), | |
374 resources_releasable_(0), | |
375 ever_exceeded_memory_budget_(false), | |
376 rendering_stats_instrumentation_(rendering_stats_instrumentation), | 267 rendering_stats_instrumentation_(rendering_stats_instrumentation), |
377 did_initialize_visible_tile_(false), | 268 did_initialize_visible_tile_(false), |
378 did_check_for_completed_tasks_since_last_schedule_tasks_(true), | 269 did_check_for_completed_tasks_since_last_schedule_tasks_(true), |
379 did_oom_on_last_assign_(false), | 270 did_oom_on_last_assign_(false), |
380 ready_to_activate_check_notifier_( | 271 ready_to_activate_check_notifier_( |
381 task_runner_.get(), | 272 task_runner_.get(), |
382 base::Bind(&TileManager::CheckIfReadyToActivate, | 273 base::Bind(&TileManager::CheckIfReadyToActivate, |
383 base::Unretained(this))) { | 274 base::Unretained(this))) { |
384 rasterizer_->SetClient(this); | 275 rasterizer_->SetClient(this); |
385 } | 276 } |
386 | 277 |
387 TileManager::~TileManager() { | 278 TileManager::~TileManager() { |
388 // Reset global state and manage. This should cause | 279 // Reset global state and manage. This should cause |
389 // our memory usage to drop to zero. | 280 // our memory usage to drop to zero. |
390 global_state_ = GlobalStateThatImpactsTilePriority(); | 281 global_state_ = GlobalStateThatImpactsTilePriority(); |
391 | 282 |
392 RasterTaskQueue empty; | 283 RasterTaskQueue empty; |
393 rasterizer_->ScheduleTasks(&empty); | 284 rasterizer_->ScheduleTasks(&empty); |
394 orphan_raster_tasks_.clear(); | 285 orphan_raster_tasks_.clear(); |
395 | 286 |
396 // This should finish all pending tasks and release any uninitialized | 287 // This should finish all pending tasks and release any uninitialized |
397 // resources. | 288 // resources. |
398 rasterizer_->Shutdown(); | 289 rasterizer_->Shutdown(); |
399 rasterizer_->CheckForCompletedTasks(); | 290 rasterizer_->CheckForCompletedTasks(); |
400 | 291 |
401 prioritized_tiles_.Clear(); | |
402 | |
403 FreeResourcesForReleasedTiles(); | 292 FreeResourcesForReleasedTiles(); |
404 CleanUpReleasedTiles(); | 293 CleanUpReleasedTiles(); |
405 | |
406 DCHECK_EQ(0u, bytes_releasable_); | |
407 DCHECK_EQ(0u, resources_releasable_); | |
408 } | 294 } |
409 | 295 |
410 void TileManager::Release(Tile* tile) { | 296 void TileManager::Release(Tile* tile) { |
411 DCHECK(TilePriority() == tile->combined_priority()); | |
412 | |
413 prioritized_tiles_dirty_ = true; | |
414 released_tiles_.push_back(tile); | 297 released_tiles_.push_back(tile); |
415 } | 298 } |
416 | 299 |
417 void TileManager::DidChangeTilePriority(Tile* tile) { | |
418 prioritized_tiles_dirty_ = true; | |
419 } | |
420 | |
421 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const { | 300 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const { |
422 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; | 301 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; |
423 } | 302 } |
424 | 303 |
425 void TileManager::FreeResourcesForReleasedTiles() { | 304 void TileManager::FreeResourcesForReleasedTiles() { |
426 for (std::vector<Tile*>::iterator it = released_tiles_.begin(); | 305 for (std::vector<Tile*>::iterator it = released_tiles_.begin(); |
427 it != released_tiles_.end(); | 306 it != released_tiles_.end(); |
428 ++it) { | 307 ++it) { |
429 Tile* tile = *it; | 308 Tile* tile = *it; |
430 FreeResourcesForTile(tile); | 309 FreeResourcesForTile(tile); |
431 } | 310 } |
432 } | 311 } |
433 | 312 |
434 void TileManager::CleanUpReleasedTiles() { | 313 void TileManager::CleanUpReleasedTiles() { |
435 // Make sure |prioritized_tiles_| doesn't contain any of the tiles | |
436 // we're about to delete. | |
437 DCHECK(prioritized_tiles_.IsEmpty()); | |
438 | |
439 std::vector<Tile*>::iterator it = released_tiles_.begin(); | 314 std::vector<Tile*>::iterator it = released_tiles_.begin(); |
440 while (it != released_tiles_.end()) { | 315 while (it != released_tiles_.end()) { |
441 Tile* tile = *it; | 316 Tile* tile = *it; |
442 | 317 |
443 if (tile->HasRasterTask()) { | 318 if (tile->HasRasterTask()) { |
444 ++it; | 319 ++it; |
445 continue; | 320 continue; |
446 } | 321 } |
447 | 322 |
448 DCHECK(!tile->HasResources()); | 323 DCHECK(!tile->HasResources()); |
449 DCHECK(tiles_.find(tile->id()) != tiles_.end()); | 324 DCHECK(tiles_.find(tile->id()) != tiles_.end()); |
450 tiles_.erase(tile->id()); | 325 tiles_.erase(tile->id()); |
451 | 326 |
452 LayerCountMap::iterator layer_it = | 327 LayerCountMap::iterator layer_it = |
453 used_layer_counts_.find(tile->layer_id()); | 328 used_layer_counts_.find(tile->layer_id()); |
454 DCHECK_GT(layer_it->second, 0); | 329 DCHECK_GT(layer_it->second, 0); |
455 if (--layer_it->second == 0) { | 330 if (--layer_it->second == 0) { |
