OLD | NEW |
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/tile_manager.h" | 5 #include "cc/resources/tile_manager.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <string> | 9 #include <string> |
10 | 10 |
(...skipping 210 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
221 skia::RefPtr<SkPixelRef> pixel_ref_; | 221 skia::RefPtr<SkPixelRef> pixel_ref_; |
222 int layer_id_; | 222 int layer_id_; |
223 RenderingStatsInstrumentation* rendering_stats_; | 223 RenderingStatsInstrumentation* rendering_stats_; |
224 const base::Callback<void(bool was_canceled)> reply_; | 224 const base::Callback<void(bool was_canceled)> reply_; |
225 | 225 |
226 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl); | 226 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl); |
227 }; | 227 }; |
228 | 228 |
229 const size_t kScheduledRasterTasksLimit = 32u; | 229 const size_t kScheduledRasterTasksLimit = 32u; |
230 | 230 |
231 // Memory limit policy works by mapping some bin states to the NEVER bin. | |
232 const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = { | |
233 // [ALLOW_NOTHING] | |
234 {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
235 NEVER_BIN, // [NOW_BIN] | |
236 NEVER_BIN, // [SOON_BIN] | |
237 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
238 NEVER_BIN, // [EVENTUALLY_BIN] | |
239 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
240 NEVER_BIN, // [AT_LAST_BIN] | |
241 NEVER_BIN // [NEVER_BIN] | |
242 }, | |
243 // [ALLOW_ABSOLUTE_MINIMUM] | |
244 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
245 NOW_BIN, // [NOW_BIN] | |
246 NEVER_BIN, // [SOON_BIN] | |
247 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
248 NEVER_BIN, // [EVENTUALLY_BIN] | |
249 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
250 NEVER_BIN, // [AT_LAST_BIN] | |
251 NEVER_BIN // [NEVER_BIN] | |
252 }, | |
253 // [ALLOW_PREPAINT_ONLY] | |
254 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
255 NOW_BIN, // [NOW_BIN] | |
256 SOON_BIN, // [SOON_BIN] | |
257 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
258 NEVER_BIN, // [EVENTUALLY_BIN] | |
259 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
260 NEVER_BIN, // [AT_LAST_BIN] | |
261 NEVER_BIN // [NEVER_BIN] | |
262 }, | |
263 // [ALLOW_ANYTHING] | |
264 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
265 NOW_BIN, // [NOW_BIN] | |
266 SOON_BIN, // [SOON_BIN] | |
267 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
268 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
269 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
270 AT_LAST_BIN, // [AT_LAST_BIN] | |
271 NEVER_BIN // [NEVER_BIN] | |
272 }}; | |
273 | |
274 // Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN. | |
275 const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = { | |
276 // Not ready | |
277 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
278 NOW_BIN, // [NOW_BIN] | |
279 SOON_BIN, // [SOON_BIN] | |
280 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
281 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
282 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
283 AT_LAST_BIN, // [AT_LAST_BIN] | |
284 NEVER_BIN // [NEVER_BIN] | |
285 }, | |
286 // Ready | |
287 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
288 NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN] | |
289 SOON_BIN, // [SOON_BIN] | |
290 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
291 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
292 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
293 AT_LAST_BIN, // [AT_LAST_BIN] | |
294 NEVER_BIN // [NEVER_BIN] | |
295 }}; | |
296 | |
297 // Active works by mapping some bin stats to equivalent _ACTIVE_BIN state. | |
298 const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = { | |
299 // Inactive | |
300 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
301 NOW_BIN, // [NOW_BIN] | |
302 SOON_BIN, // [SOON_BIN] | |
303 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
304 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
305 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
306 AT_LAST_BIN, // [AT_LAST_BIN] | |
307 NEVER_BIN // [NEVER_BIN] | |
308 }, | |
309 // Active | |
310 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
311 NOW_BIN, // [NOW_BIN] | |
312 SOON_BIN, // [SOON_BIN] | |
313 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
314 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN] | |
315 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
316 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN] | |
317 NEVER_BIN // [NEVER_BIN] | |
318 }}; | |
319 | |
320 // Determine bin based on three categories of tiles: things we need now, | |
321 // things we need soon, and eventually. | |
322 inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) { | |
323 if (prio.priority_bin == TilePriority::NOW) | |
324 return NOW_BIN; | |
325 | |
326 if (prio.priority_bin == TilePriority::SOON) | |
327 return SOON_BIN; | |
328 | |
329 if (prio.distance_to_visible == std::numeric_limits<float>::infinity()) | |
330 return NEVER_BIN; | |
331 | |
332 return EVENTUALLY_BIN; | |
333 } | |
334 | |
335 } // namespace | 231 } // namespace |
336 | 232 |
337 RasterTaskCompletionStats::RasterTaskCompletionStats() | 233 RasterTaskCompletionStats::RasterTaskCompletionStats() |
338 : completed_count(0u), canceled_count(0u) {} | 234 : completed_count(0u), canceled_count(0u) {} |
339 | 235 |
340 scoped_refptr<base::debug::ConvertableToTraceFormat> | 236 scoped_refptr<base::debug::ConvertableToTraceFormat> |
