| OLD | NEW |
| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/resources/tile.h" | 5 #include "cc/resources/tile.h" |
| 6 #include "cc/resources/tile_priority.h" | 6 #include "cc/resources/tile_priority.h" |
| 7 #include "cc/test/fake_impl_proxy.h" | 7 #include "cc/test/fake_impl_proxy.h" |
| 8 #include "cc/test/fake_layer_tree_host_impl.h" | 8 #include "cc/test/fake_layer_tree_host_impl.h" |
| 9 #include "cc/test/fake_output_surface.h" | 9 #include "cc/test/fake_output_surface.h" |
| 10 #include "cc/test/fake_output_surface_client.h" | 10 #include "cc/test/fake_output_surface_client.h" |
| 11 #include "cc/test/fake_picture_layer_impl.h" | 11 #include "cc/test/fake_picture_layer_impl.h" |
| 12 #include "cc/test/fake_picture_pile_impl.h" | 12 #include "cc/test/fake_picture_pile_impl.h" |
| 13 #include "cc/test/fake_tile_manager.h" | 13 #include "cc/test/fake_tile_manager.h" |
| 14 #include "cc/test/impl_side_painting_settings.h" | 14 #include "cc/test/impl_side_painting_settings.h" |
| 15 #include "cc/test/test_shared_bitmap_manager.h" | 15 #include "cc/test/test_shared_bitmap_manager.h" |
| 16 #include "cc/test/test_tile_priorities.h" | 16 #include "cc/test/test_tile_priorities.h" |
| 17 #include "cc/trees/layer_tree_impl.h" | 17 #include "cc/trees/layer_tree_impl.h" |
| 18 #include "testing/gtest/include/gtest/gtest.h" | 18 #include "testing/gtest/include/gtest/gtest.h" |
| 19 | 19 |
| 20 namespace cc { | 20 namespace cc { |
| 21 namespace { | 21 namespace { |
| 22 | 22 |
| 23 class TileManagerTest : public testing::TestWithParam<bool>, | |
| 24 public TileManagerClient { | |
| 25 public: | |
| 26 typedef std::vector<scoped_refptr<Tile> > TileVector; | |
| 27 | |
| 28 TileManagerTest() | |
| 29 : memory_limit_policy_(ALLOW_ANYTHING), | |
| 30 max_tiles_(0), | |
| 31 ready_to_activate_(false) {} | |
| 32 | |
| 33 void Initialize(int max_tiles, | |
| 34 TileMemoryLimitPolicy memory_limit_policy, | |
| 35 TreePriority tree_priority) { | |
| 36 output_surface_ = FakeOutputSurface::Create3d(); | |
| 37 CHECK(output_surface_->BindToClient(&output_surface_client_)); | |
| 38 | |
| 39 shared_bitmap_manager_.reset(new TestSharedBitmapManager()); | |
| 40 resource_provider_ = ResourceProvider::Create( | |
| 41 output_surface_.get(), shared_bitmap_manager_.get(), 0, false, 1, | |
| 42 false); | |
| 43 resource_pool_ = ResourcePool::Create( | |
| 44 resource_provider_.get(), GL_TEXTURE_2D, RGBA_8888); | |
| 45 tile_manager_ = | |
| 46 make_scoped_ptr(new FakeTileManager(this, resource_pool_.get())); | |
| 47 | |
| 48 memory_limit_policy_ = memory_limit_policy; | |
| 49 max_tiles_ = max_tiles; | |
| 50 picture_pile_ = FakePicturePileImpl::CreateInfiniteFilledPile(); | |
| 51 | |
| 52 SetTreePriority(tree_priority); | |
| 53 } | |
| 54 | |
| 55 void SetTreePriority(TreePriority tree_priority) { | |
| 56 GlobalStateThatImpactsTilePriority state; | |
| 57 gfx::Size tile_size = settings_.default_tile_size; | |
| 58 | |
| 59 if (UsingMemoryLimit()) { | |
| 60 state.soft_memory_limit_in_bytes = | |
| 61 max_tiles_ * 4 * tile_size.width() * tile_size.height(); | |
| 62 state.num_resources_limit = 100; | |
| 63 } else { | |
| 64 state.soft_memory_limit_in_bytes = 100 * 1000 * 1000; | |
| 65 state.num_resources_limit = max_tiles_; | |
| 66 } | |
| 67 state.hard_memory_limit_in_bytes = state.soft_memory_limit_in_bytes * 2; | |
| 68 state.memory_limit_policy = memory_limit_policy_; | |
| 69 state.tree_priority = tree_priority; | |
| 70 | |
| 71 global_state_ = state; | |
| 72 resource_pool_->SetResourceUsageLimits(state.soft_memory_limit_in_bytes, | |
| 73 state.soft_memory_limit_in_bytes, | |
| 74 state.num_resources_limit); | |
| 75 tile_manager_->SetGlobalStateForTesting(state); | |
| 76 } | |
| 77 | |
| 78 virtual void TearDown() OVERRIDE { | |
| 79 tile_manager_.reset(NULL); | |
| 80 picture_pile_ = NULL; | |
| 81 | |
| 82 testing::Test::TearDown(); | |
| 83 } | |
| 84 | |
| 85 // TileManagerClient implementation. | |
| 86 virtual const std::vector<PictureLayerImpl*>& GetPictureLayers() OVERRIDE { | |