456 used_layer_counts_.erase(layer_it); | 331 used_layer_counts_.erase(layer_it); |
457 image_decode_tasks_.erase(tile->layer_id()); | 332 image_decode_tasks_.erase(tile->layer_id()); |
458 } | 333 } |
459 | 334 |
460 delete tile; | 335 delete tile; |
461 it = released_tiles_.erase(it); | 336 it = released_tiles_.erase(it); |
462 } | 337 } |
463 } | 338 } |
464 | 339 |
465 void TileManager::UpdatePrioritizedTileSetIfNeeded() { | |
466 if (!prioritized_tiles_dirty_) | |
467 return; | |
468 | |
469 prioritized_tiles_.Clear(); | |
470 | |
471 FreeResourcesForReleasedTiles(); | |
472 CleanUpReleasedTiles(); | |
473 | |
474 GetTilesWithAssignedBins(&prioritized_tiles_); | |
475 prioritized_tiles_dirty_ = false; | |
476 } | |
477 | |
478 void TileManager::DidFinishRunningTasks() { | 340 void TileManager::DidFinishRunningTasks() { |
479 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks"); | 341 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks"); |
480 | 342 |
481 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() > | 343 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() > |
482 global_state_.soft_memory_limit_in_bytes; | 344 global_state_.soft_memory_limit_in_bytes; |
483 | 345 |
484 // When OOM, keep re-assigning memory until we reach a steady state | 346 // When OOM, keep re-assigning memory until we reach a steady state |
485 // where top-priority tiles are initialized. | 347 // where top-priority tiles are initialized. |
486 if (all_tiles_that_need_to_be_rasterized_have_memory_ && | 348 if (all_tiles_that_need_to_be_rasterized_are_scheduled_ && |
487 !memory_usage_above_limit) | 349 !memory_usage_above_limit) |
488 return; | 350 return; |
489 | 351 |
490 rasterizer_->CheckForCompletedTasks(); | 352 rasterizer_->CheckForCompletedTasks(); |
491 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; | 353 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
492 | 354 |
493 TileVector tiles_that_need_to_be_rasterized; | 355 TileVector tiles_that_need_to_be_rasterized; |
494 AssignGpuMemoryToTiles(&prioritized_tiles_, | 356 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); |
495 &tiles_that_need_to_be_rasterized); | |
496 | 357 |
497 // |tiles_that_need_to_be_rasterized| will be empty when we reach a | 358 // |tiles_that_need_to_be_rasterized| will be empty when we reach a |
498 // steady memory state. Keep scheduling tasks until we reach this state. | 359 // steady memory state. Keep scheduling tasks until we reach this state. |
499 if (!tiles_that_need_to_be_rasterized.empty()) { | 360 if (!tiles_that_need_to_be_rasterized.empty()) { |
500 ScheduleTasks(tiles_that_need_to_be_rasterized); | 361 ScheduleTasks(tiles_that_need_to_be_rasterized); |
501 return; | 362 return; |
502 } | 363 } |
503 | 364 |
504 FreeResourcesForReleasedTiles(); | 365 FreeResourcesForReleasedTiles(); |
505 | 366 |
506 resource_pool_->ReduceResourceUsage(); | 367 resource_pool_->ReduceResourceUsage(); |
507 | 368 |
508 // We don't reserve memory for required-for-activation tiles during | 369 // We don't reserve memory for required-for-activation tiles during |
509 // accelerated gestures, so we just postpone activation when we don't | 370 // accelerated gestures, so we just postpone activation when we don't |
510 // have these tiles, and activate after the accelerated gesture. | 371 // have these tiles, and activate after the accelerated gesture. |
511 bool allow_rasterize_on_demand = | 372 bool allow_rasterize_on_demand = |
512 global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; | 373 global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; |
513 | 374 |
514 // Use on-demand raster for any required-for-activation tiles that have not | 375 // Use on-demand raster for any required-for-activation tiles that have not |
515 // been been assigned memory after reaching a steady memory state. This | 376 // been been assigned memory after reaching a steady memory state. This |
516 // ensures that we activate even when OOM. | 377 // ensures that we activate even when OOM. Note that we have to rebuilt the |
517 for (TileMap::iterator it = tiles_.begin(); it != tiles_.end(); ++it) { | 378 // queue in case the last AssignGpuMemoryToTiles evicted some tiles that |
518 Tile* tile = it->second; | 379 // would otherwise not be picked up by the old raster queue. |
reveman
2014/09/18 19:47:10
You're call but I think you could reduce this comm
| |
380 raster_priority_queue_.Reset(); | |
381 client_->BuildRasterQueue(&raster_priority_queue_, | |
382 global_state_.tree_priority); | |
383 while (!raster_priority_queue_.IsEmpty()) { | |
vmpstr
2014/09/18 18:35:09
This part had to be changed as well, since we can'
reveman
2014/09/18 19:47:10
Got it. This makes sense.