341 RasterTaskCompletionStatsAsValue(const RasterTaskCompletionStats& stats) { | 237 RasterTaskCompletionStatsAsValue(const RasterTaskCompletionStats& stats) { |
342 scoped_refptr<base::debug::TracedValue> state = | 238 scoped_refptr<base::debug::TracedValue> state = |
343 new base::debug::TracedValue(); | 239 new base::debug::TracedValue(); |
344 state->SetInteger("completed_count", stats.completed_count); | 240 state->SetInteger("completed_count", stats.completed_count); |
(...skipping 18 matching lines...) Expand all Loading... |
363 TileManager::TileManager( | 259 TileManager::TileManager( |
364 TileManagerClient* client, | 260 TileManagerClient* client, |
365 const scoped_refptr<base::SequencedTaskRunner>& task_runner, | 261 const scoped_refptr<base::SequencedTaskRunner>& task_runner, |
366 ResourcePool* resource_pool, | 262 ResourcePool* resource_pool, |
367 Rasterizer* rasterizer, | 263 Rasterizer* rasterizer, |
368 RenderingStatsInstrumentation* rendering_stats_instrumentation) | 264 RenderingStatsInstrumentation* rendering_stats_instrumentation) |
369 : client_(client), | 265 : client_(client), |
370 task_runner_(task_runner), | 266 task_runner_(task_runner), |
371 resource_pool_(resource_pool), | 267 resource_pool_(resource_pool), |
372 rasterizer_(rasterizer), | 268 rasterizer_(rasterizer), |
373 prioritized_tiles_dirty_(false), | 269 all_tiles_that_need_to_be_rasterized_are_scheduled_(true), |
374 all_tiles_that_need_to_be_rasterized_have_memory_(true), | |
375 all_tiles_required_for_activation_have_memory_(true), | |
376 bytes_releasable_(0), | |
377 resources_releasable_(0), | |
378 ever_exceeded_memory_budget_(false), | |
379 rendering_stats_instrumentation_(rendering_stats_instrumentation), | 270 rendering_stats_instrumentation_(rendering_stats_instrumentation), |
380 did_initialize_visible_tile_(false), | 271 did_initialize_visible_tile_(false), |
381 did_check_for_completed_tasks_since_last_schedule_tasks_(true), | 272 did_check_for_completed_tasks_since_last_schedule_tasks_(true), |
382 did_oom_on_last_assign_(false), | 273 did_oom_on_last_assign_(false), |
383 ready_to_activate_check_notifier_( | 274 ready_to_activate_check_notifier_( |
384 task_runner_.get(), | 275 task_runner_.get(), |
385 base::Bind(&TileManager::CheckIfReadyToActivate, | 276 base::Bind(&TileManager::CheckIfReadyToActivate, |
386 base::Unretained(this))) { | 277 base::Unretained(this))) { |
387 rasterizer_->SetClient(this); | 278 rasterizer_->SetClient(this); |
388 } | 279 } |
389 | 280 |
390 TileManager::~TileManager() { | 281 TileManager::~TileManager() { |
391 // Reset global state and manage. This should cause | 282 // Reset global state and manage. This should cause |
392 // our memory usage to drop to zero. | 283 // our memory usage to drop to zero. |
393 global_state_ = GlobalStateThatImpactsTilePriority(); | 284 global_state_ = GlobalStateThatImpactsTilePriority(); |
394 | 285 |
395 RasterTaskQueue empty; | 286 RasterTaskQueue empty; |
396 rasterizer_->ScheduleTasks(&empty); | 287 rasterizer_->ScheduleTasks(&empty); |
397 orphan_raster_tasks_.clear(); | 288 orphan_raster_tasks_.clear(); |
398 | 289 |
399 // This should finish all pending tasks and release any uninitialized | 290 // This should finish all pending tasks and release any uninitialized |
400 // resources. | 291 // resources. |
401 rasterizer_->Shutdown(); | 292 rasterizer_->Shutdown(); |
402 rasterizer_->CheckForCompletedTasks(); | 293 rasterizer_->CheckForCompletedTasks(); |
403 | 294 |
404 prioritized_tiles_.Clear(); | |
405 | |
406 FreeResourcesForReleasedTiles(); | 295 FreeResourcesForReleasedTiles(); |
407 CleanUpReleasedTiles(); | 296 CleanUpReleasedTiles(); |
408 | |
409 DCHECK_EQ(0u, bytes_releasable_); | |
410 DCHECK_EQ(0u, resources_releasable_); | |
411 } | 297 } |
412 | 298 |
413 void TileManager::Release(Tile* tile) { | 299 void TileManager::Release(Tile* tile) { |
414 DCHECK(TilePriority() == tile->combined_priority()); | |
415 | |
416 prioritized_tiles_dirty_ = true; | |
417 released_tiles_.push_back(tile); | 300 released_tiles_.push_back(tile); |
418 } | 301 } |
419 | 302 |
420 void TileManager::DidChangeTilePriority(Tile* tile) { | |
421 prioritized_tiles_dirty_ = true; | |
422 } | |
423 | |
424 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const { | 303 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const { |
425 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; | 304 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; |
426 } | 305 } |
427 | 306 |
428 void TileManager::FreeResourcesForReleasedTiles() { | 307 void TileManager::FreeResourcesForReleasedTiles() { |
429 for (std::vector<Tile*>::iterator it = released_tiles_.begin(); | 308 for (std::vector<Tile*>::iterator it = released_tiles_.begin(); |
430 it != released_tiles_.end(); | 309 it != released_tiles_.end(); |
431 ++it) { | 310 ++it) { |
432 Tile* tile = *it; | 311 Tile* tile = *it; |
433 FreeResourcesForTile(tile); | 312 FreeResourcesForTile(tile); |
434 } | 313 } |
435 } | 314 } |
436 | 315 |
437 void TileManager::CleanUpReleasedTiles() { | 316 void TileManager::CleanUpReleasedTiles() { |
438 // Make sure |prioritized_tiles_| doesn't contain any of the tiles | |
439 // we're about to delete. | |
440 DCHECK(prioritized_tiles_.IsEmpty()); | |
441 | |
442 std::vector<Tile*>::iterator it = released_tiles_.begin(); | 317 std::vector<Tile*>::iterator it = released_tiles_.begin(); |
443 while (it != released_tiles_.end()) { | 318 while (it != released_tiles_.end()) { |
444 Tile* tile = *it; | 319 Tile* tile = *it; |
445 | 320 |