| 87 return picture_layers_; | |
| 88 } | |
| 89 virtual void NotifyReadyToActivate() OVERRIDE { ready_to_activate_ = true; } | |
| 90 virtual void NotifyTileStateChanged(const Tile* tile) OVERRIDE {} | |
| 91 | |
| 92 TileVector CreateTilesWithSize(int count, | |
| 93 TilePriority active_priority, | |
| 94 TilePriority pending_priority, | |
| 95 const gfx::Size& tile_size) { | |
| 96 TileVector tiles; | |
| 97 for (int i = 0; i < count; ++i) { | |
| 98 scoped_refptr<Tile> tile = tile_manager_->CreateTile(picture_pile_.get(), | |
| 99 tile_size, | |
| 100 gfx::Rect(), | |
| 101 gfx::Rect(), | |
| 102 1.0, | |
| 103 0, | |
| 104 0, | |
| 105 0); | |
| 106 tile->SetPriority(ACTIVE_TREE, active_priority); | |
| 107 tile->SetPriority(PENDING_TREE, pending_priority); | |
| 108 tiles.push_back(tile); | |
| 109 } | |
| 110 return tiles; | |
| 111 } | |
| 112 | |
| 113 TileVector CreateTiles(int count, | |
| 114 TilePriority active_priority, | |
| 115 TilePriority pending_priority) { | |
| 116 return CreateTilesWithSize( | |
| 117 count, active_priority, pending_priority, settings_.default_tile_size); | |
| 118 } | |
| 119 | |
| 120 FakeTileManager* tile_manager() { return tile_manager_.get(); } | |
| 121 | |
| 122 int AssignedMemoryCount(const TileVector& tiles) { | |
| 123 int has_memory_count = 0; | |
| 124 for (TileVector::const_iterator it = tiles.begin(); it != tiles.end(); | |
| 125 ++it) { | |
| 126 if (tile_manager_->HasBeenAssignedMemory(*it)) | |
| 127 ++has_memory_count; | |
| 128 } | |
| 129 return has_memory_count; | |
| 130 } | |
| 131 | |
| 132 bool ready_to_activate() const { return ready_to_activate_; } | |
| 133 | |
| 134 // The parametrization specifies whether the max tile limit should | |
| 135 // be applied to memory or resources. | |
| 136 bool UsingResourceLimit() { return !GetParam(); } | |
| 137 bool UsingMemoryLimit() { return GetParam(); } | |
| 138 | |
| 139 protected: | |
| 140 GlobalStateThatImpactsTilePriority global_state_; | |
| 141 | |
| 142 private: | |
| 143 LayerTreeSettings settings_; | |
| 144 scoped_ptr<FakeTileManager> tile_manager_; | |
| 145 scoped_refptr<FakePicturePileImpl> picture_pile_; | |
| 146 FakeOutputSurfaceClient output_surface_client_; | |
| 147 scoped_ptr<FakeOutputSurface> output_surface_; | |
| 148 scoped_ptr<SharedBitmapManager> shared_bitmap_manager_; | |
| 149 scoped_ptr<ResourceProvider> resource_provider_; | |
| 150 scoped_ptr<ResourcePool> resource_pool_; | |
| 151 TileMemoryLimitPolicy memory_limit_policy_; | |
| 152 int max_tiles_; | |
| 153 bool ready_to_activate_; | |
| 154 std::vector<PictureLayerImpl*> picture_layers_; | |
| 155 }; | |
| 156 | |
| 157 TEST_P(TileManagerTest, EnoughMemoryAllowAnything) { | |
| 158 // A few tiles of each type of priority, with enough memory for all tiles. | |
| 159 | |
| 160 Initialize(10, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 161 TileVector active_now = | |
| 162 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | |
| 163 TileVector pending_now = | |
| 164 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | |
| 165 TileVector active_pending_soon = | |
| 166 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | |
| 167 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | |
| 168 | |
| 169 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 170 | |
| 171 EXPECT_EQ(3, AssignedMemoryCount(active_now)); | |
| 172 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); | |
| 173 EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); | |
| 174 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | |
| 175 } | |
| 176 | |
| 177 TEST_P(TileManagerTest, EnoughMemoryAllowPrepaintOnly) { | |
| 178 // A few tiles of each type of priority, with enough memory for all tiles, | |
| 179 // with the exception of never bin. | |
| 180 | |
| 181 Initialize(10, ALLOW_PREPAINT_ONLY, SMOOTHNESS_TAKES_PRIORITY); | |
| 182 TileVector active_now = | |
| 183 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | |
| 184 TileVector pending_now = | |
| 185 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | |
| 186 TileVector active_pending_soon = | |
| 187 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | |
| 188 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | |
| 189 | |
| 190 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 191 | |
| 192 EXPECT_EQ(3, AssignedMemoryCount(active_now)); | |
| 193 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); | |
| 194 EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); | |
| 195 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | |
| 196 } | |
| 197 | |
| 198 TEST_P(TileManagerTest, EnoughMemoryPendingLowResAllowAbsoluteMinimum) { | |
| 199 // A few low-res tiles required for activation, with enough memory for all | |
| 200 // tiles. | |
| 201 | |
| 202 Initialize(5, ALLOW_ABSOLUTE_MINIMUM, SAME_PRIORITY_FOR_BOTH_TREES); | |
| 203 TileVector pending_low_res = | |
| 204 CreateTiles(5, TilePriority(), TilePriorityLowRes()); | |
| 205 | |
| 206 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 207 | |
| 208 EXPECT_EQ(5, AssignedMemoryCount(pending_low_res)); | |
| 209 } | |
| 210 | |
| 211 TEST_P(TileManagerTest, EnoughMemoryAllowAbsoluteMinimum) { | |
| 212 // A few tiles of each type of priority, with enough memory for all tiles, | |
| 213 // with the exception of never and soon bins. | |
| 214 | |
| 215 Initialize(10, ALLOW_ABSOLUTE_MINIMUM, SMOOTHNESS_TAKES_PRIORITY); | |
| 216 TileVector active_now = | |
| 217 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | |
| 218 TileVector pending_now = | |
| 219 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | |
| 220 TileVector active_pending_soon = | |
| 221 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | |
| 222 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | |
| 223 | |
| 224 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 225 | |
| 226 EXPECT_EQ(3, AssignedMemoryCount(active_now)); | |
| 227 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); | |
| 228 EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); | |
| 229 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | |
| 230 } | |
| 231 | |
| 232 TEST_P(TileManagerTest, EnoughMemoryAllowNothing) { | |
| 233 // A few tiles of each type of priority, with enough memory for all tiles, | |
| 234 // but allow nothing should not assign any memory. | |
| 235 | |
| 236 Initialize(10, ALLOW_NOTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 237 TileVector active_now = | |
| 238 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | |
| 239 TileVector pending_now = | |
| 240 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | |
| 241 TileVector active_pending_soon = | |
| 242 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | |
| 243 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | |
| 244 | |
| 245 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 246 | |
| 247 EXPECT_EQ(0, AssignedMemoryCount(active_now)); | |
| 248 EXPECT_EQ(0, AssignedMemoryCount(pending_now)); | |
| 249 EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); | |
| 250 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | |
| 251 } | |
| 252 | |
| 253 TEST_P(TileManagerTest, PartialOOMMemoryToPending) { | |
| 254 // 5 tiles on active tree eventually bin, 5 tiles on pending tree that are | |
| 255 // required for activation, but only enough memory for 8 tiles. The result | |
| 256 // is all pending tree tiles get memory, and 3 of the active tree tiles | |
| 257 // get memory. None of these tiles is needed to avoid calimity (flickering or | |
| 258 // raster-on-demand) so the soft memory limit is used. | |
| 259 | |
| 260 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 261 TileVector active_tree_tiles = | |
| 262 CreateTiles(5, TilePriorityForEventualBin(), TilePriority()); | |
| 263 TileVector pending_tree_tiles = | |
| 264 CreateTiles(5, TilePriority(), TilePriorityRequiredForActivation()); | |
| 265 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 266 | |
| 267 EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); | |
| 268 EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles)); | |