| |
384 Tile* tile = raster_priority_queue_.Top(); | |
519 ManagedTileState& mts = tile->managed_state(); | 385 ManagedTileState& mts = tile->managed_state(); |
520 ManagedTileState::TileVersion& tile_version = | 386 ManagedTileState::TileVersion& tile_version = |
521 mts.tile_versions[mts.raster_mode]; | 387 mts.tile_versions[mts.raster_mode]; |
522 | 388 |
523 if (tile->required_for_activation() && !tile_version.IsReadyToDraw()) { | 389 if (tile->required_for_activation() && !tile_version.IsReadyToDraw()) { |
524 // If we can't raster on demand, give up early (and don't activate). | 390 // If we can't raster on demand, give up early (and don't activate). |
525 if (!allow_rasterize_on_demand) | 391 if (!allow_rasterize_on_demand) |
526 return; | 392 return; |
527 | 393 |
528 tile_version.set_rasterize_on_demand(); | 394 tile_version.set_rasterize_on_demand(); |
529 client_->NotifyTileStateChanged(tile); | 395 client_->NotifyTileStateChanged(tile); |
530 } | 396 } |
397 | |
398 raster_priority_queue_.Pop(); | |
531 } | 399 } |
532 | 400 |
533 DCHECK(IsReadyToActivate()); | 401 DCHECK(IsReadyToActivate()); |
534 ready_to_activate_check_notifier_.Schedule(); | 402 ready_to_activate_check_notifier_.Schedule(); |
535 } | 403 } |
536 | 404 |
537 void TileManager::DidFinishRunningTasksRequiredForActivation() { | 405 void TileManager::DidFinishRunningTasksRequiredForActivation() { |
538 TRACE_EVENT1("cc", | 406 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasksRequiredForActivation"); |
539 "TileManager::DidFinishRunningTasksRequiredForActivation", | |
540 "all_tiles_required_for_activation_have_memory", | |
541 all_tiles_required_for_activation_have_memory_); | |
542 // This is only a true indication that all tiles required for | |
543 // activation are initialized when no tiles are OOM. We need to | |
544 // wait for DidFinishRunningTasks() to be called, try to re-assign | |
545 // memory and in worst case use on-demand raster when tiles | |
546 // required for activation are OOM. | |
547 if (!all_tiles_required_for_activation_have_memory_) | |
548 return; | |
549 | |
550 ready_to_activate_check_notifier_.Schedule(); | 407 ready_to_activate_check_notifier_.Schedule(); |
551 } | 408 } |
552 | 409 |
553 void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) { | |
554 TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins"); | |
555 | |
556 const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy; | |
557 const TreePriority tree_priority = global_state_.tree_priority; | |
558 | |
559 // For each tree, bin into different categories of tiles. | |
560 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) { | |
561 Tile* tile = it->second; | |
562 ManagedTileState& mts = tile->managed_state(); | |
563 | |
564 const ManagedTileState::TileVersion& tile_version = | |
565 tile->GetTileVersionForDrawing(); | |
566 bool tile_is_ready_to_draw = tile_version.IsReadyToDraw(); | |
567 bool tile_is_active = tile_is_ready_to_draw || | |
568 mts.tile_versions[mts.raster_mode].raster_task_.get(); | |
569 | |
570 // Get the active priority and bin. | |
571 TilePriority active_priority = tile->priority(ACTIVE_TREE); | |
572 ManagedTileBin active_bin = BinFromTilePriority(active_priority); | |
573 | |
574 // Get the pending priority and bin. | |
575 TilePriority pending_priority = tile->priority(PENDING_TREE); | |
576 ManagedTileBin pending_bin = BinFromTilePriority(pending_priority); | |
577 | |
578 bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION; | |
579 bool pending_is_non_ideal = | |
580 pending_priority.resolution == NON_IDEAL_RESOLUTION; | |
581 bool active_is_non_ideal = | |
582 active_priority.resolution == NON_IDEAL_RESOLUTION; | |
583 | |
584 // Adjust bin state based on if ready to draw. | |
585 active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin]; | |
586 pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin]; | |
587 | |
588 // Adjust bin state based on if active. | |
589 active_bin = kBinIsActiveMap[tile_is_active][active_bin]; | |
590 pending_bin = kBinIsActiveMap[tile_is_active][pending_bin]; | |
591 | |
592 // We never want to paint new non-ideal tiles, as we always have | |
593 // a high-res tile covering that content (paint that instead). | |
594 if (!tile_is_ready_to_draw && active_is_non_ideal) | |
595 active_bin = NEVER_BIN; | |
596 if (!tile_is_ready_to_draw && pending_is_non_ideal) | |
597 pending_bin = NEVER_BIN; | |
598 | |
599 ManagedTileBin tree_bin[NUM_TREES]; | |
600 tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin]; | |
601 tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin]; | |
602 | |
603 // Adjust pending bin state for low res tiles. This prevents pending tree | |
604 // low-res tiles from being initialized before high-res tiles. | |
605 if (pending_is_low_res) | |
606 tree_bin[PENDING_TREE] = std::max(tree_bin[PENDING_TREE], EVENTUALLY_BIN); | |
607 | |
608 TilePriority tile_priority; | |
609 switch (tree_priority) { | |
610 case SAME_PRIORITY_FOR_BOTH_TREES: | |
611 mts.bin = std::min(tree_bin[ACTIVE_TREE], tree_bin[PENDING_TREE]); | |
612 tile_priority = tile->combined_priority(); | |
613 break; | |
614 case SMOOTHNESS_TAKES_PRIORITY: | |
615 mts.bin = tree_bin[ACTIVE_TREE]; | |
