| OLD | NEW |
| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/resources/eviction_tile_priority_queue.h" | 5 #include "cc/resources/eviction_tile_priority_queue.h" |
| 6 #include "cc/resources/raster_tile_priority_queue.h" | 6 #include "cc/resources/raster_tile_priority_queue.h" |
| 7 #include "cc/resources/tile.h" | 7 #include "cc/resources/tile.h" |
| 8 #include "cc/resources/tile_priority.h" | 8 #include "cc/resources/tile_priority.h" |
| 9 #include "cc/test/fake_impl_proxy.h" | 9 #include "cc/test/fake_impl_proxy.h" |
| 10 #include "cc/test/fake_layer_tree_host_impl.h" | 10 #include "cc/test/fake_layer_tree_host_impl.h" |
| 11 #include "cc/test/fake_output_surface.h" | 11 #include "cc/test/fake_output_surface.h" |
| 12 #include "cc/test/fake_output_surface_client.h" | 12 #include "cc/test/fake_output_surface_client.h" |
| 13 #include "cc/test/fake_picture_layer_impl.h" | 13 #include "cc/test/fake_picture_layer_impl.h" |
| 14 #include "cc/test/fake_picture_pile_impl.h" | 14 #include "cc/test/fake_picture_pile_impl.h" |
| 15 #include "cc/test/fake_tile_manager.h" | 15 #include "cc/test/fake_tile_manager.h" |
| 16 #include "cc/test/impl_side_painting_settings.h" | 16 #include "cc/test/impl_side_painting_settings.h" |
| 17 #include "cc/test/test_shared_bitmap_manager.h" | 17 #include "cc/test/test_shared_bitmap_manager.h" |
| 18 #include "cc/test/test_tile_priorities.h" | 18 #include "cc/test/test_tile_priorities.h" |
| 19 #include "cc/trees/layer_tree_impl.h" | 19 #include "cc/trees/layer_tree_impl.h" |
| 20 #include "testing/gtest/include/gtest/gtest.h" | 20 #include "testing/gtest/include/gtest/gtest.h" |
| 21 | 21 |
| 22 namespace cc { | 22 namespace cc { |
| 23 namespace { | 23 namespace { |
| 24 | 24 |
| 25 class TileManagerTest : public testing::TestWithParam<bool>, | |
| 26 public TileManagerClient { | |
| 27 public: | |
| 28 typedef std::vector<scoped_refptr<Tile> > TileVector; | |
| 29 | |
| 30 TileManagerTest() | |
| 31 : memory_limit_policy_(ALLOW_ANYTHING), | |
| 32 max_tiles_(0), | |
| 33 ready_to_activate_(false) {} | |
| 34 | |
| 35 void Initialize(int max_tiles, | |
| 36 TileMemoryLimitPolicy memory_limit_policy, | |
| 37 TreePriority tree_priority) { | |
| 38 output_surface_ = FakeOutputSurface::Create3d(); | |
| 39 CHECK(output_surface_->BindToClient(&output_surface_client_)); | |
| 40 | |
| 41 shared_bitmap_manager_.reset(new TestSharedBitmapManager()); | |
| 42 resource_provider_ = ResourceProvider::Create(output_surface_.get(), | |
| 43 shared_bitmap_manager_.get(), | |
| 44 NULL, | |
| 45 0, | |
| 46 false, | |
| 47 1, | |
| 48 false); | |
| 49 resource_pool_ = ResourcePool::Create( | |
| 50 resource_provider_.get(), GL_TEXTURE_2D, RGBA_8888); | |
| 51 tile_manager_ = | |
| 52 make_scoped_ptr(new FakeTileManager(this, resource_pool_.get())); | |
| 53 | |
| 54 memory_limit_policy_ = memory_limit_policy; | |
| 55 max_tiles_ = max_tiles; | |
| 56 picture_pile_ = FakePicturePileImpl::CreateInfiniteFilledPile(); | |
| 57 | |
| 58 SetTreePriority(tree_priority); | |
| 59 } | |
| 60 | |
| 61 void SetTreePriority(TreePriority tree_priority) { | |
| 62 GlobalStateThatImpactsTilePriority state; | |
| 63 gfx::Size tile_size = settings_.default_tile_size; | |
| 64 | |
| 65 if (UsingMemoryLimit()) { | |
| 66 state.soft_memory_limit_in_bytes = | |
| 67 max_tiles_ * 4 * tile_size.width() * tile_size.height(); | |
| 68 state.num_resources_limit = 100; | |
| 69 } else { | |
| 70 state.soft_memory_limit_in_bytes = 100 * 1000 * 1000; | |
