| OLD | NEW |
| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/resources/eviction_tile_priority_queue.h" | 5 #include "cc/resources/eviction_tile_priority_queue.h" |
| 6 #include "cc/resources/raster_tile_priority_queue.h" | 6 #include "cc/resources/raster_tile_priority_queue.h" |
| 7 #include "cc/resources/tile.h" | 7 #include "cc/resources/tile.h" |
| 8 #include "cc/resources/tile_priority.h" | 8 #include "cc/resources/tile_priority.h" |
| 9 #include "cc/test/fake_impl_proxy.h" | 9 #include "cc/test/fake_impl_proxy.h" |
| 10 #include "cc/test/fake_layer_tree_host_impl.h" | 10 #include "cc/test/fake_layer_tree_host_impl.h" |
| 11 #include "cc/test/fake_output_surface.h" | 11 #include "cc/test/fake_output_surface.h" |
| 12 #include "cc/test/fake_output_surface_client.h" | 12 #include "cc/test/fake_output_surface_client.h" |
| 13 #include "cc/test/fake_picture_layer_impl.h" | 13 #include "cc/test/fake_picture_layer_impl.h" |
| 14 #include "cc/test/fake_picture_pile_impl.h" | 14 #include "cc/test/fake_picture_pile_impl.h" |
| 15 #include "cc/test/fake_tile_manager.h" | 15 #include "cc/test/fake_tile_manager.h" |
| 16 #include "cc/test/impl_side_painting_settings.h" | 16 #include "cc/test/impl_side_painting_settings.h" |
| 17 #include "cc/test/test_shared_bitmap_manager.h" | 17 #include "cc/test/test_shared_bitmap_manager.h" |
| 18 #include "cc/test/test_tile_priorities.h" | 18 #include "cc/test/test_tile_priorities.h" |
| 19 #include "cc/trees/layer_tree_impl.h" | 19 #include "cc/trees/layer_tree_impl.h" |
| 20 #include "testing/gtest/include/gtest/gtest.h" | 20 #include "testing/gtest/include/gtest/gtest.h" |
| 21 | 21 |
| 22 namespace cc { | 22 namespace cc { |
| 23 namespace { | 23 namespace { |
| 24 | 24 |
| 25 class TileManagerTest : public testing::TestWithParam<bool>, | |
| 26 public TileManagerClient { | |
| 27 public: | |
| 28 typedef std::vector<scoped_refptr<Tile> > TileVector; | |
| 29 | |
| 30 TileManagerTest() | |
| 31 : memory_limit_policy_(ALLOW_ANYTHING), | |
| 32 max_tiles_(0), | |
| 33 ready_to_activate_(false) {} | |
| 34 | |
| 35 void Initialize(int max_tiles, | |
| 36 TileMemoryLimitPolicy memory_limit_policy, | |
| 37 TreePriority tree_priority) { | |
| 38 output_surface_ = FakeOutputSurface::Create3d(); | |
| 39 CHECK(output_surface_->BindToClient(&output_surface_client_)); | |
| 40 | |
| 41 shared_bitmap_manager_.reset(new TestSharedBitmapManager()); | |
| 42 resource_provider_ = ResourceProvider::Create( | |
| 43 output_surface_.get(), shared_bitmap_manager_.get(), 0, false, 1, | |
| 44 false); | |
| 45 resource_pool_ = ResourcePool::Create( | |
| 46 resource_provider_.get(), GL_TEXTURE_2D, RGBA_8888); | |
| 47 tile_manager_ = | |
| 48 make_scoped_ptr(new FakeTileManager(this, resource_pool_.get())); | |
| 49 | |
| 50 memory_limit_policy_ = memory_limit_policy; | |
| 51 max_tiles_ = max_tiles; | |
| 52 picture_pile_ = FakePicturePileImpl::CreateInfiniteFilledPile(); | |
| 53 | |
| 54 SetTreePriority(tree_priority); | |
| 55 } | |
| 56 | |
| 57 void SetTreePriority(TreePriority tree_priority) { | |
| 58 GlobalStateThatImpactsTilePriority state; | |
| 59 gfx::Size tile_size = settings_.default_tile_size; | |
| 60 | |
| 61 if (UsingMemoryLimit()) { | |
| 62 state.soft_memory_limit_in_bytes = | |
| 63 max_tiles_ * 4 * tile_size.width() * tile_size.height(); | |
| 64 state.num_resources_limit = 100; | |
| 65 } else { | |
| 66 state.soft_memory_limit_in_bytes = 100 * 1000 * 1000; | |
| 67 state.num_resources_limit = max_tiles_; | |