616 tile_priority = active_priority; | |
617 break; | |
618 case NEW_CONTENT_TAKES_PRIORITY: | |
619 mts.bin = tree_bin[PENDING_TREE]; | |
620 tile_priority = pending_priority; | |
621 break; | |
622 default: | |
623 NOTREACHED(); | |
624 } | |
625 | |
626 // Bump up the priority if we determined it's NEVER_BIN on one tree, | |
627 // but is still required on the other tree. | |
628 bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN && | |
629 tree_bin[PENDING_TREE] == NEVER_BIN; | |
630 | |
631 if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees) | |
632 mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN; | |
633 | |
634 mts.resolution = tile_priority.resolution; | |
635 mts.priority_bin = tile_priority.priority_bin; | |
636 mts.distance_to_visible = tile_priority.distance_to_visible; | |
637 mts.required_for_activation = tile_priority.required_for_activation; | |
638 | |
639 mts.visible_and_ready_to_draw = | |
640 tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN; | |
641 | |
642 // Tiles that are required for activation shouldn't be in NEVER_BIN unless | |
643 // smoothness takes priority or memory policy allows nothing to be | |
644 // initialized. | |
645 DCHECK(!mts.required_for_activation || mts.bin != NEVER_BIN || | |
646 tree_priority == SMOOTHNESS_TAKES_PRIORITY || | |
647 memory_policy == ALLOW_NOTHING); | |
648 | |
649 // If the tile is in NEVER_BIN and it does not have an active task, then we | |
650 // can release the resources early. If it does have the task however, we | |
651 // should keep it in the prioritized tile set to ensure that AssignGpuMemory | |
652 // can visit it. | |
653 if (mts.bin == NEVER_BIN && | |
654 !mts.tile_versions[mts.raster_mode].raster_task_.get()) { | |
655 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); | |
656 continue; | |
657 } | |
658 | |
659 // Insert the tile into a priority set. | |
660 tiles->InsertTile(tile, mts.bin); | |
661 } | |
662 } | |
663 | |
664 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { | 410 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { |
665 TRACE_EVENT0("cc", "TileManager::ManageTiles"); | 411 TRACE_EVENT0("cc", "TileManager::ManageTiles"); |
666 | 412 |
667 // Update internal state. | 413 global_state_ = state; |
668 if (state != global_state_) { | |
669 global_state_ = state; | |
670 prioritized_tiles_dirty_ = true; | |
671 } | |
672 | 414 |
673 // We need to call CheckForCompletedTasks() once in-between each call | 415 // We need to call CheckForCompletedTasks() once in-between each call |
674 // to ScheduleTasks() to prevent canceled tasks from being scheduled. | 416 // to ScheduleTasks() to prevent canceled tasks from being scheduled. |
675 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { | 417 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { |
676 rasterizer_->CheckForCompletedTasks(); | 418 rasterizer_->CheckForCompletedTasks(); |
677 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; | 419 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
678 } | 420 } |
679 | 421 |
680 UpdatePrioritizedTileSetIfNeeded(); | 422 FreeResourcesForReleasedTiles(); |
423 CleanUpReleasedTiles(); | |
681 | 424 |
682 TileVector tiles_that_need_to_be_rasterized; | 425 TileVector tiles_that_need_to_be_rasterized; |
683 AssignGpuMemoryToTiles(&prioritized_tiles_, | 426 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); |
684 &tiles_that_need_to_be_rasterized); | |
685 | 427 |
686 // Finally, schedule rasterizer tasks. | 428 // Finally, schedule rasterizer tasks. |
687 ScheduleTasks(tiles_that_need_to_be_rasterized); | 429 ScheduleTasks(tiles_that_need_to_be_rasterized); |
688 | 430 |
689 TRACE_EVENT_INSTANT1("cc", | 431 TRACE_EVENT_INSTANT1("cc", |
690 "DidManage", | 432 "DidManage", |
691 TRACE_EVENT_SCOPE_THREAD, | 433 TRACE_EVENT_SCOPE_THREAD, |
692 "state", | 434 "state", |
693 BasicStateAsValue()); | 435 BasicStateAsValue()); |
694 | 436 |
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727 } | 469 } |
728 | 470 |
729 void TileManager::BasicStateAsValueInto(base::debug::TracedValue* state) const { | 471 void TileManager::BasicStateAsValueInto(base::debug::TracedValue* state) const { |
730 state->SetInteger("tile_count", tiles_.size()); | 472 state->SetInteger("tile_count", tiles_.size()); |
731 state->SetBoolean("did_oom_on_last_assign", did_oom_on_last_assign_); | 473 state->SetBoolean("did_oom_on_last_assign", did_oom_on_last_assign_); |
732 state->BeginDictionary("global_state"); | 474 state->BeginDictionary("global_state"); |
733 global_state_.AsValueInto(state); | 475 global_state_.AsValueInto(state); |
734 state->EndDictionary(); | 476 state->EndDictionary(); |
735 } | 477 } |
736 | 478 |
479 void TileManager::RebuildEvictionQueueIfNeeded() { | |
480 if (eviction_priority_queue_is_up_to_date_) | |
481 return; | |
482 | |
483 eviction_priority_queue_.Reset(); | |
484 client_->BuildEvictionQueue(&eviction_priority_queue_, | |
485 global_state_.tree_priority); | |
486 eviction_priority_queue_is_up_to_date_ = true; | |
487 } | |
488 | |
489 bool TileManager::FreeTileResourcesUntilUsageIsWithinLimit( | |
490 const MemoryUsage& limit, | |
491 MemoryUsage* usage) { | |
