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1 /* | 1 /* |
2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. | 2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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64 // image smoothing | 64 // image smoothing |
65 [ImplementedAs=imageSmoothingEnabled, MeasureAs=PrefixedImageSmoothingEnable
d] attribute boolean webkitImageSmoothingEnabled; | 65 [ImplementedAs=imageSmoothingEnabled, MeasureAs=PrefixedImageSmoothingEnable
d] attribute boolean webkitImageSmoothingEnabled; |
66 [MeasureAs=UnprefixedImageSmoothingEnabled] attribute boolean imageSmoothing
Enabled; | 66 [MeasureAs=UnprefixedImageSmoothingEnabled] attribute boolean imageSmoothing
Enabled; |
67 | 67 |
68 // colors and styles (see also the CanvasDrawingStyles interface) | 68 // colors and styles (see also the CanvasDrawingStyles interface) |
69 // FIXME: Use union types when supported: http://crbug.com/372891 | 69 // FIXME: Use union types when supported: http://crbug.com/372891 |
70 [Custom] attribute object strokeStyle; // (default black) | 70 [Custom] attribute object strokeStyle; // (default black) |
71 [Custom] attribute object fillStyle; // (default black) | 71 [Custom] attribute object fillStyle; // (default black) |
72 CanvasGradient createLinearGradient(float x0, float y0, float x1, float y1); | 72 CanvasGradient createLinearGradient(float x0, float y0, float x1, float y1); |
73 [RaisesException] CanvasGradient createRadialGradient(float x0, float y0, fl
oat r0, float x1, float y1, float r1); | 73 [RaisesException] CanvasGradient createRadialGradient(float x0, float y0, fl
oat r0, float x1, float y1, float r1); |
74 [RaisesException] CanvasPattern createPattern(HTMLCanvasElement canvas, [Tre
atNullAs=NullString] DOMString repetitionType); | 74 [RaisesException] CanvasPattern createPattern(HTMLCanvasElement canvas, DOMS
tring? repetitionType); |
75 [RaisesException] CanvasPattern createPattern(HTMLImageElement image, [Treat
NullAs=NullString] DOMString repetitionType); | 75 [RaisesException] CanvasPattern createPattern(HTMLImageElement image, DOMStr
ing? repetitionType); |
76 [RaisesException] CanvasPattern createPattern(HTMLVideoElement image, [Treat
NullAs=NullString] DOMString repetitionType); | 76 [RaisesException] CanvasPattern createPattern(HTMLVideoElement image, DOMStr
ing? repetitionType); |
77 | 77 |
78 // shadows | 78 // shadows |
79 attribute unrestricted float shadowOffsetX; | 79 attribute unrestricted float shadowOffsetX; |
80 attribute unrestricted float shadowOffsetY; | 80 attribute unrestricted float shadowOffsetY; |
81 attribute unrestricted float shadowBlur; | 81 attribute unrestricted float shadowBlur; |
82 [TreatNullAs=NullString] attribute DOMString shadowColor; | 82 [TreatNullAs=NullString] attribute DOMString shadowColor; |
83 | 83 |
84 // rects | 84 // rects |
85 void clearRect(unrestricted float x, unrestricted float y, unrestricted floa
t width, unrestricted float height); | 85 void clearRect(unrestricted float x, unrestricted float y, unrestricted floa
t width, unrestricted float height); |
86 void fillRect(unrestricted float x, unrestricted float y, unrestricted float
width, unrestricted float height); | 86 void fillRect(unrestricted float x, unrestricted float y, unrestricted float
width, unrestricted float height); |
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180 [MeasureAs=CanvasRenderingContext2DDrawImageFromRect] void drawImageFromRect
( | 180 [MeasureAs=CanvasRenderingContext2DDrawImageFromRect] void drawImageFromRect
( |
181 HTMLImageElement? image, optional unrestricted float sx, optional unrest
ricted float sy, optional unrestricted float sw, optional unrestricted float sh, | 181 HTMLImageElement? image, optional unrestricted float sx, optional unrest
ricted float sy, optional unrestricted float sw, optional unrestricted float sh, |
182 optional unrestricted float dx, optional unrestricted float dy, optional
unrestricted float dw, optional unrestricted float dh, optional DOMString compo
siteOperation); | 182 optional unrestricted float dx, optional unrestricted float dy, optional
unrestricted float dw, optional unrestricted float dh, optional DOMString compo
siteOperation); |
183 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, optional DOMStrin
g color, optional unrestricted float alpha); | 183 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, optional DOMStrin
g color, optional unrestricted float alpha); |
184 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t grayLevel, optional unrestricted float alpha); | 184 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t grayLevel, optional unrestricted float alpha); |
185 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t r, unrestricted float g, unrestricted float b, unrestricted float a); | 185 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t r, unrestricted float g, unrestricted float b, unrestricted float a); |
186 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t c, unrestricted float m, unrestricted float y, unrestricted float k, unrestric
ted float a); | 186 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t c, unrestricted float m, unrestricted float y, unrestricted float k, unrestric
ted float a); |
187 }; | 187 }; |
188 | 188 |
189 CanvasRenderingContext2D implements CanvasPathMethods; | 189 CanvasRenderingContext2D implements CanvasPathMethods; |
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