| 71 state.num_resources_limit = max_tiles_; | |
| 72 } | |
| 73 state.hard_memory_limit_in_bytes = state.soft_memory_limit_in_bytes * 2; | |
| 74 state.memory_limit_policy = memory_limit_policy_; | |
| 75 state.tree_priority = tree_priority; | |
| 76 | |
| 77 global_state_ = state; | |
| 78 resource_pool_->SetResourceUsageLimits(state.soft_memory_limit_in_bytes, | |
| 79 state.soft_memory_limit_in_bytes, | |
| 80 state.num_resources_limit); | |
| 81 tile_manager_->SetGlobalStateForTesting(state); | |
| 82 } | |
| 83 | |
| 84 virtual void TearDown() OVERRIDE { | |
| 85 tile_manager_.reset(NULL); | |
| 86 picture_pile_ = NULL; | |
| 87 | |
| 88 testing::Test::TearDown(); | |
| 89 } | |
| 90 | |
| 91 // TileManagerClient implementation. | |
| 92 virtual const std::vector<PictureLayerImpl*>& GetPictureLayers() | |
| 93 const OVERRIDE { | |
| 94 return picture_layers_; | |
| 95 } | |
| 96 virtual void NotifyReadyToActivate() OVERRIDE { ready_to_activate_ = true; } | |
| 97 virtual void NotifyTileStateChanged(const Tile* tile) OVERRIDE {} | |
| 98 virtual void BuildRasterQueue(RasterTilePriorityQueue* queue, | |
| 99 TreePriority priority) OVERRIDE {} | |
| 100 virtual void BuildEvictionQueue(EvictionTilePriorityQueue* queue, | |
| 101 TreePriority priority) OVERRIDE {} | |
| 102 | |
| 103 TileVector CreateTilesWithSize(int count, | |
| 104 TilePriority active_priority, | |
| 105 TilePriority pending_priority, | |
| 106 const gfx::Size& tile_size) { | |
| 107 TileVector tiles; | |
| 108 for (int i = 0; i < count; ++i) { | |
| 109 scoped_refptr<Tile> tile = tile_manager_->CreateTile(picture_pile_.get(), | |
| 110 tile_size, | |
| 111 gfx::Rect(), | |
| 112 gfx::Rect(), | |
| 113 1.0, | |
| 114 0, | |
| 115 0, | |
| 116 0); | |
| 117 tile->SetPriority(ACTIVE_TREE, active_priority); | |
| 118 tile->SetPriority(PENDING_TREE, pending_priority); | |
| 119 tiles.push_back(tile); | |
| 120 } | |
| 121 return tiles; | |
| 122 } | |
| 123 | |
| 124 TileVector CreateTiles(int count, | |
| 125 TilePriority active_priority, | |
| 126 TilePriority pending_priority) { | |
| 127 return CreateTilesWithSize( | |
| 128 count, active_priority, pending_priority, settings_.default_tile_size); | |
| 129 } | |
| 130 | |
| 131 void ReleaseTiles(TileVector* tiles) { | |
| 132 for (TileVector::iterator it = tiles->begin(); it != tiles->end(); it++) { | |
| 133 Tile* tile = it->get(); | |
| 134 tile->SetPriority(ACTIVE_TREE, TilePriority()); | |
| 135 tile->SetPriority(PENDING_TREE, TilePriority()); | |
| 136 } | |
| 137 } | |
| 138 | |
| 139 FakeTileManager* tile_manager() { return tile_manager_.get(); } | |
| 140 | |
| 141 int AssignedMemoryCount(const TileVector& tiles) { | |
| 142 int has_memory_count = 0; | |
| 143 for (TileVector::const_iterator it = tiles.begin(); it != tiles.end(); | |
| 144 ++it) { | |
| 145 if (tile_manager_->HasBeenAssignedMemory(it->get())) | |
| 146 ++has_memory_count; | |
| 147 } | |
| 148 return has_memory_count; | |
| 149 } | |
| 150 | |
| 151 bool ready_to_activate() const { return ready_to_activate_; } | |
| 152 | |
| 153 // The parametrization specifies whether the max tile limit should | |
| 154 // be applied to memory or resources. | |
| 155 bool UsingResourceLimit() { return !GetParam(); } | |
| 156 bool UsingMemoryLimit() { return GetParam(); } | |
| 157 | |
| 158 protected: | |
| 159 GlobalStateThatImpactsTilePriority global_state_; | |
| 160 | |
| 161 private: | |
| 162 LayerTreeSettings settings_; | |
