Index: tests/GLProgramsTest.cpp |
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp |
index 3ab17d4f8d45ae67d1103d0858c68d900edc38a8..af280466ae12d2aad060e24fa74473b53711a9d3 100644 |
--- a/tests/GLProgramsTest.cpp |
+++ b/tests/GLProgramsTest.cpp |
@@ -16,8 +16,8 @@ |
#include "GrContextFactory.h" |
#include "GrDrawEffect.h" |
#include "effects/GrConfigConversionEffect.h" |
+#include "gl/GrGLPathRendering.h" |
#include "gl/GrGpuGL.h" |
- |
#include "SkChecksum.h" |
#include "SkRandom.h" |
#include "Test.h" |
@@ -42,7 +42,7 @@ bool GrGLProgramDesc::setRandom(SkRandom* random, |
bool dstRead = false; |
bool fragPos = false; |
- bool vertexCode = false; |
+ bool vertexShader = false; |
for (int s = 0; s < numStages; ++s) { |
uint16_t* offsetAndSize = reinterpret_cast<uint16_t*>(fKey.begin() + |
kEffectKeyOffsetsAndLengthOffset + |
@@ -56,7 +56,7 @@ bool GrGLProgramDesc::setRandom(SkRandom* random, |
GrEffectKeyBuilder b(&fKey); |
uint16_t effectKeySize; |
if (!GetEffectKeyAndUpdateStats(*stages[s], gpu->glCaps(), useLocalCoords, &b, |
- &effectKeySize, &dstRead, &fragPos, &vertexCode)) { |
+ &effectKeySize, &dstRead, &fragPos, &vertexShader)) { |
fKey.reset(); |
return false; |
} |
@@ -114,10 +114,10 @@ bool GrGLProgramDesc::setRandom(SkRandom* random, |
header->fFragPosKey = 0; |
} |
- header->fHasVertexCode = vertexCode || |
- useLocalCoords || |
- kAttribute_ColorInput == header->fColorInput || |
- kAttribute_ColorInput == header->fCoverageInput; |
+ header->fRequiresVertexShader = vertexShader || |
+ useLocalCoords || |
+ kAttribute_ColorInput == header->fColorInput || |
+ kAttribute_ColorInput == header->fCoverageInput; |
CoverageOutput coverageOutput; |
bool illegalCoverageOutput; |
@@ -178,7 +178,8 @@ bool GrGpuGL::programUnitTest(int maxStages) { |
SkAutoSTMalloc<8, const GrEffectStage*> stages(numStages); |
- bool useFixedFunctionTexturing = this->shouldUseFixedFunctionTexturing(); |
+ bool useFixedFunctionPathRendering = this->glCaps().pathRenderingSupport() && |
+ this->glPathRendering()->texturingMode() == GrGLPathRendering::FixedFunction_TexturingMode; |
for (int s = 0; s < numStages;) { |
SkAutoTUnref<const GrEffect> effect(GrEffectTestFactory::CreateStage( |
@@ -198,7 +199,7 @@ bool GrGpuGL::programUnitTest(int maxStages) { |
// If adding this effect would exceed the max texture coord set count then generate a |
// new random effect. |
- if (useFixedFunctionTexturing && !effect->hasVertexCode()) { |
+ if (useFixedFunctionPathRendering && !effect->requiresVertexShader()) { |
int numTransforms = effect->numTransforms(); |
if (currTextureCoordSet + numTransforms > this->glCaps().maxFixedFunctionTextureCoords()) { |
continue; |
@@ -206,7 +207,7 @@ bool GrGpuGL::programUnitTest(int maxStages) { |
currTextureCoordSet += numTransforms; |
} |
- useFixedFunctionTexturing = useFixedFunctionTexturing && !effect->hasVertexCode(); |
+ useFixedFunctionPathRendering = useFixedFunctionPathRendering && !effect->requiresVertexShader(); |
for (int i = 0; i < numAttribs; ++i) { |
attribIndices[i] = currAttribIndex++; |