Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(3)

Side by Side Diff: cc/resources/tile_manager.cc

Issue 367833003: cc: Start using raster/eviction iterators. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 3 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/tile_manager.h" 5 #include "cc/resources/tile_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <string> 9 #include <string>
10 10
(...skipping 210 matching lines...) Expand 10 before | Expand all | Expand 10 after
221 skia::RefPtr<SkPixelRef> pixel_ref_; 221 skia::RefPtr<SkPixelRef> pixel_ref_;
222 int layer_id_; 222 int layer_id_;
223 RenderingStatsInstrumentation* rendering_stats_; 223 RenderingStatsInstrumentation* rendering_stats_;
224 const base::Callback<void(bool was_canceled)> reply_; 224 const base::Callback<void(bool was_canceled)> reply_;
225 225
226 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl); 226 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl);
227 }; 227 };
228 228
229 const size_t kScheduledRasterTasksLimit = 32u; 229 const size_t kScheduledRasterTasksLimit = 32u;
230 230
231 // Memory limit policy works by mapping some bin states to the NEVER bin.
232 const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = {
233 // [ALLOW_NOTHING]
234 {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
235 NEVER_BIN, // [NOW_BIN]
236 NEVER_BIN, // [SOON_BIN]
237 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
238 NEVER_BIN, // [EVENTUALLY_BIN]
239 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
240 NEVER_BIN, // [AT_LAST_BIN]
241 NEVER_BIN // [NEVER_BIN]
242 },
243 // [ALLOW_ABSOLUTE_MINIMUM]
244 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
245 NOW_BIN, // [NOW_BIN]
246 NEVER_BIN, // [SOON_BIN]
247 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
248 NEVER_BIN, // [EVENTUALLY_BIN]
249 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
250 NEVER_BIN, // [AT_LAST_BIN]
251 NEVER_BIN // [NEVER_BIN]
252 },
253 // [ALLOW_PREPAINT_ONLY]
254 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
255 NOW_BIN, // [NOW_BIN]
256 SOON_BIN, // [SOON_BIN]
257 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
258 NEVER_BIN, // [EVENTUALLY_BIN]
259 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
260 NEVER_BIN, // [AT_LAST_BIN]
261 NEVER_BIN // [NEVER_BIN]
262 },
263 // [ALLOW_ANYTHING]
264 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
265 NOW_BIN, // [NOW_BIN]
266 SOON_BIN, // [SOON_BIN]
267 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
268 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
269 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
270 AT_LAST_BIN, // [AT_LAST_BIN]
271 NEVER_BIN // [NEVER_BIN]
272 }};
273
274 // Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN.
275 const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = {
276 // Not ready
277 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
278 NOW_BIN, // [NOW_BIN]
279 SOON_BIN, // [SOON_BIN]
280 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
281 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
282 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
283 AT_LAST_BIN, // [AT_LAST_BIN]
284 NEVER_BIN // [NEVER_BIN]
285 },
286 // Ready
287 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
288 NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN]
289 SOON_BIN, // [SOON_BIN]
290 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
291 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
292 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
293 AT_LAST_BIN, // [AT_LAST_BIN]
294 NEVER_BIN // [NEVER_BIN]
295 }};
296
297 // Active works by mapping some bin stats to equivalent _ACTIVE_BIN state.
298 const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = {
299 // Inactive
300 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
301 NOW_BIN, // [NOW_BIN]
302 SOON_BIN, // [SOON_BIN]
303 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
304 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
305 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
306 AT_LAST_BIN, // [AT_LAST_BIN]
307 NEVER_BIN // [NEVER_BIN]
308 },
309 // Active
310 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
311 NOW_BIN, // [NOW_BIN]
312 SOON_BIN, // [SOON_BIN]
313 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
314 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN]
315 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
316 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN]
317 NEVER_BIN // [NEVER_BIN]
318 }};
319
320 // Determine bin based on three categories of tiles: things we need now,
321 // things we need soon, and eventually.