| 163 scoped_ptr<FakeTileManager> tile_manager_; | |
| 164 scoped_refptr<FakePicturePileImpl> picture_pile_; | |
| 165 FakeOutputSurfaceClient output_surface_client_; | |
| 166 scoped_ptr<FakeOutputSurface> output_surface_; | |
| 167 scoped_ptr<SharedBitmapManager> shared_bitmap_manager_; | |
| 168 scoped_ptr<ResourceProvider> resource_provider_; | |
| 169 scoped_ptr<ResourcePool> resource_pool_; | |
| 170 TileMemoryLimitPolicy memory_limit_policy_; | |
| 171 int max_tiles_; | |
| 172 bool ready_to_activate_; | |
| 173 std::vector<PictureLayerImpl*> picture_layers_; | |
| 174 }; | |
| 175 | |
| 176 TEST_P(TileManagerTest, EnoughMemoryAllowAnything) { | |
| 177 // A few tiles of each type of priority, with enough memory for all tiles. | |
| 178 | |
| 179 Initialize(10, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 180 TileVector active_now = | |
| 181 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | |
| 182 TileVector pending_now = | |
| 183 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | |
| 184 TileVector active_pending_soon = | |
| 185 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | |
| 186 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | |
| 187 | |
| 188 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 189 | |
| 190 EXPECT_EQ(3, AssignedMemoryCount(active_now)); | |
| 191 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); | |
| 192 EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); | |
| 193 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | |
| 194 | |
| 195 ReleaseTiles(&active_now); | |
| 196 ReleaseTiles(&pending_now); | |
| 197 ReleaseTiles(&active_pending_soon); | |
| 198 ReleaseTiles(&never_bin); | |
| 199 } | |
| 200 | |
| 201 TEST_P(TileManagerTest, EnoughMemoryAllowPrepaintOnly) { | |
| 202 // A few tiles of each type of priority, with enough memory for all tiles, | |
| 203 // with the exception of never bin. | |
| 204 | |
| 205 Initialize(10, ALLOW_PREPAINT_ONLY, SMOOTHNESS_TAKES_PRIORITY); | |
| 206 TileVector active_now = | |
| 207 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | |
| 208 TileVector pending_now = | |
| 209 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | |
| 210 TileVector active_pending_soon = | |
| 211 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | |
| 212 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | |
| 213 | |
| 214 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 215 | |
| 216 EXPECT_EQ(3, AssignedMemoryCount(active_now)); | |
| 217 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); | |
| 218 EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); | |
| 219 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | |
| 220 | |
| 221 ReleaseTiles(&active_now); | |
| 222 ReleaseTiles(&pending_now); | |
| 223 ReleaseTiles(&active_pending_soon); | |
| 224 ReleaseTiles(&never_bin); | |
| 225 } | |
| 226 | |
| 227 TEST_P(TileManagerTest, EnoughMemoryPendingLowResAllowAbsoluteMinimum) { | |
| 228 // A few low-res tiles required for activation, with enough memory for all | |
| 229 // tiles. | |
| 230 | |
| 231 Initialize(5, ALLOW_ABSOLUTE_MINIMUM, SAME_PRIORITY_FOR_BOTH_TREES); | |
| 232 TileVector pending_low_res = | |
| 233 CreateTiles(5, TilePriority(), TilePriorityLowRes()); | |
| 234 | |
| 235 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 236 | |
| 237 EXPECT_EQ(5, AssignedMemoryCount(pending_low_res)); | |
| 238 ReleaseTiles(&pending_low_res); | |
| 239 } | |
| 240 | |
| 241 TEST_P(TileManagerTest, EnoughMemoryAllowAbsoluteMinimum) { | |