| 68 } | |
| 69 state.hard_memory_limit_in_bytes = state.soft_memory_limit_in_bytes * 2; | |
| 70 state.memory_limit_policy = memory_limit_policy_; | |
| 71 state.tree_priority = tree_priority; | |
| 72 | |
| 73 global_state_ = state; | |
| 74 resource_pool_->SetResourceUsageLimits(state.soft_memory_limit_in_bytes, | |
| 75 state.soft_memory_limit_in_bytes, | |
| 76 state.num_resources_limit); | |
| 77 tile_manager_->SetGlobalStateForTesting(state); | |
| 78 } | |
| 79 | |
| 80 virtual void TearDown() OVERRIDE { | |
| 81 tile_manager_.reset(NULL); | |
| 82 picture_pile_ = NULL; | |
| 83 | |
| 84 testing::Test::TearDown(); | |
| 85 } | |
| 86 | |
| 87 // TileManagerClient implementation. | |
| 88 virtual const std::vector<PictureLayerImpl*>& GetPictureLayers() | |
| 89 const OVERRIDE { | |
| 90 return picture_layers_; | |
| 91 } | |
| 92 virtual void NotifyReadyToActivate() OVERRIDE { ready_to_activate_ = true; } | |
| 93 virtual void NotifyTileStateChanged(const Tile* tile) OVERRIDE {} | |
| 94 virtual void BuildRasterQueue(RasterTilePriorityQueue* queue, | |
| 95 TreePriority priority) OVERRIDE {} | |
| 96 virtual void BuildEvictionQueue(EvictionTilePriorityQueue* queue, | |
| 97 TreePriority priority) OVERRIDE {} | |
| 98 | |
| 99 TileVector CreateTilesWithSize(int count, | |
| 100 TilePriority active_priority, | |
| 101 TilePriority pending_priority, | |
| 102 const gfx::Size& tile_size) { | |
| 103 TileVector tiles; | |
| 104 for (int i = 0; i < count; ++i) { | |
| 105 scoped_refptr<Tile> tile = tile_manager_->CreateTile(picture_pile_.get(), | |
| 106 tile_size, | |
| 107 gfx::Rect(), | |
| 108 gfx::Rect(), | |
| 109 1.0, | |
| 110 0, | |
| 111 0, | |
| 112 0); | |
| 113 tile->SetPriority(ACTIVE_TREE, active_priority); | |
| 114 tile->SetPriority(PENDING_TREE, pending_priority); | |
| 115 tiles.push_back(tile); | |
| 116 } | |
| 117 return tiles; | |
| 118 } | |
| 119 | |
| 120 TileVector CreateTiles(int count, | |
| 121 TilePriority active_priority, | |
| 122 TilePriority pending_priority) { | |
| 123 return CreateTilesWithSize( | |
| 124 count, active_priority, pending_priority, settings_.default_tile_size); | |
| 125 } | |
| 126 | |
| 127 void ReleaseTiles(TileVector* tiles) { | |
| 128 for (TileVector::iterator it = tiles->begin(); it != tiles->end(); it++) { | |
| 129 Tile* tile = *it; | |
| 130 tile->SetPriority(ACTIVE_TREE, TilePriority()); | |
| 131 tile->SetPriority(PENDING_TREE, TilePriority()); | |
| 132 } | |
| 133 } | |
| 134 | |
| 135 FakeTileManager* tile_manager() { return tile_manager_.get(); } | |
| 136 | |
| 137 int AssignedMemoryCount(const TileVector& tiles) { | |
| 138 int has_memory_count = 0; | |
| 139 for (TileVector::const_iterator it = tiles.begin(); it != tiles.end(); | |
| 140 ++it) { | |
| 141 if (tile_manager_->HasBeenAssignedMemory(*it)) | |
| 142 ++has_memory_count; | |
| 143 } | |
| 144 return has_memory_count; | |
| 145 } | |
| 146 | |
| 147 bool ready_to_activate() const { return ready_to_activate_; } | |
| 148 | |
| 149 // The parametrization specifies whether the max tile limit should | |
| 150 // be applied to memory or resources. | |
| 151 bool UsingResourceLimit() { return !GetParam(); } | |
| 152 bool UsingMemoryLimit() { return GetParam(); } | |
| 153 | |
| 154 protected: | |
| 155 GlobalStateThatImpactsTilePriority global_state_; | |
| 156 | |
| 157 private: | |
| 158 LayerTreeSettings settings_; | |
| 159 scoped_ptr<FakeTileManager> tile_manager_; | |