| 269 | |
| 270 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | |
| 271 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 272 | |
| 273 EXPECT_EQ(3, AssignedMemoryCount(active_tree_tiles)); | |
| 274 EXPECT_EQ(5, AssignedMemoryCount(pending_tree_tiles)); | |
| 275 } | |
| 276 | |
| 277 TEST_P(TileManagerTest, PartialOOMMemoryToActive) { | |
| 278 // 5 tiles on active tree eventually bin, 5 tiles on pending tree now bin, | |
| 279 // but only enough memory for 8 tiles. The result is all active tree tiles | |
| 280 // get memory, and 3 of the pending tree tiles get memory. | |
| 281 // The pending tiles are not needed to avoid calimity (flickering or | |
| 282 // raster-on-demand) and the active tiles fit, so the soft limit is used. | |
| 283 | |
| 284 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 285 TileVector active_tree_tiles = | |
| 286 CreateTiles(5, TilePriorityForNowBin(), TilePriority()); | |
| 287 TileVector pending_tree_tiles = | |
| 288 CreateTiles(5, TilePriority(), TilePriorityForNowBin()); | |
| 289 | |
| 290 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 291 | |
| 292 EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); | |
| 293 EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles)); | |
| 294 } | |
| 295 | |
| 296 TEST_P(TileManagerTest, TotalOOMMemoryToPending) { | |
| 297 // 10 tiles on active tree eventually bin, 10 tiles on pending tree that are | |
| 298 // required for activation, but only enough tiles for 4 tiles. The result | |
| 299 // is 4 pending tree tiles get memory, and none of the active tree tiles | |
| 300 // get memory. | |
| 301 | |
| 302 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 303 TileVector active_tree_tiles = | |
| 304 CreateTiles(10, TilePriorityForEventualBin(), TilePriority()); | |
| 305 TileVector pending_tree_tiles = | |
| 306 CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation()); | |
| 307 | |
| 308 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 309 | |
| 310 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); | |
| 311 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
| 312 | |
| 313 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | |
| 314 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 315 | |
| 316 if (UsingResourceLimit()) { | |
| 317 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
| 318 EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); | |
| 319 } else { | |
| 320 // Pending tiles are now required to avoid calimity (flickering or | |
| 321 // raster-on-demand). Hard-limit is used and double the tiles fit. | |
| 322 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
| 323 EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles)); | |
| 324 } | |
| 325 } | |
| 326 | |
| 327 TEST_P(TileManagerTest, TotalOOMActiveSoonMemoryToPending) { | |
| 328 // 10 tiles on active tree soon bin, 10 tiles on pending tree that are | |
| 329 // required for activation, but only enough tiles for 4 tiles. The result | |
| 330 // is 4 pending tree tiles get memory, and none of the active tree tiles | |
| 331 // get memory. | |
| 332 | |
| 333 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 334 TileVector active_tree_tiles = | |
| 335 CreateTiles(10, TilePriorityForSoonBin(), TilePriority()); | |
| 336 TileVector pending_tree_tiles = | |
| 337 CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation()); | |
| 338 | |
| 339 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 340 | |
| 341 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); | |
| 342 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
| 343 | |
| 344 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | |
| 345 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 346 | |
| 347 if (UsingResourceLimit()) { | |
| 348 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
| 349 EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); | |
| 350 } else { | |
| 351 // Pending tiles are now required to avoid calimity (flickering or | |