| 242 // A few tiles of each type of priority, with enough memory for all tiles, | |
| 243 // with the exception of never and soon bins. | |
| 244 | |
| 245 Initialize(10, ALLOW_ABSOLUTE_MINIMUM, SMOOTHNESS_TAKES_PRIORITY); | |
| 246 TileVector active_now = | |
| 247 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | |
| 248 TileVector pending_now = | |
| 249 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | |
| 250 TileVector active_pending_soon = | |
| 251 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | |
| 252 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | |
| 253 | |
| 254 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 255 | |
| 256 EXPECT_EQ(3, AssignedMemoryCount(active_now)); | |
| 257 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); | |
| 258 EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); | |
| 259 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | |
| 260 | |
| 261 ReleaseTiles(&active_now); | |
| 262 ReleaseTiles(&pending_now); | |
| 263 ReleaseTiles(&active_pending_soon); | |
| 264 ReleaseTiles(&never_bin); | |
| 265 } | |
| 266 | |
| 267 TEST_P(TileManagerTest, EnoughMemoryAllowNothing) { | |
| 268 // A few tiles of each type of priority, with enough memory for all tiles, | |
| 269 // but allow nothing should not assign any memory. | |
| 270 | |
| 271 Initialize(10, ALLOW_NOTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 272 TileVector active_now = | |
| 273 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | |
| 274 TileVector pending_now = | |
| 275 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | |
| 276 TileVector active_pending_soon = | |
| 277 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | |
| 278 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | |
| 279 | |
| 280 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 281 | |
| 282 EXPECT_EQ(0, AssignedMemoryCount(active_now)); | |
| 283 EXPECT_EQ(0, AssignedMemoryCount(pending_now)); | |
| 284 EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); | |
| 285 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | |
| 286 | |
| 287 ReleaseTiles(&active_now); | |
| 288 ReleaseTiles(&pending_now); | |
| 289 ReleaseTiles(&active_pending_soon); | |
| 290 ReleaseTiles(&never_bin); | |
| 291 } | |
| 292 | |
| 293 TEST_P(TileManagerTest, PartialOOMMemoryToPending) { | |
| 294 // 5 tiles on active tree eventually bin, 5 tiles on pending tree that are | |
| 295 // required for activation, but only enough memory for 8 tiles. The result | |
| 296 // is all pending tree tiles get memory, and 3 of the active tree tiles | |
| 297 // get memory. None of these tiles is needed to avoid calimity (flickering or | |
| 298 // raster-on-demand) so the soft memory limit is used. | |
| 299 | |
| 300 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 301 TileVector active_tree_tiles = | |
| 302 CreateTiles(5, TilePriorityForEventualBin(), TilePriority()); | |
| 303 TileVector pending_tree_tiles = | |
| 304 CreateTiles(5, TilePriority(), TilePriorityRequiredForActivation()); | |
| 305 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 306 | |
| 307 EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); | |
| 308 EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles)); | |
| 309 | |
| 310 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | |
| 311 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 312 | |
| 313 EXPECT_EQ(3, AssignedMemoryCount(active_tree_tiles)); | |