| 160 scoped_refptr<FakePicturePileImpl> picture_pile_; | |
| 161 FakeOutputSurfaceClient output_surface_client_; | |
| 162 scoped_ptr<FakeOutputSurface> output_surface_; | |
| 163 scoped_ptr<SharedBitmapManager> shared_bitmap_manager_; | |
| 164 scoped_ptr<ResourceProvider> resource_provider_; | |
| 165 scoped_ptr<ResourcePool> resource_pool_; | |
| 166 TileMemoryLimitPolicy memory_limit_policy_; | |
| 167 int max_tiles_; | |
| 168 bool ready_to_activate_; | |
| 169 std::vector<PictureLayerImpl*> picture_layers_; | |
| 170 }; | |
| 171 | |
| 172 TEST_P(TileManagerTest, EnoughMemoryAllowAnything) { | |
| 173 // A few tiles of each type of priority, with enough memory for all tiles. | |
| 174 | |
| 175 Initialize(10, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 176 TileVector active_now = | |
| 177 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | |
| 178 TileVector pending_now = | |
| 179 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | |
| 180 TileVector active_pending_soon = | |
| 181 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | |
| 182 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | |
| 183 | |
| 184 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 185 | |
| 186 EXPECT_EQ(3, AssignedMemoryCount(active_now)); | |
| 187 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); | |
| 188 EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); | |
| 189 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | |
| 190 | |
| 191 ReleaseTiles(&active_now); | |
| 192 ReleaseTiles(&pending_now); | |
| 193 ReleaseTiles(&active_pending_soon); | |
| 194 ReleaseTiles(&never_bin); | |
| 195 } | |
| 196 | |
| 197 TEST_P(TileManagerTest, EnoughMemoryAllowPrepaintOnly) { | |
| 198 // A few tiles of each type of priority, with enough memory for all tiles, | |
| 199 // with the exception of never bin. | |
| 200 | |
| 201 Initialize(10, ALLOW_PREPAINT_ONLY, SMOOTHNESS_TAKES_PRIORITY); | |
| 202 TileVector active_now = | |
| 203 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | |
| 204 TileVector pending_now = | |
| 205 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | |
| 206 TileVector active_pending_soon = | |
| 207 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | |
| 208 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | |
| 209 | |
| 210 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 211 | |
| 212 EXPECT_EQ(3, AssignedMemoryCount(active_now)); | |
| 213 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); | |
| 214 EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); | |
| 215 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | |
| 216 | |
| 217 ReleaseTiles(&active_now); | |
| 218 ReleaseTiles(&pending_now); | |
| 219 ReleaseTiles(&active_pending_soon); | |
| 220 ReleaseTiles(&never_bin); | |
| 221 } | |
| 222 | |
| 223 TEST_P(TileManagerTest, EnoughMemoryPendingLowResAllowAbsoluteMinimum) { | |
| 224 // A few low-res tiles required for activation, with enough memory for all | |
| 225 // tiles. | |
| 226 | |
| 227 Initialize(5, ALLOW_ABSOLUTE_MINIMUM, SAME_PRIORITY_FOR_BOTH_TREES); | |
| 228 TileVector pending_low_res = | |
| 229 CreateTiles(5, TilePriority(), TilePriorityLowRes()); | |
| 230 | |
| 231 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 232 | |
| 233 EXPECT_EQ(5, AssignedMemoryCount(pending_low_res)); | |
| 234 ReleaseTiles(&pending_low_res); | |
| 235 } | |
| 236 | |
| 237 TEST_P(TileManagerTest, EnoughMemoryAllowAbsoluteMinimum) { | |