322 inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) {
323 if (prio.priority_bin == TilePriority::NOW)
324 return NOW_BIN;
325
326 if (prio.priority_bin == TilePriority::SOON)
327 return SOON_BIN;
328
329 if (prio.distance_to_visible == std::numeric_limits<float>::infinity())
330 return NEVER_BIN;
331
332 return EVENTUALLY_BIN;
333 }
334
335 } // namespace 231 } // namespace
336 232
337 RasterTaskCompletionStats::RasterTaskCompletionStats() 233 RasterTaskCompletionStats::RasterTaskCompletionStats()
338 : completed_count(0u), canceled_count(0u) {} 234 : completed_count(0u), canceled_count(0u) {}
339 235
340 scoped_refptr<base::debug::ConvertableToTraceFormat> 236 scoped_refptr<base::debug::ConvertableToTraceFormat>
341 RasterTaskCompletionStatsAsValue(const RasterTaskCompletionStats& stats) { 237 RasterTaskCompletionStatsAsValue(const RasterTaskCompletionStats& stats) {
342 scoped_refptr<base::debug::TracedValue> state = 238 scoped_refptr<base::debug::TracedValue> state =
343 new base::debug::TracedValue(); 239 new base::debug::TracedValue();
344 state->SetInteger("completed_count", stats.completed_count); 240 state->SetInteger("completed_count", stats.completed_count);
(...skipping 18 matching lines...) Expand all
363 TileManager::TileManager( 259 TileManager::TileManager(
364 TileManagerClient* client, 260 TileManagerClient* client,
365 const scoped_refptr<base::SequencedTaskRunner>& task_runner, 261 const scoped_refptr<base::SequencedTaskRunner>& task_runner,
366 ResourcePool* resource_pool, 262 ResourcePool* resource_pool,
367 Rasterizer* rasterizer, 263 Rasterizer* rasterizer,
368 RenderingStatsInstrumentation* rendering_stats_instrumentation) 264 RenderingStatsInstrumentation* rendering_stats_instrumentation)
369 : client_(client), 265 : client_(client),
370 task_runner_(task_runner), 266 task_runner_(task_runner),
371 resource_pool_(resource_pool), 267 resource_pool_(resource_pool),
372 rasterizer_(rasterizer), 268 rasterizer_(rasterizer),
373 prioritized_tiles_dirty_(false), 269 all_tiles_that_need_to_be_rasterized_are_scheduled_(true),
374 all_tiles_that_need_to_be_rasterized_have_memory_(true),
375 all_tiles_required_for_activation_have_memory_(true),
376 bytes_releasable_(0),
377 resources_releasable_(0),
378 ever_exceeded_memory_budget_(false),
379 rendering_stats_instrumentation_(rendering_stats_instrumentation), 270 rendering_stats_instrumentation_(rendering_stats_instrumentation),
380 did_initialize_visible_tile_(false), 271 did_initialize_visible_tile_(false),
381 did_check_for_completed_tasks_since_last_schedule_tasks_(true), 272 did_check_for_completed_tasks_since_last_schedule_tasks_(true),
382 did_oom_on_last_assign_(false), 273 did_oom_on_last_assign_(false),
383 ready_to_activate_check_notifier_( 274 ready_to_activate_check_notifier_(
384 task_runner_.get(), 275 task_runner_.get(),
385 base::Bind(&TileManager::CheckIfReadyToActivate, 276 base::Bind(&TileManager::CheckIfReadyToActivate,
386 base::Unretained(this))) { 277 base::Unretained(this))) {
387 rasterizer_->SetClient(this); 278 rasterizer_->SetClient(this);
388 } 279 }
389 280
390 TileManager::~TileManager() { 281 TileManager::~TileManager() {
391 // Reset global state and manage. This should cause 282 // Reset global state and manage. This should cause
392 // our memory usage to drop to zero. 283 // our memory usage to drop to zero.
393 global_state_ = GlobalStateThatImpactsTilePriority(); 284 global_state_ = GlobalStateThatImpactsTilePriority();
394 285
395 RasterTaskQueue empty; 286 RasterTaskQueue empty;
396 rasterizer_->ScheduleTasks(&empty); 287 rasterizer_->ScheduleTasks(&empty);
397 orphan_raster_tasks_.clear(); 288 orphan_raster_tasks_.clear();
398 289
399 // This should finish all pending tasks and release any uninitialized 290 // This should finish all pending tasks and release any uninitialized
400 // resources. 291 // resources.
401 rasterizer_->Shutdown(); 292 rasterizer_->Shutdown();
402 rasterizer_->CheckForCompletedTasks(); 293 rasterizer_->CheckForCompletedTasks();
403 294
404 prioritized_tiles_.Clear();
405
406 FreeResourcesForReleasedTiles(); 295 FreeResourcesForReleasedTiles();
407 CleanUpReleasedTiles(); 296 CleanUpReleasedTiles();
408
409 DCHECK_EQ(0u, bytes_releasable_);
410 DCHECK_EQ(0u, resources_releasable_);
411 } 297 }
412 298
413 void TileManager::Release(Tile* tile) { 299 void TileManager::Release(Tile* tile) {
414 DCHECK(TilePriority() == tile->combined_priority());
415
416 prioritized_tiles_dirty_ = true;
417 released_tiles_.push_back(tile); 300 released_tiles_.push_back(tile);
418 } 301 }
419 302
420 void TileManager::DidChangeTilePriority(Tile* tile) {
421 prioritized_tiles_dirty_ = true;
422 }
423
424 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const { 303 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const {
425 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; 304 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY;
426 } 305 }
427 306
428 void TileManager::FreeResourcesForReleasedTiles() { 307 void TileManager::FreeResourcesForReleasedTiles() {
429 for (std::vector<Tile*>::iterator it = released_tiles_.begin(); 308 for (std::vector<Tile*>::iterator it = released_tiles_.begin();
430 it != released_tiles_.end(); 309 it != released_tiles_.end();
431 ++it) { 310 ++it) {
432 Tile* tile = *it; 311 Tile* tile = *it;
433 FreeResourcesForTile(tile); 312 FreeResourcesForTile(tile);
434 } 313 }
435 } 314 }
436 315
437 void TileManager::CleanUpReleasedTiles() { 316 void TileManager::CleanUpReleasedTiles() {
438 // Make sure |prioritized_tiles_| doesn't contain any of the tiles
439 // we're about to delete.