| 314 EXPECT_EQ(5, AssignedMemoryCount(pending_tree_tiles)); | |
| 315 | |
| 316 ReleaseTiles(&active_tree_tiles); | |
| 317 ReleaseTiles(&pending_tree_tiles); | |
| 318 } | |
| 319 | |
| 320 TEST_P(TileManagerTest, PartialOOMMemoryToActive) { | |
| 321 // 5 tiles on active tree eventually bin, 5 tiles on pending tree now bin, | |
| 322 // but only enough memory for 8 tiles. The result is all active tree tiles | |
| 323 // get memory, and 3 of the pending tree tiles get memory. | |
| 324 // The pending tiles are not needed to avoid calimity (flickering or | |
| 325 // raster-on-demand) and the active tiles fit, so the soft limit is used. | |
| 326 | |
| 327 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 328 TileVector active_tree_tiles = | |
| 329 CreateTiles(5, TilePriorityForNowBin(), TilePriority()); | |
| 330 TileVector pending_tree_tiles = | |
| 331 CreateTiles(5, TilePriority(), TilePriorityForNowBin()); | |
| 332 | |
| 333 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 334 | |
| 335 EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); | |
| 336 EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles)); | |
| 337 | |
| 338 ReleaseTiles(&active_tree_tiles); | |
| 339 ReleaseTiles(&pending_tree_tiles); | |
| 340 } | |
| 341 | |
| 342 TEST_P(TileManagerTest, TotalOOMMemoryToPending) { | |
| 343 // 10 tiles on active tree eventually bin, 10 tiles on pending tree that are | |
| 344 // required for activation, but only enough tiles for 4 tiles. The result | |
| 345 // is 4 pending tree tiles get memory, and none of the active tree tiles | |
| 346 // get memory. | |
| 347 | |
| 348 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 349 TileVector active_tree_tiles = | |
| 350 CreateTiles(10, TilePriorityForEventualBin(), TilePriority()); | |
| 351 TileVector pending_tree_tiles = | |
| 352 CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation()); | |
| 353 | |
| 354 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 355 | |
| 356 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); | |
| 357 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
| 358 | |
| 359 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | |
| 360 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 361 | |
| 362 if (UsingResourceLimit()) { | |
| 363 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
| 364 EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); | |
| 365 } else { | |
| 366 // Pending tiles are now required to avoid calimity (flickering or | |
| 367 // raster-on-demand). Hard-limit is used and double the tiles fit. | |
| 368 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
| 369 EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles)); | |
| 370 } | |
| 371 | |
| 372 ReleaseTiles(&active_tree_tiles); | |
| 373 ReleaseTiles(&pending_tree_tiles); | |
| 374 } | |
| 375 | |
| 376 TEST_P(TileManagerTest, TotalOOMActiveSoonMemoryToPending) { | |
| 377 // 10 tiles on active tree soon bin, 10 tiles on pending tree that are | |
| 378 // required for activation, but only enough tiles for 4 tiles. The result | |
| 379 // is 4 pending tree tiles get memory, and none of the active tree tiles | |
| 380 // get memory. | |
| 381 | |
| 382 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 383 TileVector active_tree_tiles = | |
| 384 CreateTiles(10, TilePriorityForSoonBin(), TilePriority()); | |
| 385 TileVector pending_tree_tiles = | |
| 386 CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation()); | |
| 387 | |