| 238 // A few tiles of each type of priority, with enough memory for all tiles, | |
| 239 // with the exception of never and soon bins. | |
| 240 | |
| 241 Initialize(10, ALLOW_ABSOLUTE_MINIMUM, SMOOTHNESS_TAKES_PRIORITY); | |
| 242 TileVector active_now = | |
| 243 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | |
| 244 TileVector pending_now = | |
| 245 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | |
| 246 TileVector active_pending_soon = | |
| 247 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | |
| 248 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | |
| 249 | |
| 250 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 251 | |
| 252 EXPECT_EQ(3, AssignedMemoryCount(active_now)); | |
| 253 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); | |
| 254 EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); | |
| 255 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | |
| 256 | |
| 257 ReleaseTiles(&active_now); | |
| 258 ReleaseTiles(&pending_now); | |
| 259 ReleaseTiles(&active_pending_soon); | |
| 260 ReleaseTiles(&never_bin); | |
| 261 } | |
| 262 | |
| 263 TEST_P(TileManagerTest, EnoughMemoryAllowNothing) { | |
| 264 // A few tiles of each type of priority, with enough memory for all tiles, | |
| 265 // but allow nothing should not assign any memory. | |
| 266 | |
| 267 Initialize(10, ALLOW_NOTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 268 TileVector active_now = | |
| 269 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | |
| 270 TileVector pending_now = | |
| 271 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | |
| 272 TileVector active_pending_soon = | |
| 273 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | |
| 274 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | |
| 275 | |
| 276 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 277 | |
| 278 EXPECT_EQ(0, AssignedMemoryCount(active_now)); | |
| 279 EXPECT_EQ(0, AssignedMemoryCount(pending_now)); | |
| 280 EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); | |
| 281 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | |
| 282 | |
| 283 ReleaseTiles(&active_now); | |
| 284 ReleaseTiles(&pending_now); | |
| 285 ReleaseTiles(&active_pending_soon); | |
| 286 ReleaseTiles(&never_bin); | |
| 287 } | |
| 288 | |
| 289 TEST_P(TileManagerTest, PartialOOMMemoryToPending) { | |
| 290 // 5 tiles on active tree eventually bin, 5 tiles on pending tree that are | |
| 291 // required for activation, but only enough memory for 8 tiles. The result | |
| 292 // is all pending tree tiles get memory, and 3 of the active tree tiles | |
| 293 // get memory. None of these tiles is needed to avoid calimity (flickering or | |
| 294 // raster-on-demand) so the soft memory limit is used. | |
| 295 | |
| 296 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 297 TileVector active_tree_tiles = | |
| 298 CreateTiles(5, TilePriorityForEventualBin(), TilePriority()); | |
| 299 TileVector pending_tree_tiles = | |
| 300 CreateTiles(5, TilePriority(), TilePriorityRequiredForActivation()); | |
| 301 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 302 | |
| 303 EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); | |
| 304 EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles)); | |
| 305 | |
| 306 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | |
| 307 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 308 | |
| 309 EXPECT_EQ(3, AssignedMemoryCount(active_tree_tiles)); | |
| 310 EXPECT_EQ(5, AssignedMemoryCount(pending_tree_tiles)); | |