440 DCHECK(prioritized_tiles_.IsEmpty());
441
442 std::vector<Tile*>::iterator it = released_tiles_.begin(); 317 std::vector<Tile*>::iterator it = released_tiles_.begin();
443 while (it != released_tiles_.end()) { 318 while (it != released_tiles_.end()) {
444 Tile* tile = *it; 319 Tile* tile = *it;
445 320
446 if (tile->HasRasterTask()) { 321 if (tile->HasRasterTask()) {
447 ++it; 322 ++it;
448 continue; 323 continue;
449 } 324 }
450 325
451 DCHECK(!tile->HasResources()); 326 DCHECK(!tile->HasResources());
452 DCHECK(tiles_.find(tile->id()) != tiles_.end()); 327 DCHECK(tiles_.find(tile->id()) != tiles_.end());
453 tiles_.erase(tile->id()); 328 tiles_.erase(tile->id());
454 329
455 LayerCountMap::iterator layer_it = 330 LayerCountMap::iterator layer_it =
456 used_layer_counts_.find(tile->layer_id()); 331 used_layer_counts_.find(tile->layer_id());
457 DCHECK_GT(layer_it->second, 0); 332 DCHECK_GT(layer_it->second, 0);
458 if (--layer_it->second == 0) { 333 if (--layer_it->second == 0) {
459 used_layer_counts_.erase(layer_it); 334 used_layer_counts_.erase(layer_it);
460 image_decode_tasks_.erase(tile->layer_id()); 335 image_decode_tasks_.erase(tile->layer_id());
461 } 336 }
462 337
463 delete tile; 338 delete tile;
464 it = released_tiles_.erase(it); 339 it = released_tiles_.erase(it);
465 } 340 }
466 } 341 }
467 342
468 void TileManager::UpdatePrioritizedTileSetIfNeeded() {
469 if (!prioritized_tiles_dirty_)
470 return;
471
472 prioritized_tiles_.Clear();
473
474 FreeResourcesForReleasedTiles();
475 CleanUpReleasedTiles();
476
477 GetTilesWithAssignedBins(&prioritized_tiles_);
478 prioritized_tiles_dirty_ = false;
479 }
480
481 void TileManager::DidFinishRunningTasks() { 343 void TileManager::DidFinishRunningTasks() {
482 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks"); 344 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks");
483 345
484 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() > 346 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() >
485 global_state_.soft_memory_limit_in_bytes; 347 global_state_.soft_memory_limit_in_bytes;
486 348
487 // When OOM, keep re-assigning memory until we reach a steady state 349 // When OOM, keep re-assigning memory until we reach a steady state
488 // where top-priority tiles are initialized. 350 // where top-priority tiles are initialized.
489 if (all_tiles_that_need_to_be_rasterized_have_memory_ && 351 if (all_tiles_that_need_to_be_rasterized_are_scheduled_ &&
490 !memory_usage_above_limit) 352 !memory_usage_above_limit)
491 return; 353 return;
492 354
493 rasterizer_->CheckForCompletedTasks(); 355 rasterizer_->CheckForCompletedTasks();
494 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; 356 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
495 357
496 TileVector tiles_that_need_to_be_rasterized; 358 TileVector tiles_that_need_to_be_rasterized;
497 AssignGpuMemoryToTiles(&prioritized_tiles_, 359 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
498 &tiles_that_need_to_be_rasterized);
499 360
500 // |tiles_that_need_to_be_rasterized| will be empty when we reach a 361 // |tiles_that_need_to_be_rasterized| will be empty when we reach a
501 // steady memory state. Keep scheduling tasks until we reach this state. 362 // steady memory state. Keep scheduling tasks until we reach this state.
502 if (!tiles_that_need_to_be_rasterized.empty()) { 363 if (!tiles_that_need_to_be_rasterized.empty()) {
503 ScheduleTasks(tiles_that_need_to_be_rasterized); 364 ScheduleTasks(tiles_that_need_to_be_rasterized);
504 return; 365 return;
505 } 366 }
506 367
507 FreeResourcesForReleasedTiles(); 368 FreeResourcesForReleasedTiles();
508 369
(...skipping 22 matching lines...) Expand all
531 tile_version.set_rasterize_on_demand(); 392 tile_version.set_rasterize_on_demand();
532 client_->NotifyTileStateChanged(tile); 393 client_->NotifyTileStateChanged(tile);
533 } 394 }
534 } 395 }
535 396
536 DCHECK(IsReadyToActivate()); 397 DCHECK(IsReadyToActivate());
537 ready_to_activate_check_notifier_.Schedule(); 398 ready_to_activate_check_notifier_.Schedule();
538 } 399 }
539 400
540 void TileManager::DidFinishRunningTasksRequiredForActivation() { 401 void TileManager::DidFinishRunningTasksRequiredForActivation() {
541 // This is only a true indication that all tiles required for
542 // activation are initialized when no tiles are OOM. We need to
543 // wait for DidFinishRunningTasks() to be called, try to re-assign
544 // memory and in worst case use on-demand raster when tiles
545 // required for activation are OOM.
546 if (!all_tiles_required_for_activation_have_memory_)
547 return;
548
549 ready_to_activate_check_notifier_.Schedule(); 402 ready_to_activate_check_notifier_.Schedule();
550 } 403 }
551 404
552 void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) {
553 TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins");
554
555 const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy;
556 const TreePriority tree_priority = global_state_.tree_priority;
557
558 // For each tree, bin into different categories of tiles.
559 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
560 Tile* tile = it->second;
561 ManagedTileState& mts = tile->managed_state();
562
563 const ManagedTileState::TileVersion& tile_version =
564 tile->GetTileVersionForDrawing();
565 bool tile_is_ready_to_draw = tile_version.IsReadyToDraw();
566 bool tile_is_active = tile_is_ready_to_draw ||
567 mts.tile_versions[mts.raster_mode].raster_task_.get();
568
569 // Get the active priority and bin.