| 388 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 389 | |
| 390 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); | |
| 391 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
| 392 | |
| 393 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | |
| 394 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 395 | |
| 396 if (UsingResourceLimit()) { | |
| 397 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
| 398 EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); | |
| 399 } else { | |
| 400 // Pending tiles are now required to avoid calimity (flickering or | |
| 401 // raster-on-demand). Hard-limit is used and double the tiles fit. | |
| 402 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
| 403 EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles)); | |
| 404 } | |
| 405 | |
| 406 ReleaseTiles(&active_tree_tiles); | |
| 407 ReleaseTiles(&pending_tree_tiles); | |
| 408 } | |
| 409 | |
| 410 TEST_P(TileManagerTest, TotalOOMMemoryToActive) { | |
| 411 // 10 tiles on active tree eventually bin, 10 tiles on pending tree now bin, | |
| 412 // but only enough memory for 4 tiles. The result is 4 active tree tiles | |
| 413 // get memory, and none of the pending tree tiles get memory. | |
| 414 | |
| 415 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 416 TileVector active_tree_tiles = | |
| 417 CreateTiles(10, TilePriorityForNowBin(), TilePriority()); | |
| 418 TileVector pending_tree_tiles = | |
| 419 CreateTiles(10, TilePriority(), TilePriorityForNowBin()); | |
| 420 | |
| 421 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 422 | |
| 423 if (UsingResourceLimit()) { | |
| 424 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); | |
| 425 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
| 426 } else { | |
| 427 // Active tiles are required to avoid calimity (flickering or | |
| 428 // raster-on-demand). Hard-limit is used and double the tiles fit. | |
| 429 EXPECT_EQ(8, AssignedMemoryCount(active_tree_tiles)); | |
| 430 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
| 431 } | |
| 432 | |
| 433 ReleaseTiles(&active_tree_tiles); | |
| 434 ReleaseTiles(&pending_tree_tiles); | |
| 435 } | |
| 436 | |
| 437 TEST_P(TileManagerTest, TotalOOMMemoryToNewContent) { | |
| 438 // 10 tiles on active tree now bin, 10 tiles on pending tree now bin, | |
| 439 // but only enough memory for 8 tiles. Any tile missing would cause | |
| 440 // a calamity (flickering or raster-on-demand). Depending on mode, | |
| 441 // we should use varying amounts of the higher hard memory limit. | |
| 442 if (UsingResourceLimit()) | |
| 443 return; | |
| 444 | |
| 445 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 446 TileVector active_tree_tiles = | |
| 447 CreateTiles(10, TilePriorityForNowBin(), TilePriority()); | |
| 448 TileVector pending_tree_tiles = | |
| 449 CreateTiles(10, TilePriority(), TilePriorityForNowBin()); | |
| 450 | |
| 451 // Active tiles are required to avoid calimity. The hard-limit is used and all | |
| 452 // active-tiles fit. No pending tiles are needed to avoid calamity so only 10 | |
| 453 // tiles total are used. | |
| 454 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 455 EXPECT_EQ(10, AssignedMemoryCount(active_tree_tiles)); | |
| 456 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
| 457 | |
| 458 // Even the hard-limit won't save us now. All tiles are required to avoid | |
| 459 // a clamity but we only have 16. The tiles will be distribted randomly | |
