| Index: src/gpu/gl/GrGLProgramDesc.cpp
|
| diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
|
| index e1a319104d1d66b2b215cab22fc5457170ef00ac..90365f768bd81f5df18a075174175982a027e828 100644
|
| --- a/src/gpu/gl/GrGLProgramDesc.cpp
|
| +++ b/src/gpu/gl/GrGLProgramDesc.cpp
|
| @@ -102,9 +102,10 @@ bool GrGLProgramDesc::Build(const GrDrawState& drawState,
|
|
|
| bool readsDst = false;
|
| bool readFragPosition = false;
|
| - // We use vertexshader-less shader programs only when drawing paths.
|
| - bool hasVertexCode = !(GrGpu::kDrawPath_DrawType == drawType ||
|
| - GrGpu::kDrawPaths_DrawType == drawType);
|
| +
|
| + // Provide option for shader programs without vertex shader only when drawing paths.
|
| + bool hasVertexCode = !GrGpu::IsPathRenderingDrawType(drawType);
|
| +
|
| int numStages = 0;
|
| if (!skipColor) {
|
| numStages += drawState.numColorStages() - firstEffectiveColorStage;
|
| @@ -118,7 +119,6 @@ bool GrGLProgramDesc::Build(const GrDrawState& drawState,
|
| desc->fKey.push_back_n(kEffectKeyOffsetsAndLengthOffset + 2 * sizeof(uint16_t) * numStages);
|
|
|
| int offsetAndSizeIndex = 0;
|
| -
|
| bool effectKeySuccess = true;
|
| if (!skipColor) {
|
| for (int s = firstEffectiveColorStage; s < drawState.numColorStages(); ++s) {
|
|
|