| 352 // raster-on-demand). Hard-limit is used and double the tiles fit. | |
| 353 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
| 354 EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles)); | |
| 355 } | |
| 356 } | |
| 357 | |
| 358 TEST_P(TileManagerTest, TotalOOMMemoryToActive) { | |
| 359 // 10 tiles on active tree eventually bin, 10 tiles on pending tree now bin, | |
| 360 // but only enough memory for 4 tiles. The result is 4 active tree tiles | |
| 361 // get memory, and none of the pending tree tiles get memory. | |
| 362 | |
| 363 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 364 TileVector active_tree_tiles = | |
| 365 CreateTiles(10, TilePriorityForNowBin(), TilePriority()); | |
| 366 TileVector pending_tree_tiles = | |
| 367 CreateTiles(10, TilePriority(), TilePriorityForNowBin()); | |
| 368 | |
| 369 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 370 | |
| 371 if (UsingResourceLimit()) { | |
| 372 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); | |
| 373 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
| 374 } else { | |
| 375 // Active tiles are required to avoid calimity (flickering or | |
| 376 // raster-on-demand). Hard-limit is used and double the tiles fit. | |
| 377 EXPECT_EQ(8, AssignedMemoryCount(active_tree_tiles)); | |
| 378 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
| 379 } | |
| 380 } | |
| 381 | |
| 382 TEST_P(TileManagerTest, TotalOOMMemoryToNewContent) { | |
| 383 // 10 tiles on active tree now bin, 10 tiles on pending tree now bin, | |
| 384 // but only enough memory for 8 tiles. Any tile missing would cause | |
| 385 // a calamity (flickering or raster-on-demand). Depending on mode, | |
| 386 // we should use varying amounts of the higher hard memory limit. | |
| 387 if (UsingResourceLimit()) | |
| 388 return; | |
| 389 | |
| 390 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
| 391 TileVector active_tree_tiles = | |
| 392 CreateTiles(10, TilePriorityForNowBin(), TilePriority()); | |
| 393 TileVector pending_tree_tiles = | |
| 394 CreateTiles(10, TilePriority(), TilePriorityForNowBin()); | |
| 395 | |
| 396 // Active tiles are required to avoid calimity. The hard-limit is used and all | |
| 397 // active-tiles fit. No pending tiles are needed to avoid calamity so only 10 | |
| 398 // tiles total are used. | |
| 399 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 400 EXPECT_EQ(10, AssignedMemoryCount(active_tree_tiles)); | |
| 401 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
| 402 | |
| 403 // Even the hard-limit won't save us now. All tiles are required to avoid | |
| 404 // a clamity but we only have 16. The tiles will be distribted randomly | |
| 405 // given they are identical, in practice depending on their screen location. | |
| 406 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | |
| 407 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 408 EXPECT_EQ(16, | |
| 409 AssignedMemoryCount(active_tree_tiles) + | |
| 410 AssignedMemoryCount(pending_tree_tiles)); | |
| 411 | |
| 412 // The pending tree is now more important. Active tiles will take higher | |
| 413 // priority if they are ready-to-draw in practice. Importantly though, | |
| 414 // pending tiles also utilize the hard-limit. | |
| 415 SetTreePriority(NEW_CONTENT_TAKES_PRIORITY); | |
| 416 tile_manager()->AssignMemoryToTiles(global_state_); | |
| 417 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
| 418 EXPECT_EQ(10, AssignedMemoryCount(pending_tree_tiles)); | |
| 419 } | |
| 420 | |
| 421 // If true, the max tile limit should be applied as bytes; if false, | |
| 422 // as num_resources_limit. | |
| 423 INSTANTIATE_TEST_CASE_P(TileManagerTests, | |
| 424 TileManagerTest, | |
| 425 ::testing::Values(true, false)); | |
| 426 | |
| 427 class TileManagerTileIteratorTest : public testing::Test { | 23 class TileManagerTileIteratorTest : public testing::Test { |
| 428 public: | 24 public: |
| 429 TileManagerTileIteratorTest() | 25 TileManagerTileIteratorTest() |
| 430 : memory_limit_policy_(ALLOW_ANYTHING), | 26 : memory_limit_policy_(ALLOW_ANYTHING), |