| 460 // given they are identical, in practice depending on their screen location. | |
| 461 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | |
| 462 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 463 EXPECT_EQ(16, | |
| 464 AssignedMemoryCount(active_tree_tiles) + | |
| 465 AssignedMemoryCount(pending_tree_tiles)); | |
| 466 | |
| 467 // The pending tree is now more important. Active tiles will take higher | |
| 468 // priority if they are ready-to-draw in practice. Importantly though, | |
| 469 // pending tiles also utilize the hard-limit. | |
| 470 SetTreePriority(NEW_CONTENT_TAKES_PRIORITY); | |
| 471 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 472 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
| 473 EXPECT_EQ(10, AssignedMemoryCount(pending_tree_tiles)); | |
| 474 | |
| 475 ReleaseTiles(&active_tree_tiles); | |
| 476 ReleaseTiles(&pending_tree_tiles); | |
| 477 } | |
| 478 | |
| 479 // If true, the max tile limit should be applied as bytes; if false, | |
| 480 // as num_resources_limit. | |
| 481 INSTANTIATE_TEST_CASE_P(TileManagerTests, | |
| 482 TileManagerTest, | |
| 483 ::testing::Values(true, false)); | |
| 484 | |
| 485 class LowResTilingsSettings : public ImplSidePaintingSettings { | 25 class LowResTilingsSettings : public ImplSidePaintingSettings { |
| 486 public: | 26 public: |
| 487 LowResTilingsSettings() { create_low_res_tiling = true; } | 27 LowResTilingsSettings() { create_low_res_tiling = true; } |
| 488 }; | 28 }; |
| 489 | 29 |
| 490 class TileManagerTilePriorityQueueTest : public testing::Test { | 30 class TileManagerTilePriorityQueueTest : public testing::Test { |
| 491 public: | 31 public: |
| 492 TileManagerTilePriorityQueueTest() | 32 TileManagerTilePriorityQueueTest() |
| 493 : memory_limit_policy_(ALLOW_ANYTHING), | 33 : memory_limit_policy_(ALLOW_ANYTHING), |
| 494 max_tiles_(10000), | 34 max_tiles_(10000), |
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| 850 all_tiles.insert(active_high_res_tiles[i]); | 390 all_tiles.insert(active_high_res_tiles[i]); |
| 851 | 391 |
| 852 std::vector<Tile*> active_low_res_tiles = | 392 std::vector<Tile*> active_low_res_tiles = |
| 853 active_layer_->LowResTiling()->AllTilesForTesting(); | 393 active_layer_->LowResTiling()->AllTilesForTesting(); |
| 854 for (size_t i = 0; i < active_low_res_tiles.size(); ++i) | 394 for (size_t i = 0; i < active_low_res_tiles.size(); ++i) |
| 855 all_tiles.insert(active_low_res_tiles[i]); | 395 all_tiles.insert(active_low_res_tiles[i]); |
| 856 | 396 |
| 857 tile_manager()->InitializeTilesWithResourcesForTesting( | 397 tile_manager()->InitializeTilesWithResourcesForTesting( |
| 858 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); | 398 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); |
| 859 | 399 |
| 860 pending_layer_->MarkVisibleResourcesAsRequired(); | |
| 861 | |
| 862 Tile* last_tile = NULL; | 400 Tile* last_tile = NULL; |
| 863 smoothness_tiles.clear(); | 401 smoothness_tiles.clear(); |
| 864 tile_count = 0; | 402 tile_count = 0; |
| 865 // Here we expect to get increasing ACTIVE_TREE priority_bin. | 403 // Here we expect to get increasing ACTIVE_TREE priority_bin. |
| 866 queue.Reset(); | 404 queue.Reset(); |
| 867 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); | 405 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); |
| 868 while (!queue.IsEmpty()) { | 406 while (!queue.IsEmpty()) { |
| 869 Tile* tile = queue.Top(); | 407 Tile* tile = queue.Top(); |
| 870 EXPECT_TRUE(tile); | 408 EXPECT_TRUE(tile); |