| 311 | |
| 312 ReleaseTiles(&active_tree_tiles); | |
| 313 ReleaseTiles(&pending_tree_tiles); | |
| 314 } | |
| 315 | |
| 316 TEST_P(TileManagerTest, PartialOOMMemoryToActive) { | |
| 317 // 5 tiles on active tree eventually bin, 5 tiles on pending tree now bin, | |
| 318 // but only enough memory for 8 tiles. The result is all active tree tiles | |
| 319 // get memory, and 3 of the pending tree tiles get memory. | |
| 320 // The pending tiles are not needed to avoid calimity (flickering or | |
| 321 // raster-on-demand) and the active tiles fit, so the soft limit is used. | |
| 322 | |
| 323 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 324 TileVector active_tree_tiles = | |
| 325 CreateTiles(5, TilePriorityForNowBin(), TilePriority()); | |
| 326 TileVector pending_tree_tiles = | |
| 327 CreateTiles(5, TilePriority(), TilePriorityForNowBin()); | |
| 328 | |
| 329 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 330 | |
| 331 EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); | |
| 332 EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles)); | |
| 333 | |
| 334 ReleaseTiles(&active_tree_tiles); | |
| 335 ReleaseTiles(&pending_tree_tiles); | |
| 336 } | |
| 337 | |
| 338 TEST_P(TileManagerTest, TotalOOMMemoryToPending) { | |
| 339 // 10 tiles on active tree eventually bin, 10 tiles on pending tree that are | |
| 340 // required for activation, but only enough tiles for 4 tiles. The result | |
| 341 // is 4 pending tree tiles get memory, and none of the active tree tiles | |
| 342 // get memory. | |
| 343 | |
| 344 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 345 TileVector active_tree_tiles = | |
| 346 CreateTiles(10, TilePriorityForEventualBin(), TilePriority()); | |
| 347 TileVector pending_tree_tiles = | |
| 348 CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation()); | |
| 349 | |
| 350 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 351 | |
| 352 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); | |
| 353 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
| 354 | |
| 355 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | |
| 356 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 357 | |
| 358 if (UsingResourceLimit()) { | |
| 359 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
| 360 EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); | |
| 361 } else { | |
| 362 // Pending tiles are now required to avoid calimity (flickering or | |
| 363 // raster-on-demand). Hard-limit is used and double the tiles fit. | |
| 364 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
| 365 EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles)); | |
| 366 } | |
| 367 | |
| 368 ReleaseTiles(&active_tree_tiles); | |
| 369 ReleaseTiles(&pending_tree_tiles); | |
| 370 } | |
| 371 | |
| 372 TEST_P(TileManagerTest, TotalOOMActiveSoonMemoryToPending) { | |
| 373 // 10 tiles on active tree soon bin, 10 tiles on pending tree that are | |
| 374 // required for activation, but only enough tiles for 4 tiles. The result | |
| 375 // is 4 pending tree tiles get memory, and none of the active tree tiles | |
| 376 // get memory. | |
| 377 | |
| 378 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 379 TileVector active_tree_tiles = | |
| 380 CreateTiles(10, TilePriorityForSoonBin(), TilePriority()); | |
| 381 TileVector pending_tree_tiles = | |
| 382 CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation()); | |
| 383 | |
| 384 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 385 | |