446 if (tile->HasRasterTask()) { | 321 if (tile->HasRasterTask()) { |
447 ++it; | 322 ++it; |
448 continue; | 323 continue; |
449 } | 324 } |
450 | 325 |
451 DCHECK(!tile->HasResources()); | 326 DCHECK(!tile->HasResources()); |
452 DCHECK(tiles_.find(tile->id()) != tiles_.end()); | 327 DCHECK(tiles_.find(tile->id()) != tiles_.end()); |
453 tiles_.erase(tile->id()); | 328 tiles_.erase(tile->id()); |
454 | 329 |
455 LayerCountMap::iterator layer_it = | 330 LayerCountMap::iterator layer_it = |
456 used_layer_counts_.find(tile->layer_id()); | 331 used_layer_counts_.find(tile->layer_id()); |
457 DCHECK_GT(layer_it->second, 0); | 332 DCHECK_GT(layer_it->second, 0); |
458 if (--layer_it->second == 0) { | 333 if (--layer_it->second == 0) { |
459 used_layer_counts_.erase(layer_it); | 334 used_layer_counts_.erase(layer_it); |
460 image_decode_tasks_.erase(tile->layer_id()); | 335 image_decode_tasks_.erase(tile->layer_id()); |
461 } | 336 } |
462 | 337 |
463 delete tile; | 338 delete tile; |
464 it = released_tiles_.erase(it); | 339 it = released_tiles_.erase(it); |
465 } | 340 } |
466 } | 341 } |
467 | 342 |
468 void TileManager::UpdatePrioritizedTileSetIfNeeded() { | |
469 if (!prioritized_tiles_dirty_) | |
470 return; | |
471 | |
472 prioritized_tiles_.Clear(); | |
473 | |
474 FreeResourcesForReleasedTiles(); | |
475 CleanUpReleasedTiles(); | |
476 | |
477 GetTilesWithAssignedBins(&prioritized_tiles_); | |
478 prioritized_tiles_dirty_ = false; | |
479 } | |
480 | |
481 void TileManager::DidFinishRunningTasks() { | 343 void TileManager::DidFinishRunningTasks() { |
482 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks"); | 344 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks"); |
483 | 345 |
484 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() > | 346 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() > |
485 global_state_.soft_memory_limit_in_bytes; | 347 global_state_.soft_memory_limit_in_bytes; |
486 | 348 |
487 // When OOM, keep re-assigning memory until we reach a steady state | 349 // When OOM, keep re-assigning memory until we reach a steady state |
488 // where top-priority tiles are initialized. | 350 // where top-priority tiles are initialized. |
489 if (all_tiles_that_need_to_be_rasterized_have_memory_ && | 351 if (all_tiles_that_need_to_be_rasterized_are_scheduled_ && |
490 !memory_usage_above_limit) | 352 !memory_usage_above_limit) |
491 return; | 353 return; |
492 | 354 |
493 rasterizer_->CheckForCompletedTasks(); | 355 rasterizer_->CheckForCompletedTasks(); |
494 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; | 356 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
495 | 357 |
496 TileVector tiles_that_need_to_be_rasterized; | 358 TileVector tiles_that_need_to_be_rasterized; |
497 AssignGpuMemoryToTiles(&prioritized_tiles_, | 359 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); |
498 &tiles_that_need_to_be_rasterized); | |
499 | 360 |
500 // |tiles_that_need_to_be_rasterized| will be empty when we reach a | 361 // |tiles_that_need_to_be_rasterized| will be empty when we reach a |
501 // steady memory state. Keep scheduling tasks until we reach this state. | 362 // steady memory state. Keep scheduling tasks until we reach this state. |
502 if (!tiles_that_need_to_be_rasterized.empty()) { | 363 if (!tiles_that_need_to_be_rasterized.empty()) { |
503 ScheduleTasks(tiles_that_need_to_be_rasterized); | 364 ScheduleTasks(tiles_that_need_to_be_rasterized); |
504 return; | 365 return; |
505 } | 366 } |
506 | 367 |
507 FreeResourcesForReleasedTiles(); | 368 FreeResourcesForReleasedTiles(); |
508 | 369 |
(...skipping 22 matching lines...) Expand all Loading... |
531 tile_version.set_rasterize_on_demand(); | 392 tile_version.set_rasterize_on_demand(); |
532 client_->NotifyTileStateChanged(tile); | 393 client_->NotifyTileStateChanged(tile); |
533 } | 394 } |
534 } | 395 } |
535 | 396 |
536 DCHECK(IsReadyToActivate()); | 397 DCHECK(IsReadyToActivate()); |
537 ready_to_activate_check_notifier_.Schedule(); | 398 ready_to_activate_check_notifier_.Schedule(); |
538 } | 399 } |
539 | 400 |
540 void TileManager::DidFinishRunningTasksRequiredForActivation() { | 401 void TileManager::DidFinishRunningTasksRequiredForActivation() { |
541 // This is only a true indication that all tiles required for | |
542 // activation are initialized when no tiles are OOM. We need to | |
543 // wait for DidFinishRunningTasks() to be called, try to re-assign | |
544 // memory and in worst case use on-demand raster when tiles | |
545 // required for activation are OOM. | |
546 if (!all_tiles_required_for_activation_have_memory_) | |
547 return; | |
548 | |
549 ready_to_activate_check_notifier_.Schedule(); | 402 ready_to_activate_check_notifier_.Schedule(); |
550 } | 403 } |
551 | 404 |
552 void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) { | |
553 TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins"); | |
554 | |
555 const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy; | |
556 const TreePriority tree_priority = global_state_.tree_priority; | |
557 | |
558 // For each tree, bin into different categories of tiles. | |
559 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) { | |
560 Tile* tile = it->second; | |
561 ManagedTileState& mts = tile->managed_state(); | |
562 | |
563 const ManagedTileState::TileVersion& tile_version = | |
564 tile->GetTileVersionForDrawing(); | |
565 bool tile_is_ready_to_draw = tile_version.IsReadyToDraw(); | |
566 bool tile_is_active = tile_is_ready_to_draw || | |
567 mts.tile_versions[mts.raster_mode].raster_task_.get(); | |