570 TilePriority active_priority = tile->priority(ACTIVE_TREE);
571 ManagedTileBin active_bin = BinFromTilePriority(active_priority);
572
573 // Get the pending priority and bin.
574 TilePriority pending_priority = tile->priority(PENDING_TREE);
575 ManagedTileBin pending_bin = BinFromTilePriority(pending_priority);
576
577 bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION;
578 bool pending_is_non_ideal =
579 pending_priority.resolution == NON_IDEAL_RESOLUTION;
580 bool active_is_non_ideal =
581 active_priority.resolution == NON_IDEAL_RESOLUTION;
582
583 // Adjust bin state based on if ready to draw.
584 active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin];
585 pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin];
586
587 // Adjust bin state based on if active.
588 active_bin = kBinIsActiveMap[tile_is_active][active_bin];
589 pending_bin = kBinIsActiveMap[tile_is_active][pending_bin];
590
591 // We never want to paint new non-ideal tiles, as we always have
592 // a high-res tile covering that content (paint that instead).
593 if (!tile_is_ready_to_draw && active_is_non_ideal)
594 active_bin = NEVER_BIN;
595 if (!tile_is_ready_to_draw && pending_is_non_ideal)
596 pending_bin = NEVER_BIN;
597
598 ManagedTileBin tree_bin[NUM_TREES];
599 tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin];
600 tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin];
601
602 // Adjust pending bin state for low res tiles. This prevents pending tree
603 // low-res tiles from being initialized before high-res tiles.
604 if (pending_is_low_res)
605 tree_bin[PENDING_TREE] = std::max(tree_bin[PENDING_TREE], EVENTUALLY_BIN);
606
607 TilePriority tile_priority;
608 switch (tree_priority) {
609 case SAME_PRIORITY_FOR_BOTH_TREES:
610 mts.bin = std::min(tree_bin[ACTIVE_TREE], tree_bin[PENDING_TREE]);
611 tile_priority = tile->combined_priority();
612 break;
613 case SMOOTHNESS_TAKES_PRIORITY:
614 mts.bin = tree_bin[ACTIVE_TREE];
615 tile_priority = active_priority;
616 break;
617 case NEW_CONTENT_TAKES_PRIORITY:
618 mts.bin = tree_bin[PENDING_TREE];
619 tile_priority = pending_priority;
620 break;
621 default:
622 NOTREACHED();
623 }
624
625 // Bump up the priority if we determined it's NEVER_BIN on one tree,
626 // but is still required on the other tree.
627 bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN &&
628 tree_bin[PENDING_TREE] == NEVER_BIN;
629
630 if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees)
631 mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN;
632
633 mts.resolution = tile_priority.resolution;
634 mts.priority_bin = tile_priority.priority_bin;
635 mts.distance_to_visible = tile_priority.distance_to_visible;
636 mts.required_for_activation = tile_priority.required_for_activation;
637
638 mts.visible_and_ready_to_draw =
639 tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN;
640
641 // Tiles that are required for activation shouldn't be in NEVER_BIN unless
642 // smoothness takes priority or memory policy allows nothing to be
643 // initialized.
644 DCHECK(!mts.required_for_activation || mts.bin != NEVER_BIN ||
645 tree_priority == SMOOTHNESS_TAKES_PRIORITY ||
646 memory_policy == ALLOW_NOTHING);
647
648 // If the tile is in NEVER_BIN and it does not have an active task, then we
649 // can release the resources early. If it does have the task however, we
650 // should keep it in the prioritized tile set to ensure that AssignGpuMemory
651 // can visit it.
652 if (mts.bin == NEVER_BIN &&
653 !mts.tile_versions[mts.raster_mode].raster_task_.get()) {
654 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
655 continue;
656 }
657
658 // Insert the tile into a priority set.
659 tiles->InsertTile(tile, mts.bin);
660 }
661 }
662
663 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { 405 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
664 TRACE_EVENT0("cc", "TileManager::ManageTiles"); 406 TRACE_EVENT0("cc", "TileManager::ManageTiles");
665 407
666 // Update internal state. 408 global_state_ = state;
667 if (state != global_state_) {
668 global_state_ = state;
669 prioritized_tiles_dirty_ = true;
670 }
671 409
672 // We need to call CheckForCompletedTasks() once in-between each call 410 // We need to call CheckForCompletedTasks() once in-between each call
673 // to ScheduleTasks() to prevent canceled tasks from being scheduled. 411 // to ScheduleTasks() to prevent canceled tasks from being scheduled.
674 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { 412 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) {
675 rasterizer_->CheckForCompletedTasks(); 413 rasterizer_->CheckForCompletedTasks();
676 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; 414 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
677 } 415 }
678 416
679 UpdatePrioritizedTileSetIfNeeded(); 417 FreeResourcesForReleasedTiles();
418 CleanUpReleasedTiles();
680 419
681 TileVector tiles_that_need_to_be_rasterized; 420 TileVector tiles_that_need_to_be_rasterized;
682 AssignGpuMemoryToTiles(&prioritized_tiles_, 421 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
683 &tiles_that_need_to_be_rasterized);
684 422
685 // Finally, schedule rasterizer tasks. 423 // Finally, schedule rasterizer tasks.