| 386 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); | |
| 387 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
| 388 | |
| 389 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | |
| 390 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 391 | |
| 392 if (UsingResourceLimit()) { | |
| 393 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
| 394 EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); | |
| 395 } else { | |
| 396 // Pending tiles are now required to avoid calimity (flickering or | |
| 397 // raster-on-demand). Hard-limit is used and double the tiles fit. | |
| 398 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
| 399 EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles)); | |
| 400 } | |
| 401 | |
| 402 ReleaseTiles(&active_tree_tiles); | |
| 403 ReleaseTiles(&pending_tree_tiles); | |
| 404 } | |
| 405 | |
| 406 TEST_P(TileManagerTest, TotalOOMMemoryToActive) { | |
| 407 // 10 tiles on active tree eventually bin, 10 tiles on pending tree now bin, | |
| 408 // but only enough memory for 4 tiles. The result is 4 active tree tiles | |
| 409 // get memory, and none of the pending tree tiles get memory. | |
| 410 | |
| 411 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 412 TileVector active_tree_tiles = | |
| 413 CreateTiles(10, TilePriorityForNowBin(), TilePriority()); | |
| 414 TileVector pending_tree_tiles = | |
| 415 CreateTiles(10, TilePriority(), TilePriorityForNowBin()); | |
| 416 | |
| 417 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 418 | |
| 419 if (UsingResourceLimit()) { | |
| 420 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); | |
| 421 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
| 422 } else { | |
| 423 // Active tiles are required to avoid calimity (flickering or | |
| 424 // raster-on-demand). Hard-limit is used and double the tiles fit. | |
| 425 EXPECT_EQ(8, AssignedMemoryCount(active_tree_tiles)); | |
| 426 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
| 427 } | |
| 428 | |
| 429 ReleaseTiles(&active_tree_tiles); | |
| 430 ReleaseTiles(&pending_tree_tiles); | |
| 431 } | |
| 432 | |
| 433 TEST_P(TileManagerTest, TotalOOMMemoryToNewContent) { | |
| 434 // 10 tiles on active tree now bin, 10 tiles on pending tree now bin, | |
| 435 // but only enough memory for 8 tiles. Any tile missing would cause | |
| 436 // a calamity (flickering or raster-on-demand). Depending on mode, | |
| 437 // we should use varying amounts of the higher hard memory limit. | |
| 438 if (UsingResourceLimit()) | |
| 439 return; | |
| 440 | |
| 441 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 442 TileVector active_tree_tiles = | |
| 443 CreateTiles(10, TilePriorityForNowBin(), TilePriority()); | |
| 444 TileVector pending_tree_tiles = | |
| 445 CreateTiles(10, TilePriority(), TilePriorityForNowBin()); | |
| 446 | |
| 447 // Active tiles are required to avoid calimity. The hard-limit is used and all | |
| 448 // active-tiles fit. No pending tiles are needed to avoid calamity so only 10 | |
| 449 // tiles total are used. | |
| 450 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 451 EXPECT_EQ(10, AssignedMemoryCount(active_tree_tiles)); | |
| 452 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
| 453 | |
| 454 // Even the hard-limit won't save us now. All tiles are required to avoid | |
| 455 // a clamity but we only have 16. The tiles will be distribted randomly | |
| 456 // given they are identical, in practice depending on their screen location. | |