| 431 max_tiles_(10000), | 27 max_tiles_(10000), |
| 432 ready_to_activate_(false), | 28 ready_to_activate_(false), |
| 433 id_(7), | 29 id_(7), |
| 434 proxy_(base::MessageLoopProxy::current()), | 30 proxy_(base::MessageLoopProxy::current()), |
| 435 host_impl_(ImplSidePaintingSettings(), | 31 host_impl_(ImplSidePaintingSettings(), |
| 436 &proxy_, | 32 &proxy_, |
| (...skipping 228 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 665 ACTIVE_TREE, | 261 ACTIVE_TREE, |
| 666 viewport, | 262 viewport, |
| 667 1.0f, | 263 1.0f, |
| 668 1.0, | 264 1.0, |
| 669 NULL, | 265 NULL, |
| 670 active_layer_->render_target(), | 266 active_layer_->render_target(), |
| 671 active_layer_->draw_transform()); | 267 active_layer_->draw_transform()); |
| 672 | 268 |
| 673 // Populate all tiles directly from the tilings. | 269 // Populate all tiles directly from the tilings. |
| 674 all_tiles.clear(); | 270 all_tiles.clear(); |
| 271 pending_layer_->HighResTiling()->CreateAllTilesForTesting(); |
| 675 std::vector<Tile*> pending_high_res_tiles = | 272 std::vector<Tile*> pending_high_res_tiles = |
| 676 pending_layer_->HighResTiling()->AllTilesForTesting(); | 273 pending_layer_->HighResTiling()->AllTilesForTesting(); |
| 677 for (size_t i = 0; i < pending_high_res_tiles.size(); ++i) | 274 for (size_t i = 0; i < pending_high_res_tiles.size(); ++i) |
| 678 all_tiles.insert(pending_high_res_tiles[i]); | 275 all_tiles.insert(pending_high_res_tiles[i]); |
| 679 | 276 |
| 277 pending_layer_->LowResTiling()->CreateAllTilesForTesting(); |
| 680 std::vector<Tile*> pending_low_res_tiles = | 278 std::vector<Tile*> pending_low_res_tiles = |
| 681 pending_layer_->LowResTiling()->AllTilesForTesting(); | 279 pending_layer_->LowResTiling()->AllTilesForTesting(); |
| 682 for (size_t i = 0; i < pending_low_res_tiles.size(); ++i) | 280 for (size_t i = 0; i < pending_low_res_tiles.size(); ++i) |
| 683 all_tiles.insert(pending_low_res_tiles[i]); | 281 all_tiles.insert(pending_low_res_tiles[i]); |
| 684 | 282 |
| 283 active_layer_->HighResTiling()->CreateAllTilesForTesting(); |
| 685 std::vector<Tile*> active_high_res_tiles = | 284 std::vector<Tile*> active_high_res_tiles = |
| 686 active_layer_->HighResTiling()->AllTilesForTesting(); | 285 active_layer_->HighResTiling()->AllTilesForTesting(); |
| 687 for (size_t i = 0; i < active_high_res_tiles.size(); ++i) | 286 for (size_t i = 0; i < active_high_res_tiles.size(); ++i) |
| 688 all_tiles.insert(active_high_res_tiles[i]); | 287 all_tiles.insert(active_high_res_tiles[i]); |
| 689 | 288 |
| 289 active_layer_->LowResTiling()->CreateAllTilesForTesting(); |
| 690 std::vector<Tile*> active_low_res_tiles = | 290 std::vector<Tile*> active_low_res_tiles = |
| 691 active_layer_->LowResTiling()->AllTilesForTesting(); | 291 active_layer_->LowResTiling()->AllTilesForTesting(); |
| 692 for (size_t i = 0; i < active_low_res_tiles.size(); ++i) | 292 for (size_t i = 0; i < active_low_res_tiles.size(); ++i) |
| 693 all_tiles.insert(active_low_res_tiles[i]); | 293 all_tiles.insert(active_low_res_tiles[i]); |
| 694 | 294 |
| 695 Tile* last_tile = NULL; | 295 Tile* last_tile = NULL; |
| 696 smoothness_tiles.clear(); | 296 smoothness_tiles.clear(); |
| 697 tile_count = 0; | 297 tile_count = 0; |
| 698 size_t increasing_distance_tiles = 0u; | 298 size_t increasing_distance_tiles = 0u; |
| 699 // Here we expect to get increasing ACTIVE_TREE priority_bin. | 299 // Here we expect to get increasing ACTIVE_TREE priority_bin. |
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| 950 | 550 |
| 951 last_tile = tile; | 551 last_tile = tile; |
| 952 new_content_tiles.insert(tile); | 552 new_content_tiles.insert(tile); |
| 953 } | 553 } |
| 954 | 554 |
| 955 EXPECT_EQ(tile_count, new_content_tiles.size()); | 555 EXPECT_EQ(tile_count, new_content_tiles.size()); |
| 956 EXPECT_EQ(all_tiles, new_content_tiles); | 556 EXPECT_EQ(all_tiles, new_content_tiles); |
| 957 } | 557 } |
| 958 } // namespace | 558 } // namespace |
| 959 } // namespace cc | 559 } // namespace cc |
| OLD | NEW |