686 ScheduleTasks(tiles_that_need_to_be_rasterized); 424 ScheduleTasks(tiles_that_need_to_be_rasterized);
687 425
688 TRACE_EVENT_INSTANT1("cc", 426 TRACE_EVENT_INSTANT1("cc",
689 "DidManage", 427 "DidManage",
690 TRACE_EVENT_SCOPE_THREAD, 428 TRACE_EVENT_SCOPE_THREAD,
691 "state", 429 "state",
692 BasicStateAsValue()); 430 BasicStateAsValue());
693 431
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
726 } 464 }
727 465
728 void TileManager::BasicStateAsValueInto(base::debug::TracedValue* state) const { 466 void TileManager::BasicStateAsValueInto(base::debug::TracedValue* state) const {
729 state->SetInteger("tile_count", tiles_.size()); 467 state->SetInteger("tile_count", tiles_.size());
730 state->SetBoolean("did_oom_on_last_assign", did_oom_on_last_assign_); 468 state->SetBoolean("did_oom_on_last_assign", did_oom_on_last_assign_);
731 state->BeginDictionary("global_state"); 469 state->BeginDictionary("global_state");
732 global_state_.AsValueInto(state); 470 global_state_.AsValueInto(state);
733 state->EndDictionary(); 471 state->EndDictionary();
734 } 472 }
735 473
474 void TileManager::RebuildEvictionQueueIfNeeded() {
475 if (eviction_priority_queue_is_up_to_date_)
476 return;
477
478 eviction_priority_queue_.Reset();
479 client_->BuildEvictionQueue(&eviction_priority_queue_,
480 global_state_.tree_priority);
481 eviction_priority_queue_is_up_to_date_ = true;
482 }
483
484 bool TileManager::FreeTileResourcesUntilUsageIsWithinLimit(
485 const MemoryUsage& limit,
486 MemoryUsage* usage) {
487 while (usage->Exceeds(limit)) {
488 RebuildEvictionQueueIfNeeded();
489 if (eviction_priority_queue_.IsEmpty())
490 return false;
491
492 Tile* tile = eviction_priority_queue_.Top();
493 *usage -= MemoryUsage::FromTile(tile);
494 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
495 eviction_priority_queue_.Pop();
496 }
497 return true;
498 }
499
500 bool TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
501 const MemoryUsage& limit,
502 const TilePriority& other_priority,
503 MemoryUsage* usage) {
504 while (usage->Exceeds(limit)) {
505 RebuildEvictionQueueIfNeeded();
506 if (eviction_priority_queue_.IsEmpty())
507 return false;
508
509 Tile* tile = eviction_priority_queue_.Top();
510 if (!other_priority.IsHigherPriorityThan(
511 tile->priority_for_tree_priority(global_state_.tree_priority))) {
512 return false;
513 }
514
515 *usage -= MemoryUsage::FromTile(tile);
516 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
517 eviction_priority_queue_.Pop();
518 }
519 return true;
520 }
521
522 bool TileManager::TilePriorityViolatesMemoryPolicy(
523 const TilePriority& priority) {
524 switch (global_state_.memory_limit_policy) {
525 case ALLOW_NOTHING:
526 return true;
527 case ALLOW_ABSOLUTE_MINIMUM:
528 return priority.priority_bin > TilePriority::NOW;
529 case ALLOW_PREPAINT_ONLY:
530 return priority.priority_bin > TilePriority::SOON;
531 case ALLOW_ANYTHING:
532 return priority.distance_to_visible ==
533 std::numeric_limits<float>::infinity();
534 }
535 NOTREACHED();
536 return true;
537 }
538
736 void TileManager::AssignGpuMemoryToTiles( 539 void TileManager::AssignGpuMemoryToTiles(
737 PrioritizedTileSet* tiles,
738 TileVector* tiles_that_need_to_be_rasterized) { 540 TileVector* tiles_that_need_to_be_rasterized) {
739 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); 541 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles");
740 542
741 // Maintain the list of released resources that can potentially be re-used 543 // Maintain the list of released resources that can potentially be re-used
742 // or deleted. 544 // or deleted.
743 // If this operation becomes expensive too, only do this after some 545 // If this operation becomes expensive too, only do this after some
744 // resource(s) was returned. Note that in that case, one also need to 546 // resource(s) was returned. Note that in that case, one also need to
745 // invalidate when releasing some resource from the pool. 547 // invalidate when releasing some resource from the pool.
746 resource_pool_->CheckBusyResources(); 548 resource_pool_->CheckBusyResources();
747 549
748 // Now give memory out to the tiles until we're out, and build 550 // Now give memory out to the tiles until we're out, and build
749 // the needs-to-be-rasterized queue. 551 // the needs-to-be-rasterized queue.