568 | |
569 // Get the active priority and bin. | |
570 TilePriority active_priority = tile->priority(ACTIVE_TREE); | |
571 ManagedTileBin active_bin = BinFromTilePriority(active_priority); | |
572 | |
573 // Get the pending priority and bin. | |
574 TilePriority pending_priority = tile->priority(PENDING_TREE); | |
575 ManagedTileBin pending_bin = BinFromTilePriority(pending_priority); | |
576 | |
577 bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION; | |
578 bool pending_is_non_ideal = | |
579 pending_priority.resolution == NON_IDEAL_RESOLUTION; | |
580 bool active_is_non_ideal = | |
581 active_priority.resolution == NON_IDEAL_RESOLUTION; | |
582 | |
583 // Adjust bin state based on if ready to draw. | |
584 active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin]; | |
585 pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin]; | |
586 | |
587 // Adjust bin state based on if active. | |
588 active_bin = kBinIsActiveMap[tile_is_active][active_bin]; | |
589 pending_bin = kBinIsActiveMap[tile_is_active][pending_bin]; | |
590 | |
591 // We never want to paint new non-ideal tiles, as we always have | |
592 // a high-res tile covering that content (paint that instead). | |
593 if (!tile_is_ready_to_draw && active_is_non_ideal) | |
594 active_bin = NEVER_BIN; | |
595 if (!tile_is_ready_to_draw && pending_is_non_ideal) | |
596 pending_bin = NEVER_BIN; | |
597 | |
598 ManagedTileBin tree_bin[NUM_TREES]; | |
599 tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin]; | |
600 tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin]; | |
601 | |
602 // Adjust pending bin state for low res tiles. This prevents pending tree | |
603 // low-res tiles from being initialized before high-res tiles. | |
604 if (pending_is_low_res) | |
605 tree_bin[PENDING_TREE] = std::max(tree_bin[PENDING_TREE], EVENTUALLY_BIN); | |
606 | |
607 TilePriority tile_priority; | |
608 switch (tree_priority) { | |
609 case SAME_PRIORITY_FOR_BOTH_TREES: | |
610 mts.bin = std::min(tree_bin[ACTIVE_TREE], tree_bin[PENDING_TREE]); | |
611 tile_priority = tile->combined_priority(); | |
612 break; | |
613 case SMOOTHNESS_TAKES_PRIORITY: | |
614 mts.bin = tree_bin[ACTIVE_TREE]; | |
615 tile_priority = active_priority; | |
616 break; | |
617 case NEW_CONTENT_TAKES_PRIORITY: | |
618 mts.bin = tree_bin[PENDING_TREE]; | |
619 tile_priority = pending_priority; | |
620 break; | |
621 default: | |
622 NOTREACHED(); | |
623 } | |
624 | |
625 // Bump up the priority if we determined it's NEVER_BIN on one tree, | |
626 // but is still required on the other tree. | |
627 bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN && | |
628 tree_bin[PENDING_TREE] == NEVER_BIN; | |
629 | |
630 if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees) | |
631 mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN; | |
632 | |
633 mts.resolution = tile_priority.resolution; | |
634 mts.priority_bin = tile_priority.priority_bin; | |
635 mts.distance_to_visible = tile_priority.distance_to_visible; | |
636 mts.required_for_activation = tile_priority.required_for_activation; | |
637 | |
638 mts.visible_and_ready_to_draw = | |
639 tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN; | |
640 | |
641 // Tiles that are required for activation shouldn't be in NEVER_BIN unless | |
642 // smoothness takes priority or memory policy allows nothing to be | |
643 // initialized. | |
644 DCHECK(!mts.required_for_activation || mts.bin != NEVER_BIN || | |
645 tree_priority == SMOOTHNESS_TAKES_PRIORITY || | |
646 memory_policy == ALLOW_NOTHING); | |
647 | |
648 // If the tile is in NEVER_BIN and it does not have an active task, then we | |
649 // can release the resources early. If it does have the task however, we | |
650 // should keep it in the prioritized tile set to ensure that AssignGpuMemory | |
651 // can visit it. | |
652 if (mts.bin == NEVER_BIN && | |
653 !mts.tile_versions[mts.raster_mode].raster_task_.get()) { | |
654 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); | |
655 continue; | |
656 } | |
657 | |
658 // Insert the tile into a priority set. | |
659 tiles->InsertTile(tile, mts.bin); | |
660 } | |
661 } | |
662 | |
663 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { | 405 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { |
664 TRACE_EVENT0("cc", "TileManager::ManageTiles"); | 406 TRACE_EVENT0("cc", "TileManager::ManageTiles"); |
665 | 407 |
666 // Update internal state. | 408 global_state_ = state; |
667 if (state != global_state_) { | |
668 global_state_ = state; | |
669 prioritized_tiles_dirty_ = true; | |
670 } | |
671 | 409 |
672 // We need to call CheckForCompletedTasks() once in-between each call | 410 // We need to call CheckForCompletedTasks() once in-between each call |
673 // to ScheduleTasks() to prevent canceled tasks from being scheduled. | 411 // to ScheduleTasks() to prevent canceled tasks from being scheduled. |
674 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { | 412 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { |
675 rasterizer_->CheckForCompletedTasks(); | 413 rasterizer_->CheckForCompletedTasks(); |
676 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; | 414 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
677 } | 415 } |
678 | 416 |
679 UpdatePrioritizedTileSetIfNeeded(); | 417 FreeResourcesForReleasedTiles(); |
| 418 CleanUpReleasedTiles(); |
680 | 419 |
681 TileVector tiles_that_need_to_be_rasterized; | 420 TileVector tiles_that_need_to_be_rasterized; |