492 while (usage->Exceeds(limit)) { | |
493 RebuildEvictionQueueIfNeeded(); | |
494 if (eviction_priority_queue_.IsEmpty()) | |
495 return false; | |
496 | |
497 Tile* tile = eviction_priority_queue_.Top(); | |
498 *usage -= MemoryUsage::FromTile(tile); | |
499 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); | |
500 eviction_priority_queue_.Pop(); | |
501 } | |
502 return true; | |
503 } | |
504 | |
505 bool TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit( | |
506 const MemoryUsage& limit, | |
507 const TilePriority& other_priority, | |
508 MemoryUsage* usage) { | |
509 while (usage->Exceeds(limit)) { | |
510 RebuildEvictionQueueIfNeeded(); | |
511 if (eviction_priority_queue_.IsEmpty()) | |
512 return false; | |
513 | |
514 Tile* tile = eviction_priority_queue_.Top(); | |
515 if (!other_priority.IsHigherPriorityThan( | |
516 tile->priority_for_tree_priority(global_state_.tree_priority))) { | |
517 return false; | |
518 } | |
519 | |
520 *usage -= MemoryUsage::FromTile(tile); | |
521 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); | |
522 eviction_priority_queue_.Pop(); | |
523 } | |
524 return true; | |
525 } | |
526 | |
527 bool TileManager::TilePriorityViolatesMemoryPolicy( | |
528 const TilePriority& priority) { | |
529 switch (global_state_.memory_limit_policy) { | |
530 case ALLOW_NOTHING: | |
531 return true; | |
532 case ALLOW_ABSOLUTE_MINIMUM: | |
533 return priority.priority_bin > TilePriority::NOW; | |
534 case ALLOW_PREPAINT_ONLY: | |
535 return priority.priority_bin > TilePriority::SOON; | |
536 case ALLOW_ANYTHING: | |
537 return priority.distance_to_visible == | |
538 std::numeric_limits<float>::infinity(); | |
539 } | |
540 NOTREACHED(); | |
541 return true; | |
542 } | |
543 | |
737 void TileManager::AssignGpuMemoryToTiles( | 544 void TileManager::AssignGpuMemoryToTiles( |
738 PrioritizedTileSet* tiles, | |
739 TileVector* tiles_that_need_to_be_rasterized) { | 545 TileVector* tiles_that_need_to_be_rasterized) { |
740 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); | 546 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); |
741 | 547 |
742 // Maintain the list of released resources that can potentially be re-used | 548 // Maintain the list of released resources that can potentially be re-used |
743 // or deleted. | 549 // or deleted. |
744 // If this operation becomes expensive too, only do this after some | 550 // If this operation becomes expensive too, only do this after some |
745 // resource(s) was returned. Note that in that case, one also need to | 551 // resource(s) was returned. Note that in that case, one also need to |
746 // invalidate when releasing some resource from the pool. | 552 // invalidate when releasing some resource from the pool. |
747 resource_pool_->CheckBusyResources(); | 553 resource_pool_->CheckBusyResources(); |
748 | 554 |
749 // Now give memory out to the tiles until we're out, and build | 555 // Now give memory out to the tiles until we're out, and build |
750 // the needs-to-be-rasterized queue. | 556 // the needs-to-be-rasterized queue. |
751 all_tiles_that_need_to_be_rasterized_have_memory_ = true; | 557 unsigned schedule_priority = 1u; |
752 all_tiles_required_for_activation_have_memory_ = true; | 558 all_tiles_that_need_to_be_rasterized_are_scheduled_ = true; |
559 bool had_enough_memory_to_schedule_tiles_needed_now = true; | |
753 | 560 |
754 // Cast to prevent overflow. | 561 MemoryUsage hard_memory_limit(global_state_.hard_memory_limit_in_bytes, |
755 int64 soft_bytes_available = | 562 global_state_.num_resources_limit); |
756 static_cast<int64>(bytes_releasable_) + | 563 MemoryUsage soft_memory_limit(global_state_.soft_memory_limit_in_bytes, |
757 static_cast<int64>(global_state_.soft_memory_limit_in_bytes) - | 564 global_state_.num_resources_limit); |
758 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); | 565 MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(), |
759 int64 hard_bytes_available = | 566 resource_pool_->acquired_resource_count()); |
760 static_cast<int64>(bytes_releasable_) + | |
761 static_cast<int64>(global_state_.hard_memory_limit_in_bytes) - | |
762 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); | |
763 int resources_available = resources_releasable_ + | |
764 global_state_.num_resources_limit - | |
765 resource_pool_->acquired_resource_count(); | |
766 size_t soft_bytes_allocatable = | |
767 std::max(static_cast<int64>(0), soft_bytes_available); | |
768 size_t hard_bytes_allocatable = | |
769 std::max(static_cast<int64>(0), hard_bytes_available); | |
770 size_t resources_allocatable = std::max(0, resources_available); | |
771 | 567 |
772 size_t bytes_that_exceeded_memory_budget = 0; | 568 eviction_priority_queue_is_up_to_date_ = false; |
773 size_t soft_bytes_left = soft_bytes_allocatable; | 569 raster_priority_queue_.Reset(); |
774 size_t hard_bytes_left = hard_bytes_allocatable; | 570 client_->BuildRasterQueue(&raster_priority_queue_, |
571 global_state_.tree_priority); | |
775 | 572 |
776 size_t resources_left = resources_allocatable; | 573 while (!raster_priority_queue_.IsEmpty()) { |
777 bool oomed_soft = false; | 574 Tile* tile = raster_priority_queue_.Top(); |
778 bool oomed_hard = false; | 575 TilePriority priority = |