750 all_tiles_that_need_to_be_rasterized_have_memory_ = true; 552 unsigned schedule_priority = 1u;
751 all_tiles_required_for_activation_have_memory_ = true; 553 all_tiles_that_need_to_be_rasterized_are_scheduled_ = true;
554 bool had_enough_memory_to_schedule_tiles_needed_now = true;
752 555
753 // Cast to prevent overflow. 556 MemoryUsage hard_memory_limit(global_state_.hard_memory_limit_in_bytes,
754 int64 soft_bytes_available = 557 global_state_.num_resources_limit);
755 static_cast<int64>(bytes_releasable_) + 558 MemoryUsage soft_memory_limit(global_state_.soft_memory_limit_in_bytes,
756 static_cast<int64>(global_state_.soft_memory_limit_in_bytes) - 559 global_state_.num_resources_limit);
757 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); 560 MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(),
758 int64 hard_bytes_available = 561 resource_pool_->acquired_resource_count());
759 static_cast<int64>(bytes_releasable_) +
760 static_cast<int64>(global_state_.hard_memory_limit_in_bytes) -
761 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
762 int resources_available = resources_releasable_ +
763 global_state_.num_resources_limit -
764 resource_pool_->acquired_resource_count();
765 size_t soft_bytes_allocatable =
766 std::max(static_cast<int64>(0), soft_bytes_available);
767 size_t hard_bytes_allocatable =
768 std::max(static_cast<int64>(0), hard_bytes_available);
769 size_t resources_allocatable = std::max(0, resources_available);
770 562
771 size_t bytes_that_exceeded_memory_budget = 0; 563 eviction_priority_queue_is_up_to_date_ = false;
772 size_t soft_bytes_left = soft_bytes_allocatable; 564 raster_priority_queue_.Reset();
773 size_t hard_bytes_left = hard_bytes_allocatable; 565 client_->BuildRasterQueue(&raster_priority_queue_,
566 global_state_.tree_priority);
774 567
775 size_t resources_left = resources_allocatable; 568 while (!raster_priority_queue_.IsEmpty()) {
776 bool oomed_soft = false; 569 Tile* tile = raster_priority_queue_.Top();
777 bool oomed_hard = false; 570 TilePriority priority =
778 bool have_hit_soft_memory = false; // Soft memory comes after hard. 571 tile->priority_for_tree_priority(global_state_.tree_priority);
779 572
780 unsigned schedule_priority = 1u; 573 if (TilePriorityViolatesMemoryPolicy(priority))
781 for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) { 574 break;
782 Tile* tile = *it; 575
576 // We won't be able to schedule this tile, so break out early.
577 if (tiles_that_need_to_be_rasterized->size() >=
578 kScheduledRasterTasksLimit) {
579 all_tiles_that_need_to_be_rasterized_are_scheduled_ = false;
580 break;
581 }
582
783 ManagedTileState& mts = tile->managed_state(); 583 ManagedTileState& mts = tile->managed_state();
784
785 mts.scheduled_priority = schedule_priority++; 584 mts.scheduled_priority = schedule_priority++;
786
787 mts.raster_mode = tile->DetermineOverallRasterMode(); 585 mts.raster_mode = tile->DetermineOverallRasterMode();
788
789 ManagedTileState::TileVersion& tile_version = 586 ManagedTileState::TileVersion& tile_version =
790 mts.tile_versions[mts.raster_mode]; 587 mts.tile_versions[mts.raster_mode];
791 588
792 // If this tile doesn't need a resource, then nothing to do. 589 DCHECK(tile_version.mode() ==
793 if (!tile_version.requires_resource()) 590 ManagedTileState::TileVersion::PICTURE_PILE_MODE ||
794 continue; 591 !tile_version.IsReadyToDraw());
795 592
796 // If the tile is not needed, free it up. 593 // If the tile already has a raster_task, then the memory used by it is
797 if (mts.bin == NEVER_BIN) { 594 // already accounted for in memory_usage. Otherwise, we'll have to acquire
798 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); 595 // more memory to create a raster task.
799 continue; 596 MemoryUsage memory_required_by_tile_to_be_scheduled;
597 if (!tile_version.raster_task_.get()) {
598 memory_required_by_tile_to_be_scheduled = MemoryUsage::FromConfig(
599 tile->size(), resource_pool_->resource_format());
800 } 600 }
801 601
802 const bool tile_uses_hard_limit = mts.bin <= NOW_BIN; 602 bool tile_is_needed_now = priority.priority_bin == TilePriority::NOW;
803 const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile);
804 const size_t tile_bytes_left =
805 (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left;
806 603
807 // Hard-limit is reserved for tiles that would cause a calamity 604 // This is the memory limit that will be used by this tile. Depending on
808 // if they were to go away, so by definition they are the highest 605 // the tile priority, it will be one of hard_memory_limit or
809 // priority memory, and must be at the front of the list. 606 // soft_memory_limit.
810 DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit)); 607 MemoryUsage& tile_memory_limit =
811 have_hit_soft_memory |= !tile_uses_hard_limit; 608 tile_is_needed_now ? hard_memory_limit : soft_memory_limit;
812 609
813 size_t tile_bytes = 0; 610 bool memory_usage_is_within_limit =
814 size_t tile_resources = 0; 611 FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
612 tile_memory_limit - memory_required_by_tile_to_be_scheduled,
613 priority,
614 &memory_usage);
815 615
816 // It costs to maintain a resource. 616 // If we couldn't fit the tile into our current memory limit, then we're
817 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { 617 // done.
818 if (mts.tile_versions[mode].resource_) { 618 if (!memory_usage_is_within_limit) {
819 tile_bytes += bytes_if_allocated; 619 if (tile_is_needed_now)
820 tile_resources++; 620 had_enough_memory_to_schedule_tiles_needed_now = false;
821 } 621 all_tiles_that_need_to_be_rasterized_are_scheduled_ = false;
622 break;
822 } 623 }
823 624
824 // Allow lower priority tiles with initialized resources to keep 625 memory_usage += memory_required_by_tile_to_be_scheduled;
825 // their memory by only assigning memory to new raster tasks if
826 // they can be scheduled.
827 bool reached_scheduled_raster_tasks_limit =
828 tiles_that_need_to_be_rasterized->size() >= kScheduledRasterTasksLimit;
829 if (!reached_scheduled_raster_tasks_limit) {
830 // If we don't have the required version, and it's not in flight
831 // then we'll have to pay to create a new task.