682 AssignGpuMemoryToTiles(&prioritized_tiles_, | 421 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); |
683 &tiles_that_need_to_be_rasterized); | |
684 | 422 |
685 // Finally, schedule rasterizer tasks. | 423 // Finally, schedule rasterizer tasks. |
686 ScheduleTasks(tiles_that_need_to_be_rasterized); | 424 ScheduleTasks(tiles_that_need_to_be_rasterized); |
687 | 425 |
688 TRACE_EVENT_INSTANT1("cc", | 426 TRACE_EVENT_INSTANT1("cc", |
689 "DidManage", | 427 "DidManage", |
690 TRACE_EVENT_SCOPE_THREAD, | 428 TRACE_EVENT_SCOPE_THREAD, |
691 "state", | 429 "state", |
692 BasicStateAsValue()); | 430 BasicStateAsValue()); |
693 | 431 |
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
726 } | 464 } |
727 | 465 |
728 void TileManager::BasicStateAsValueInto(base::debug::TracedValue* state) const { | 466 void TileManager::BasicStateAsValueInto(base::debug::TracedValue* state) const { |
729 state->SetInteger("tile_count", tiles_.size()); | 467 state->SetInteger("tile_count", tiles_.size()); |
730 state->SetBoolean("did_oom_on_last_assign", did_oom_on_last_assign_); | 468 state->SetBoolean("did_oom_on_last_assign", did_oom_on_last_assign_); |
731 state->BeginDictionary("global_state"); | 469 state->BeginDictionary("global_state"); |
732 global_state_.AsValueInto(state); | 470 global_state_.AsValueInto(state); |
733 state->EndDictionary(); | 471 state->EndDictionary(); |
734 } | 472 } |
735 | 473 |
| 474 void TileManager::RebuildEvictionQueueIfNeeded() { |
| 475 if (eviction_priority_queue_is_up_to_date_) |
| 476 return; |
| 477 |
| 478 eviction_priority_queue_.Reset(); |
| 479 client_->BuildEvictionQueue(&eviction_priority_queue_, |
| 480 global_state_.tree_priority); |
| 481 eviction_priority_queue_is_up_to_date_ = true; |
| 482 } |
| 483 |
| 484 bool TileManager::FreeTileResourcesUntilUsageIsWithinLimit( |
| 485 const MemoryUsage& limit, |
| 486 MemoryUsage* usage) { |
| 487 while (usage->Exceeds(limit)) { |
| 488 RebuildEvictionQueueIfNeeded(); |
| 489 if (eviction_priority_queue_.IsEmpty()) |
| 490 return false; |
| 491 |
| 492 Tile* tile = eviction_priority_queue_.Top(); |
| 493 *usage -= MemoryUsage::FromTile(tile); |
| 494 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); |
| 495 eviction_priority_queue_.Pop(); |
| 496 } |
| 497 return true; |
| 498 } |
| 499 |
| 500 bool TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit( |
| 501 const MemoryUsage& limit, |
| 502 const TilePriority& other_priority, |
| 503 MemoryUsage* usage) { |
| 504 while (usage->Exceeds(limit)) { |
| 505 RebuildEvictionQueueIfNeeded(); |
| 506 if (eviction_priority_queue_.IsEmpty()) |
| 507 return false; |
| 508 |
| 509 Tile* tile = eviction_priority_queue_.Top(); |
| 510 if (!other_priority.IsHigherPriorityThan( |
| 511 tile->priority_for_tree_priority(global_state_.tree_priority))) { |
| 512 return false; |
| 513 } |
| 514 |
| 515 *usage -= MemoryUsage::FromTile(tile); |
| 516 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); |
| 517 eviction_priority_queue_.Pop(); |
| 518 } |
| 519 return true; |
| 520 } |
| 521 |
| 522 bool TileManager::TilePriorityViolatesMemoryPolicy( |
| 523 const TilePriority& priority) { |
| 524 switch (global_state_.memory_limit_policy) { |
| 525 case ALLOW_NOTHING: |
| 526 return true; |
| 527 case ALLOW_ABSOLUTE_MINIMUM: |
| 528 return priority.priority_bin > TilePriority::NOW; |
| 529 case ALLOW_PREPAINT_ONLY: |
| 530 return priority.priority_bin > TilePriority::SOON; |
| 531 case ALLOW_ANYTHING: |
| 532 return priority.distance_to_visible == |
| 533 std::numeric_limits<float>::infinity(); |
| 534 } |
| 535 NOTREACHED(); |
| 536 return true; |
| 537 } |
| 538 |
736 void TileManager::AssignGpuMemoryToTiles( | 539 void TileManager::AssignGpuMemoryToTiles( |
737 PrioritizedTileSet* tiles, | |
738 TileVector* tiles_that_need_to_be_rasterized) { | 540 TileVector* tiles_that_need_to_be_rasterized) { |
739 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); | 541 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); |
740 | 542 |
741 // Maintain the list of released resources that can potentially be re-used | 543 // Maintain the list of released resources that can potentially be re-used |
742 // or deleted. | 544 // or deleted. |
743 // If this operation becomes expensive too, only do this after some | 545 // If this operation becomes expensive too, only do this after some |
744 // resource(s) was returned. Note that in that case, one also need to | 546 // resource(s) was returned. Note that in that case, one also need to |
745 // invalidate when releasing some resource from the pool. | 547 // invalidate when releasing some resource from the pool. |
746 resource_pool_->CheckBusyResources(); | 548 resource_pool_->CheckBusyResources(); |
747 | 549 |
748 // Now give memory out to the tiles until we're out, and build | 550 // Now give memory out to the tiles until we're out, and build |
749 // the needs-to-be-rasterized queue. | 551 // the needs-to-be-rasterized queue. |
750 all_tiles_that_need_to_be_rasterized_have_memory_ = true; | 552 unsigned schedule_priority = 1u; |
751 all_tiles_required_for_activation_have_memory_ = true; | 553 all_tiles_that_need_to_be_rasterized_are_scheduled_ = true; |
| 554 bool had_enough_memory_to_schedule_tiles_needed_now = true; |
752 | 555 |
753 // Cast to prevent overflow. | 556 MemoryUsage hard_memory_limit(global_state_.hard_memory_limit_in_bytes, |
754 int64 soft_bytes_available = | 557 global_state_.num_resources_limit); |
755 static_cast<int64>(bytes_releasable_) + | 558 MemoryUsage soft_memory_limit(global_state_.soft_memory_limit_in_bytes, |