| 457 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | |
| 458 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 459 EXPECT_EQ(16, | |
| 460 AssignedMemoryCount(active_tree_tiles) + | |
| 461 AssignedMemoryCount(pending_tree_tiles)); | |
| 462 | |
| 463 // The pending tree is now more important. Active tiles will take higher | |
| 464 // priority if they are ready-to-draw in practice. Importantly though, | |
| 465 // pending tiles also utilize the hard-limit. | |
| 466 SetTreePriority(NEW_CONTENT_TAKES_PRIORITY); | |
| 467 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 468 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
| 469 EXPECT_EQ(10, AssignedMemoryCount(pending_tree_tiles)); | |
| 470 | |
| 471 ReleaseTiles(&active_tree_tiles); | |
| 472 ReleaseTiles(&pending_tree_tiles); | |
| 473 } | |
| 474 | |
| 475 // If true, the max tile limit should be applied as bytes; if false, | |
| 476 // as num_resources_limit. | |
| 477 INSTANTIATE_TEST_CASE_P(TileManagerTests, | |
| 478 TileManagerTest, | |
| 479 ::testing::Values(true, false)); | |
| 480 | |
| 481 class TileManagerTilePriorityQueueTest : public testing::Test { | 25 class TileManagerTilePriorityQueueTest : public testing::Test { |
| 482 public: | 26 public: |
| 483 TileManagerTilePriorityQueueTest() | 27 TileManagerTilePriorityQueueTest() |
| 484 : memory_limit_policy_(ALLOW_ANYTHING), | 28 : memory_limit_policy_(ALLOW_ANYTHING), |
| 485 max_tiles_(10000), | 29 max_tiles_(10000), |
| 486 ready_to_activate_(false), | 30 ready_to_activate_(false), |
| 487 id_(7), | 31 id_(7), |
| 488 proxy_(base::MessageLoopProxy::current()), | 32 proxy_(base::MessageLoopProxy::current()), |
| 489 host_impl_(ImplSidePaintingSettings(), | 33 host_impl_(ImplSidePaintingSettings(), |
| 490 &proxy_, | 34 &proxy_, |
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| 891 all_tiles.insert(active_high_res_tiles[i]); | 435 all_tiles.insert(active_high_res_tiles[i]); |
| 892 | 436 |
| 893 std::vector<Tile*> active_low_res_tiles = | 437 std::vector<Tile*> active_low_res_tiles = |
| 894 active_layer_->LowResTiling()->AllTilesForTesting(); | 438 active_layer_->LowResTiling()->AllTilesForTesting(); |
| 895 for (size_t i = 0; i < active_low_res_tiles.size(); ++i) | 439 for (size_t i = 0; i < active_low_res_tiles.size(); ++i) |
| 896 all_tiles.insert(active_low_res_tiles[i]); | 440 all_tiles.insert(active_low_res_tiles[i]); |
| 897 | 441 |
| 898 tile_manager()->InitializeTilesWithResourcesForTesting( | 442 tile_manager()->InitializeTilesWithResourcesForTesting( |
| 899 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); | 443 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); |
| 900 | 444 |
| 901 pending_layer_->MarkVisibleResourcesAsRequired(); | |
| 902 | |
| 903 Tile* last_tile = NULL; | 445 Tile* last_tile = NULL; |
| 904 smoothness_tiles.clear(); | 446 smoothness_tiles.clear(); |
| 905 tile_count = 0; | 447 tile_count = 0; |
| 906 // Here we expect to get increasing ACTIVE_TREE priority_bin. | 448 // Here we expect to get increasing ACTIVE_TREE priority_bin. |
| 907 queue.Reset(); | 449 queue.Reset(); |
| 908 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); | 450 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); |
| 909 while (!queue.IsEmpty()) { | 451 while (!queue.IsEmpty()) { |
| 910 Tile* tile = queue.Top(); | 452 Tile* tile = queue.Top(); |
| 911 EXPECT_TRUE(tile); | 453 EXPECT_TRUE(tile); |