832 if (!tile_version.resource_ && !tile_version.raster_task_.get()) {
833 tile_bytes += bytes_if_allocated;
834 tile_resources++;
835 }
836 }
837
838 // Tile is OOM.
839 if (tile_bytes > tile_bytes_left || tile_resources > resources_left) {
840 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
841
842 // This tile was already on screen and now its resources have been
843 // released. In order to prevent checkerboarding, set this tile as
844 // rasterize on demand immediately.
845 if (mts.visible_and_ready_to_draw)
846 tile_version.set_rasterize_on_demand();
847
848 oomed_soft = true;
849 if (tile_uses_hard_limit) {
850 oomed_hard = true;
851 bytes_that_exceeded_memory_budget += tile_bytes;
852 }
853 } else {
854 resources_left -= tile_resources;
855 hard_bytes_left -= tile_bytes;
856 soft_bytes_left =
857 (soft_bytes_left > tile_bytes) ? soft_bytes_left - tile_bytes : 0;
858 if (tile_version.resource_)
859 continue;
860 }
861
862 DCHECK(!tile_version.resource_);
863
864 // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized|
865 // has reached it's limit or we've failed to assign gpu memory to this
866 // or any higher priority tile. Preventing tiles that fit into memory
867 // budget to be rasterized when higher priority tile is oom is
868 // important for two reasons:
869 // 1. Tile size should not impact raster priority.
870 // 2. Tiles with existing raster task could otherwise incorrectly
871 // be added as they are not affected by |bytes_allocatable|.
872 bool can_schedule_tile =
873 !oomed_soft && !reached_scheduled_raster_tasks_limit;
874
875 if (!can_schedule_tile) {
876 all_tiles_that_need_to_be_rasterized_have_memory_ = false;
877 if (tile->required_for_activation())
878 all_tiles_required_for_activation_have_memory_ = false;
879 it.DisablePriorityOrdering();
880 continue;
881 }
882
883 tiles_that_need_to_be_rasterized->push_back(tile); 626 tiles_that_need_to_be_rasterized->push_back(tile);
627 raster_priority_queue_.Pop();
884 } 628 }
885 629
886 // OOM reporting uses hard-limit, soft-OOM is normal depending on limit. 630 // Note that we should try and further reduce memory in case the above loop
887 ever_exceeded_memory_budget_ |= oomed_hard; 631 // didn't reduce memory. This ensures that we always release as many resources
888 if (ever_exceeded_memory_budget_) { 632 // as possible to stay within the memory limit.
889 TRACE_COUNTER_ID2("cc", 633 FreeTileResourcesUntilUsageIsWithinLimit(hard_memory_limit, &memory_usage);
890 "over_memory_budget", 634
891 this, 635 UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget",
892 "budget", 636 !had_enough_memory_to_schedule_tiles_needed_now);
893 global_state_.hard_memory_limit_in_bytes, 637 did_oom_on_last_assign_ = !had_enough_memory_to_schedule_tiles_needed_now;
894 "over", 638
895 bytes_that_exceeded_memory_budget);
896 }
897 did_oom_on_last_assign_ = oomed_hard;
898 UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget", oomed_hard);
899 memory_stats_from_last_assign_.total_budget_in_bytes = 639 memory_stats_from_last_assign_.total_budget_in_bytes =
900 global_state_.hard_memory_limit_in_bytes; 640 global_state_.hard_memory_limit_in_bytes;
901 memory_stats_from_last_assign_.bytes_allocated = 641 memory_stats_from_last_assign_.total_bytes_used = memory_usage.memory_bytes();
902 hard_bytes_allocatable - hard_bytes_left; 642 memory_stats_from_last_assign_.had_enough_memory =
903 memory_stats_from_last_assign_.bytes_unreleasable = 643 had_enough_memory_to_schedule_tiles_needed_now;
904 resource_pool_->acquired_memory_usage_bytes() - bytes_releasable_;
905 memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget;
906 } 644 }
907 645
908 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) { 646 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) {
909 ManagedTileState& mts = tile->managed_state(); 647 ManagedTileState& mts = tile->managed_state();
910 if (mts.tile_versions[mode].resource_) { 648 if (mts.tile_versions[mode].resource_)
911 resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass()); 649 resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass());
912
913 DCHECK_GE(bytes_releasable_, BytesConsumedIfAllocated(tile));
914 DCHECK_GE(resources_releasable_, 1u);
915
916 bytes_releasable_ -= BytesConsumedIfAllocated(tile);
917 --resources_releasable_;
918 }
919 } 650 }
920 651
921 void TileManager::FreeResourcesForTile(Tile* tile) { 652 void TileManager::FreeResourcesForTile(Tile* tile) {
922 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { 653 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
923 FreeResourceForTile(tile, static_cast<RasterMode>(mode)); 654 FreeResourceForTile(tile, static_cast<RasterMode>(mode));
924 } 655 }
925 } 656 }
926 657
927 void TileManager::FreeUnusedResourcesForTile(Tile* tile) { 658 void TileManager::FreeUnusedResourcesForTile(Tile* tile) {
928 DCHECK(tile->IsReadyToDraw()); 659 DCHECK(tile->IsReadyToDraw());