779 bool have_hit_soft_memory = false; // Soft memory comes after hard. | 576 tile->priority_for_tree_priority(global_state_.tree_priority); |
780 | 577 |
781 unsigned schedule_priority = 1u; | 578 if (TilePriorityViolatesMemoryPolicy(priority)) |
782 for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) { | 579 break; |
783 Tile* tile = *it; | 580 |
581 // We won't be able to schedule this tile, so break out early. | |
582 if (tiles_that_need_to_be_rasterized->size() >= | |
583 kScheduledRasterTasksLimit) { | |
584 all_tiles_that_need_to_be_rasterized_are_scheduled_ = false; | |
585 break; | |
586 } | |
587 | |
784 ManagedTileState& mts = tile->managed_state(); | 588 ManagedTileState& mts = tile->managed_state(); |
785 | |
786 mts.scheduled_priority = schedule_priority++; | 589 mts.scheduled_priority = schedule_priority++; |
787 | |
788 mts.raster_mode = tile->DetermineOverallRasterMode(); | 590 mts.raster_mode = tile->DetermineOverallRasterMode(); |
789 | |
790 ManagedTileState::TileVersion& tile_version = | 591 ManagedTileState::TileVersion& tile_version = |
791 mts.tile_versions[mts.raster_mode]; | 592 mts.tile_versions[mts.raster_mode]; |
792 | 593 |
793 // If this tile doesn't need a resource, then nothing to do. | 594 DCHECK(tile_version.mode() == |
794 if (!tile_version.requires_resource()) | 595 ManagedTileState::TileVersion::PICTURE_PILE_MODE || |
795 continue; | 596 !tile_version.IsReadyToDraw()); |
796 | 597 |
797 // If the tile is not needed, free it up. | 598 // If the tile already has a raster_task, then the memory used by it is |
798 if (mts.bin == NEVER_BIN) { | 599 // already accounted for in memory_usage. Otherwise, we'll have to acquire |
799 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); | 600 // more memory to create a raster task. |
800 continue; | 601 MemoryUsage memory_required_by_tile_to_be_scheduled; |
602 if (!tile_version.raster_task_.get()) { | |
603 memory_required_by_tile_to_be_scheduled = MemoryUsage::FromConfig( | |
604 tile->size(), resource_pool_->resource_format()); | |
801 } | 605 } |
802 | 606 |
803 const bool tile_uses_hard_limit = mts.bin <= NOW_BIN; | 607 bool tile_is_needed_now = priority.priority_bin == TilePriority::NOW; |
804 const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile); | |
805 const size_t tile_bytes_left = | |
806 (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left; | |
807 | 608 |
808 // Hard-limit is reserved for tiles that would cause a calamity | 609 // This is the memory limit that will be used by this tile. Depending on |
809 // if they were to go away, so by definition they are the highest | 610 // the tile priority, it will be one of hard_memory_limit or |
810 // priority memory, and must be at the front of the list. | 611 // soft_memory_limit. |
811 DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit)); | 612 MemoryUsage& tile_memory_limit = |
812 have_hit_soft_memory |= !tile_uses_hard_limit; | 613 tile_is_needed_now ? hard_memory_limit : soft_memory_limit; |
813 | 614 |
814 size_t tile_bytes = 0; | 615 bool memory_usage_is_within_limit = |
815 size_t tile_resources = 0; | 616 FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit( |
617 tile_memory_limit - memory_required_by_tile_to_be_scheduled, | |
618 priority, | |
619 &memory_usage); | |
816 | 620 |
817 // It costs to maintain a resource. | 621 // If we couldn't fit the tile into our current memory limit, then we're |
818 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { | 622 // done. |
819 if (mts.tile_versions[mode].resource_) { | 623 if (!memory_usage_is_within_limit) { |
820 tile_bytes += bytes_if_allocated; | 624 if (tile_is_needed_now) |
821 tile_resources++; | 625 had_enough_memory_to_schedule_tiles_needed_now = false; |
822 } | 626 all_tiles_that_need_to_be_rasterized_are_scheduled_ = false; |
627 break; | |
823 } | 628 } |
824 | 629 |
825 // Allow lower priority tiles with initialized resources to keep | 630 memory_usage += memory_required_by_tile_to_be_scheduled; |
826 // their memory by only assigning memory to new raster tasks if | |
827 // they can be scheduled. | |
828 bool reached_scheduled_raster_tasks_limit = | |
829 tiles_that_need_to_be_rasterized->size() >= kScheduledRasterTasksLimit; | |
830 if (!reached_scheduled_raster_tasks_limit) { | |
831 // If we don't have the required version, and it's not in flight | |
832 // then we'll have to pay to create a new task. | |
833 if (!tile_version.resource_ && !tile_version.raster_task_.get()) { | |
834 tile_bytes += bytes_if_allocated; | |
835 tile_resources++; | |
836 } | |
837 } | |
838 | |
839 // Tile is OOM. | |
840 if (tile_bytes > tile_bytes_left || tile_resources > resources_left) { | |
841 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); | |
842 | |
843 // This tile was already on screen and now its resources have been | |
844 // released. In order to prevent checkerboarding, set this tile as | |
845 // rasterize on demand immediately. | |
846 if (mts.visible_and_ready_to_draw) | |
847 tile_version.set_rasterize_on_demand(); | |
848 | |
849 oomed_soft = true; | |
850 if (tile_uses_hard_limit) { | |
851 oomed_hard = true; | |
852 bytes_that_exceeded_memory_budget += tile_bytes; | |