| 912 EXPECT_TRUE(tile->HasResources()); | 454 EXPECT_TRUE(tile->HasResources()); |
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| 1056 all_tiles.insert(pending_high_res_tiles[i]); | 598 all_tiles.insert(pending_high_res_tiles[i]); |
| 1057 | 599 |
| 1058 std::vector<Tile*> pending_low_res_tiles = | 600 std::vector<Tile*> pending_low_res_tiles = |
| 1059 pending_layer_->LowResTiling()->AllTilesForTesting(); | 601 pending_layer_->LowResTiling()->AllTilesForTesting(); |
| 1060 for (size_t i = 0; i < pending_low_res_tiles.size(); ++i) | 602 for (size_t i = 0; i < pending_low_res_tiles.size(); ++i) |
| 1061 all_tiles.insert(pending_low_res_tiles[i]); | 603 all_tiles.insert(pending_low_res_tiles[i]); |
| 1062 | 604 |
| 1063 // Set all tiles on the pending_child_layer as occluded on the pending tree. | 605 // Set all tiles on the pending_child_layer as occluded on the pending tree. |
| 1064 std::vector<Tile*> pending_child_high_res_tiles = | 606 std::vector<Tile*> pending_child_high_res_tiles = |
| 1065 pending_child_layer->HighResTiling()->AllTilesForTesting(); | 607 pending_child_layer->HighResTiling()->AllTilesForTesting(); |
| 608 pending_child_layer->HighResTiling()->SetAllTilesOccludedForTesting(); |
| 1066 for (size_t i = 0; i < pending_child_high_res_tiles.size(); ++i) { | 609 for (size_t i = 0; i < pending_child_high_res_tiles.size(); ++i) { |
| 1067 pending_child_high_res_tiles[i]->set_is_occluded(PENDING_TREE, true); | |
| 1068 all_tiles.insert(pending_child_high_res_tiles[i]); | 610 all_tiles.insert(pending_child_high_res_tiles[i]); |
| 1069 } | 611 } |
| 1070 | 612 |
| 1071 std::vector<Tile*> pending_child_low_res_tiles = | 613 std::vector<Tile*> pending_child_low_res_tiles = |
| 1072 pending_child_layer->LowResTiling()->AllTilesForTesting(); | 614 pending_child_layer->LowResTiling()->AllTilesForTesting(); |
| 615 pending_child_layer->LowResTiling()->SetAllTilesOccludedForTesting(); |
| 1073 for (size_t i = 0; i < pending_child_low_res_tiles.size(); ++i) { | 616 for (size_t i = 0; i < pending_child_low_res_tiles.size(); ++i) { |
| 1074 pending_child_low_res_tiles[i]->set_is_occluded(PENDING_TREE, true); | |
| 1075 all_tiles.insert(pending_child_low_res_tiles[i]); | 617 all_tiles.insert(pending_child_low_res_tiles[i]); |
| 1076 } | 618 } |
| 1077 | 619 |
| 1078 tile_manager()->InitializeTilesWithResourcesForTesting( | 620 tile_manager()->InitializeTilesWithResourcesForTesting( |
| 1079 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); | 621 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); |
| 1080 | 622 |
| 1081 // Verify occlusion is considered by EvictionTilePriorityQueue. | 623 // Verify occlusion is considered by EvictionTilePriorityQueue. |
| 1082 TreePriority tree_priority = NEW_CONTENT_TAKES_PRIORITY; | 624 TreePriority tree_priority = NEW_CONTENT_TAKES_PRIORITY; |
| 1083 size_t occluded_count = 0u; | 625 size_t occluded_count = 0u; |
| 1084 Tile* last_tile = NULL; | 626 Tile* last_tile = NULL; |
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| 1209 all_tiles.insert(queue.Top()); | 751 all_tiles.insert(queue.Top()); |
| 1210 ++tile_count; | 752 ++tile_count; |
| 1211 queue.Pop(); | 753 queue.Pop(); |
| 1212 } | 754 } |
| 1213 EXPECT_EQ(tile_count, all_tiles.size()); | 755 EXPECT_EQ(tile_count, all_tiles.size()); |
| 1214 EXPECT_EQ(17u, tile_count); | 756 EXPECT_EQ(17u, tile_count); |
| 1215 } | 757 } |
| 1216 | 758 |
| 1217 } // namespace | 759 } // namespace |
| 1218 } // namespace cc | 760 } // namespace cc |
| OLD | NEW |