756 static_cast<int64>(global_state_.soft_memory_limit_in_bytes) - | 559 global_state_.num_resources_limit); |
757 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); | 560 MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(), |
758 int64 hard_bytes_available = | 561 resource_pool_->acquired_resource_count()); |
759 static_cast<int64>(bytes_releasable_) + | |
760 static_cast<int64>(global_state_.hard_memory_limit_in_bytes) - | |
761 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); | |
762 int resources_available = resources_releasable_ + | |
763 global_state_.num_resources_limit - | |
764 resource_pool_->acquired_resource_count(); | |
765 size_t soft_bytes_allocatable = | |
766 std::max(static_cast<int64>(0), soft_bytes_available); | |
767 size_t hard_bytes_allocatable = | |
768 std::max(static_cast<int64>(0), hard_bytes_available); | |
769 size_t resources_allocatable = std::max(0, resources_available); | |
770 | 562 |
771 size_t bytes_that_exceeded_memory_budget = 0; | 563 eviction_priority_queue_is_up_to_date_ = false; |
772 size_t soft_bytes_left = soft_bytes_allocatable; | 564 raster_priority_queue_.Reset(); |
773 size_t hard_bytes_left = hard_bytes_allocatable; | 565 client_->BuildRasterQueue(&raster_priority_queue_, |
| 566 global_state_.tree_priority); |
774 | 567 |
775 size_t resources_left = resources_allocatable; | 568 while (!raster_priority_queue_.IsEmpty()) { |
776 bool oomed_soft = false; | 569 Tile* tile = raster_priority_queue_.Top(); |
777 bool oomed_hard = false; | 570 TilePriority priority = |
778 bool have_hit_soft_memory = false; // Soft memory comes after hard. | 571 tile->priority_for_tree_priority(global_state_.tree_priority); |
779 | 572 |
780 unsigned schedule_priority = 1u; | 573 if (TilePriorityViolatesMemoryPolicy(priority)) |
781 for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) { | 574 break; |
782 Tile* tile = *it; | 575 |
| 576 // We won't be able to schedule this tile, so break out early. |
| 577 if (tiles_that_need_to_be_rasterized->size() >= |
| 578 kScheduledRasterTasksLimit) { |
| 579 all_tiles_that_need_to_be_rasterized_are_scheduled_ = false; |
| 580 break; |
| 581 } |
| 582 |
783 ManagedTileState& mts = tile->managed_state(); | 583 ManagedTileState& mts = tile->managed_state(); |
784 | |
785 mts.scheduled_priority = schedule_priority++; | 584 mts.scheduled_priority = schedule_priority++; |
786 | |
787 mts.raster_mode = tile->DetermineOverallRasterMode(); | 585 mts.raster_mode = tile->DetermineOverallRasterMode(); |
788 | |
789 ManagedTileState::TileVersion& tile_version = | 586 ManagedTileState::TileVersion& tile_version = |
790 mts.tile_versions[mts.raster_mode]; | 587 mts.tile_versions[mts.raster_mode]; |
791 | 588 |
792 // If this tile doesn't need a resource, then nothing to do. | 589 DCHECK(tile_version.mode() == |
793 if (!tile_version.requires_resource()) | 590 ManagedTileState::TileVersion::PICTURE_PILE_MODE || |
794 continue; | 591 !tile_version.IsReadyToDraw()); |
795 | 592 |
796 // If the tile is not needed, free it up. | 593 // If the tile already has a raster_task, then the memory used by it is |
797 if (mts.bin == NEVER_BIN) { | 594 // already accounted for in memory_usage. Otherwise, we'll have to acquire |
798 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); | 595 // more memory to create a raster task. |
799 continue; | 596 MemoryUsage memory_required_by_tile_to_be_scheduled; |
| 597 if (!tile_version.raster_task_.get()) { |
| 598 memory_required_by_tile_to_be_scheduled = MemoryUsage::FromConfig( |
| 599 tile->size(), resource_pool_->resource_format()); |
800 } | 600 } |
801 | 601 |
802 const bool tile_uses_hard_limit = mts.bin <= NOW_BIN; | 602 bool tile_is_needed_now = priority.priority_bin == TilePriority::NOW; |
803 const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile); | |
804 const size_t tile_bytes_left = | |
805 (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left; | |
806 | 603 |
807 // Hard-limit is reserved for tiles that would cause a calamity | 604 // This is the memory limit that will be used by this tile. Depending on |
808 // if they were to go away, so by definition they are the highest | 605 // the tile priority, it will be one of hard_memory_limit or |
809 // priority memory, and must be at the front of the list. | 606 // soft_memory_limit. |
810 DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit)); | 607 MemoryUsage& tile_memory_limit = |
811 have_hit_soft_memory |= !tile_uses_hard_limit; | 608 tile_is_needed_now ? hard_memory_limit : soft_memory_limit; |
812 | 609 |
813 size_t tile_bytes = 0; | 610 bool memory_usage_is_within_limit = |
814 size_t tile_resources = 0; | 611 FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit( |
| 612 tile_memory_limit - memory_required_by_tile_to_be_scheduled, |
| 613 priority, |
| 614 &memory_usage); |
815 | 615 |
816 // It costs to maintain a resource. | 616 // If we couldn't fit the tile into our current memory limit, then we're |
817 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { | 617 // done. |
818 if (mts.tile_versions[mode].resource_) { | 618 if (!memory_usage_is_within_limit) { |
819 tile_bytes += bytes_if_allocated; | 619 if (tile_is_needed_now) |
820 tile_resources++; | 620 had_enough_memory_to_schedule_tiles_needed_now = false; |
821 } | 621 all_tiles_that_need_to_be_rasterized_are_scheduled_ = false; |
| 622 break; |
822 } | 623 } |
823 | 624 |
824 // Allow lower priority tiles with initialized resources to keep | 625 memory_usage += memory_required_by_tile_to_be_scheduled; |