853 } | |
854 } else { | |
855 resources_left -= tile_resources; | |
856 hard_bytes_left -= tile_bytes; | |
857 soft_bytes_left = | |
858 (soft_bytes_left > tile_bytes) ? soft_bytes_left - tile_bytes : 0; | |
859 if (tile_version.resource_) | |
860 continue; | |
861 } | |
862 | |
863 DCHECK(!tile_version.resource_); | |
864 | |
865 // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized| | |
866 // has reached it's limit or we've failed to assign gpu memory to this | |
867 // or any higher priority tile. Preventing tiles that fit into memory | |
868 // budget to be rasterized when higher priority tile is oom is | |
869 // important for two reasons: | |
870 // 1. Tile size should not impact raster priority. | |
871 // 2. Tiles with existing raster task could otherwise incorrectly | |
872 // be added as they are not affected by |bytes_allocatable|. | |
873 bool can_schedule_tile = | |
874 !oomed_soft && !reached_scheduled_raster_tasks_limit; | |
875 | |
876 if (!can_schedule_tile) { | |
877 all_tiles_that_need_to_be_rasterized_have_memory_ = false; | |
878 if (tile->required_for_activation()) | |
879 all_tiles_required_for_activation_have_memory_ = false; | |
880 it.DisablePriorityOrdering(); | |
881 continue; | |
882 } | |
883 | |
884 tiles_that_need_to_be_rasterized->push_back(tile); | 631 tiles_that_need_to_be_rasterized->push_back(tile); |
632 raster_priority_queue_.Pop(); | |
885 } | 633 } |
886 | 634 |
887 // OOM reporting uses hard-limit, soft-OOM is normal depending on limit. | 635 // Note that we should try and further reduce memory in case the above loop |
888 ever_exceeded_memory_budget_ |= oomed_hard; | 636 // didn't reduce memory. This ensures that we always release as many resources |
889 if (ever_exceeded_memory_budget_) { | 637 // as possible to stay within the memory limit. |
890 TRACE_COUNTER_ID2("cc", | 638 FreeTileResourcesUntilUsageIsWithinLimit(hard_memory_limit, &memory_usage); |
891 "over_memory_budget", | 639 |
892 this, | 640 UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget", |
893 "budget", | 641 !had_enough_memory_to_schedule_tiles_needed_now); |
894 global_state_.hard_memory_limit_in_bytes, | 642 did_oom_on_last_assign_ = !had_enough_memory_to_schedule_tiles_needed_now; |
895 "over", | 643 |
896 bytes_that_exceeded_memory_budget); | |
897 } | |
898 did_oom_on_last_assign_ = oomed_hard; | |
899 UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget", oomed_hard); | |
900 memory_stats_from_last_assign_.total_budget_in_bytes = | 644 memory_stats_from_last_assign_.total_budget_in_bytes = |
901 global_state_.hard_memory_limit_in_bytes; | 645 global_state_.hard_memory_limit_in_bytes; |
902 memory_stats_from_last_assign_.bytes_allocated = | 646 memory_stats_from_last_assign_.total_bytes_used = memory_usage.memory_bytes(); |
903 hard_bytes_allocatable - hard_bytes_left; | 647 memory_stats_from_last_assign_.had_enough_memory = |
904 memory_stats_from_last_assign_.bytes_unreleasable = | 648 had_enough_memory_to_schedule_tiles_needed_now; |
905 resource_pool_->acquired_memory_usage_bytes() - bytes_releasable_; | |
906 memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget; | |
907 } | 649 } |
908 | 650 |
909 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) { | 651 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) { |
910 ManagedTileState& mts = tile->managed_state(); | 652 ManagedTileState& mts = tile->managed_state(); |
911 if (mts.tile_versions[mode].resource_) { | 653 if (mts.tile_versions[mode].resource_) |
912 resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass()); | 654 resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass()); |
913 | |
914 DCHECK_GE(bytes_releasable_, BytesConsumedIfAllocated(tile)); | |
915 DCHECK_GE(resources_releasable_, 1u); | |
916 | |
917 bytes_releasable_ -= BytesConsumedIfAllocated(tile); | |
918 --resources_releasable_; | |
919 } | |
920 } | 655 } |
921 | 656 |
922 void TileManager::FreeResourcesForTile(Tile* tile) { | 657 void TileManager::FreeResourcesForTile(Tile* tile) { |
923 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { | 658 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { |
924 FreeResourceForTile(tile, static_cast<RasterMode>(mode)); | 659 FreeResourceForTile(tile, static_cast<RasterMode>(mode)); |
925 } | 660 } |
926 } | 661 } |
927 | 662 |
928 void TileManager::FreeUnusedResourcesForTile(Tile* tile) { | 663 void TileManager::FreeUnusedResourcesForTile(Tile* tile) { |
929 DCHECK(tile->IsReadyToDraw()); | 664 DCHECK(tile->IsReadyToDraw()); |
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1104 } | 839 } |
1105 | 840 |
1106 ++update_visible_tiles_stats_.completed_count; | 841 ++update_visible_tiles_stats_.completed_count; |
1107 | 842 |
1108 if (analysis.is_solid_color) { | 843 if (analysis.is_solid_color) { |
1109 tile_version.set_solid_color(analysis.solid_color); | 844 tile_version.set_solid_color(analysis.solid_color); |
1110 resource_pool_->ReleaseResource(resource.Pass()); | 845 resource_pool_->ReleaseResource(resource.Pass()); |
1111 } else { | 846 } else { |
1112 tile_version.set_use_resource(); | 847 tile_version.set_use_resource(); |