| 871 EXPECT_TRUE(tile->HasResources()); | 409 EXPECT_TRUE(tile->HasResources()); |
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| 991 all_tiles.insert(pending_high_res_tiles[i]); | 529 all_tiles.insert(pending_high_res_tiles[i]); |
| 992 | 530 |
| 993 std::vector<Tile*> pending_low_res_tiles = | 531 std::vector<Tile*> pending_low_res_tiles = |
| 994 pending_layer_->LowResTiling()->AllTilesForTesting(); | 532 pending_layer_->LowResTiling()->AllTilesForTesting(); |
| 995 for (size_t i = 0; i < pending_low_res_tiles.size(); ++i) | 533 for (size_t i = 0; i < pending_low_res_tiles.size(); ++i) |
| 996 all_tiles.insert(pending_low_res_tiles[i]); | 534 all_tiles.insert(pending_low_res_tiles[i]); |
| 997 | 535 |
| 998 // Set all tiles on the pending_child_layer as occluded on the pending tree. | 536 // Set all tiles on the pending_child_layer as occluded on the pending tree. |
| 999 std::vector<Tile*> pending_child_high_res_tiles = | 537 std::vector<Tile*> pending_child_high_res_tiles = |
| 1000 pending_child_layer->HighResTiling()->AllTilesForTesting(); | 538 pending_child_layer->HighResTiling()->AllTilesForTesting(); |
| 539 pending_child_layer->HighResTiling()->SetAllTilesOccludedForTesting(); |
| 1001 for (size_t i = 0; i < pending_child_high_res_tiles.size(); ++i) { | 540 for (size_t i = 0; i < pending_child_high_res_tiles.size(); ++i) { |
| 1002 pending_child_high_res_tiles[i]->set_is_occluded(PENDING_TREE, true); | |
| 1003 all_tiles.insert(pending_child_high_res_tiles[i]); | 541 all_tiles.insert(pending_child_high_res_tiles[i]); |
| 1004 } | 542 } |
| 1005 | 543 |
| 1006 std::vector<Tile*> pending_child_low_res_tiles = | 544 std::vector<Tile*> pending_child_low_res_tiles = |
| 1007 pending_child_layer->LowResTiling()->AllTilesForTesting(); | 545 pending_child_layer->LowResTiling()->AllTilesForTesting(); |
| 546 pending_child_layer->LowResTiling()->SetAllTilesOccludedForTesting(); |
| 1008 for (size_t i = 0; i < pending_child_low_res_tiles.size(); ++i) { | 547 for (size_t i = 0; i < pending_child_low_res_tiles.size(); ++i) { |
| 1009 pending_child_low_res_tiles[i]->set_is_occluded(PENDING_TREE, true); | |
| 1010 all_tiles.insert(pending_child_low_res_tiles[i]); | 548 all_tiles.insert(pending_child_low_res_tiles[i]); |
| 1011 } | 549 } |
| 1012 | 550 |
| 1013 tile_manager()->InitializeTilesWithResourcesForTesting( | 551 tile_manager()->InitializeTilesWithResourcesForTesting( |
| 1014 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); | 552 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); |
| 1015 | 553 |
| 1016 // Verify occlusion is considered by EvictionTilePriorityQueue. | 554 // Verify occlusion is considered by EvictionTilePriorityQueue. |
| 1017 TreePriority tree_priority = NEW_CONTENT_TAKES_PRIORITY; | 555 TreePriority tree_priority = NEW_CONTENT_TAKES_PRIORITY; |
| 1018 size_t occluded_count = 0u; | 556 size_t occluded_count = 0u; |
| 1019 Tile* last_tile = NULL; | 557 Tile* last_tile = NULL; |
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| 1144 all_tiles.insert(queue.Top()); | 682 all_tiles.insert(queue.Top()); |
| 1145 ++tile_count; | 683 ++tile_count; |
| 1146 queue.Pop(); | 684 queue.Pop(); |
| 1147 } | 685 } |
| 1148 EXPECT_EQ(tile_count, all_tiles.size()); | 686 EXPECT_EQ(tile_count, all_tiles.size()); |
| 1149 EXPECT_EQ(17u, tile_count); | 687 EXPECT_EQ(17u, tile_count); |
| 1150 } | 688 } |
| 1151 | 689 |
| 1152 } // namespace | 690 } // namespace |
| 1153 } // namespace cc | 691 } // namespace cc |
| OLD | NEW |