(...skipping 176 matching lines...) Expand 10 before | Expand all | Expand 10 after
1105 } 836 }
1106 837
1107 ++update_visible_tiles_stats_.completed_count; 838 ++update_visible_tiles_stats_.completed_count;
1108 839
1109 if (analysis.is_solid_color) { 840 if (analysis.is_solid_color) {
1110 tile_version.set_solid_color(analysis.solid_color); 841 tile_version.set_solid_color(analysis.solid_color);
1111 resource_pool_->ReleaseResource(resource.Pass()); 842 resource_pool_->ReleaseResource(resource.Pass());
1112 } else { 843 } else {
1113 tile_version.set_use_resource(); 844 tile_version.set_use_resource();
1114 tile_version.resource_ = resource.Pass(); 845 tile_version.resource_ = resource.Pass();
1115
1116 bytes_releasable_ += BytesConsumedIfAllocated(tile);
1117 ++resources_releasable_;
1118 } 846 }
1119 847
1120 FreeUnusedResourcesForTile(tile); 848 FreeUnusedResourcesForTile(tile);
1121 if (tile->priority(ACTIVE_TREE).distance_to_visible == 0.f) 849 if (tile->priority(ACTIVE_TREE).distance_to_visible == 0.f)
1122 did_initialize_visible_tile_ = true; 850 did_initialize_visible_tile_ = true;
1123 851
1124 client_->NotifyTileStateChanged(tile); 852 client_->NotifyTileStateChanged(tile);
1125 } 853 }
1126 854
1127 scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile, 855 scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile,
(...skipping 10 matching lines...) Expand all
1138 content_rect, 866 content_rect,
1139 opaque_rect, 867 opaque_rect,
1140 contents_scale, 868 contents_scale,
1141 layer_id, 869 layer_id,
1142 source_frame_number, 870 source_frame_number,
1143 flags)); 871 flags));
1144 DCHECK(tiles_.find(tile->id()) == tiles_.end()); 872 DCHECK(tiles_.find(tile->id()) == tiles_.end());
1145 873
1146 tiles_[tile->id()] = tile.get(); 874 tiles_[tile->id()] = tile.get();
1147 used_layer_counts_[tile->layer_id()]++; 875 used_layer_counts_[tile->layer_id()]++;
1148 prioritized_tiles_dirty_ = true;
1149 return tile; 876 return tile;
1150 } 877 }
1151 878
1152 void TileManager::SetRasterizerForTesting(Rasterizer* rasterizer) { 879 void TileManager::SetRasterizerForTesting(Rasterizer* rasterizer) {
1153 rasterizer_ = rasterizer; 880 rasterizer_ = rasterizer;
1154 rasterizer_->SetClient(this); 881 rasterizer_->SetClient(this);
1155 } 882 }
1156 883
1157 bool TileManager::IsReadyToActivate() const { 884 bool TileManager::IsReadyToActivate() const {
1158 const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers(); 885 const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers();
(...skipping 11 matching lines...) Expand all
1170 void TileManager::CheckIfReadyToActivate() { 897 void TileManager::CheckIfReadyToActivate() {
1171 TRACE_EVENT0("cc", "TileManager::CheckIfReadyToActivate"); 898 TRACE_EVENT0("cc", "TileManager::CheckIfReadyToActivate");
1172 899
1173 rasterizer_->CheckForCompletedTasks(); 900 rasterizer_->CheckForCompletedTasks();
1174 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; 901 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
1175 902
1176 if (IsReadyToActivate()) 903 if (IsReadyToActivate())
1177 client_->NotifyReadyToActivate(); 904 client_->NotifyReadyToActivate();
1178 } 905 }
1179 906
907 TileManager::MemoryUsage::MemoryUsage() : memory_bytes_(0), resource_count_(0) {
908 }
909
910 TileManager::MemoryUsage::MemoryUsage(int64 memory_bytes, int resource_count)
911 : memory_bytes_(memory_bytes), resource_count_(resource_count) {
912 }
913
914 // static
915 TileManager::MemoryUsage TileManager::MemoryUsage::FromConfig(
916 const gfx::Size& size,
917 ResourceFormat format) {
918 return MemoryUsage(Resource::MemorySizeBytes(size, format), 1);
919 }
920
921 // static
922 TileManager::MemoryUsage TileManager::MemoryUsage::FromTile(const Tile* tile) {
923 const ManagedTileState& mts = tile->managed_state();
924 MemoryUsage total_usage;
925 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
926 if (mts.tile_versions[mode].resource_) {
927 total_usage += MemoryUsage::FromConfig(
928 tile->size(), mts.tile_versions[mode].resource_->format());
929 }
930 }
931 return total_usage;
932 }
933
934 TileManager::MemoryUsage& TileManager::MemoryUsage::operator+=(
935 const MemoryUsage& other) {
936 memory_bytes_ += other.memory_bytes_;
937 resource_count_ += other.resource_count_;
938 return *this;
939 }
940
941 TileManager::MemoryUsage& TileManager::MemoryUsage::operator-=(
942 const MemoryUsage& other) {
943 memory_bytes_ -= other.memory_bytes_;
944 resource_count_ -= other.resource_count_;
945 return *this;
946 }
947
948 TileManager::MemoryUsage TileManager::MemoryUsage::operator-(
949 const MemoryUsage& other) {
950 MemoryUsage result = *this;
951 result -= other;
952 return result;
953 }
954
955 bool TileManager::MemoryUsage::Exceeds(const MemoryUsage& limit) const {
956 return memory_bytes_ > limit.memory_bytes_ ||
957 resource_count_ > limit.resource_count_;
958 }
959
1180 } // namespace cc 960 } // namespace cc
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698