825 // their memory by only assigning memory to new raster tasks if | |
826 // they can be scheduled. | |
827 bool reached_scheduled_raster_tasks_limit = | |
828 tiles_that_need_to_be_rasterized->size() >= kScheduledRasterTasksLimit; | |
829 if (!reached_scheduled_raster_tasks_limit) { | |
830 // If we don't have the required version, and it's not in flight | |
831 // then we'll have to pay to create a new task. | |
832 if (!tile_version.resource_ && !tile_version.raster_task_.get()) { | |
833 tile_bytes += bytes_if_allocated; | |
834 tile_resources++; | |
835 } | |
836 } | |
837 | |
838 // Tile is OOM. | |
839 if (tile_bytes > tile_bytes_left || tile_resources > resources_left) { | |
840 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); | |
841 | |
842 // This tile was already on screen and now its resources have been | |
843 // released. In order to prevent checkerboarding, set this tile as | |
844 // rasterize on demand immediately. | |
845 if (mts.visible_and_ready_to_draw) | |
846 tile_version.set_rasterize_on_demand(); | |
847 | |
848 oomed_soft = true; | |
849 if (tile_uses_hard_limit) { | |
850 oomed_hard = true; | |
851 bytes_that_exceeded_memory_budget += tile_bytes; | |
852 } | |
853 } else { | |
854 resources_left -= tile_resources; | |
855 hard_bytes_left -= tile_bytes; | |
856 soft_bytes_left = | |
857 (soft_bytes_left > tile_bytes) ? soft_bytes_left - tile_bytes : 0; | |
858 if (tile_version.resource_) | |
859 continue; | |
860 } | |
861 | |
862 DCHECK(!tile_version.resource_); | |
863 | |
864 // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized| | |
865 // has reached it's limit or we've failed to assign gpu memory to this | |
866 // or any higher priority tile. Preventing tiles that fit into memory | |
867 // budget to be rasterized when higher priority tile is oom is | |
868 // important for two reasons: | |
869 // 1. Tile size should not impact raster priority. | |
870 // 2. Tiles with existing raster task could otherwise incorrectly | |
871 // be added as they are not affected by |bytes_allocatable|. | |
872 bool can_schedule_tile = | |
873 !oomed_soft && !reached_scheduled_raster_tasks_limit; | |
874 | |
875 if (!can_schedule_tile) { | |
876 all_tiles_that_need_to_be_rasterized_have_memory_ = false; | |
877 if (tile->required_for_activation()) | |
878 all_tiles_required_for_activation_have_memory_ = false; | |
879 it.DisablePriorityOrdering(); | |
880 continue; | |
881 } | |
882 | |
883 tiles_that_need_to_be_rasterized->push_back(tile); | 626 tiles_that_need_to_be_rasterized->push_back(tile); |
| 627 raster_priority_queue_.Pop(); |
884 } | 628 } |
885 | 629 |
886 // OOM reporting uses hard-limit, soft-OOM is normal depending on limit. | 630 // Note that we should try and further reduce memory in case the above loop |
887 ever_exceeded_memory_budget_ |= oomed_hard; | 631 // didn't reduce memory. This ensures that we always release as many resources |
888 if (ever_exceeded_memory_budget_) { | 632 // as possible to stay within the memory limit. |
889 TRACE_COUNTER_ID2("cc", | 633 FreeTileResourcesUntilUsageIsWithinLimit(hard_memory_limit, &memory_usage); |
890 "over_memory_budget", | 634 |
891 this, | 635 UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget", |
892 "budget", | 636 !had_enough_memory_to_schedule_tiles_needed_now); |
893 global_state_.hard_memory_limit_in_bytes, | 637 did_oom_on_last_assign_ = !had_enough_memory_to_schedule_tiles_needed_now; |
894 "over", | 638 |
895 bytes_that_exceeded_memory_budget); | |
896 } | |
897 did_oom_on_last_assign_ = oomed_hard; | |
898 UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget", oomed_hard); | |
899 memory_stats_from_last_assign_.total_budget_in_bytes = | 639 memory_stats_from_last_assign_.total_budget_in_bytes = |
900 global_state_.hard_memory_limit_in_bytes; | 640 global_state_.hard_memory_limit_in_bytes; |
901 memory_stats_from_last_assign_.bytes_allocated = | 641 memory_stats_from_last_assign_.total_bytes_used = memory_usage.memory_bytes(); |
902 hard_bytes_allocatable - hard_bytes_left; | 642 memory_stats_from_last_assign_.had_enough_memory = |
903 memory_stats_from_last_assign_.bytes_unreleasable = | 643 had_enough_memory_to_schedule_tiles_needed_now; |
904 resource_pool_->acquired_memory_usage_bytes() - bytes_releasable_; | |
905 memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget; | |
906 } | 644 } |
907 | 645 |
908 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) { | 646 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) { |
909 ManagedTileState& mts = tile->managed_state(); | 647 ManagedTileState& mts = tile->managed_state(); |
910 if (mts.tile_versions[mode].resource_) { | 648 if (mts.tile_versions[mode].resource_) |
911 resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass()); | 649 resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass()); |
912 | |
913 DCHECK_GE(bytes_releasable_, BytesConsumedIfAllocated(tile)); | |
914 DCHECK_GE(resources_releasable_, 1u); | |
915 | |
916 bytes_releasable_ -= BytesConsumedIfAllocated(tile); | |
917 --resources_releasable_; | |
918 } | |
919 } | 650 } |
920 | 651 |
921 void TileManager::FreeResourcesForTile(Tile* tile) { | 652 void TileManager::FreeResourcesForTile(Tile* tile) { |
922 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { | 653 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { |
923 FreeResourceForTile(tile, static_cast<RasterMode>(mode)); | 654 FreeResourceForTile(tile, static_cast<RasterMode>(mode)); |
924 } | 655 } |
925 } | 656 } |
926 | 657 |