1113 tile_version.resource_ = resource.Pass(); | 848 tile_version.resource_ = resource.Pass(); |
1114 | |
1115 bytes_releasable_ += BytesConsumedIfAllocated(tile); | |
1116 ++resources_releasable_; | |
1117 } | 849 } |
1118 | 850 |
1119 FreeUnusedResourcesForTile(tile); | 851 FreeUnusedResourcesForTile(tile); |
1120 if (tile->priority(ACTIVE_TREE).distance_to_visible == 0.f) | 852 if (tile->priority(ACTIVE_TREE).distance_to_visible == 0.f) |
1121 did_initialize_visible_tile_ = true; | 853 did_initialize_visible_tile_ = true; |
1122 | 854 |
1123 client_->NotifyTileStateChanged(tile); | 855 client_->NotifyTileStateChanged(tile); |
1124 } | 856 } |
1125 | 857 |
1126 scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile, | 858 scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile, |
1127 const gfx::Size& tile_size, | 859 const gfx::Size& tile_size, |
1128 const gfx::Rect& content_rect, | 860 const gfx::Rect& content_rect, |
1129 float contents_scale, | 861 float contents_scale, |
1130 int layer_id, | 862 int layer_id, |
1131 int source_frame_number, | 863 int source_frame_number, |
1132 int flags) { | 864 int flags) { |
1133 scoped_refptr<Tile> tile = make_scoped_refptr(new Tile(this, | 865 scoped_refptr<Tile> tile = make_scoped_refptr(new Tile(this, |
1134 picture_pile, | 866 picture_pile, |
1135 tile_size, | 867 tile_size, |
1136 content_rect, | 868 content_rect, |
1137 contents_scale, | 869 contents_scale, |
1138 layer_id, | 870 layer_id, |
1139 source_frame_number, | 871 source_frame_number, |
1140 flags)); | 872 flags)); |
1141 DCHECK(tiles_.find(tile->id()) == tiles_.end()); | 873 DCHECK(tiles_.find(tile->id()) == tiles_.end()); |
1142 | 874 |
1143 tiles_[tile->id()] = tile.get(); | 875 tiles_[tile->id()] = tile.get(); |
1144 used_layer_counts_[tile->layer_id()]++; | 876 used_layer_counts_[tile->layer_id()]++; |
1145 prioritized_tiles_dirty_ = true; | |
1146 return tile; | 877 return tile; |
1147 } | 878 } |
1148 | 879 |
1149 void TileManager::SetRasterizerForTesting(Rasterizer* rasterizer) { | 880 void TileManager::SetRasterizerForTesting(Rasterizer* rasterizer) { |
1150 rasterizer_ = rasterizer; | 881 rasterizer_ = rasterizer; |
1151 rasterizer_->SetClient(this); | 882 rasterizer_->SetClient(this); |
1152 } | 883 } |
1153 | 884 |
1154 bool TileManager::IsReadyToActivate() const { | 885 bool TileManager::IsReadyToActivate() const { |
1155 const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers(); | 886 const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers(); |
(...skipping 11 matching lines...) Expand all Loading... | |
1167 void TileManager::CheckIfReadyToActivate() { | 898 void TileManager::CheckIfReadyToActivate() { |
1168 TRACE_EVENT0("cc", "TileManager::CheckIfReadyToActivate"); | 899 TRACE_EVENT0("cc", "TileManager::CheckIfReadyToActivate"); |
1169 | 900 |
1170 rasterizer_->CheckForCompletedTasks(); | 901 rasterizer_->CheckForCompletedTasks(); |
1171 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; | 902 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
1172 | 903 |
1173 if (IsReadyToActivate()) | 904 if (IsReadyToActivate()) |
1174 client_->NotifyReadyToActivate(); | 905 client_->NotifyReadyToActivate(); |
1175 } | 906 } |
1176 | 907 |
908 TileManager::MemoryUsage::MemoryUsage() : memory_bytes_(0), resource_count_(0) { | |
909 } | |
910 | |
911 TileManager::MemoryUsage::MemoryUsage(int64 memory_bytes, int resource_count) | |
912 : memory_bytes_(memory_bytes), resource_count_(resource_count) { | |
913 } | |
914 | |
915 // static | |
916 TileManager::MemoryUsage TileManager::MemoryUsage::FromConfig( | |
917 const gfx::Size& size, | |
918 ResourceFormat format) { | |
919 return MemoryUsage(Resource::MemorySizeBytes(size, format), 1); | |
920 } | |
921 | |
922 // static | |
923 TileManager::MemoryUsage TileManager::MemoryUsage::FromTile(const Tile* tile) { | |
924 const ManagedTileState& mts = tile->managed_state(); | |
925 MemoryUsage total_usage; | |
926 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { | |
927 if (mts.tile_versions[mode].resource_) { | |
928 total_usage += MemoryUsage::FromConfig( | |
929 tile->size(), mts.tile_versions[mode].resource_->format()); | |
930 } | |
931 } | |
932 return total_usage; | |
933 } | |
934 | |
935 TileManager::MemoryUsage& TileManager::MemoryUsage::operator+=( | |
936 const MemoryUsage& other) { | |
937 memory_bytes_ += other.memory_bytes_; | |
938 resource_count_ += other.resource_count_; | |
939 return *this; | |
940 } | |
941 | |
942 TileManager::MemoryUsage& TileManager::MemoryUsage::operator-=( | |
943 const MemoryUsage& other) { | |
944 memory_bytes_ -= other.memory_bytes_; | |
945 resource_count_ -= other.resource_count_; | |
946 return *this; | |
947 } | |
948 | |
949 TileManager::MemoryUsage TileManager::MemoryUsage::operator-( | |
950 const MemoryUsage& other) { | |
951 MemoryUsage result = *this; | |
952 result -= other; | |
953 return result; | |
954 } | |
955 | |
956 bool TileManager::MemoryUsage::Exceeds(const MemoryUsage& limit) const { | |
957 return memory_bytes_ > limit.memory_bytes_ || | |
958 resource_count_ > limit.resource_count_; | |
959 } | |
960 | |
1177 } // namespace cc | 961 } // namespace cc |
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