927 void TileManager::FreeUnusedResourcesForTile(Tile* tile) { | 658 void TileManager::FreeUnusedResourcesForTile(Tile* tile) { |
928 DCHECK(tile->IsReadyToDraw()); | 659 DCHECK(tile->IsReadyToDraw()); |
(...skipping 176 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1105 } | 836 } |
1106 | 837 |
1107 ++update_visible_tiles_stats_.completed_count; | 838 ++update_visible_tiles_stats_.completed_count; |
1108 | 839 |
1109 if (analysis.is_solid_color) { | 840 if (analysis.is_solid_color) { |
1110 tile_version.set_solid_color(analysis.solid_color); | 841 tile_version.set_solid_color(analysis.solid_color); |
1111 resource_pool_->ReleaseResource(resource.Pass()); | 842 resource_pool_->ReleaseResource(resource.Pass()); |
1112 } else { | 843 } else { |
1113 tile_version.set_use_resource(); | 844 tile_version.set_use_resource(); |
1114 tile_version.resource_ = resource.Pass(); | 845 tile_version.resource_ = resource.Pass(); |
1115 | |
1116 bytes_releasable_ += BytesConsumedIfAllocated(tile); | |
1117 ++resources_releasable_; | |
1118 } | 846 } |
1119 | 847 |
1120 FreeUnusedResourcesForTile(tile); | 848 FreeUnusedResourcesForTile(tile); |
1121 if (tile->priority(ACTIVE_TREE).distance_to_visible == 0.f) | 849 if (tile->priority(ACTIVE_TREE).distance_to_visible == 0.f) |
1122 did_initialize_visible_tile_ = true; | 850 did_initialize_visible_tile_ = true; |
1123 | 851 |
1124 client_->NotifyTileStateChanged(tile); | 852 client_->NotifyTileStateChanged(tile); |
1125 } | 853 } |
1126 | 854 |
1127 scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile, | 855 scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile, |
(...skipping 10 matching lines...) Expand all Loading... |
1138 content_rect, | 866 content_rect, |
1139 opaque_rect, | 867 opaque_rect, |
1140 contents_scale, | 868 contents_scale, |
1141 layer_id, | 869 layer_id, |
1142 source_frame_number, | 870 source_frame_number, |
1143 flags)); | 871 flags)); |
1144 DCHECK(tiles_.find(tile->id()) == tiles_.end()); | 872 DCHECK(tiles_.find(tile->id()) == tiles_.end()); |
1145 | 873 |
1146 tiles_[tile->id()] = tile.get(); | 874 tiles_[tile->id()] = tile.get(); |
1147 used_layer_counts_[tile->layer_id()]++; | 875 used_layer_counts_[tile->layer_id()]++; |
1148 prioritized_tiles_dirty_ = true; | |
1149 return tile; | 876 return tile; |
1150 } | 877 } |
1151 | 878 |
1152 void TileManager::SetRasterizerForTesting(Rasterizer* rasterizer) { | 879 void TileManager::SetRasterizerForTesting(Rasterizer* rasterizer) { |
1153 rasterizer_ = rasterizer; | 880 rasterizer_ = rasterizer; |
1154 rasterizer_->SetClient(this); | 881 rasterizer_->SetClient(this); |
1155 } | 882 } |
1156 | 883 |
1157 bool TileManager::IsReadyToActivate() const { | 884 bool TileManager::IsReadyToActivate() const { |
1158 const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers(); | 885 const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers(); |
(...skipping 11 matching lines...) Expand all Loading... |
1170 void TileManager::CheckIfReadyToActivate() { | 897 void TileManager::CheckIfReadyToActivate() { |
1171 TRACE_EVENT0("cc", "TileManager::CheckIfReadyToActivate"); | 898 TRACE_EVENT0("cc", "TileManager::CheckIfReadyToActivate"); |
1172 | 899 |
1173 rasterizer_->CheckForCompletedTasks(); | 900 rasterizer_->CheckForCompletedTasks(); |
1174 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; | 901 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
1175 | 902 |
1176 if (IsReadyToActivate()) | 903 if (IsReadyToActivate()) |
1177 client_->NotifyReadyToActivate(); | 904 client_->NotifyReadyToActivate(); |
1178 } | 905 } |
1179 | 906 |
| 907 TileManager::MemoryUsage::MemoryUsage() : memory_bytes_(0), resource_count_(0) { |
| 908 } |
| 909 |
| 910 TileManager::MemoryUsage::MemoryUsage(int64 memory_bytes, int resource_count) |
| 911 : memory_bytes_(memory_bytes), resource_count_(resource_count) { |
| 912 } |
| 913 |
| 914 // static |
| 915 TileManager::MemoryUsage TileManager::MemoryUsage::FromConfig( |
| 916 const gfx::Size& size, |
| 917 ResourceFormat format) { |
| 918 return MemoryUsage(Resource::MemorySizeBytes(size, format), 1); |
| 919 } |
| 920 |
| 921 // static |
| 922 TileManager::MemoryUsage TileManager::MemoryUsage::FromTile(const Tile* tile) { |
| 923 const ManagedTileState& mts = tile->managed_state(); |
| 924 MemoryUsage total_usage; |
| 925 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { |
| 926 if (mts.tile_versions[mode].resource_) { |
| 927 total_usage += MemoryUsage::FromConfig( |
| 928 tile->size(), mts.tile_versions[mode].resource_->format()); |
| 929 } |
| 930 } |
| 931 return total_usage; |
| 932 } |
| 933 |
| 934 TileManager::MemoryUsage& TileManager::MemoryUsage::operator+=( |
| 935 const MemoryUsage& other) { |
| 936 memory_bytes_ += other.memory_bytes_; |
| 937 resource_count_ += other.resource_count_; |
| 938 return *this; |
| 939 } |
| 940 |
| 941 TileManager::MemoryUsage& TileManager::MemoryUsage::operator-=( |
| 942 const MemoryUsage& other) { |
| 943 memory_bytes_ -= other.memory_bytes_; |
| 944 resource_count_ -= other.resource_count_; |
| 945 return *this; |
| 946 } |
| 947 |
| 948 TileManager::MemoryUsage TileManager::MemoryUsage::operator-( |
| 949 const MemoryUsage& other) { |
| 950 MemoryUsage result = *this; |
| 951 result -= other; |
| 952 return result; |
| 953 } |
| 954 |
| 955 bool TileManager::MemoryUsage::Exceeds(const MemoryUsage& limit) const { |
| 956 return memory_bytes_ > limit.memory_bytes_ || |
| 957 resource_count_ > limit.resource_count_; |
| 958 } |
| 959 |
1180 } // namespace cc | 960 } // namespace cc |
OLD | NEW |